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TOG New meta?

TOG camping useful

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steview162 #1 Posted 06 April 2018 - 02:13 PM

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I haven't played against a lot of TOGs recently, even with the recent sale. But I have noticed a sort of mini trend, especially with the better TOGers, where they camp at base, waiting for the end game, so they can use their massive HP advantage to hopefully outlast the mostly damaged opposition. It has worked about 50% of the times tried, so not entirely useless...but. To me, camping with a top tier heavy, even one as difficult to use as the mighty TOG, just feels wrong. And for at least 5 minutes of game time, boring as hell. I can see it working, literally have, but to me it just aggravates me being so passive. 

Am I right, or should I embrace the camplife?



jaxo #2 Posted 06 April 2018 - 02:40 PM

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View Poststeview162, on 06 April 2018 - 02:13 PM, said:

Am I right, or should I embrace the camplife?

 

You are wrong, cause when Tog's front is in the middle of map its end is still camping near base.

On the other hand new meta is appealing. Add Tog some meters and  I can imagine situation when one part of tank is capping enemy base and other is defending my team's flag.



SuperDuperOtter #3 Posted 06 April 2018 - 02:47 PM

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View Poststeview162, on 06 April 2018 - 01:13 PM, said:

I haven't played against a lot of TOGs recently, even with the recent sale. But I have noticed a sort of mini trend, especially with the better TOGers, where they camp at base, waiting for the end game, so they can use their massive HP advantage to hopefully outlast the mostly damaged opposition. It has worked about 50% of the times tried, so not entirely useless...but. To me, camping with a top tier heavy, even one as difficult to use as the mighty TOG, just feels wrong. And for at least 5 minutes of game time, boring as hell. I can see it working, literally have, but to me it just aggravates me being so passive. 

Am I right, or should I embrace the camplife?

 

The true TOG II* meta is x3 TOG II* platoons. Any TOG II* played outside of a TOG II* x3 platoon is played out of meta.

 

The combined fire power and HP pool is the stuff nigthmares are made of.



undutchable80 #4 Posted 06 April 2018 - 03:17 PM

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Read the WoT Wiki: there it even suggests it's a great base defender... 

Sirebellus #5 Posted 06 April 2018 - 03:31 PM

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I got some very rude messages in chat for staying near the base in my TOG on Abbey in a T7 Game.... until the River side flank failed and 3 enemies came round to threaten our arty and our Base...
3 Kills for the TOG later and we won the game

It is a playstyle that worked on that game
 

steview162 #6 Posted 06 April 2018 - 05:09 PM

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View Postundutchable80, on 06 April 2018 - 02:17 PM, said:

Read the WoT Wiki: there it even suggests it's a great base defender... 

 

Block Quote

 The huge hit point pool and powerful, fast firing 17-pounder gun make it ideal as a base defense tank. With proper positioning and hit point rationing, it can swing seemingly hopeless situations in its favor and win the battle for its team.

 

Who am I to argue with the Wiki?



leggasiini #7 Posted 06 April 2018 - 06:17 PM

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Lol no, TOG is certainly not meta, its still pretty trash.

 

That being said, it's pretty easy to get Kolobanovs medal (or well, easier compared to what it normally is) with a TOG if you're in a top tier 3-5-7 match. Tier 4s wont pen you reliably and even if they do, they need to cut through 1400 HP. Same issue with some tier 5s.

 

Sometimes on some maps, like on the new Glacier, I was forced to camp with the TOG, cus it's simply too slow to get anywhere on that map



Condono #8 Posted 06 April 2018 - 06:20 PM

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Some maps have quite long distance between covers... with TOG speed there is chance that you get caught out in open incase side falls early. One example is 'Live Oaks' maps north spawn, I have been caught twice off-guard twice within a couple of days. What I am trying to say, analyze situation... are you better off in spawn, if it is fortified, or is it safe to advance to other nicely fortified spot.

 

Edit:

 

View Postleggasiini, on 06 April 2018 - 07:17 PM, said:

Lol no, TOG is certainly not meta, its still pretty trash.

 

That being said, it's pretty easy to get Kolobanovs medal (or well, easier compared to what it normally is) with a TOG if you're in a top tier 3-5-7 match. Tier 4s wont pen you reliably and even if they do, they need to cut through 1400 HP. Same issue with some tier 5s.

 

Sometimes on some maps, like on the new Glacier, I was forced to camp with the TOG, cus it's simply too slow to get anywhere on that map

 

 

I take TOG 2 as a 'challenge' tank, pulling off nice games feel more rewarding then playing with OP tank.

 


Edited by Condono, 06 April 2018 - 06:25 PM.


leggasiini #9 Posted 06 April 2018 - 06:40 PM

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View PostCondono, on 06 April 2018 - 07:20 PM, said:

I take TOG 2 as a 'challenge' tank, pulling off nice games feel more rewarding then playing with OP tank.

