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Mountain Pass - stay or go?


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Poll: Mountain Pass - stay or go? (15 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Stay or go?

  1. Yes it should go (10 votes [66.67%])

    Percentage of vote: 66.67%

  2. No it should stay (3 votes [20.00%])

    Percentage of vote: 20.00%

  3. Undecided (2 votes [13.33%])

    Percentage of vote: 13.33%

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Pushing_The_Upper_Plate #1 Posted 10 April 2018 - 01:40 PM

    Lieutenant

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    11-22-2012
Ok pretty simple question I am asking. Should Mountain Pass be removed completely from strongholds and Advances or not. In my own personal opinion its a waste of time with very little tactical decisions to make especially because this map promotes camping to another level. There are 3 options which are yes (remove it altogether), no (don't remove it) and the third option which is undecided in which case a reason would be appreciated :)

Edited by _Crusad3r_, 10 April 2018 - 03:28 PM.


FireflyDivision #2 Posted 10 April 2018 - 03:21 PM

    Colonel

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    04-18-2011

Stay or go? Yes.

 

gg bro good poll xD

 

 

anyway i wanna see this map gone. It promotes camping in spawn with full superheavy. It turns into a pointless battle where tactics and skill are often useless. Not fit for competitive play.

 

 



Pushing_The_Upper_Plate #3 Posted 10 April 2018 - 03:26 PM

    Lieutenant

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View PostFireflyDivision, on 10 April 2018 - 02:21 PM, said:

Stay or go? Yes.

 

gg bro good poll xD

 

 

anyway i wanna see this map gone. It promotes camping in spawn with full superheavy. It turns into a pointless battle where tactics and skill are often useless. Not fit for competitive play.

 

 

 

Shush heretic - it was a reference to this:

 

Spoiler

 



mango91 #4 Posted 10 April 2018 - 03:37 PM

    Lieutenant

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    04-21-2011

didn't remember that Clash sang:

 

should I stay or should I go 

yes or no

 

 



Graeme0 #5 Posted 12 April 2018 - 04:15 PM

    Warrant Officer

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    02-15-2015

I dont think it should go, but something needs to be done. Maybe move the cap cirles to different points or have the teams start at spawn points. 



FireflyDivision #6 Posted 12 April 2018 - 04:22 PM

    Colonel

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    04-18-2011

View PostGraeme0, on 12 April 2018 - 04:15 PM, said:

I dont think it should go, but something needs to be done. Maybe move the cap cirles to different points or have the teams start at spawn points. 

 

Mountain pass would have been a pretty good map if it didn't encourage basecamping so much. So how would you place the cap circles?

 

Like this? https://s14.postimg....tryhhd/caps.png

 

Or... would you even think about putting just 1 under the bridge? 

There is 1 cap circle in the center of the map. The attacking clan can win by destroying all enemy tanks or capping the base. The defending team can win by killing all enemy tanks or making the time run out.

Basically, a slightly altered encounter-mode. Would something like that be interesting to have in CW/SH? 

This type of change could make all the unsuitable maps suddenly suitable again, and completely eradicate basecamping.


Edited by FireflyDivision, 12 April 2018 - 04:32 PM.


mango91 #7 Posted 12 April 2018 - 11:01 PM

    Lieutenant

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  • Member since:
    04-21-2011

View PostFireflyDivision, on 12 April 2018 - 04:22 PM, said:

Or... would you even think about putting just 1 under the bridge? 

There is 1 cap circle in the center of the map. The attacking clan can win by destroying all enemy tanks or capping the base. The defending team can win by killing all enemy tanks or making the time run out.

Basically, a slightly altered encounter-mode. Would something like that be interesting to have in CW/SH? 

This type of change could make all the unsuitable maps suddenly suitable again, and completely eradicate basecamping.

 

mate it's called Assault




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