Jump to content


Update 1.0.1 Public Test Feedback - Italian Tech Tree

public test pt

  • Please log in to reply
55 replies to this topic

Ville67 #41 Posted 21 April 2018 - 10:24 AM

    Corporal

  • Player
  • 20946 battles
  • 184
  • Member since:
    08-05-2013
The Italian tanks seem alright, although I wish the tier 5-7 tanks were just a tiny bit better. Some small gun handling buffs should do the trick.

Berto72 #42 Posted 21 April 2018 - 05:28 PM

    Warrant Officer

  • Player
  • 57743 battles
  • 881
  • [ORKI] ORKI
  • Member since:
    03-22-2011

View PostVille67, on 21 April 2018 - 09:24 AM, said:

The Italian tanks seem alright, although I wish the tier 5-7 tanks were just a tiny bit better. Some small gun handling buffs should do the trick.

 

seem.....

Elsingor #43 Posted 22 April 2018 - 12:33 AM

    Staff Sergeant

  • Player
  • 13631 battles
  • 493
  • Member since:
    08-06-2012

View PostBerto72, on 21 April 2018 - 04:28 PM, said:

 

seem.....

 

Actually you should look at the new stats, wondrous machines!

ExistanceUK #44 Posted 22 April 2018 - 09:45 AM

    Corporal

  • Player
  • 14438 battles
  • 147
  • Member since:
    08-29-2015

View PostElsingor, on 22 April 2018 - 12:33 AM, said:

 

Actually you should look at the new stats, wondrous machines!

 

The new stats for the top tiers hardly improve them, the tier 10 especially is quite bad still. The tier 8 is fine and the tier 9 is almost there but the tier 10 has some way to go to be competitive. 

 

 



albee9 #45 Posted 22 April 2018 - 04:30 PM

    Warrant Officer

  • Player
  • 62735 battles
  • 615
  • [ACIDO] ACIDO
  • Member since:
    03-18-2013
Feedback on 2nd Round:
  • Tier VIII is competitive and it is a tank to be kept
  • Tier IX is not good, the intra-clip reload is bad and the reload is bad
  • Tier X, it plays now like a Leopard, in the back and you have to play it very carefully, the reload is bad and the intra-clip should be better for such a soft and low alpha tank. It is not a competitive tank and would relay on the maps it plays to perform well.

 

So for me, I will grind up to tier VIII, and then I would wait for WG to enhance the high tiers, like I did with the French medium, I got the tier IX but after 2 years, I am still waiting to see if WG makes the tier X worth to buy :-)



Berto72 #46 Posted 22 April 2018 - 08:43 PM

    Warrant Officer

  • Player
  • 57743 battles
  • 881
  • [ORKI] ORKI
  • Member since:
    03-22-2011

I grind lines to get Tier X.

I really dont know if i will work on Italian line....and im Italian.

I think that this tell all about how good ITA tree is good.



ProDefect #47 Posted 23 April 2018 - 04:40 AM

    Staff Sergeant

  • Beta Tester
  • 12959 battles
  • 374
  • Member since:
    12-24-2010

So we bringing this new "UNIQUE" reload mechanics. Its top tier exclusive again...

want to load at the bottom of your clip a different shell type? ha haa you cant. take out all shells before u do so... (we still holding to this mechanic? really?)

 

Tier 8 - P.44 pantera probably is best what u get from this line... Has good penetration, does not really fall behind in dpm as single shot mediums, and if needed, got ~720 dmg burst, got mobility, 8 gun depression...

 

If you start to empty your clip, it dpm lowers drastically by each shell u are missing...

So shooting more then 1 shell at the time is pointless unless u need to finish off someone before they get in cover.
Generally, P.44 pantera is good vehicle.*

 

Still kinda disappointed that tanks with new mechanics comes in play only at tier 8.

Until that, same old filler vehicles. Branches really should start to specialize much earlier in a game.


Edited by ProDefect, 23 April 2018 - 04:45 AM.


Berto72 #48 Posted 23 April 2018 - 09:48 AM

    Warrant Officer

  • Player
  • 57743 battles
  • 881
  • [ORKI] ORKI
  • Member since:
    03-22-2011

View PostElsingor, on 21 April 2018 - 11:33 PM, said:

 

Actually you should look at the new stats, wondrous machines!

 

stats is pure numbers in a wider tactical context.

As told:

Pretty similar playstyle / armor tanks (TVP as autoloader or leopard  as single shooter) do it better  for  intraclip, aimtime, reload time;

Pretty similar  intraclip, aimtime, reload time tanks (bat as autoloader, STB as single shooter) do it better for playstyle / armor.


 

Just because is Italian line i still thinkin about to grind or not...

Otherwise no doubt.



popo118 #49 Posted 23 April 2018 - 09:36 PM

    Private

  • Player
  • 17314 battles
  • 5
  • Member since:
    09-18-2012
sorry but I am thinking that pantera 44 is worse than progetto .....intra clip reload is 2.5 s and between second and third shell is same time of reloading  it should be buff and progetto 65 need buff his clip reloading 44 s is too much. please do something with it. thanks 

Macbang #50 Posted 23 April 2018 - 09:52 PM

    Corporal

  • Player
  • 25742 battles
  • 103
  • [A-P2] A-P2
  • Member since:
    09-19-2012
WG should reversed the reload speed for Progetto 65= first shot should be reloaded faster, then increase the reload time for each more shell you decide to load into the ready rack system.
Your are still not a auto loader or single shot med. and dpm are not ruined.
Ex how it is for now, times for first to last shell loaded in to ready rack system= 12-10-8-6 sec. Reverse reload to 6-8-10-12sec instead. THIS WAS JUST AN EXAMPLE OF RELOAD TIMES !!!