 

 

It does have meme potential but as it can be really frustrating to play, I have a lot of tanks that will be more satisfying to play than the TOG

 

then again it would be quite satisfying to show off my 3 marks :^) but ugh not gonna touch the TOG for a while



Condono #10 Posted 06 April 2018 - 06:46 PM

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View Postleggasiini, on 06 April 2018 - 07:40 PM, said:

 

It does have meme potential but as it can be really frustrating to play, I have a lot of tanks that will be more satisfying to play than the TOG

 

then again it would be quite satisfying to show off my 3 marks :^) but ugh not gonna touch the TOG for a while

 

I only get frustrated when games end like this (we won the game, I was not fast enough to keep up):

 



Erwin_Von_Braun #11 Posted 06 April 2018 - 06:54 PM

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View PostSuperDuperOtter, on 06 April 2018 - 01:47 PM, said:

 

The true TOG II* meta is x3 TOG II* platoons. Any TOG II* played outside of a TOG II* x3 platoon is played out of meta.

 

The combined fire power and HP pool is the stuff nigthmares are made of.

 

Fantastic fodder for arty too :trollface:

lnfernaI #12 Posted 06 April 2018 - 09:32 PM

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View Postleggasiini, on 06 April 2018 - 07:17 PM, said:

Lol no, TOG is certainly not meta, its still pretty trash.

What did you just say about my favorite meme tank?



PhooBar #13 Posted 06 April 2018 - 09:36 PM

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If you're gonna defend/camp base with it, just don't die inside the cap circle.



leggasiini #14 Posted 06 April 2018 - 09:49 PM

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View PostlnfernaI, on 06 April 2018 - 10:32 PM, said:

What did you just say about my favorite meme tank?

 

I like it as well. Doesn't change the fact it's trash, though, because it IS trash... but I still like it.

 

I am masochist, tho


Edited by leggasiini, 06 April 2018 - 09:50 PM.


Bordhaw #15 Posted 06 April 2018 - 10:09 PM

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View Poststeview162, on 06 April 2018 - 01:13 PM, said:

I haven't played against a lot of TOGs recently, even with the recent sale. But I have noticed a sort of mini trend, especially with the better TOGers, where they camp at base, waiting for the end game, so they can use their massive HP advantage to hopefully outlast the mostly damaged opposition. It has worked about 50% of the times tried, so not entirely useless...but. To me, camping with a top tier heavy, even one as difficult to use as the mighty TOG, just feels wrong. And for at least 5 minutes of game time, boring as hell. I can see it working, literally have, but to me it just aggravates me being so passive. 

Am I right, or should I embrace the camplife?

 

Block Quote

Incapable of brawling in the same sense as other heavy tanks are, it can not lead or take part in an advance due to its slow speed. Instead, it typically engages targets by trading hit points with them. This is best done against targets who are already weakened, and thus properly positioned, is a very formidable late game tank after both teams have lost most of their hit points. Its huge hit point pool and fast firing gun enable it to take on multiple lower health targets simultaneously and win. In this way it can completely turn a bad game around for its team. Due to its slow speed, armor that is more that of a medium tank, but excellent gun and massive hit points, the TOG II by default is not an attacking tank but more of a base defense tank, at which it greatly excels. Any enemy tanks that break through the front lines and approach the base circle area are usually damaged and have their hit points whittled down, when suddenly they are confronted with a TOG II with its full 1,400 hit points and fast firing, incinerating gun! The end for the approaching enemy tanks is almost always certain and this is where the TOG II really shines.

 

 



WindSplitter1 #16 Posted 06 April 2018 - 10:51 PM

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EnTOGxication.

steview162 #17 Posted 06 April 2018 - 10:55 PM

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View PostWindSplitter1, on 06 April 2018 - 09:51 PM, said:

EnTOGxication.

 

I think that is INTOGxication. :teethhappy:
 

View PostPhooBar, on 06 April 2018 - 08:36 PM, said:

If you're gonna defend/camp base with it, just don't die inside the cap circle.

 

Actually had one camoflaged in the TD spots to the east of the north spawn on Cliff. Double bushing in a TOG.....just feels....wrong. 
 

TheComfyChair #18 Posted 07 April 2018 - 04:51 AM

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View PostErwin_Von_Braun, on 06 April 2018 - 06:54 PM, said:

 

Fantastic fodder for arty too :trollface:

 

This ^^ ....even stock arty with 50% crew can't miss

Rati_Festa #19 Posted 07 April 2018 - 10:48 AM

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Ive seen a few jap heavies try that tactic on certain maps and it worked on the artic map. There were no arties though, if no one yolos a super heavy and there isnt any arty its always going to be a problem as you are letting it play to its strengths.

Ive suprised quite a few super heavies in  my kanjpanzer. Wait for reload and move in, they dont like 300 dmg every 6 seconds in the flank at all.

German_Dunc #20 Posted 07 April 2018 - 12:39 PM

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Long forgotten examples of TOG meta;

 

Tier VI tank companies (as was) - team of TOGs plus an FV304. Form up in a circle around the cap, FV in the middle. Harvest the rage of the enemy tryhards with their KV-1S-Hellcat teams as you hold them to a draw.

 

VI TCs on Himmelsdorf - just block all the roads into the cap area. Harvest rage again. 

 

On and on it went. So much TOG, so much rage.... haven't played mine in randoms for years. 






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