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Update 1.0.1 Public Test Feedback - Italian Tech Tree

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Berto72 #21 Posted 15 April 2018 - 10:42 PM

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TIER X:

aim time  is too slow..

Tank must expose too much itself to fire.

The playstyle, (so the gun) must be much more similar to leopard.

for same reason, intra clip load must be lowered

AND:

put a flag over the rear, or do anythin  to have a better clear difference at first peek between tank front and rear...in the furball of dogfight, go forward, go back, rotate turret....... it really confusing!!!

Damage: to 360 to 390


Edited by Berto72, 15 April 2018 - 10:47 PM.


Koz23 #22 Posted 16 April 2018 - 04:47 PM

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I'm not really a big fan of the aim times on the tier IX and X, and also, the tier X is pretty bouncy against APCR shells because of the angling.

Edited by Koz23, 16 April 2018 - 10:23 PM.


Berto72 #23 Posted 16 April 2018 - 08:19 PM

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Honestly I was hoping for something better...
The autoreloader ( i tried tier X) instead of having the best of reloader and single shoot, has the worst of both: too slow the drum reload, too slow the single shoot.
 


 

I really prefer a 140  fast single shooter or a TVP faster reloader, rather than a PROGETTO that does both in so long time.
With only two shots in the drum (or even to change full drum  in premium ammo) much, much  better full reload  of TVP in 23 "stock" seconds

rather than a PROGETTO, than have potentially always full drum disposal but 52 "stock" seconds if used (TVP can have twice reload in same time!!!!)
Aim time and intraclip reload is pure carnival target for return fire.


 

For to grind, hope in buff.



pazurre #24 Posted 17 April 2018 - 01:14 PM

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Tbh I think they should swap loading time for shells, from progressive like it is now, to regressive, so it takes longer to reload with each shell. This way you could play a tank in 2 ways, as a single shell reloader, not loosing much of a dpm to other standard tanks, or you could wait for a drum to reload, but I'd take longer with each shell.
So f.e instaed of now 10/12/14/16, you would have 16/14/12/10, you wouldnt feel like you destroy your dpm if you fire more than 1 shell, and tank would be more flexible to play with.
Just a thought.

cpt_Andrew #25 Posted 17 April 2018 - 01:36 PM

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I had a go with the Progetto 65, and IMO its pretty good, though I'd give it some small-ish buffs:

 

1) reload times: 10-10-12-14 from 10-12-14-16, this would reduce clip reload from 52 seconds to 46 seconds, still way worse than the nearest comparable autoloader, the BC-25t (46 seconds for 4x360 vs 40 seconds for 5x390). Plus, this sort of reload times encourage the correct playstyle of firing off 2-3 shots and then reloading more.
2) more powerful engine, power per weight in the low 20's.
3) (optional) intra-clip reload to 2.3 seconds from 2.75 seconds.

 

I think a big problem of the autoreloading tanks atm is that their reload times get immediately worse after firing that second shell, so a lot of ppl get the wrong idea that it has to be either played as an autoloader (empty the clip) or as a single-shot tank, while imo the autoreloaders have to be played as sort of between the two, fire off a few shells when there is an opportunity, and then wait to reload, punish those who peek out carelessly without then having to reload the entire magazine. This is something that neither autoloaders nor single-shot tanks are really good at, but autoreloaders I feel are born to do that.

 

One criticism regarding the UI: The reload time indicator is sometimes misleadingly wrong: When there is only one shell loaded in the Progetto 65 for example, it says the next shell would be loaded in 2.7 seconds (shouldn't it be 2.75 seconds anyway?), but in that case the next shell would be loaded in 16 seconds (times reload modifiers). 


Edited by cpt_Andrew, 17 April 2018 - 01:38 PM.


trispect #26 Posted 17 April 2018 - 03:33 PM

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The tier X as it is, is just not very good. Aimtime/dispersion should be better, intra-clip reload shorter, and magazine reload shorter. 

