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Congrats Wargaming on some of your improvements

Consumables

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shane73tank #1 Posted 05 April 2018 - 04:56 PM

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    03-01-2014

hi folks, I’ve been playing quite a bit this last week,  mostly lights so the module and crew damage has been quite high, it was with a shudder I thought back to the old days pre 90 second cool down when you could only use the consumable once. 

 

Thank Christ for the current format, I’m sure there’s many a game that would have been ruined by being crippled twice in quick succession , for this reason I say thanks WG the intro of multi use has made a positive impact on my enjoyment. 

 

What do you crazy forumites think ?



IncandescentGerbil #2 Posted 05 April 2018 - 04:59 PM

    Second Lieutenant

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    11-24-2015
I think I suffer more module damage since new repair kits were introduced. Some tanks are perma ammoracked.

Xandania #3 Posted 05 April 2018 - 05:00 PM

    Second Lieutenant

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    05-16-2013

It certainly improved the enjoyment - mostly. As someone trying to finally get done with the SPG-missions my only qualm is with the stun removal - for me it means the one I hit who just removed the stun won a season ticket for my shots.

 

So, as they have a positive impact on the joy of playing, they should stay. Maybe they just should reduce the spg-stun instead of unstunning immediately or only being usable when a crewmember is hurt - happens some times when getting hit by arty as probably everyone here has witnessed.







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