Edited by Macbang, 23 April 2018 - 09:54 PM.


ExistanceUK #51 Posted 24 April 2018 - 08:31 AM

    Corporal

  • Player
  • 14438 battles
  • 147
  • Member since:
    08-29-2015

View PostMacbang, on 23 April 2018 - 09:52 PM, said:

WG should reversed the reload speed for Progetto 65= first shot should be reloaded faster, then increase the reload time for each more shell you decide to load into the ready rack system.
Your are still not a auto loader or single shot med. and dpm are not ruined.
Ex how it is for now, times for first to last shell loaded in to ready rack system= 12-10-8-6 sec. Reverse reload to 6-8-10-12sec instead. THIS WAS JUST AN EXAMPLE OF RELOAD TIMES !!!

 

That wouldn't make any sense at all, if anything the reload times should all be the same as the loader will just keep in sticking another shell in the rack at the same speed. This would be a bit unbalanced game wise so they came up with the current system and it's not that bad for the tanks with 3 shell clips as the reload times are ok but the tier 10 with its 4 shell clip is the problem. 

 

As I've already said in my earlier posts I think the 4th shell should be removed from the tier 10 and the alpha buffed to 390 with the reload times at something like 8/10/12. I think this would give the flexibility that the new mechanism is intended to give but not make it OP, the tier 10 in it's current state is the odd one out of the three top tiers due to that 4th very clunky shell.

 

The tier 10 also currently has ok'ish tier 9 DPM single shot DPM (as in many tier 9s will out DPM it) and it's autoloading DPM is worst then even the BC.AP without having the same clip potential that the BC.AP gets. It's all down to the 4th shell, they are trying to balance the higher clip potential against the flexibility the new mechanism gives you (this is also the reason why the alpha is currently 360 and not 390). Getting rid of the 4th would lower the clip potential down where it is easier to balance it into a decent state where it can be good without being OP.

 

Currently it's not a real tier 10 med in any way as many tier 9 meds out DPM in any scenario and they do it with the same or better gun handling/aim time. The tier 10 needs buffing to tier 10 power levels otherwise the line in it's current state is not worth the grind. 

 

 


Edited by ExistanceUK, 24 April 2018 - 08:38 AM.


trispect #52 Posted 24 April 2018 - 11:19 AM

    Lieutenant

  • Beta Tester
  • 33277 battles
  • 1,765
  • [HSOP] HSOP
  • Member since:
    01-16-2011

Tier 9 and 10 still bad, tier 8 medium is tier 8 medium so not worth playing like all other tier 8 mediums. Lower tiers are lower tiers, not worth playing. 

 

- Increase alpha

- Increase DPM

- Improve gun handling

- Get rid off loading mechanic were you will lose reload progress on shell when shooting

- It's still SO annoying that you will have to reload all the shells when changing ammo type


Edited by trispect, 24 April 2018 - 11:21 AM.


albee9 #53 Posted 25 April 2018 - 11:19 AM

    Warrant Officer

  • Player
  • 62735 battles
  • 615
  • [ACIDO] ACIDO
  • Member since:
    03-18-2013
Playing on the test server for few days and we dont see people playing the italian tanks that much anymore, so it says a lot what people makes of the new italian tanks. WG do your homework before these tanks go live or get ready to see another failed branch like the Chinese ATs, the new French heavy tanks and ATs. If you bring a new medium to the game, it needs to have a chance to fight against the russian meds.

PauI #54 Posted 25 April 2018 - 12:59 PM

    Staff Sergeant

  • Player
  • 24876 battles
  • 386
  • Member since:
    10-15-2011

i played some games on the test server as i planned to grind the italian line

tier 8 ok-ish

tier9 disappointing

tier10 equally disappointing

then i decided to play tier6 as it was the only one looking good.....the mm could not create a game for me for about 20 minutes (several attempts)

 

conclusion: if the line stays like this there is no reason to play it, my skodat50 and tvp are so much better, test server is a great place to play some games and decide if you wanna spend your time on a line or not


Edited by PauI, 25 April 2018 - 01:00 PM.


Hiisi #55 Posted 27 April 2018 - 07:57 PM

    Sergeant

  • Player
  • 14450 battles
  • 243
  • [-PJ-] -PJ-
  • Member since:
    03-21-2011

Tier 10 needs only 3 shots in magazine and a bit more hp/t, but increase alfa and dpm. Alfa to 390 (360) and dpm +100 ish. 

 

Currently its really hard to change ammotype. Autoreloader should be able to do it easier than normal autoloader. 

 

 


Edited by Hiisi, 27 April 2018 - 07:57 PM.


Hiisi #56 Posted 27 April 2018 - 08:12 PM

    Sergeant

  • Player
  • 14450 battles
  • 243
  • [-PJ-] -PJ-
  • Member since:
    03-21-2011
Also give custom option players to forbid shooting before autoreloader is loaded. Slider from 0,1-1,0 seconds, so you can use full dpm if you like. Currently you lose some dpm or full reload if you press too early or too late. 





Also tagged with public, test, pt

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users