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Crew experience earned.

Crew experience

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BP_OMowe #1 Posted 21 April 2018 - 03:34 PM

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Right, I've been wondering about the correlation between battle results and crew training, so when my KV-1 commander reached 95% of the Sixth Sense-skill, I decided to take some notes, and the results kind of puzzles me.

EDIT : Note that these numbers were collected on Friday, so no specials were in effect.

Before the first battle, I needed 15 454 xp to reach 100% (by going to the Personal File and click "Increase" on the skill). The Commander is not the least skilled crew member, and hence the accelerated training isn't effecting the results, nor should the Premium account although I marked the column just in case.

 

After activating Personal reserves of 100% for Battle exp. and 100% for Crew training, I played with the IS-3A (note that the Personal reserves doesn't seem to get included in the replay if one leaves the battle before it is finished, but as it is the same as "Received", it is easy to include manually which I've done below, marked in italics):
http://wotreplays.eu...4312870#details

Experience 1

After this battle, I needed 14 999 xp to reach 100%

 

Next followed a defeat on El Halluf in my Churchill III (which btw is the only tank I know to have a base xp-modifier)

http://wotreplays.eu...4312872#details

Experience 2

Checking the Personal file of my Commander, I now needed 14 854 xp to reach 100%

 

As I only (and always) change tanks once the daily double is done, another battle in the Churchill III, this time on Cliff:
http://wotreplays.eu...4312928#details

Experience 3

13 302 xp was now needed to reach 100%

 

Finally, the KV-1 in Paris

Experience 4

After this battle, some 12 304xp was needed to reach 100% skill level.

 

The 1st battle, my Commander gained 455 xp for 521 base xp. (Possibly the Commander got killed by the shot that wrecked my tank?)

The 2nd battle, my Commander gained 145 xp for 297 base xp. (Possibly the Commander got killed by the shot that wrecked my tank?)

The 3rd battle, my Commander gained 1 552 xp for 857 base xp.

The 4th battle, my Commander gained 998 xp for 831 base xp.

 

In no shape or manner can I make those numbers relate to the experience earned (apart from the general observation that higher base xp also yields more crew xp), so what am I missing here?!


Edited by BP_OMowe, 21 April 2018 - 04:29 PM.


Homer_J #2 Posted 21 April 2018 - 03:54 PM

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View PostBP_OMowe, on 21 April 2018 - 03:34 PM, said:

Right, I've been wondering about the correlation between battle results and crew training, so when my KV-1 commander reached 95% of the Sixth Sense-skill, I decided to take some notes, and the results kind of puzzles me.

Before the first battle, I needed 15 454 xp to reach 100% (by going to the Personal File and click "Increase" on the skill).

 

That's wrong, it takes 35697 exp to go from 96% to 100% first skill so it should be at the very least 35698.

BP_OMowe #3 Posted 21 April 2018 - 04:06 PM

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View PostHomer_J, on 21 April 2018 - 03:54 PM, said:

That's wrong, it takes 35697 exp to go from 96% to 100% first skill so it should be at the very least 35698.

 

It would entirely depend on how many skills the crew member has, wouldn't it?

Your objection reminded me of something else though, the numbers for reaching 100% probably is the cost in Free xp and not the actual experience needed...but then it makes even less sense as I believe the normal exchange rate is 1 to 5?!


Edited by BP_OMowe, 21 April 2018 - 04:11 PM.


Homer_J #4 Posted 21 April 2018 - 04:10 PM

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View PostBP_OMowe, on 21 April 2018 - 04:06 PM, said:

 

It would entirely depend on how many skills the crew member has, wouldn't it?

 

 

It would.  That figure is for the first skill.  It goes up with each skill.

 

When you do the increase there is normally a 5x boost but this weekend it's 10x.  I forget if it gives the full exp required or just the free exp you need to use.  So if it said 15454 free exp required then the full figure was either 77270 or 154540

 

25x was the figure they used during the testing phase IIRC.

 

[edit] after fully reading your reply.:facepalm:<<me, not you.


Edited by Homer_J, 21 April 2018 - 04:14 PM.


BP_OMowe #5 Posted 21 April 2018 - 04:27 PM

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I should have mentioned that these numbers were collected on Friday, so no special was effecting them.

But even if dividing/multiplying by factor 5, I still don't get the numbers to add up...and yes, I have read Schmidty's (Crew) XP Guide.


Edited by BP_OMowe, 21 April 2018 - 04:32 PM.


