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Why is cap worthless?


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FizzlePopBerryTwist #1 Posted 14 April 2018 - 03:09 PM

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We all should have seen a 2minute game ending with cap.

GIVEN those became rather rare these days... and still... why!?

 

In wows you see games in which caps do give a nice boost from the looks of it. 

There are 3 zones and therefor you got 3x the chance to get in one...

 

In wot is 1 so... why do you get 100xp for such a game!?

Only kills matter and thats kinda sad, despite it being a risky yet vital move!

 

REWARD CAPPING with more then a puny gg

The capper should get 500 base xp + share it if combined cap.

 

ps. also it would reduce the "no cap kill all" fails :) 


Edited by FizzlePopBerryTwist, 14 April 2018 - 04:56 PM.


UrQuan #2 Posted 14 April 2018 - 03:42 PM

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Capping is already rewarded: it wins the game when you do it successfully. When you do it badly, you (usually) lose the game. That's why people should secure the base before attempting to cap. It is also why clearing the enemy team is often picked as a good tactic: no reds = no chance on losing by cap.

If you can successfully cap within two minutes? Then that's on both teams for being able to pull that off & the reward is also appropriate, not much happened, so not much XP can be handed out.

Also, XP is awarded more then just kills, good damage & spotting also nets you plenty of XP.

 

The reward for capping is not in the capping itself (low XP value, to deter people from capping without thought) but in the result of a successful cap: You win the game & gain the victory bonus. Hence make sure you play a bit, shoot tanks & stuff before capping if you like more XP. Beelining for the cap & then capping it should always net low XP, simply because if nothing happened, not much XP can be given either.



unhappy_bunny #3 Posted 14 April 2018 - 03:47 PM

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I cant recall a 2 minute win by cap, but it could happen. If it does, the enemy is at fault for not resetting it. I am not saying that I approve of such an early cap, but look on the bright side, you get to end that battle and start the next one so much quicker. And hopefully the next one will be much better. 

 

As to the rewards for win by cap, in my opinion, they are fine as they are. If you increase them, you risk more players going for the cap rather than fighting the enemy. 



Strappster #4 Posted 14 April 2018 - 04:18 PM

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I had a battle yesterday defending Erlenberg assault that came down to our UDES against 7 of their tanks, he only had to stay alive to run the clock out and win. He drove into the river. With a few seconds left, he started driving out to reset his drown count. With 3 seconds left and while still drowning, he reversed because he saw an enemy tank. He drowned about 0.5s before the battle time expired and we lost.

 

The moral of this story is something something I don't know, I just wanted to vent. I'm not even annoyed about it, it was simply incredible timing. :amazed:

 

Replay or it didn't happen.



THE_JACK_OF_HEARTS #5 Posted 14 April 2018 - 05:09 PM

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win is a win..

Balc0ra #6 Posted 14 April 2018 - 05:12 PM

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View PostFizzlePopBerryTwist, on 14 April 2018 - 03:09 PM, said:

In wows you see games in which caps do give a nice boost from the looks of it. 

There are 3 zones and therefor you got 3x the chance to get in one...

 

Because there it takes 6+ min to drive across the map to reset base for most, + over a min to turn around to start the journey. In WOT most does it with time to spare if it's only one in cap. And due to their map size and travel time, their battles works differently. And why they have the point system, as in you lose points when you lose ships etc. As if not, they would have 20x more draws then this game does.

 

View PostFizzlePopBerryTwist, on 14 April 2018 - 03:09 PM, said:

REWARD CAPPING with more then a puny gg

The capper should get 500 base xp + share it if combined cap.

 

ps. also it would reduce the "no cap kill all" fails :) 

 

Kidding? If anything it would make a new bag of fail. Rewarding it more would give more reasons for bad players to farm XP that way vs doing damage if they got 500 xp for it each time. So even if their base is closer, and there are 3 enemy near our base. They will risk the longer way to cap to be rewarded more then defending it and killing all. So you lose by cap instead, as they did not even get to the enemy base in time. And that's worse then a "no cap kill all" fail. That and having guns in cap when not needed, leaving the rest with less guns when they would have had more with cap. Only for them to get raped alone later happens just as much as the "no cap kill all" fails. And that's not common as is for it to be worth it I suspect.

 

So no... it's not a good idea IMO.


Edited by Balc0ra, 14 April 2018 - 05:17 PM.


SlyMeerkat #7 Posted 14 April 2018 - 05:40 PM

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If im near cap and know its safe to do so, i will, no matter because i cba for kill all business and the amount of times where i have seen that and lost, just really boils my blood 

Cannes76 #8 Posted 14 April 2018 - 05:43 PM

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I don't play this game to sit in a circle and watch a timer...

PointZero #9 Posted 14 April 2018 - 05:50 PM

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View Postunhappy_bunny, on 14 April 2018 - 05:47 PM, said:

I cant recall a 2 minute win by cap, but it could happen. If it does, the enemy is at fault for not resetting it. I am not saying that I approve of such an early cap, but look on the bright side, you get to end that battle and start the next one so much quicker. And hopefully the next one will be much better. 

 

As to the rewards for win by cap, in my opinion, they are fine as they are. If you increase them, you risk more players going for the cap rather than fighting the enemy. 

 

Here's a 2min cap on the old Erlenberg Encounter where our 2 heroes drove straight to the cap and sat behind the houses, nobody on the enemy team wanted to drive cross the open to then spend the entire game sitting there with the cap stuck at 90%. Must have been last years x5 birthday weekend.

