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Loosing Streak

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loulakas #41 Posted 01 May 2018 - 12:47 AM

    Lance-corporal

  • Player
  • 77589 battles
  • 93
  • Member since:
    01-16-2012

This game is actually a PvP 1st person shooter between players with different age, hardware, internet connection, experience, IQ, skill. Kids, old people, cheap laptops, hi-end gaming rigs, WiFi, 3G, living next to WG servers or far from them, WoT maniacs, casual players etc. etc. THIS IS THE BIG AND WHOLE PICTURE.

All these far different people are the potential clients of WG and somehow they must all be kept happy. When the designers of this game started its development they choose to have 15 vs 15 battles. Why? So the average contribution of a player in his team would be 100 / 15 = 6.66%. In this way if a player is inexperienced or lags or drops its team still has a chance to win the battle. The initial idea was that this 15 vs 15 match up would hide, level, compensate all these differences between players but still leaving a sense to the player that his performance in some extent can control the outcome of the battle. The initial battle match up was +3/-3 in tier so even the most incompetent player could score some kills as a top tier. Skills on crew members were introduced later in the game and they were designed to rise logarithmic (base 2) so experienced players wouldn't have a great advantage over casual ones. Still to have a commander with 6th sense and BIA you need 736,237 exp and that's a lot. Switching from tank to tank without training a decent crew or installing equipment is the typical kids-noobs-casual players play style. The truth is that the "garage" and not the "battle" part of this game is the one that brings money to WG. Premium vehicles for credits and crew training, premium account to grind all these tech trees and be able to play tier Xs, over powered tier Xs when they are first introduced, exp conversion for gold, premium ammo and consumables, personal reserves etc. etc. It is in WGs strong interest to keep the width of the bell shaped WR% distribution curve narrow and make players think that they are evolving or getting better in this game as they are getting more and more new tanks. That's why when team battles (7 vs 7) were first introduced the match maker tried to match teams with similar Personal Rating sums. From WGs point of view all differences between players must be hidden and subdued. As we all know by now in the US 8425330 B1 patent it is stated: "... According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. ..."

All these facts raise some interesting questions:

1. Why no matter how old and crap the computer you try to install this game on is, you will never see a message like “Sorry your computer can't support World of Tanks. Installation aborted.” ? Isn't this a real time 3D environment application ?

2. Many players have almost as many hours in this game as Michael Phelps has in the swimming pool, have every one of their commanders with 6th sense and BIA, everyone of their drivers with smooth ride and BIA, every one of their gunners with snap shot and BIA, save their credits and stockpile consumables in thousands and equipment during specials that are cheap, shoot only premium ammo, etc. etc. How on hell can WG keep them and the kids-noobs-casual players anxious to try everyone of its 500+ tanks on a PvP game both happy without screwing the old-timers behind their back ?

3. Why it’s so [edited]ing easy to have a 50 battle period with a total of 80 kills (that is 1.6 kills/battle), with a 2200 Win8 and a 42% WR% ? Something like this should never happen. How can so many human choices during battles of 1450 other players and a RNG function (no matter how bad it is) have such an extreme and twisted result? Simply the damn sample it’s too large.

4. The mathematical probability for a player to be the top damage dealer of his team in two defeats in a row (and without taking into account that doing damage normally lowers the probability of a defeat) is 1/15 * 1/2 * 1/15 * 1/2 = 1/900. Why doesn't this apply to experienced players (especially on weekends)? Every experienced player hates weekends and blames noobs-kids-casual players for that but there are 15 positions for them to fill in the enemy team and 14 in his and 15 is greater than 14. According to math every experienced player ought to have an increase in WR% during weekends, but this is [edited]ing far from truth. You need some sort of mechanism that makes this [edited] we all know happen.

