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Returning Provinve map is NOT 850 BY 850


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F2PEXP #1 Posted 16 April 2018 - 04:24 AM

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Look at the map

 

look at how much unused space there is around the edges, its probably only 700x700 in reality

 

why, with the new map extensions have they not got those background areas out side the redline and made the map genuinely 850x850?


Edited by F2PEXP, 16 April 2018 - 06:53 AM.


Strappster #2 Posted 16 April 2018 - 04:50 AM

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Sacred Valley still holds the record. A map that's supposed to be 800m² but with mountains on all sides making it about 650m².

 



Shaade_Silentpaw #3 Posted 16 April 2018 - 04:54 AM

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View PostStrappster, on 16 April 2018 - 03:50 AM, said:

Sacred Valley still holds the record. A map that's supposed to be 800m² but with mountains on all sides making it about 650m².

 

 

The extra 150m² are for arty hiding in the corners, obviously. :trollface:

Trostani #4 Posted 16 April 2018 - 05:51 AM

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View PostStrappster, on 16 April 2018 - 03:50 AM, said:

Sacred Valley still holds the record. A map that's supposed to be 800m² but with mountains on all sides making it about 650m².

Hmm... 800m2 - 40X20m? Indeed it's quite claustrophobic... :)



Strappster #5 Posted 16 April 2018 - 05:58 AM

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View PostTrostani, on 16 April 2018 - 04:51 AM, said:

Hmm... 800m2 - 40X20m? Indeed it's quite claustrophobic... :)

 

800 metres squared. That's what the little '2' means. You're thinking of 800 square metres. Which is a different thing that's normally marked as sq.m.

 

HTH



HugSeal #6 Posted 16 April 2018 - 06:26 AM

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View PostStrappster, on 16 April 2018 - 05:58 AM, said:

 

800 metres squared. That's what the little '2' means. You're thinking of 800 square metres. Which is a different thing that's normally marked as sq.m.

 

HTH

 

nope. m2 is square meters. Usually m2 or m^2 but people generally don't have the patience to write that out.

 

The little 2 actually means that you multiply the thing right before it with itself. Not that you multiply some number a bit back with itself. Not to mention that metres squared is rather ambiguous and can mean both real square metres and a square with the sides the length of the mentioned number.

 

metres square and metres squared also means different things.


Edited by HugSeal, 16 April 2018 - 06:38 AM.


Strappster #7 Posted 16 April 2018 - 06:40 AM

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View PostHugSeal, on 16 April 2018 - 05:26 AM, said:

nope. m2 is square meters. Usually m2 or m^2 but people generally don't have the patience to write that out.

 

The little 2 actually means that you multiply the thing right before it with itself. Not that you multiply some number a bit back with itself. Not to mention that metres squared is rather ambiguous and can mean both real square metres and a square with the sides the length of the mentioned number.

 

metres square and metres squared also means different things.

 

I sit corrected. Thanks.



uglycousin #8 Posted 16 April 2018 - 06:48 AM

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View PostStrappster, on 16 April 2018 - 05:50 AM, said:

Sacred Valley still holds the record. A map that's supposed to be 800m² but with mountains on all sides making it about 650m².

 

 

Not for Xaneleon it wasn't :P

HonoredStone #9 Posted 16 April 2018 - 07:13 AM

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the map is 600x600 meters. it is written in the patch notes. it used to be 400x400 meters. so the map is 2,25 times bigger now. i dont know where you read that the map is 800x800 meters. check your sources.

Homer_J #10 Posted 16 April 2018 - 08:09 AM

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View PostHonoredStone, on 16 April 2018 - 07:13 AM, said:

the map is 600x600 meters. it is written in the patch notes. it used to be 400x400 meters. so the map is 2,25 times bigger now. i dont know where you read that the map is 800x800 meters. check your sources.

 

Probably from here.

 

Quote

Province has grown from the compact size of 600x600 meters to 850x850 meters,

 

You might want to check your source.



Emeraldweed #11 Posted 16 April 2018 - 08:43 AM

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View PostHugSeal, on 16 April 2018 - 08:26 AM, said:

 

nope. m2 is square meters. Usually m2 or m^2 but people generally don't have the patience to write that out.

 

The little 2 actually means that you multiply the thing right before it with itself. Not that you multiply some number a bit back with itself. Not to mention that metres squared is rather ambiguous and can mean both real square metres and a square with the sides the length of the mentioned number.

 

metres square and metres squared also means different things.

 

my brain hurts

Kozzy #12 Posted 16 April 2018 - 08:50 AM

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View PostStrappster, on 16 April 2018 - 03:50 AM, said:

Sacred Valley still holds the record. A map that's supposed to be 800m² but with mountains on all sides making it about 650m².

 

 

Must be a close run thing with Hidden Village, that map was a joke for ratio of total map size : playable map area

 

 

 



Strappster #13 Posted 16 April 2018 - 08:53 AM

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Hidden village was before my time but it looks tiny, about 3,000²cm³ by my reckoning. :unsure:

Bora_BOOM #14 Posted 16 April 2018 - 09:11 AM

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Maps (both in game and removed) with the clear big dip in the middle are a questionable design:

 

Highway

Erlenberg (old)

El Haluf

Mitengard

Swamp (partially)

Lakeville (partially)

Malinovka (partially)

 

and now Province.

