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Update 1.0.1 Public Test - General Feedback

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Kandly #1 Posted 12 April 2018 - 10:26 AM

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Commanders,

 

Please share your general feedback regarding the Public Test of Update 1.0.1 below.

 

For other types of feedback, feel free to consult the following list:

 

Cheers,

Kandly



Harry_Potter10 #2 Posted 13 April 2018 - 08:13 PM

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How long does the maintenance take?

Baccillustraunce #3 Posted 13 April 2018 - 10:03 PM

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Hello could i have the test server client ?

Kandly #4 Posted 16 April 2018 - 11:12 AM

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Hi guys!

 

Note that the test server will be switched off at 15:00 CEST on April 18th.

It will come back the next day (Thursday). :)



Kandly #5 Posted 16 April 2018 - 11:12 AM

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View PostBaccillustraunce, on 13 April 2018 - 09:03 PM, said:

Hello could i have the test server client ?

 

Hey there :) You can download the client using this link (it will start downloading as soon as you click it).

Kandly #6 Posted 18 April 2018 - 05:02 PM

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...and here are the Patch Notes for the 2nd stage! :great:

 

Changes to the Frontline mode

 

Progress in the mode: 

There are 30 Tiers available in the mode

  • Players progress by fighting battles in the Frontline mode.
  • At the end of each battle, players receive Fame points.
  • The number of points depends on the rank earned in the battle:
  1. Private: all player start battle with this rank.
  2. Sergeant: +150 Fame points
  3. Lieutenant: +250 Fame points
  4. Captain: +600 Fame points
  5. Major: +900 Fame points
  6. General: +1,200 Fame points
  • Upon achieving a new Tier, players will receive rewards and Supply points.

 

Prestige option

  1. Once the maximum Tier is achieved, players will be able to reset the progress.
  2. The Prestige option will be available three times: the maximum Tier can be reset three times.
  3. Players will earn a unique reward for each reset.
  4. The Prestige also resets the Combat Reserve levels.
  5. After each progress reset, the Tier rewards will be available again.

 

Changes to the technical characteristics of the following Italian vehicles:

 

P.44 Pantera (Tier VIII)

  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m

 

Prototipo Standard B (Tier IX)

  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12%
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12%
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s
  • Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s

 

Progetto M40 mod. 65 (Tier X)

  • Changed dispersion from 0.34 m to 0.33 m
  • Decreased dispersion on turret traverse by 14%
  • Changed aiming time from 2.3 s to 2.1 s
  • Decreased the reload time within the clip from 2.75 s to 2.5 s

 

Happy testing!



TwoBigCannons #7 Posted 18 April 2018 - 07:19 PM

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Not sure where to put this but... I thought about the new Overtime functionality in the game. Seems really nice but how about when, for example two Pz II J is left end of the game. No one can pen the other... Just to let you (WG) think about this!

vidde12321 #8 Posted 18 April 2018 - 07:45 PM

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View PostTwoBigCannons, on 18 April 2018 - 06:19 PM, said:

Not sure where to put this but... I thought about the new Overtime functionality in the game. Seems really nice but how about when, for example two Pz II J is left end of the game. No one can pen the other... Just to let you (WG) think about this!

 

The feature is exclusive to Frontline when an enemy sector is being capped/attacked so there really is no possibility of such an event.

 

But any news on when the test server will be up?



lemeilleur459 #9 Posted 19 April 2018 - 08:01 AM

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@Kandly 

 

Les Serveur Test ré-ouvrent probablement aujourd'hui mais vers quel heure ? ( Heure de Paris ) 



Lukaz987 #10 Posted 19 April 2018 - 09:03 AM

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When those fookin servers will turn on??!???!?!

DeadLecter #11 Posted 19 April 2018 - 10:56 AM

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why are the servers off? any news on when they get back online?

ChingyLegend #12 Posted 19 April 2018 - 12:19 PM

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Greetings, 

First thing noticed in Frontline, correct me if i am wrong. Capture Base time is the same as the regular battles.... POV, i would like that timer to increase to be as the Capture-the-Neutral-Base-Mode battle as it is necessary that the defending time has time to react and defend. 

 

Secondly it would be awesome if the minimap was focusing on your sector only  and only when you hit the Ctrl button or any other button , it enlarges and shows you the whole map.

 

There is too much information coming to the player in Frontline mode and thats why immediate info must be first . For instance information such as the Attention to the map pinging  must be that of players' sector and not from the other sectors.

 

 


Edited by ChingyLegend, 19 April 2018 - 12:30 PM.


lemeilleur459 #13 Posted 19 April 2018 - 01:28 PM

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Il ré-ouvrent a quel heure les Serveur de la Common Test

Lukaz987 #14 Posted 19 April 2018 - 02:22 PM

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good i can test..... servers still dead.....