Berto72 #27 Posted 17 April 2018 - 05:20 PM

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View Postpazurre, on 17 April 2018 - 12:14 PM, said:

Tbh I think they should swap loading time for shells, from progressive like it is now, to regressive, so it takes longer to reload with each shell. This way you could play a tank in 2 ways, as a single shell reloader, not loosing much of a dpm to other standard tanks, or you could wait for a drum to reload, but I'd take longer with each shell.
So f.e instaed of now 10/12/14/16, you would have 16/14/12/10, you wouldnt feel like you destroy your dpm if you fire more than 1 shell, and tank would be more flexible to play with.
Just a thought.

 

Sorry, but had you play ITA in test or just read stats?

16/14/12/10 mean 16 sec of reload in single shoot style? worse reload than hvy but  with 360dmg? 1350 dmg/min???


 



Berto72 #28 Posted 17 April 2018 - 06:10 PM

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from years waiting for Italian Tree to get tier X, from the first rumors about OTO MELARA Leopard and so on...

more time try it on test, more i dislike....

awful aesthetic, awful playstyle not single shoot nor auloloader instead both....

Im Italian, but really dont know if to grind them....    :facepalm:


 



xXPawnStarrXx #29 Posted 17 April 2018 - 07:51 PM

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Way to make the tier X tank better?

Remove the shell reset when firing, meaning it's an autoloader that's able to drop shots quick.

Increase the reload (20/16/14/12) and 2.5 interclip reload.

Buff the damage to 390 because why 360? (You're not no-scoping) and Lower the ammo count.

 

You'll have 1950 DPM as a singleshot, but you'll also have the option to drop the full 1560 in 7.5 seconds if need requires. Keeping the concept of the tank intact and not being too ridiculous at anything.

Also, what is up with the accuracy on turret rotation?



trispect #30 Posted 17 April 2018 - 08:21 PM

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View PostxXPawnStarrXx, on 17 April 2018 - 08:51 PM, said:

Way to make the tier X tank better?

Remove the shell reset when firing, meaning it's an autoloader that's able to drop shots quick.

Increase the reload (20/16/14/12) and 2.5 interclip reload.

Buff the damage to 390 because why 360? (You're not no-scoping) and Lower the ammo count.

 

You'll have 1950 DPM as a singleshot, but you'll also have the option to drop the full 1560 in 7.5 seconds if need requires. Keeping the concept of the tank intact and not being too ridiculous at anything.

Also, what is up with the accuracy on turret rotation?

 

LOL? 20 second reload for the first shell?

Berto72 #31 Posted 17 April 2018 - 08:22 PM

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View PostxXPawnStarrXx, on 17 April 2018 - 06:51 PM, said:

Way to make the tier X tank better?

Remove the shell reset when firing, meaning it's an autoloader that's able to drop shots quick.

Increase the reload (20/16/14/12) and 2.5 interclip reload.

Buff the damage to 390 because why 360? (You're not no-scoping) and Lower the ammo count.

 

You'll have 1950 DPM as a singleshot, but you'll also have the option to drop the full 1560 in 7.5 seconds if need requires. Keeping the concept of the tank intact and not being too ridiculous at anything.

Also, what is up with the accuracy on turret rotation?

 

 A Med with 12 sec reload in single shoot and 62 sec to full reload or change ammo in premium..... any other med or autoloader will rip you apart....

Edit : i suppose he means 12 sec for firing one shell at full drum.... or at least hope this


Edited by Berto72, 17 April 2018 - 08:24 PM.


xXPawnStarrXx #32 Posted 17 April 2018 - 10:41 PM

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View PostBerto72, on 17 April 2018 - 07:22 PM, said:

 

 A Med with 12 sec reload in single shoot and 62 sec to full reload or change ammo in premium..... any other med or autoloader will rip you apart....

Edit : i suppose he means 12 sec for firing one shell at full drum.... or at least hope this

 

Yes, I meant a 12 second reload with a full drum. You'll get 5 shots a minute if you put them out 1 by 1 for 1,950DPM, but it still allows you to drop all 4 for 1,560 in 7.5 seconds for harder fought situations. Not OP, just situational.