 



Bordhaw #10 Posted 15 April 2018 - 11:52 PM

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View Postunhappy_bunny, on 14 April 2018 - 02:47 PM, said:

I cant recall a 2 minute win by cap, but it could happen. If it does, the enemy is at fault for not resetting it. I am not saying that I approve of such an early cap, but look on the bright side, you get to end that battle and start the next one so much quicker. And hopefully the next one will be much better. 

 

As to the rewards for win by cap, in my opinion, they are fine as they are. If you increase them, you risk more players going for the cap rather than fighting the enemy. 

 

Can happen, especially when you have a lemming train of your team one side and enemy team the opposite side and nobody stops to wonder why hey no enemies.

K_A #11 Posted 15 April 2018 - 11:59 PM

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View PostPointZero, on 14 April 2018 - 04:50 PM, said:

 

Here's a 2min cap on the old Erlenberg Encounter where our 2 heroes drove straight to the cap and sat behind the houses, nobody on the enemy team wanted to drive cross the open to then spend the entire game sitting there with the cap stuck at 90%. Must have been last years x5 birthday weekend.

 

 

 


:hiding:

 

You can see who were the guys in the cap. Map was Prokhorovka encounter.


Edited by K_A, 16 April 2018 - 12:03 AM.


Tankyouverymuch2 #12 Posted 16 April 2018 - 12:58 AM

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View PostK_A, on 15 April 2018 - 11:59 PM, said:

 

 


:hiding:

 

You can see who were the guys in the cap. Map was Prokhorovka encounter.

 

I have never seen something like that... what the...

 



TheComfyChair #13 Posted 16 April 2018 - 03:07 AM

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View PostTHE_JACK_OF_HEARTS, on 14 April 2018 - 05:09 PM, said:

win is a win..

 

This ^^   if capping wins then bloody cap and don't be a cockwomble  :izmena:

Scorilo #14 Posted 16 April 2018 - 07:00 AM

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View PostK_A, on 15 April 2018 - 10:59 PM, said:

 

 


:hiding:

 

You can see who were the guys in the cap. Map was Prokhorovka encounter.

 

 

Seriously !?


Edited by Scorilo, 16 April 2018 - 07:00 AM.


Homer_J #15 Posted 16 April 2018 - 07:28 AM

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View Postunhappy_bunny, on 14 April 2018 - 03:47 PM, said:

I cant recall a 2 minute win by cap, 

It used to happen a lot on Komarin, it was a choice of that or a 15 minute draw.

 

View PostTheComfyChair, on 16 April 2018 - 03:07 AM, said:

 

This ^^   if capping wins then bloody cap and don't be a cockwomble  :izmena:

If it wins.

 

But capping early is usually a stupid tactic.  The enemy know exactly where you are, there is rarely any cover, and it takes tanks out of the fighting.

 

There is no need to encourage capping beyond just getting a win, we have enough idiots magically attracted to that circle as it is.



Scorilo #16 Posted 16 April 2018 - 07:31 AM

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There are also those players that want to cap fast because they are afraid of pvp part of the game.

They actually suffer when their pixel tanks get hit.



TheComfyChair #17 Posted 16 April 2018 - 07:10 PM

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View PostHomer_J, on 16 April 2018 - 07:28 AM, said:

It used to happen a lot on Komarin, it was a choice of that or a 15 minute draw.

 

If it wins.

 

But capping early is usually a stupid tactic.  The enemy know exactly where you are, there is rarely any cover, and it takes tanks out of the fighting.

 

There is no need to encourage capping beyond just getting a win, we have enough idiots magically attracted to that circle as it is.

 

Haha yes indeed :teethhappy:  . I was thinking more of the 12-3 down situations but due to alcohol I resorted to extravagant language :trollface:

_snowfIake__ #18 Posted 16 April 2018 - 07:15 PM

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View PostFizzlePopBerryTwist, on 14 April 2018 - 02:09 PM, said:

In wot is 1 so... why do you get 100xp for such a game!?

Only kills matter and thats kinda sad, despite it being a risky yet vital move!

 

REWARD CAPPING with more then a puny gg

The capper should get 500 base xp + share it if combined cap.

 

ps. also it would reduce the "no cap kill all" fails :) 

 

Some of us want to actually play the game. If all you want is drive your tank to a circle and that's it may I suggest maybe limiting yourself to playing tier 1 only?? Or is it more "fun" for you if you drive to the cap in a higher tier tank?

Edited by _snowfIake__, 16 April 2018 - 07:15 PM.


Laukaus #19 Posted 16 April 2018 - 07:28 PM

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View PostFizzlePopBerryTwist, on 14 April 2018 - 02:09 PM, said:

We all should have seen a 2minute game ending with cap.

GIVEN those became rather rare these days... and still... why!?

 

REWARD CAPPING with more then a puny gg

The capper should get 500 base xp + share it if combined cap.

 

ps. also it would reduce the "no cap kill all" fails :) 

 

But we see more often 2 minute games with 15-0 or 0-15 results...

 

Capping means less repair costs and probably less premium ammo used, and that means less weed, whores and sportscars to wankgaming. 



PhooBar #20 Posted 17 April 2018 - 02:31 AM

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I'm stealing this from K-A's sig line.  Quoted for truth.

View PostABCWarrrior, on 18 October 2014 - 05:42 PM, said:

Capping at the right time is smart, capping at the wrong time is dumb, ignoring the enemy capping is downright stupid.





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