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Revised Map Pool - April 2018


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Kandly #1 Posted 10 April 2018 - 04:31 PM

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Commanders!


Please feel free to share your opinion on the changes we have made to the Skirmishes and Advances map pools below. :)

 

Cheers,

Kandly



FireflyDivision #2 Posted 12 April 2018 - 01:31 PM

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Thank god the awful camp-promoting map Mountain Pass is unwanted in advances.

Edited by FireflyDivision, 12 April 2018 - 01:34 PM.


Timewarp76 #3 Posted 12 April 2018 - 01:37 PM

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Say what, now Tier 6 strongholds only has 9 maps?

FireflyDivision #4 Posted 12 April 2018 - 01:40 PM

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View PostTimewarp76, on 12 April 2018 - 01:37 PM, said:

Say what, now Tier 6 strongholds only has 9 maps?

 

Let's be honest: nearly none of the maps in WoT are made for 7v7. Alot of them are just way too big. Think about Lakeville for example.... 

Need a couple of small maps.


Edited by FireflyDivision, 12 April 2018 - 01:41 PM.


voulezvous #5 Posted 12 April 2018 - 01:52 PM

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View PostTimewarp76, on 12 April 2018 - 01:37 PM, said:

Say what, now Tier 6 strongholds only has 9 maps?

 

The reduction was meant to achieve more dynamic gameplay. Bottom line is, we don't care how many maps you will have as long as you are having fun. We have some new or refreshed maps coming which might be suitable for tier VI so maybe it's worth waiting a bit but if you still think that we removed some maps that were suitable for the slower pace of tier VI, by all means, feel free to post the list here and rally support of other players! We will be happy to add some of them back in.

mango91 #6 Posted 12 April 2018 - 01:54 PM

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I would push for a rework of the little map which already is in team battles, ghost town, sand ghost, whatever its name is the one with a mid hill+cap and some blocks around

and that map which was available till tier6 in random, Widepark or here again whatever its name was



BlablaPaige #7 Posted 12 April 2018 - 01:55 PM

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View Postmango91, on 12 April 2018 - 01:54 PM, said:

I would push for a rework of the little map which already is in team battles, ghost town, sand ghost, whatever its name is the one with a mid hill+cap and some blocks around

and that map which was available till tier6 in random, Widepark or here again whatever its name was

 

Yeah wild park is coming back in next patch, good map for tier 6

NoobySkooby #8 Posted 12 April 2018 - 01:57 PM

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View Postvoulezvous, on 12 April 2018 - 01:52 PM, said:

 

The reduction was meant to achieve more dynamic gameplay. Bottom line is, we don't care how many maps you will have as long as you are having fun. We have some new or refreshed maps coming which might be suitable for tier VI so maybe it's worth waiting a bit but if you still think that we removed some maps that were suitable for the slower pace of tier VI, by all means, feel free to post the list here and rally support of other players! We will be happy to add some of them back in.

 

Never done a stronghold but could you get shot of Paris and bring back Stalingrad and Swamp.

test_2018 #9 Posted 12 April 2018 - 02:17 PM

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View Postvoulezvous, on 12 April 2018 - 01:52 PM, said:

 

The reduction was meant to achieve more dynamic gameplay.

Forcing 1 slot for arty only would do as well.



Jmeno1 #10 Posted 12 April 2018 - 03:05 PM

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View Postvoulezvous, on 12 April 2018 - 01:52 PM, said:

The reduction was meant to achieve more dynamic gameplay. 

Yes, excellent maps on tier VI for O-I, T-150 and other very fast no-camping tanks. :great:



BlablaPaige #11 Posted 12 April 2018 - 03:16 PM

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Heavy that go in the fight are better than the heavy that camp beacause they fear to die in the cross, but if the change make too much heavy line up (even if I don't see how this can happen beacause the t34-85m is a better heavy that the heavy), then there will be other change to the map pool

Simona2k #12 Posted 12 April 2018 - 04:31 PM

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why removing maps? its boring to play in same maps a lot of times

BlablaPaige #13 Posted 12 April 2018 - 04:41 PM

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View PostSimona2k, on 12 April 2018 - 04:31 PM, said:

why removing maps? its boring to play in same maps a lot of times

 

As Voulezvous say, some will be added in not so much time 

andrey4290 #14 Posted 12 April 2018 - 05:11 PM

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Well as long as Ruinberg and Himmlesdorf stay in advances so campy [edited]can wank their [edited]off.

_COSTEL #15 Posted 12 April 2018 - 05:47 PM

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Love you WG <3 "The changes will be introduced on 11 April." but you post this on 12 April 


Edited by _COSTEL, 12 April 2018 - 05:48 PM.


Max_Calibre #16 Posted 12 April 2018 - 05:54 PM

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How about just 3 maps?

for speed of gameplay, very fast game turnover, just like in random pub battles

 

Himmelsdorf

Ruinberg

Ensk

 

Or just Himmeldsorf - on its own?

 

WG assures all the time us its the 'most popular map' in the game so it must be .....

sure it will all be fine  ... :)


Edited by Max_Calibre, 12 April 2018 - 05:54 PM.


M60A69 #17 Posted 12 April 2018 - 09:27 PM

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Is this intended to be an improvement?

 

Less maps is more fun?

 

Small map is more fun?

 

Let's play mittengard for ever. Only one map, an small one and more important just run forward like brainless chikens. That will be funny.



FireflyDivision #18 Posted 12 April 2018 - 09:53 PM

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View PostM60A69, on 12 April 2018 - 09:27 PM, said:

Small map is more fun?

 

Not really. However, don't you think some of the maps are a bit too big for 7v7?

 

Everything aside, I personally don't care what is in tier 6. They can add Scarif to it if they want. That tier is all memes anyway. 



HeinrichVonDoucheberg #19 Posted 13 April 2018 - 09:21 AM

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View Postvoulezvous, on 12 April 2018 - 01:52 PM, said:

 

The reduction was meant to achieve more dynamic gameplay.

 

So was introducing artillery, according to WG. Yet the only thing it does is force people to camp behind hard cover.

 

Only few maps were problematic. Reducing the map pool so drastically won't make it more fun, playing the same maps over and over again gets boring fast. But I guess this is WG's way to reduce interest in tier VI skirmishes. To what end I wonder?



BlablaPaige #20 Posted 13 April 2018 - 11:29 AM

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Block Quote

 Only few maps were problematic. Reducing the map pool so drastically won't make it more fun, playing the same maps over and over again gets boring fast

 

Instead of whining about that, take the list of the t6 map removed, and say why you think they should be back, and do that with consideration of all type of clan and tank (so not based on how your clan play it). Also don't forget than on the 15 maps removed, 6 aren't in the game anymore 






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