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East half of Erlenberg


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We_elected_Trump #1 Posted 07 April 2018 - 12:33 PM

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Ruined

 

Camping shitfest now



ThinGun #2 Posted 07 April 2018 - 12:39 PM

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Which east are you talking about?

NoobySkooby #3 Posted 07 April 2018 - 01:19 PM

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Tbh honest i think just flattening everything out was a big mistake, and this goes for several maps, i like the new scenery of the maps, but they still need more work.

LCpl_Jones #4 Posted 07 April 2018 - 01:34 PM

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View PostThinGun, on 07 April 2018 - 12:39 PM, said:

Which east are you talking about?

 

all of them, all ruined

XxKuzkina_MatxX #5 Posted 07 April 2018 - 01:38 PM

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View PostThinGun, on 07 April 2018 - 01:39 PM, said:

Which east are you talking about?

 

Maps have a single east regardless of the spawn. If that was a joke and i didn't get it i am sorry :)

Strappster #6 Posted 07 April 2018 - 01:43 PM

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OP has a point. It's an easy camp for the defenders that side now. It always was fairly campy but the creation of the shelf at the back where the house is just ahead of the map border means they have a nice spot to sit and snipe where before they at least needed some gun depression.

 

The flattening out of the west side is a bigger issue for me - there's no cover from the castle to the cap if you're attacking so if the defenders have an open field to exploit as long as they have vision.



Dava_117 #7 Posted 07 April 2018 - 01:49 PM

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Don't have problem with east side. West is probably a bit too flat or at least lacks of cover, but this can be avoided using the town to move.

Strappster #8 Posted 07 April 2018 - 01:51 PM

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View PostDava_117, on 07 April 2018 - 12:49 PM, said:

Don't have problem with east side. West is probably a bit too flat or at least lacks of cover, but this can be avoided using the town to move.

 

Good point on the town. I've only played that map a couple of times since the update and I'm still playing the old meta. Must explore more. :izmena:

ThinGun #9 Posted 07 April 2018 - 01:51 PM

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I don't understand why the complaints.  The dynamics of the map have changed.  So adapt your play accordingly.

Yeah, if the TDs are going to line up in the same place (guilty as charged), then it won't be long before arty start randomly peppering that area to prevent it.  

 

Jeez guys, adapt and move on.  



Bordhaw #10 Posted 07 April 2018 - 02:06 PM

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View Postdumb_muricans, on 07 April 2018 - 11:33 AM, said:

Ruined

 

Camping shitfest now

 

No. 

SovietBias #11 Posted 07 April 2018 - 02:07 PM

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View PostThinGun, on 07 April 2018 - 12:51 PM, said:

I don't understand why the complaints.  The dynamics of the map have changed.  So adapt your play accordingly.

Yeah, if the TDs are going to line up in the same place (guilty as charged), then it won't be long before arty start randomly peppering that area to prevent it.  

 

Jeez guys, adapt and move on.  

 

Jeez.

 

The dynamics have changed for worse. The defenders already were drawn to camp the northeast before and now they have more reasons to do so. Not only because pushing that side is harder for defenders, they now have a perfect hill+bush cover in the corner, so you can have fun watching 10+ tanks camping there and surrendering all map control, leading to fun 9+minute games that are mostly hopeless for defenders. Dynamic indeed.

 

As  far as town, from the attackers side it was made easier. You have some sort of a square with cover from where you can pressure those in the defending team that still try to make it for the hill in the east, adding another incentive for those defending to stay back.


Edited by SovietBias, 07 April 2018 - 02:11 PM.


Balc0ra #12 Posted 07 April 2018 - 03:08 PM

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View Postdumb_muricans, on 07 April 2018 - 12:33 PM, said:

Ruined

 

Camping shitfest now

 

And before it was not? Because on the old map you had south camping the 9 line hill. And north camping castle. Until one team got bored and yoloed across the water. So tell me how it's worse now? As at least now they made the crossing more safe for both sides, and thus more push the 2 line from south vs camping the 9 line as a top tier HT waiting for the enemy to cap.

 

It's still a bad map. But it's less worse IMO vs the camping play that 9 out 10 games on it had before.


Edited by Balc0ra, 07 April 2018 - 03:09 PM.


azakow #13 Posted 07 April 2018 - 03:24 PM

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I have seen several times now, that 3x toons use the middle western town route along the river and sucessfully fight the castle and south westen snipers.

The counter actions produced many lots of casulties.

 

It will take a while until players adjust.


Edited by azakow, 07 April 2018 - 03:24 PM.


_Anarchistic_ #14 Posted 07 April 2018 - 03:26 PM

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View PostBalc0ra, on 07 April 2018 - 03:08 PM, said:

 

And before it was not? Because on the old map you had south camping the 9 line hill. And north camping castle. Until one team got bored and yoloed across the water. So tell me how it's worse now? As at least now they made the crossing more safe for both sides, and thus more push the 2 line from south vs camping the 9 line as a top tier HT waiting for the enemy to cap.

