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Winch or not to winch?


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Condono #1 Posted 20 April 2018 - 11:10 AM

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I am sure we all have had falling on side moment and I know, the best way to avoid is to learn to drive. The current issue, of course, is that 'pushing back on correct side' is just hilariously bad. Majority of people don't even know how it is properly done and remaining players straight up ignore tank in need of help. Another issue that causes the ignoring is that it is quite a time consuming process, you could even waste a minute or two if you fail multiple time and in worse case scenario... you might accidentally kill a player. Trying to get up or trying to help someone up is quite annoying experience since there are many moments where tank just slides around or you just straight up damage friendly tank. So, it would be really great if some sort of timer were to be added or winch to pull the tank right back up. 

Edited by Condono, 20 April 2018 - 11:18 AM.


vcristi #2 Posted 20 April 2018 - 11:16 AM

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All WG has to do is to make in game physics closer to the reality, what is happening now in this game is closer to a Disney cartoon.

50 tons tanks do not flip like pancakes.... 



Strappster #3 Posted 20 April 2018 - 11:51 AM

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View Postvcristi, on 20 April 2018 - 10:16 AM, said:

All WG has to do is to make in game physics closer to the reality, what is happening now in this game is closer to a Disney cartoon.

50 tons tanks do not flip like pancakes.... 

 

 

This image isn't great quality but there are plenty of copies available - search for "tank rolls over at 2015 biathlon".



vcristi #4 Posted 20 April 2018 - 12:53 PM

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View PostStrappster, on 20 April 2018 - 10:51 AM, said:

Spoiler

 

 

Yeah, i know that ONE incident when the Iraq(or Kuwait, not sure) crew rolled over a tank at a competition... And that is a T-72B3 that has more hp/t that any light in WoT.

Because your gif makes it look like some anime action, i will post the video:

 

Here you have some that did not flip:

 

Tanks have a bad habit of flipping over usually when they try go get on a trailer :hiding:

 

 

P.S.: Do you really consider the in game physics as being realistic? :amazed:

 



Browarszky #5 Posted 20 April 2018 - 12:58 PM

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View PostStrappster, on 20 April 2018 - 10:51 AM, said:

 

 

This image isn't great quality but there are plenty of copies available - search for "tank rolls over at 2015 biathlon".

 

The few times I've managed to flip my tanks are so much less awesome than this... :(

 

In real life, I tend to be more careful. When I was a kid, I liked to go to the local traffic park to drive those peddle-powered cars. One time  I managed to flip one of the cars when taking a too sharp a turn to the right... I got banned for the rest of the summer.... :hiding:


Edited by Browarszky, 20 April 2018 - 12:59 PM.


Strappster #6 Posted 20 April 2018 - 01:08 PM

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View Postvcristi, on 20 April 2018 - 11:53 AM, said:

P.S.: Do you really consider the in game physics as being realistic? :amazed:

 

Your contention was that tanks do not flip like pancakes and I've demonstrated that they can in the right/wrong situation. Of course I don't want WoT to be a realistic tank simulation as I'd find that pretty tedious nor do I think that WoT's physics model is a complete and accurate representation of the real world. But tanks can turn over and in a fast-paced arcade shooter like WoT, I'm happy enough with what we've got to keep playing fast tanks (badly).


Edited by Strappster, 21 April 2018 - 02:08 AM.


250swb #7 Posted 20 April 2018 - 01:25 PM

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View Postvcristi, on 20 April 2018 - 10:16 AM, said:

All WG has to do is to make in game physics closer to the reality, what is happening now in this game is closer to a Disney cartoon.

50 tons tanks do not flip like pancakes.... 

 

They do overturn, but perhaps not as much as in WOT. The reason for that would be 'real life' tank crews are trained not to do it, and they get into trouble if they do overturn their tank. There is nothing lost by being careless in WOT except perhaps the battle. You should ask yourself the question 'if players know they can flip their tank why do they drive like idiots?' Nothing needs changing in the game, except perhaps introducing greater penalties for overturning, do that and you'd find players suddenly being more careful and the problem would go away.

SaintMaddenus #8 Posted 20 April 2018 - 01:50 PM

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ever peek round a corner and back up in a pzc,,,  just touch the wall and you are on your side

 



Browarszky #9 Posted 20 April 2018 - 02:26 PM

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View PostSaintMaddenus, on 20 April 2018 - 12:50 PM, said:

ever peek round a corner and back up in a pzc,,,  just touch the wall and you are on your side

 

 

Happens ridiculously easy when you use sniper mode and try to reverse quickly.

vcristi #10 Posted 20 April 2018 - 04:52 PM

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View PostSaintMaddenus, on 20 April 2018 - 12:50 PM, said:

ever peek round a corner and back up in a pzc,,,  just touch the wall and you are on your side

 

 

Exactly. This is the kind of problem that i am talking about.

A tank climbing a vertical surface and managing to flip over is something that can't be seen even in anime... But in WOT is possible and is happening a lot.



Condono #11 Posted 20 April 2018 - 04:56 PM

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View Post250swb, on 20 April 2018 - 02:25 PM, said:

 

They do overturn, but perhaps not as much as in WOT. The reason for that would be 'real life' tank crews are trained not to do it, and they get into trouble if they do overturn their tank. There is nothing lost by being careless in WOT except perhaps the battle. You should ask yourself the question 'if players know they can flip their tank why do they drive like idiots?' Nothing needs changing in the game, except perhaps introducing greater penalties for overturning, do that and you'd find players suddenly being more careful and the problem would go away.

