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One-sided battles are so much fun!


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zero_fox_given #1 Posted 06 April 2018 - 03:25 PM

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yeah,

i played like 2-3 weeks without single mod but i realized the win-chance prediction in the XVM is not  the problem.

 

the god damned MM is.

 

I installed the mods back just to see the stats of the teams and more the weekend is closer the teams are getting unbalanced even more. I just had like 5 games in row with 30-70 or vice versa. Not fun either way.

And again, i dont see the problem with win-chance prediction. it just reveals the ugly truth which most of the time really happens.

Just dont try to argue that it makes sense to fight while enemy have triple platoon of purple defenders while your top tier heavies go to sniper spots....

 

#MoreLakes


Edited by zero_fox_given, 06 April 2018 - 03:26 PM.


Ceeb #2 Posted 06 April 2018 - 03:26 PM

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working as intended...

ThinGun #3 Posted 06 April 2018 - 03:28 PM

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Sometimes you can use XVM to determine your initial strategy.  Bad odds of winning? Look for a place to defend from.  Good odds of winning?  Be aggressive.

 

These aren't necesssarily how you'll play the whole game - things change and so do the odds.  But, it gives you a start point.



zero_fox_given #4 Posted 06 April 2018 - 03:35 PM

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View PostThinGun, on 06 April 2018 - 03:28 PM, said:

Sometimes you can use XVM to determine your initial strategy.  Bad odds of winning? Look for a place to defend from.  Good odds of winning?  Be aggressive.

 

These aren't necesssarily how you'll play the whole game - things change and so do the odds.  But, it gives you a start point.

 

i use it, when the odds are up to 40-60,

more it is obvious it will end badly for one team, and i doing missions now, what motivation is it to fight when you get 30% team  and you are in LT or arty



ThinGun #5 Posted 06 April 2018 - 03:41 PM

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View Postzero_fox_given, on 06 April 2018 - 03:35 PM, said:

 

i use it, when the odds are up to 40-60,

more it is obvious it will end badly for one team, and i doing missions now, what motivation is it to fight when you get 30% team  and you are in LT or arty

 

The motivation is to farm as much damage as possible, and boost your personal ranking.  To my mind there are two type of loss in WoT - a loss where you personally win (by scoring more than your own HP for example)  and a loss where you personally lose.   I try to minimise the second version by playing smart and adapting to the situation, rather than diving off a cliff or teaching my crew to swim,

K_A #6 Posted 06 April 2018 - 03:43 PM

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Random is and will always be random. Nothing has changed in that regard and nothing will ever change, not with random battles.

zero_fox_given #7 Posted 06 April 2018 - 03:56 PM

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View PostK_A, on 06 April 2018 - 03:43 PM, said:

Random is and will always be random. Nothing has changed in that regard and nothing will ever change, not with random battles.

there are rules eeven for randoms, like tier10 wont meet tier 7 anymore, lower tiers are even more protected

it would require very little effort to make sure the teams are distributed more equally, not like exact 50/50 but for example 30 people divided into 3 brackets and randomly assigned to the teams from each bracket. You would have 5 total noobs per team, 5 semi noobs and 5 competent players.

for me personally it does not make any enjoyment be in the stomping team, it is not challenge and to rush and try to farm damage? no thank you

View PostThinGun, on 06 April 2018 - 03:41 PM, said:

The motivation is to farm as much damage as possible, and boost your personal ranking.  To my mind there are two type of loss in WoT - a loss where you personally win (by scoring more than your own HP for example)  and a loss where you personally lose.   I try to minimise the second version by playing smart and adapting to the situation, rather than diving off a cliff or teaching my crew to swim,

personal rankings/stats i give zero fox about them

im looking for fun, close games when you feel the adrenaline

i do campaign missions just to have some goals to play towards them, as the WoT endgame is non-existent otherwise and even the missions are all designed to the stale games. no stomp game will reward you with any mission because you dont have time to do anything..

 



Jigabachi #8 Posted 06 April 2018 - 04:19 PM

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View PostK_A, on 06 April 2018 - 03:43 PM, said:

Random is and will always be random. Nothing has changed in that regard and nothing will ever change, not with random battles.

The problem that people fail to see:

If you have to draw five things out of a box filled with nine apples and one piece of dirt, there is a high chance to draw a perfectly clean apple.

But if the box contains seven pieces of dirt and just three apples... go figure.

 

btw: This thread shows why XVM ingame stats should finally get banned.


Edited by Jigabachi, 06 April 2018 - 04:20 PM.


zero_fox_given #9 Posted 06 April 2018 - 04:31 PM

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View PostJigabachi, on 06 April 2018 - 04:19 PM, said:

The problem that people fail to see:

If you have to draw five things out of a box filled with nine apples and one piece of dirt, there is a high chance to draw a perfectly clean apple.

But if the box contains seven pieces of dirt and just three apples... go figure.