 

Although they are intended to be played by pushing trough the sides, many players just don’t have the skill or the knowledge and choose to camp. Therefore, the middle becomes a kill zone, a perfect place to lose couple tanks at the game start. They are not necessarily bad maps (although some are really bad) but having something in the middle helps a lot - a city, small hill, woods... whatever. Otherwise, maps with the elevated middle that can be used (but not the ones with completely wasted or inaccessible middle that make corridors on the sides, like Sacred Valley), are far better imo.


Edited by Bora_BOOM, 16 April 2018 - 09:13 AM.


jabster #15 Posted 16 April 2018 - 09:33 AM

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View PostBora_BOOM, on 16 April 2018 - 08:11 AM, said:

Maps (both in game and removed) with the clear big dip in the middle are a questionable design:

 

Highway

Erlenberg (old)

El Haluf

Mitengard

Swamp (partially)

Lakeville (partially)

Malinovka (partially)

 

and now Province.

 

Although they are intended to be played by pushing trough the sides, many players just don’t have the skill or the knowledge and choose to camp. Therefore, the middle becomes a kill zone, a perfect place to lose couple tanks at the game start. They are not necessarily bad maps (although some are really bad) but having something in the middle helps a lot - a city, small hill, woods... whatever. Otherwise, maps with the elevated middle that can be used (but not the ones with completely wasted or inaccessible middle that make corridors on the sides, like Sacred Valley), are far better imo.

 

I’d say that Province was probably unique in that if you didn’t make a push in the first thirty seconds or so then the best option by far was to camp and see which team collapses first. That’s s was made worse when it was a lower tier only map as you had experienced players who really could ‘abuse’ the vision mechanics.

 

Personally though I used to rather enjoy it in the Pz IC as you could rush up the opposing road to a place of relative safety and then try and work forward (well sideways really) from there.



Frostilicus #16 Posted 16 April 2018 - 09:37 AM

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View Postjabster, on 16 April 2018 - 08:33 AM, said:

 

I’d say that Province was probably unique in that if you didn’t make a push in the first thirty seconds or so then the best option by far was to camp and see which team collapses first. That’s s was made worse when it was a lower tier only map as you had experienced players who really could ‘abuse’ the vision mechanics.

 

Personally though I used to rather enjoy it in the Pz IC as you could rush up the opposing road to a place of relative safety and then try and work forward (well sideways really) from there.

 

I got it once on test last night, the "rush up the road" tactic still works - the east side (for attackers) seems to have a couple more areas with shooting opportunities than before

Bora_BOOM #17 Posted 16 April 2018 - 09:41 AM

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View Postjabster, on 16 April 2018 - 08:33 AM, said:

 

I’d say that Province was probably unique in that if you didn’t make a push in the first thirty seconds or so then the best option by far was to camp and see which team collapses first. That’s s was made worse when it was a lower tier only map as you had experienced players who really could ‘abuse’ the vision mechanics.

 

Personally though I used to rather enjoy it in the Pz IC as you could rush up the opposing road to a place of relative safety and then try and work forward (well sideways really) from there.

 

We shall see what will happen. Judging by some reviews I can see a lot of positions to hold down enemy advance. Good team push would work, but solo tanks will have problems, and same might apply to slow tanks... Dunno, we shall see. I hope they thought trough good for this one. If you ask me, there were some far better maps to be revived from the past.

ThinGun #18 Posted 16 April 2018 - 09:47 AM

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View Postjabster, on 16 April 2018 - 09:33 AM, said:

 

I’d say that Province was probably unique in that if you didn’t make a push in the first thirty seconds or so then the best option by far was to camp and see which team collapses first. That’s s was made worse when it was a lower tier only map as you had experienced players who really could ‘abuse’ the vision mechanics.

 

Personally though I used to rather enjoy it in the Pz IC as you could rush up the opposing road to a place of relative safety and then try and work forward (well sideways really) from there.

 

Oh that was you was it?  Mind you, sitting in the corner, a Pz 1 Jag could hit pretty much every sq cm of the map, including those sneaky little pizzas who climbed up the side road ...

Frostilicus #19 Posted 16 April 2018 - 09:48 AM

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Cruiser tanks worked well from the West spawn, or so I'm told  :)

jabster #20 Posted 16 April 2018 - 09:51 AM

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View PostFrostilicus, on 16 April 2018 - 08:37 AM, said:

 

I got it once on test last night, the "rush up the road" tactic still works - the east side (for attackers) seems to have a couple more areas with shooting opportunities than before

 

It still seems a bit of a strange choice to bring back as unless they made some significant changes, or maybe I’m just not a good enough player, once everybody is deployed in position the only sensible tactic is to stay in cover and try and take pot shots at anyone who makes the mistake of not staying in cover. 




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