 

It's still a bad map. But it's less worse IMO vs the camping play that 9 out 10 games on it had before.

 

better?  how?

the previous version was far better, just had a high skill cap.  I had many great games on erlenberg including a 13000 spotting game to finish lt15/4 and get my 260

this map is just  a disaster, rush forward to 2 fixed suicide areas and a middle slog with heavies.  No intelligence, no skill and a td paradise.  Great if you are a red line camper who is afraid to press w but terrible for players who want to PLAY the game.

 

it is everything wrong with WG right now, pure dumbing down and removal of skill



XxKuzkina_MatxX #15 Posted 07 April 2018 - 03:36 PM

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View Post_Anarchistic_, on 07 April 2018 - 04:26 PM, said:

 

better?  how?

the previous version was far better, just had a high skill cap.  I had many great games on erlenberg including a 13000 spotting game to finish lt15/4 and get my 260

this map is just  a disaster, rush forward to 2 fixed suicide areas and a middle slog with heavies.  No intelligence, no skill and a td paradise.  Great if you are a red line camper who is afraid to press w but terrible for players who want to PLAY the game.

 

it is everything wrong with WG right now, pure dumbing down and removal of skill

 

I agree with your opinion on the map and i already said that in your threads before but you have no right to bash the average and below average player for map design!!! Players good and bad play the provided map.

_Anarchistic_ #16 Posted 07 April 2018 - 03:41 PM

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View PostXxKuzkina_MatxX, on 07 April 2018 - 03:36 PM, said:

 

I agree with your opinion on the map and i already said that in your threads before but you have no right to bash the average and below average player for map design!!! Players good and bad play the provided map.

 

​not bashing them, nothing I said is about the players

XxKuzkina_MatxX #17 Posted 07 April 2018 - 03:45 PM

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View Post_Anarchistic_, on 07 April 2018 - 04:41 PM, said:

 

​not bashing them, nothing I said is about the players

 

Ok baboon :)

Afdass #18 Posted 09 April 2018 - 01:35 PM

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Erlenberg is way more cancerous now lol.

 

The defending team has a half of the A line (67890) is a campfest where half of the team camps, TD's, lights, Type 5's, Maus's, etc. The attacking team has also almost half of the K line as the perfect campfest (from K1 to K4/5) from where they can just shoot whatever shows up trying to get through the castle. Either on assault or standar battle, this BS happens all the time. I'm sick of having IS-7's or Super Conqueror's camping the K line or Type 5's camping the A line doing whatever they want to. 

And if somehow you manage to outplay those camping positions, you enter the death zones, a whole field with not cover, more evident on the castle side. The other side has also a huge northern death zone but usually people don't push that far because the camping spots are way too strong.

Then we have the middle, where now you can play through a corridor and fight whatever shows up in front. It's a better zone now but even that level of "betterness" is still a cancerous zone. The whole map is just 100x worse now. Before at least there were some hill where you could get some cover. Now is just pure flat!!! 



Dava_117 #19 Posted 09 April 2018 - 01:52 PM

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View PostAfdass, on 09 April 2018 - 01:35 PM, said:

Erlenberg is way more cancerous now lol.

 

The defending team has a half of the A line (67890) is a campfest where half of the team camps, TD's, lights, Type 5's, Maus's, etc. The attacking team has also almost half of the K line as the perfect campfest (from K1 to K4/5) from where they can just shoot whatever shows up trying to get through the castle. Either on assault or standar battle, this BS happens all the time. I'm sick of having IS-7's or Super Conqueror's camping the K line or Type 5's camping the A line doing whatever they want to. 

And if somehow you manage to outplay those camping positions, you enter the death zones, a whole field with not cover, more evident on the castle side. The other side has also a huge northern death zone but usually people don't push that far because the camping spots are way too strong.

Then we have the middle, where now you can play through a corridor and fight whatever shows up in front. It's a better zone now but even that level of "betterness" is still a cancerous zone. The whole map is just 100x worse now. Before at least there were some hill where you could get some cover. Now is just pure flat!!! 

 

You probably missed a couple of important details on new earlenberg:

1) The town allows to have cover from both the camping areas and to reach the base safetly;

2) Near the base, the river has smooth borders, so the bridge is no more a chockepoint;

3) In assault mode, the base has a small hill that cover capping tanks from defenders camping position. This is a good advantage for attacking team, because enemy can't no more pick down capping tanks from safe positions but are forced to come to close combat to reset the base.

All in all I saw far less camping in the new earlenberg than in the old one. It's just people that have difficoulties to adapt to the new meta. In few months the situation will be far different IMO. ;)

 



HeidenSieker #20 Posted 09 April 2018 - 02:56 PM

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View Postdumb_muricans, on 07 April 2018 - 12:33 PM, said:

Ruined Camping [edited]fest now

 

Well get your SPG(s) to sort it out.




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