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Useless player quality ? mm is so bad! all tomatoes in 1 team.


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Macbang #1 Posted 08 April 2018 - 01:25 AM

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Topic says it all

 

10 loses in row with me having 2 -3 red playes in top tier tanks. [edited]all up bu not move or die first in game??

 

Mm i so [edited]broken



Balc0ra #2 Posted 08 April 2018 - 01:31 AM

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So what? You want skilled based MM or you want to be the only tier 8 in a game with 29 tier X's like the old MM did? It's basically pick your poison either way.

Homer_J #3 Posted 08 April 2018 - 01:32 AM

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Your 52.63% win rate says that not every day is like that.

TheComfyChair #4 Posted 08 April 2018 - 02:36 AM

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Try removing xvm and chilling out in a battle where you can have fun not panicking about tomatoes...potatoes...bananas...sprouts...blueberries...pineapple...courgettes...weird shaped carrots etc

Zenith #5 Posted 08 April 2018 - 02:47 AM

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XVM will ruin your mood completely, get rid of it. Once you actually see how teams are constructed by the match-maker, you can't enjoy the game. 

Strappster #6 Posted 08 April 2018 - 03:02 AM

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View PostZenith, on 08 April 2018 - 01:47 AM, said:

XVM will ruin your mood completely, get rid of it. Once you actually see how teams are constructed by the match-maker, you can't enjoy the game. 

 

I agree with your first point, not so much on the second. The match-maker doesn't take skill into account at all. There's no stacking of players on one team or the other, it's simply the luck of the draw whether you get the team with a unicum platoon or the ones who duck in their seat every time their tank is hit because they think it's real.

 

The problem is players who remember the bad teams while thinking they were a key part of the good ones.



Spurtung #7 Posted 08 April 2018 - 03:10 AM

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View PostStrappster, on 08 April 2018 - 04:02 AM, said:

The problem is players who remember the bad teams while thinking they were a key part of the good ones.

 

Much like their shots take skills while other players are just lucky.



Zenith #8 Posted 08 April 2018 - 03:16 AM

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View PostStrappster, on 08 April 2018 - 02:02 AM, said:

 

I agree with your first point, not so much on the second. The match-maker doesn't take skill into account at all. There's no stacking of players on one team or the other, it's simply the luck of the draw whether you get the team with a unicum platoon or the ones who duck in their seat every time their tank is hit because they think it's real.

 

The problem is players who remember the bad teams while thinking they were a key part of the good ones.

 

I used XVM long enough to see the pattern emerging in the stacking of said players. It's there, you can see it quite easily. It's part of the reason I dropped XVM, I simply don't want to know how bad the odds are any more.

Strappster #9 Posted 08 April 2018 - 03:31 AM

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View PostZenith, on 08 April 2018 - 02:16 AM, said:

I used XVM long enough to see the pattern emerging in the stacking of said players. It's there, you can see it quite easily. It's part of the reason I dropped XVM, I simply don't want to know how bad the odds are any more.

 

I used it for long enough to see there was no evidence of patterns other than my own preconceptions. I suspect it'd be healthy for us to agree to disagree on this point.

 

I dropped it because I couldn't be arsed updating the bloody thing after every patch, although that was partly my own doing because I'd spent a fair amount of time updating the configuration and had to reflect it in the new version each time.



niksa83 #10 Posted 08 April 2018 - 07:10 AM

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XVM is a feel bad mod for most people. Players tend to look at the winrate and colors and basicly give up without a fight. Because XVM said they have poor players and or chance to win. I can see an advantage in using it tho. In a bottom tier game i could look at my own top tier and the enemy top tiers and make my own conclusions about where enemy will most likely go etc. and if they most likely suck out.

MM does not distribute players based on their XVM rating so getting good or bad players is purely luck of the draw.
 

If you cant handle XVM, don't use it at all. It's not worth it.



RamRaid90 #11 Posted 08 April 2018 - 07:48 AM

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View PostSpurtung, on 08 April 2018 - 02:10 AM, said:

 

Much like their shots take skills while other players are just lucky. cheating

 

FTFY
 

View PostZenith, on 08 April 2018 - 02:16 AM, said:

 

I used XVM long enough to see the pattern emerging in the stacking of said players. It's there, you can see it quite easily. It's part of the reason I dropped XVM, I simply don't want to know how bad the odds are any more.

 

How many more times do you need to be told that the matchmaker does not now, nor has it ever, looked at skill when constructing a team.

