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Slippery rocks, could you [edited]fix this crap


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TheOddRogue #1 Posted 10 April 2018 - 09:58 PM

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What the [edited]is up with every [edited]piece of craprock in this game, why are so slippery? Why the [edited]do you glide 500 feet after coming into contact with [edited]piece of craprock ffs. 

 

Now that every map is 90% rocks this is more [edited]annoying than ever. 

 

[edited]stupid devs. 



py00k #2 Posted 10 April 2018 - 10:38 PM

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[edited] [edited] [edited] [edited] 

ThinGun #3 Posted 10 April 2018 - 10:38 PM

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Learn to [edited] play, you [edited]

Search_Warrant #4 Posted 10 April 2018 - 10:42 PM

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It does seem rocks have oil slapped all over them eh. bit annoying but this is apparently how real life physics work according to WG.

IncandescentGerbil #5 Posted 10 April 2018 - 10:42 PM

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Hey don't called them stupid! The correct term is "edited edited edited"

Tankyouverymuch2 #6 Posted 10 April 2018 - 10:45 PM

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WG devs in reply to this post be like: Ok, we understand your discomfort, the maps have been [edited] :trollface:

_Anarchistic_ #7 Posted 10 April 2018 - 11:00 PM

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rocks are one thing, but rubble is just as bad and that should never be slippery

 



Afdass #8 Posted 10 April 2018 - 11:13 PM

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Working as intendedTM

TungstenHitman #9 Posted 10 April 2018 - 11:26 PM

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Can we play that game of guess the edited word or will a mod stop the fun again?



IncandescentGerbil #10 Posted 10 April 2018 - 11:27 PM

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Probably. They are edited edited.

Spurtung #11 Posted 11 April 2018 - 02:46 AM

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vcristi #12 Posted 11 April 2018 - 05:18 AM

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View PostAfdass, on 10 April 2018 - 10:13 PM, said:

Working as intendedTM

 

Nah, working like [edited]...

Strappster #13 Posted 11 April 2018 - 05:41 AM

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View PostSpurtung, on 11 April 2018 - 01:46 AM, said:

 

Shouldn't that be l'edit:confused:



HJN #14 Posted 11 April 2018 - 06:38 AM

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Just sometimes, once in a blue moon, the good folks in various forums make this one thread that put a smile on you face.

This is [edited]one of them!



Cobra6 #15 Posted 11 April 2018 - 07:39 AM

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It's a known issue, I've actually created a thread on it: Wet Soapstone Physics and it indeed needs to go as it completely breaks the immersion, gameplay and flow of the battle if you keep sliding off everything as if it was greased with Vasiline.

 

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Excavatus #16 Posted 11 April 2018 - 08:00 AM

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There are some merit for that,

 

I don't know If you ever drove a tracked vehicle or machinery in real life but I did..

slipping is about the roughness of the surface... not oily, muddy, etc etc..

Hard surfaces slip.. very bad..

soft ones dont.. (rublle should never ever slip.. If it is deep enough) - (hard rocks will slip like ice)

 

Your tracks has to dive into the surface to get good grip..

 

as for the subject..

Yeah.. most of the tanks act like go-carts in the game.. I accept that :)



Tankyouverymuch2 #17 Posted 11 April 2018 - 08:04 AM

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View PostExcavatus, on 11 April 2018 - 08:00 AM, said:

There are some merit for that,

 

I don't know If you ever drove a tracked vehicle or machinery in real life but I did..

slipping is about the roughness of the surface... not oily, muddy, etc etc..

Hard surfaces slip.. very bad..

soft ones dont.. (rublle should never ever slip.. If it is deep enough) - (hard rocks will slip like ice)

 

Your tracks has to dive into the surface to get good grip..

 

as for the subject..

Yeah.. most of the tanks act like go-carts in the game.. I accept that :)

 

The problem lies in the fact that if ONE track touches the rocks, you lose all traction even while the other track is on soft ground.

Cobra6 #18 Posted 11 April 2018 - 08:07 AM

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View PostExcavatus, on 11 April 2018 - 07:00 AM, said:

There are some merit for that,

 

I don't know If you ever drove a tracked vehicle or machinery in real life but I did..

slipping is about the roughness of the surface... not oily, muddy, etc etc..

Hard surfaces slip.. very bad..

soft ones dont.. (rublle should never ever slip.. If it is deep enough) - (hard rocks will slip like ice)

 

Your tracks has to dive into the surface to get good grip..

 

as for the subject..

Yeah.. most of the tanks act like go-carts in the game.. I accept that :)

 

The problem is that this is a game and the system worked great before, if there was a reasonable incline, you could climb up it. That seems no longer the case and if your tank dares touch a rock it starts spinning and slipping uncontrollably which is not much fun and doesn't add to gameplay.

 

At the end of the day this is a game, not a simulator, and thus it must be as much fun as possible. Your tank behaving like a spastic ham-jive because you dared touch a bit of stone is not fun, far from it.

 

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Simeon85 #19 Posted 11 April 2018 - 08:20 AM

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View PostTankyouverymuch2, on 11 April 2018 - 08:04 AM, said:

 

The problem lies in the fact that if ONE track touches the rocks, you lose all traction even while the other track is on soft ground.

 

Yep.

 

It's opposite of how it used to be with rocks as well, where touching a tiny bit of your tracks to rocks slowed you down as if your tank was in treacle. 

 

The issue isn't really that the tracks are slippery, it's the fact that there is such a sharp change in the performance of your tank if any part of your tracks touches the rock. If 60-70% of your tracks are on normal ground then touching the rock should not suddenly make it act like you have hit an oil slick. 



Palora #20 Posted 11 April 2018 - 08:25 AM

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View PostSearch_Warrant, on 10 April 2018 - 10:42 PM, said:

It does seem rocks have oil slapped all over them eh. bit annoying but this is apparently how real life physics work according to WG.

 

  It's a shame that WG spends all of that time paying for people with experience in tank history and tank driving but all they do is use them as PR agents while they never bothered to ask them how tracks actually work. :D 




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