5. In the game's Hall of Fame WG choose not to give the W/B rating of players for a period less than 4 weeks. Why?

6. Why every time an experienced player with decent stats, with almost always more than 20,000 battles and less than 50 posts, posts on the WG forum that this game and its MM is rigged as hell, always the same not more than 15 players with less than 15,000 battles and more than 1,500 posts (T-D-U and WJDE WG shills), start posting like maniacs on that thread about tin foil hats, the thickness of earths crust and the nutritional properties of spinach? WG employees on "maskirovka" forum patrol duty? Of course this doesn’t apply outside of WG servers where no one dares to deny that this sh1t of a game is more biased than North Korea elections.

7. In years past in order to keep the balance WG was extremely careful not to allow premium tanks that could match the elite non-premium vehicles of the same tier. All premium vehicles were inferior compared to their elite non-premium counterparts. What made WG change its policy on this subject (apart from greed) and introduce over powered premium vehicles like the Berlin Trio, the Liberte, the Skorpion G, the Patriot, the Defender, etc, etc ? Is there another “overall balancing mechanism” that allowed their presence in the game ?      

8. I started this game in 01/2012. Back then draws and 15 min battles was something common. Old accounts have about 2% draws. Recent accounts have less than 0,5% draws. It took me about 10,000 battles to witness a 15-1 score and more than 20,000 battles to see a 15-0. What was the average battle time 3 years ago and what is it today? Nowadays EVERY FOCHING BATTLE ENDS UP 15-5 IN 5 MINUTES MAX. How on hell the game came up to this without someone screwing up the MM TO LEVEL EVERYTHING AND EVERYONE OUT ?

In the mid of 2016 a high up "Einstein" in WG hierarchy said :

"- Gee we can't have 15 min battles. Noobs-kids-casual players on old crap laptops using the touchpad hate them. We have to lower the average battle time. We must be aligned to the rest of the gaming market. Lets give a 500% RNG advantage to one of the teams. After all 2 battles in the duration of just 1 pay better for the players. They will be advancing faster up the tiers".

So since 9.17 draws, close calls and 15min battles are history, one of the teams almost always roflstomps the other, we all play like foching bots and every battle ends up 15-5 in 5 min max. The first implication of this MM rig that many try to explain it as a snowball effect, was that epic medals became practically unobtainable. So in 9.18 WG lowered the requirements to get them. The second implication of this filth was that most of advanced personal missions (T55A, object 260) for the same reasons, became practically undoable. So on 9.20.1 update .... Has anyone got the De Langlades medal the past year ? Yeah, that's right WG "Einsteins". You missed it. You must revise the requirements for it also .....  

Enough with the chitchat. As you can’t have a LeichtTraktor fighting against a Maus you shouldn’t have in the same battle a noob-kid-casual player on a 6 year old cheap laptop (fps<30) and a shitty connection (ping>120) fighting against a real player. WG choose not to address this problem in the same manner (that is by using “experience-ping-fps tiers”;). Instead they figured out this Periodic Match Maker Attack Losing Streak Inducing “WR% normalization” Sh1t (P.M.M.A.L.S.I.S. from now on) which “corrects” it by periodically screwing the real player. For 5 years or so WG is adjusting the parameters of its P.M.M.A.L.S.I.S. and makes it more and more brutal in a desperate attempt to increase its clientele with even more noob-kid-casual players and old cheap laptops. Just after every update all hell brakes loose. WHY ON HELL DO I HAVE TO BE SCREWED TO KEEP A STUPID KID WITH LITTLE SPARE TIME USING THE TOUCHPAD ON AN OLD CRAP LAPTOP AND A SHITTY CONNECTION SWITCHING FROM TANK TO TANK WITHOUT TRAINING A DECENT CREW OR INSTALLING EQUIPMENT, HAPPY TOO ? ALL THESE ARE HIS FAULT NOT MINE. WHY DO I HAVE TO PAY FOR THEM ?