TankSchmidt #6 Posted 21 April 2018 - 11:27 PM

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This is a tough nut to crack without screenshots from the crew. Anyways, here is my take...

 

First battle should have given you 4.809 crew XP. 2.424 as mentioned by you plus 782 from the crew XP reserve and those 3,206 crew XP multiplied with 1,5 due to the IS-3A being a prem tonk.

Second battle should have given you 2.274 crew XP in the same manner. As for the Churchill, its base XP modifier is already included in the base XP the game awards you, which is really mean towards other tanks :P

Third battle, same old, same old. That should have been a whopping 8.487 crew XP.

Last but not least, the battle in the KV-1 should have netted your crew 4.988 XP (no *1,5 multiplier). In total it should have been 20.558 crew XP. What we do not know is whether your Commander was dead at the end of any of those battles, which would be a *0,9 modifier.

 

Anyways, those 20.558 crew XP divided by five is 4.112. Which is what should have been deducted from the free XP required to boost your Commander towards 100%. And that indeed does not match your notes at all. Even if the Commander died every single battle, that would not work out. Your difference in free XP is 3.150 which is 15.750 crew XP earned over these four battles.

 

Looking at every individual result makes me really wonder. On the bright side, the KV-1 result actually works out. You should have gotten 4.988 crew XP, which divded by five is 998 free XP deduction. And that is just what you noted down.

 

For the rest of the battles, it just does not work out at all. Like the very first battle. You got 455 free XP deducted, which suggests your Commander got 2.275 crew XP. However, I just cannot find any way with typical modifiers to get to that number. No matter if I use the 2.424, 3.206 or the (in my opinion correct) 4.809 as the base. So honestly, I am running out of ideas :(

 

 

Just for my own sanity, I made a test on CT server with the T55a. It also has a *1,5 crew XP modifier due to being a reward tank. I activated 100% tankXPPR and crewXPPR. Works out just fine and as expected.

 

Spoiler

 



anonym_kL7qtn3e52MB #7 Posted 22 April 2018 - 09:22 AM

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The rules or gamemechanics made by WG are just as unclear as their events.

 

Look at this one:

Victory in a tank company or clan wars battle
In addition to the normal bonus for victory, 50% of the XP gain of the losers is transferred to the winners.
In addition to the normal bonus for victory, 50% of the credits gain of the losers is transferred to the winners.

 

Does this mean that the people in the platoon will receive 50% of the XP and credits of the ENTIRE losing enemy team??????????????????   (can't emphasize the amount of ???? in this matter)

 

 

 

Also (and I think this is what happened (but there is a lot of uncertainty).

When a crewmember is dead, he doesn't receive XP.

 

But...

 

Is it just the XP lost during the time he was dead?

Or does a crewmember receive ALL xp when he is alive and well at the end of the round if he is revived???

 

 

WG's "how terrible" ministry of information.

or 

A mistake...

or

WG being lazy? Not finishing/updating their own wiki?

 

or is this just the same type of issue as with the "hit messages" (the messages crewmembers call out when shooting at a tank  (WE HIT THEM HARD....in the optics...))

 

7 year anniversary.... still no comprehensible guide. Unfinished wiki.

 

How terrible...

 

 

WORST MMO ever  (is this a category in the "Golden Joystick Awards" ? )


Edited by Spek_en_Bonen, 22 April 2018 - 09:23 AM.


Geno1isme #8 Posted 23 April 2018 - 09:34 AM

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View PostSpek_en_Bonen, on 22 April 2018 - 10:22 AM, said:

The rules or gamemechanics made by WG are just as unclear as their events.

 

Look at this one:

Victory in a tank company or clan wars battle
In addition to the normal bonus for victory, 50% of the XP gain of the losers is transferred to the winners.
In addition to the normal bonus for victory, 50% of the credits gain of the losers is transferred to the winners.

Does this mean that the people in the platoon will receive 50% of the XP and credits of the ENTIRE losing enemy team??????????????????   (can't emphasize the amount of ???? in this matter)

 

What is unclear there? It is a rule specific to tank company (which no longer exists) and clan wars modes, nothing to do with random or platoons at all.



BP_OMowe #9 Posted 23 April 2018 - 09:09 PM

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View PostGeno1isme, on 23 April 2018 - 09:34 AM, said:

What is unclear there? It is a rule specific to tank company (which no longer exists) and clan wars modes, nothing to do with random or platoons at all.

 

Point isn't the format, but that it is very unclear how the distribution actually works; is the losing side's xp given to the winner as an evenly distributed sum, or relative to the player's earned xp in the team, or through some other mechanism?





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