 

I don't mind penalties, maybe stunned crew for 30 seconds or maybe even injured crewmember, broken gun or even a broken turret by random chance.Overturning should be avoided but it can still happen, that is why I think there should be better way to turn person back up. Pushing tank around like a hockey litter is not fun.

ThinGun #12 Posted 20 April 2018 - 05:04 PM

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I Loved the idea someone mentioned in another thread - fire your gun into the ground to recoil your tank upright.  Of course, useless for fixed gun TDs.

250swb #13 Posted 20 April 2018 - 05:04 PM

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View Postvcristi, on 20 April 2018 - 03:52 PM, said:

 

Exactly. This is the kind of problem that i am talking about.

A tank climbing a vertical surface and managing to flip over is something that can't be seen even in anime... But in WOT is possible and is happening a lot.

 

Given the correct ramp to start it going a tank could climb a wall. The track on the wall has no grip, tracks do not have any significant grip, so it will slide up the wall. Meanwhile the track on the ground has the full weight of the tank pressing down on it, so it wouldn't necessarily slide away from the wall, which means given the correct angles a tank could possibly climb the wall. All,it would then take is for the centre of gravity to go beyond the vertical limit and the tank would fall on its side or roll onto its roof.

vcristi #14 Posted 20 April 2018 - 05:10 PM

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View Post250swb, on 20 April 2018 - 04:04 PM, said:

 

Given the correct ramp to start it going a tank could climb a wall. The track on the wall has no grip, tracks do not have any significant grip, so it will slide up the wall. Meanwhile the track on the ground has the full weight of the tank pressing down on it, so it wouldn't necessarily slide away from the wall, which means given the correct angles a tank could possibly climb the wall. All,it would then take is for the centre of gravity to go beyond the vertical limit and the tank would fall on its side or roll onto its roof.

 

You forgot to consider one little thing in your analysys : how can a brick (or even wood) wall like we have in this game sustain such a heavy load?

 



250swb #15 Posted 20 April 2018 - 05:26 PM

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View Postvcristi, on 20 April 2018 - 04:10 PM, said:

 

You forgot to consider one little thing in your analysys : how can a brick (or even wood) wall like we have in this game sustain such a heavy load?

 

 

Use a good builder you cheapskate.

CircleOfSorrow #16 Posted 20 April 2018 - 05:37 PM

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I was just about to start clean up at the end of a match in a 13 90, when in my haste to reach arty first, I collided with what I can only describe as looking very much like a large pile of manure.  I don't know what the farmers feed the livestock in this game, but instead of plowing straight through it, I flipped completely over.  The experience was neither fun or challenging, so I don't know what this pile of crapbrings to the game really.

Browarszky #17 Posted 20 April 2018 - 05:41 PM

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View PostCircleOfSorrow, on 20 April 2018 - 04:37 PM, said:

I was just about to start clean up at the end of a match in a 13 90, when in my haste to reach arty first, I collided with what I can only describe as looking very much like a large pile of manure. I don't know what the farmers feed the livestock in this game, but instead of plowing straight through it, I flipped completely over. The experience was neither fun or challenging, so I don't know what this pile of crapbrings to the game really.

 

Your 'Back to the Future' moment! :P

 

 

View Post250swb, on 20 April 2018 - 04:26 PM, said:

Use a good builder you cheapskate.

 

O'Reilly is probably cheaper.

 


Edited by Browarszky, 20 April 2018 - 05:44 PM.


250swb #18 Posted 20 April 2018 - 07:46 PM

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View PostBrowarszky, on 20 April 2018 - 04:41 PM, said:

 

O'Reilly is probably cheaper.

 

 

That would make for some fun, but as it is there are some buildings that can't be knocked down, wood or brick, some that can, and rocks that can't be knocked down. A 'realistic' crop section.


Edited by 250swb, 20 April 2018 - 07:47 PM.


Homer_J #19 Posted 20 April 2018 - 09:00 PM

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View Postvcristi, on 20 April 2018 - 11:16 AM, said:

All WG has to do is to make in game physics closer to the reality, what is happening now in this game is closer to a Disney cartoon.

50 tons tanks do not flip like pancakes.... 

 

They don't turn at 60kph either.

 

If you want to slow to 10kph for every turn then do that.  I'll stick with Disney physics.



vcristi #20 Posted 20 April 2018 - 11:38 PM

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View Post250swb, on 20 April 2018 - 04:26 PM, said:

 

Use a good builder you cheapskate.

 

View Post250swb, on 20 April 2018 - 06:46 PM, said:

 

That would make for some fun, but as it is there are some buildings that can't be knocked down, wood or brick, some that can, and rocks that can't be knocked down. A 'realistic' crop section.

 

View PostHomer_J, on 20 April 2018 - 08:00 PM, said:

 

They don't turn at 60kph either.

 

If you want to slow to 10kph for every turn then do that.  I'll stick with Disney physics.

 

It is sad to see how much physics do not learn western kids in the school...

Go you guys also believe that earth is flat?






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