 



MasterKappa #15 Posted 19 April 2018 - 03:19 PM

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why the server is offline for more than 24 hours for god sake

 



lemeilleur459 #16 Posted 19 April 2018 - 04:18 PM

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Jeudi 17h15 ( Heure de Paris ) 

 

le Serveur de la Common Test ne sont toujours pas OUVERT 



paolotk #17 Posted 19 April 2018 - 04:56 PM

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View PostKandly, on 18 April 2018 - 05:02 PM, said:

...and here are the Patch Notes for the 2nd stage! :great:

 

Changes to the Frontline mode

 

Progress in the mode: 

There are 30 Tiers available in the mode

  • Players progress by fighting battles in the Frontline mode.
  • At the end of each battle, players receive Fame points.
  • The number of points depends on the rank earned in the battle:
  1. Private: all player start battle with this rank.
  2. Sergeant: +150 Fame points
  3. Lieutenant: +250 Fame points
  4. Captain: +600 Fame points
  5. Major: +900 Fame points
  6. General: +1,200 Fame points
  • Upon achieving a new Tier, players will receive rewards and Supply points.

 

Prestige option

  1. Once the maximum Tier is achieved, players will be able to reset the progress.
  2. The Prestige option will be available three times: the maximum Tier can be reset three times.
  3. Players will earn a unique reward for each reset.
  4. The Prestige also resets the Combat Reserve levels.
  5. After each progress reset, the Tier rewards will be available again.

 

Changes to the technical characteristics of the following Italian vehicles:

 

P.44 Pantera (Tier VIII)

  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m

 

Prototipo Standard B (Tier IX)

  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12%
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12%
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s
  • Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s

 

Progetto M40 mod. 65 (Tier X)

  • Changed dispersion from 0.34 m to 0.33 m
  • Decreased dispersion on turret traverse by 14%
  • Changed aiming time from 2.3 s to 2.1 s
  • Decreased the reload time within the clip from 2.75 s to 2.5 s

 

Happy testing!

 

what about the nerf to the VK72.01K?

Burnt_Bum #18 Posted 19 April 2018 - 06:33 PM

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View PostKandly, on 18 April 2018 - 05:02 PM, said:

...and here are the Patch Notes for the 2nd stage! :great:

 

Changes to the Frontline mode

 

Progress in the mode: 

There are 30 Tiers available in the mode

  • Players progress by fighting battles in the Frontline mode.
  • At the end of each battle, players receive Fame points.
  • The number of points depends on the rank earned in the battle:
  1. Private: all player start battle with this rank.
  2. Sergeant: +150 Fame points
  3. Lieutenant: +250 Fame points
  4. Captain: +600 Fame points
  5. Major: +900 Fame points
  6. General: +1,200 Fame points
  • Upon achieving a new Tier, players will receive rewards and Supply points.

 

Prestige option

  1. Once the maximum Tier is achieved, players will be able to reset the progress.
  2. The Prestige option will be available three times: the maximum Tier can be reset three times.
  3. Players will earn a unique reward for each reset.
  4. The Prestige also resets the Combat Reserve levels.
  5. After each progress reset, the Tier rewards will be available again.

 

Changes to the technical characteristics of the following Italian vehicles:

 

P.44 Pantera (Tier VIII)

  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m
  • Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m

 

Prototipo Standard B (Tier IX)

  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12%
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12%
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s
  • Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s

 

Progetto M40 mod. 65 (Tier X)

  • Changed dispersion from 0.34 m to 0.33 m
  • Decreased dispersion on turret traverse by 14%
  • Changed aiming time from 2.3 s to 2.1 s
  • Decreased the reload time within the clip from 2.75 s to 2.5 s

 

Happy testing!

 

How about patching the hit sound? It is being reported all over the forum as it was on the common test of 1.0 but still not working 100% of the time. Rather annoying when you get hit for 1250 HP by a Death Star and then you do see the hot from a light tank that kills you....

Dipster_Hoofus #19 Posted 19 April 2018 - 09:43 PM

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Was the Frontline mode deleted in the thursday's patch? It's not an option to choose from for me. I've seen people had a frontline selected as a battle type (where you normally have random battle), but that is not an option available for right now on the test server. Yes, I've selected tier 8 vehicle to play with.

HonoredStone #20 Posted 20 April 2018 - 06:36 AM

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View PostKandly, on 18 April 2018 - 04:02 PM, said:

bla bla bla

 

 

Prototipo Standard B (Tier IX)

  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m
  • Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m
  • Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12%
  • Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12%
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s
  • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s
  • Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s

 

Progetto M40 mod. 65 (Tier X)

  • Changed dispersion from 0.34 m to 0.33 m
  • Decreased dispersion on turret traverse by 14%
  • Changed aiming time from 2.3 s to 2.1 s
  • Decreased the reload time within the clip from 2.75 s to 2.5 s

 

Happy testing!

 

These Buffs aren't even close to being adequate. Increase the DPM by 20%. now it is just the worst single shot tank combined with the worst autoloader. crap+crap =/= good







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