 

btw: This thread shows why XVM ingame stats should finally get banned.

sure, lets ban it.

true EU citizen spoken, like impotent EU, it wont fix anything just people wont see they are screwed right from the start :)



Balc0ra #10 Posted 06 April 2018 - 05:00 PM

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View Postzero_fox_given, on 06 April 2018 - 04:31 PM, said:

sure, lets ban it.

true EU citizen spoken, like impotent EU, it wont fix anything just people wont see they are screwed right from the start :)

 

If they ban it, it won't change much. Ppl will just yolo focus on other things. Like badges or clan tags. As I've seen that enough times to. One guy today saw a platoon with ranked gold badges and instantly called it a loss. But it quickly became apparent how they got them. Red line camping, just like our "omg it's a loss" guy did. So I doubt it will chance how most think, even if XVM was suddenly gone.



Love_Thy_Arty #11 Posted 06 April 2018 - 05:14 PM

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I have said this before, but why do we even know of which tanks the enemy team consists of? We should learn which tanks they have as they get spotted. Imagine at the end of the game, there are one or two enemies that have not be spotted during the game. Where are they? What are they? Maybe it is a pair of really nasty TDs sitting in a bush somewhere.

 

XVM should be banned. No question about it. But if it will not, the opposing tank's "color" etc. should be known only when it gets spotted and not right from the start.


Edited by Master__Bates, 06 April 2018 - 05:15 PM.


Homer_J #12 Posted 06 April 2018 - 05:31 PM

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View Postzero_fox_given, on 06 April 2018 - 03:25 PM, said:

 

And again, i dont see the problem with win-chance prediction. it just reveals the ugly truth which most of the time really happens.

 

So if you have a 35% win chance you 35% win the battle?

 

Win chance prediction is broken and useless, even the people who came up with it agree.



zero_fox_given #13 Posted 06 April 2018 - 05:46 PM

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View PostHomer_J, on 06 April 2018 - 05:31 PM, said:

So if you have a 35% win chance you 35% win the battle?

 

Win chance prediction is broken and useless, even the people who came up with it agree.

35% battle will most likely (65%) end in loss and in some cases (35%) in win

35% doesnt mean its 100% loss, sometimes you win and im not here to argue the precision of that estimation. you can see its lost when you see how your team deploys.

and sometimes the enemy team does even bigger moneky shitt and you still win :)

 



unhappy_bunny #14 Posted 06 April 2018 - 06:28 PM

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View PostMaster__Bates, on 06 April 2018 - 05:14 PM, said:

I have said this before, but why do we even know of which tanks the enemy team consists of? We should learn which tanks they have as they get spotted. Imagine at the end of the game, there are one or two enemies that have not be spotted during the game. Where are they? What are they? Maybe it is a pair of really nasty TDs sitting in a bush somewhere.

 

 

That could make battles very interesting and very tense affairs. Nothing quite like the unknown dangers to get the adreneline pumping.



vasilinhorulezz #15 Posted 06 April 2018 - 07:08 PM

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View Postunhappy_bunny, on 06 April 2018 - 06:28 PM, said:

 

That could make battles very interesting and very tense affairs. Nothing quite like the unknown dangers to get the adreneline pumping.

 

Ooo the horrors...the horrors...

did I mention the camp fest the game would become?

The HORRORS!



Slyspy #16 Posted 06 April 2018 - 07:38 PM

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View Postzero_fox_given, on 06 April 2018 - 05:46 PM, said:

35% battle will most likely (65%) end in loss and in some cases (35%) in win

35% doesnt mean its 100% loss, sometimes you win and im not here to argue the precision of that estimation. you can see its lost when you see how your team deploys.

and sometimes the enemy team does even bigger moneky shitt and you still win :)

 

 

Thing is that even if the prediction is accurate you are still allowing it to colour your approach to that match. You see a 30% winchance and then ask "what motivation is it to fight...?". Well the motivation should be that you will win roughly one in three such matches, but only if you try. 

Zenith #17 Posted 06 April 2018 - 08:37 PM

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If you take notice of the players being stacked on each team, one side always has more 'good' players (green names) than the other. That folks, is not how random works.

NUKLEAR_SLUG #18 Posted 06 April 2018 - 08:53 PM

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View PostZenith, on 06 April 2018 - 08:37 PM, said:

If you take notice of the players being stacked on each team, one side always has more 'good' players (green names) than the other. That folks, is not how random works.

 

If you build teams by randomly picking names out of the pool of waiting players without considering their stats then yes, that's exactly how random works.

Erwin_Von_Braun #19 Posted 06 April 2018 - 09:42 PM

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View PostThinGun, on 06 April 2018 - 02:41 PM, said:

 

The motivation is to farm as much damage as possible, and boost your personal ranking.  To my mind there are two type of loss in WoT - a loss where you personally win (by scoring more than your own HP for example)  and a loss where you personally lose.   I try to minimise the second version by playing smart and adapting to the situation, rather than diving off a cliff or teaching my crew to swim,

 

This^

If more players would go out swinging instead of believing everything XVM tells them.............................well, I live in hope:(


 



steview162 #20 Posted 06 April 2018 - 09:59 PM

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It isn't just matching '3 groups of similarly skilled'. It is also balancing the tier and type of tank. If you want a perfect world that is. Otherwise you just end up with 'but they had a Maus and we only had a 50b as a top tier heavy.'

XVM forever   :izmena:






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