ExistanceUK #33 Posted 17 April 2018 - 11:34 PM

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Really the problem with the tier 10 that makes it feel odd to the others in the line is the 4th shell in the clip. It should have 3 shells only, that would make it a lot better and more flexible just like the rest of the line. The alpha (to 390) and reload times (to 2.5 intra and 8/10/12) can then be buffed without fear of making it OP because of a large clip. I'd also make some minor buffs to the aim time and gun handling. The goal being single shot DPM similar to the lower end the tier 10 meds (430U) and the auto loader similar to, but a bit worse than, the AMX 13 105. 

 

For the tier 9, it can keep the 360 alpha but lower the intra clip to 2.5 (yes I'd have this the same as both the tier 8 and 10) and the reload times to 9/11/13. Again some minor aim time and gun handling buffs. 

 

The idea bring that the line sound be consistent from tier 8 onwards. They are ok single shots only and no big clip potential (making them bad autoloaders) but you can flex to have some clip potential at the cost of dpm. Most people judge autoloaders on their clip potential rather than strictly just the reload time. 

 

 

 


Edited by ExistanceUK, 17 April 2018 - 11:46 PM.


pazurre #34 Posted Yesterday, 12:36 AM

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View PostBerto72, on 17 April 2018 - 05:20 PM, said:

 

Sorry, but had you play ITA in test or just read stats?

16/14/12/10 mean 16 sec of reload in single shoot style? worse reload than hvy but  with 360dmg? 1350 dmg/min???


 

Well, had you? 16s rld on first shell is currently in the game, what I meant was that it should be 10s reload on first shell in drum, then 12 etc.



Berto72 #35 Posted Yesterday, 10:21 AM

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View Postpazurre, on 17 April 2018 - 11:36 PM, said:

Well, had you? 16s rld on first shell is currently in the game, what I meant was that it should be 10s reload on first shell in drum, then 12 etc.

 

sure you was? sure about what you told?

you mean empty>10>12>14>16> full drum... the single shoot dpm is gived by reload time of 4 shell, so   fire 1 shoot >16.....  fire 1 shoot>16.....


 

Yes , im in game  for testing, not to spam ammo gold, and  currently (checked by slow motion replay) scored:

 

with standard vent and rammer, bia:

empty > 13.2 / 11.4 / 9.9 / 8.3 > full drum

8.3 single shoot.

42.8 full reload or change ammo.


With best configuration (bia/ imp vents / imp, gun rammer) :

empty > 12.7 / 11.0 / 9.4 / 7.9 > full drum

7.9 single shoot.

41.0 full reload or change ammo.

 


 and still find this not competitive, specially if consider  aimtime and intraclip reload too.

Pretty similar playstyle / armor tanks (TVP as autoloader or leopard  as single shooter) do it better  for  intraclip, aimtime, reload time;

Pretty similar  intraclip, aimtime, reload time tanks (bat as autoloader, STB as single shooter) do it better for playstyle / armor.

 


 

EDIT: my motivated opinions, free to have yours.

Good Hunt.


 


 


 


 

 


Edited by Berto72, Yesterday, 10:24 AM.


ExistanceUK #36 Posted Today, 08:46 PM

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So the test server has updated and there have been some minor buffs to the top tier Italian tanks, as the EU portal hasn't updated correctly with the patch notes, here they are from the NA front page: 

 

P.44 Pantera (Tier VIII)
Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m

Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m

Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m

Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m

 

Prototipo Standard B (Tier IX)
Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m

Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m

Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m

Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m

Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12%

Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12%

Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s

Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s

Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s

 

Progetto M40 mod. 65 (Tier X)
Changed dispersion from 0.34 m to 0.33 m

Decreased dispersion on turret traverse by 14%

Changed aiming time from 2.3 s to 2.1 s

Decreased the reload time within the clip from 2.75 s to 2.5 s

 

 


Edited by ExistanceUK, Today, 08:56 PM.






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