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Proof arty players are braindead

Team damage Team Kill Lost game tomato idiot

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tobster9 #1 Posted 21 April 2018 - 11:39 AM

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So im an RU 251 on like 20 health, perma tracking a 268 v4 as one of the last tanks alive, then couple of the jackasses at the back of the map decide they want in on the 400 dmg remaining, i try to move back because i know they cant resist, but apparently new arty splash damage is larger than i would have thought, but the point is why should i have to play around my OWN TEAM'S arty as well as the other teams???

Video: https://youtu.be/e2U1_HlFag8


Edited by tobster9, 21 April 2018 - 11:42 AM.


Valkyrie514 #2 Posted 21 April 2018 - 11:41 AM

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Honestly at this point they should just remove team damage from artillery.

ricoBenitez1 #3 Posted 21 April 2018 - 11:42 AM

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Maby you are the braindead since you stay in the arty splash cirkel. 

Valkyrie514 #4 Posted 21 April 2018 - 11:44 AM

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View PostricoBenitez1, on 21 April 2018 - 11:42 AM, said:

Maby you are the braindead since you stay in the arty splash cirkel. 

 

If someone is in the splash zone arty shouldn't fire, end of story.

ThinGun #5 Posted 21 April 2018 - 11:44 AM

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OMG, let's remove ANYTHING that may impact on someone's sense of entitlement in the game.  Let's see .. that would be Arty, Arty, Arty, Noobs, Arty, Tomatos, Arty, Arty, Bots, Objs, Arty, Arty and ... errm ... Arty.

tobster9 #6 Posted 21 April 2018 - 11:45 AM

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View PostricoBenitez1, on 21 April 2018 - 10:42 AM, said:

Maby you are the braindead since you stay in the arty splash cirkel. 

Danm i thought i wasnt in it but i dont even think i would have had enough time to move out of it even if i wanted to... plus i shouldnt have to move because arty wants to shoot, they should care about team mates...


Edited by tobster9, 21 April 2018 - 11:48 AM.


gunslingerXXX #7 Posted 21 April 2018 - 11:50 AM

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View PostValkyrie514, on 21 April 2018 - 11:41 AM, said:

Honestly at this point they should just remove team damage from artillery.

FTFY



ricoBenitez1 #8 Posted 21 April 2018 - 11:54 AM

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View Posttobster9, on 21 April 2018 - 10:45 AM, said:

Danm i thought i wasnt in it but i dont even think i would have had enough time to move out of it even if i wanted to... plus i shouldnt have to move because arty wants to shoot, they should care about team mates...

 

I was not talking about the cap cirkel i was talking about the splash radius cirkel. Ohh and look at what you postet on YT looks supicius like the arty did mark that enemy tank and you stayed to close so was your own fault. End of story

Dava_117 #9 Posted 21 April 2018 - 12:02 PM

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View PostricoBenitez1, on 21 April 2018 - 11:54 AM, said:

 

I was not talking about the cap cirkel i was talking about the splash radius cirkel. Ohh and look at what you postet on YT looks supicius like the arty did mark that enemy tank and you stayed to close so was your own fault. End of story

 

No, it's arty fault to shoot near ally. It's allways shooter fault, arty or not. 

This is a team game, kills are not important, as every personal score. The only important thing is the win. And killing ally just to score some damage is wrong. End of the story!



ricoBenitez1 #10 Posted 21 April 2018 - 12:06 PM

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If you really say it is a teamgame and say its the artys fault when you blatanly did choose to ignore that the arty player did mark that tank as target then it is your own fault so thank your self for what happend  so let it stay there.

tobster9 #11 Posted 21 April 2018 - 12:09 PM

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This guys only got 500 games, doest even have an arty, nor knows what high tier arty is like, so i think im gonna stop listening now

Edited by tobster9, 21 April 2018 - 12:13 PM.


Balc0ra #12 Posted 21 April 2018 - 12:12 PM

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View Posttobster9, on 21 April 2018 - 11:39 AM, said:

 but apparently new arty splash damage is larger than i would have thought

 

You underestimated it. So you expect them not to? But yeah that's the issue. Most SPG players are still not used to their splash range. But even if they know, and their shot go wide close to the aim circle border. The splash zone moves with it vs where they expected it to be.

 

Then again... the few times I play arty. I get yelled at more for not shooting when the friendly is in the aim circle. Then I do for hitting one that drove into the aim circle after I fired. 



tobster9 #13 Posted 21 April 2018 - 12:16 PM

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View PostBalc0ra, on 21 April 2018 - 11:12 AM, said:

 

You underestimated it. So you expect them not to? But yeah that's the issue. Most SPG players are still not used to their splash range. But even if they know, and their shot go wide close to the aim circle border. The splash zone moves with it vs where they expected it to be.