 

That is not an opinion, it is a fact.


 

L4NDe #12 Posted 08 April 2018 - 08:05 AM

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View PostMacbang, on 08 April 2018 - 12:25 AM, said:

Topic says it all

 

10 loses in row with me having 2 -3 red playes in top tier tanks. [edited]all up bu not move or die first in game??

 

Mm i so [edited]broken

 

L2p issues

LordMuffin #13 Posted 08 April 2018 - 08:19 AM

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Useless player quality?

With threads like these I am not surprised.

http://forum.worldof...9#entry15614669

http://forum.worldof...8#entry15614668


Edited by LordMuffin, 08 April 2018 - 08:20 AM.


unhappy_bunny #14 Posted 08 April 2018 - 10:38 AM

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View PostMacbang, on 08 April 2018 - 01:25 AM, said:

Topic says it all

 

10 loses in row with me having 2 -3 red playes in top tier tanks. [edited]all up bu not move or die first in game??

 

Mm i so [edited]broken

 

Actually the topic says nothing.

 

How about you post some evidence?

Screenshots of the loading scree perhaps so we can see just what the team composition was. 



signal11th #15 Posted 08 April 2018 - 10:47 AM

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tbh just from my own stats I'd have to agree the teams since patchday have been really bad. Never seen so many bots floating around. Well if they aren't bots then humanity is in deep trouble.,

Sfinski #16 Posted 08 April 2018 - 10:51 AM

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View PostBalc0ra, on 08 April 2018 - 02:31 AM, said:

So what? You want skilled based MM or you want to be the only tier 8 in a game with 29 tier X's like the old MM did? It's basically pick your poison either way.

 

I want the old back for sure. Being the only t8 in t10 match was insanely rare. Being against t10s in t8 now is by far the majority of the games. 

ThinGun #17 Posted 08 April 2018 - 10:52 AM

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Why is there an assumption that XVM users always worry about the percentage win chance?   It's an option - I don't have it turned on, I just like to see which players on my team I can rely on and which players on the opposing team to focus fire on.

Plus every now and again, get a laugh from a purple player with only 60 games played.



IncandescentGerbil #18 Posted 08 April 2018 - 11:18 AM

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I know it's an arcade game and wildly inaccurate in so many ways... But the real life equivalent would be something absurd like painting tanks in different colours, according to the commander's kill total. Would the enemy know IRL which tank to fear, and which to ignore, before a shot is fired? Of course not. So why should it be in the game? World of tanks would be more dynamic, and exciting, if everyone made their decisions on the way enemies deploy, or set about doing damage, on a game by game basis.
What you could argue is that RL tankers would know the strengths of their own platoon mates. If your own team's stats were shown before a game, but not the enemy's, then that might reduce some of the childish defeatism or overconfidence that seems to underscore reliance on XVM by many users.

ThinGun #19 Posted 08 April 2018 - 11:22 AM

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View PostIncandescentGerbil, on 08 April 2018 - 11:18 AM, said:

I know it's an arcade game and wildly inaccurate in so many ways... But the real life equivalent would be something absurd like painting tanks in different colours, according to the commander's kill total. Would the enemy know IRL which tank to fear, and which to ignore, before a shot is fired? Of course not. So why should it be in the game? World of tanks would be more dynamic, and exciting, if everyone made their decisions on the way enemies deploy, or set about doing damage, on a game by game basis.
What you could argue is that RL tankers would know the strengths of their own platoon mates. If your own team's stats were shown before a game, but not the enemy's, then that might reduce some of the childish defeatism or overconfidence that seems to underscore reliance on XVM by many users.

 

Agreed, but the logistical nightmare of having 15 players who've never met, who mostly speak different languages, and who have different goals, all sitting around discussing tactics before a game ...
Great idea, no way to execute it in Randoms.

IncandescentGerbil #20 Posted 08 April 2018 - 11:27 AM

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View PostThinGun, on 08 April 2018 - 11:22 AM, said:

 

Agreed, but the logistical nightmare of having 15 players who've never met, who mostly speak different languages, and who have different goals, all sitting around discussing tactics before a game ...
Great idea, no way to execute it in Randoms.

I am not suggesting a pre game tactics conflab mate. That doesn't happen anyway. Rarely at least. I don't know how many people run stats mods, but those that do tend to draw differing conclusions from the data anyway (which might be another topic for discussion). One arty player might try to cripple the uni in his Type 5; another might say sod it and set out to wreck the tomato's CDC for easy damage. And so on. 






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