 

Then again... the few times I play arty. I get yelled at more for not shooting when the friendly is in the aim circle. Then I do for hitting one that drove into the aim circle after I fired. 

 

Yea yea true, I understand how its not always 100% where you aim, but in this guys case, the 268 4 was behind a building so the guy had little chance of hitting him without hitting me, so imo he shouldnt have took the shot. Bit of an awkward situation

Edited by tobster9, 21 April 2018 - 12:17 PM.


Enforcer1975 #14 Posted 21 April 2018 - 12:19 PM

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View Posttobster9, on 21 April 2018 - 12:16 PM, said:

 

Yea yea true, I understand how its not always 100% where you aim, but in this guys case, the 268 4 was behind a building so the guy had little chance of hitting him without hitting me, so imo he shouldnt have took the shot. Bit of an awkward situation

 

Tbh....as a "pro gamer" you could have thought that arty is going to take their shots and could have moved a bit further away...you had space. I do that just do keep myself safe. If they still hit me despite me backing off 50m then it's clear who is the idiot. 

tobster9 #15 Posted 21 April 2018 - 12:21 PM

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View PostEnforcer1975, on 21 April 2018 - 11:19 AM, said:

 

Tbh....as a "pro gamer" you could have thought that arty is going to take their shots and could have moved a bit further away...you had space. I do that just do keep myself safe. If they still hit me despite me backing off 50m then it's clear who is the idiot. 

 

Yea the idea was in my head, and i did move but i didnt want to move for too long in fear that my tracking shot on the deadly 268 4 would miss and cause me to die

Edited by tobster9, 21 April 2018 - 12:21 PM.


Strappster #16 Posted 21 April 2018 - 01:10 PM

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I was in a battle last night on Malinovka playing my LTTB. The enemy had two ELC EVEN 90 and one of them was sat in a bush on the lake side, presumably with binos as he was lighting everything that moved in the area. I told my team and drove around to the sniping bushes that overlook the lake in hope of spotting or blind-shooting him when an E75 on my team decided to TK me because I couldn't spot the ELC. I only had about 60hp remaining because of trying to spot the ELC.

 

He then turned his gun on another of our team, went blue and was taken out by someone else on our team who understood what was happening. E75 player wasn't banned immediately but spent the rest of the battle telling us what noobs we were.

 

Under the context of this thread, that battle is sufficient evidence that all tank players are brain-dead and arty players understand the game better, as it was an arty that took out the E75.

 

I'm not trying to speak up for the arty player in OP's example - it's stupid to fire into a close-range fight if you know or suspect that your splash will hit your team mate. I've certainly done it, sometimes it's better to stun your player than hold the shot but I've also seen players drive straight into an area I've marked or face-hug a tank I've told them I'm going to hit more times than I can remember.

 

I've found it helps a lot to mark targets (the ground near them is better, if they're in close they can miss the arrows that appear above a tank, they can usually see the circle) and inform the team of my reload status. Keep communicating and most of the team realise you're trying to support them.

 

Some players make stupid decisions - it's not limited by the class they're playing.



Dava_117 #17 Posted 21 April 2018 - 01:16 PM

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View PostricoBenitez1, on 21 April 2018 - 12:06 PM, said:

If you really say it is a teamgame and say its the artys fault when you blatanly did choose to ignore that the arty player did mark that tank as target then it is your own fault so thank your self for what happend  so let it stay there.

 

No sir. Marking a target doesn't give you the right to shoot if ally are close as much as aiming to a tank doesn't allows you to shoot him if an ally facehug it. That's just a selfish and ignorant tought. 

Also, there is a team chat to comunicate, so you can ask the player to get back to a safe position instead of nuking him as "collateral damage".

I strongly suggest you to play more game, to better understand the game. After just 500 battle you still probably in the CoD mindset...


Edited by Dava_117, 21 April 2018 - 01:19 PM.


soul3ater #18 Posted 21 April 2018 - 01:39 PM

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Cut the arty dmg to half if they hit ally tanks, plus remove stun effecting allied tanks. 

 

>plays E-100

>reking enemy heavy tanks

>having the best time of my life

>about to finish the enemy heavy off

>our arty decides I need a help

>tracks me+stun

>misses shot because of stun

>enemy gets help

>I die

>close the game and don't come back for another week



LordMuffin #19 Posted 21 April 2018 - 01:43 PM

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View PostricoBenitez1, on 21 April 2018 - 11:42 AM, said:

Maby you are the braindead since you stay in the arty splash cirkel. 

There isn't enough faces in the world to palm.



Vajsravana #20 Posted 21 April 2018 - 01:44 PM

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View PostValkyrie514, on 21 April 2018 - 12:44 PM, said:

 

If someone is in the splash zone arty shouldn't fire, end of story.

 

Every time I don't, that "someone" manages to die, and for all the rest of the game whines about "braindead arty, no support"




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