If you want proof (IMO is WG that must prove that this sh1t isn’t rigged) all you have to do is take a sheet of paper and start counting down the occurrences of streaks (lets say 5s or 6s in a row) of wins and losses (FOR DECENT PLAYER PLAYING SOLO). You will notice that losses streaks are far greater in number and length than win ones.

Everyone even if he doesn’t clearly admits it, knows that this sh1t of a game is rigged as hell (“Don’t play during specials”, “Stay platooned”, “Don’t play outside prime time”, e.t.c. e.t.c.). There so many out there, that ask for Skill Based Matchmaking. They fail to realize that this sh1t of a game ALREADY HAS A “SKILL BASED MATCHMAKING” that instead of their satisfaction is focused on increasing WGs clientele with old crap laptops and the loosing streaks they witness are its doing.

I stopped paying them 2 years ago ("- You screw me every other day, I will continue using your services for free from now on. Period.&quot;). This game is pay-to-high caliber-loose in the long run. Why should anyone spend time and money on a game that getting better will only give him more high caliber defeats ? I even managed to figure out how this P.M.M.A.L.S.I.S. worked and overcome it to some extent (My T95E2 total freemium and solo reroll account ended up with a 60% WR), but this recent 15-5 in 5 minutes max, in every battle and be placed in the winning or loosing side on WGs whim regardless what you do is the last nail in the coffin of World of Tanks. Why should anyone play a game like this even for free ? WG if you are so foching determined to control the duration and outcome of every battle we play, what on hell do you need us for ? Play this god damned sh1t yourself.

The way I see it there is only one solution for WG to revive this [edited] game. DISABLE ALL MODS and remove all the MM rigs they have been using (internal difficulty levels, predefined outcome battle templates, global RNG modifiers for teams, taking Personal Rating of players into account during team formation etc, etc, what so ever …;) and (the whole idea belongs to many other tormented old-timers) divide the player base in 5 leagues based on Personal Rating where a player would only play with or against players of the same league. Of course as the level of the league increases so the credit and Exp income should increase with possibly a small income in gold for the top league. The number of players assigned to each league must be kept somehow equal to minimize queue waiting and if a player performs too well in his league for some time will be moved to the upper league and vice versa. In this way every player will finally have that precious for WG WR% of 49.5% in an ethical way without being furious about it. Those cursed loosing streaks induced by the MM rigs will became shorter and fewer, unicum platoons for inflation of  WR% will become meaningless, XVM bulling and swearing will be reduced and being roflstomped in a difficult battle (which just sucks for now) will worth it and pay far better.

For the few of you that still refuse to accept that this game is rigged as hell I have only one thing to say. Teaming up with the one that has the power and authority and opposing everyone that defies him is a typical woman – right wing instinctive behaviour. Get over it. Even if I brake inside the WG headquarters, smash the servers, steal the hard drives, disassemble their code, kidnap Victor Kislyi, put a gun on his head and make him talk, that wouldn't be enough proof for you. Your brain can't go beyond "Carry more noob" , "The game is not rigged", "You are wearing a tin foil hat" etc. etc. etc. So be it. I am not responsible for players rage-quitting this game. WG is .....



NUKLEAR_SLUG #42 Posted 01 May 2018 - 01:58 AM

    Major General

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  • Member since:
    06-13-2015

View Postloulakas, on 01 May 2018 - 12:47 AM, said:

This game is actually a PvP 1st person shooter between players with different age, hardware, internet connection, experience, IQ, skill. Kids, old people, cheap laptops, hi-end gaming rigs, WiFi, 3G, living next to WG servers or far from them, WoT maniacs, casual players etc. etc. THIS IS THE BIG AND WHOLE PICTURE.

All these far different people are the potential clients of WG and somehow they must all be kept happy. When the designers of this game started its development they choose to have 15 vs 15 battles. Why? So the average contribution of a player in his team would be 100 / 15 = 6.66%. In this way if a player is inexperienced or lags or drops its team still has a chance to win the battle. The initial idea was that this 15 vs 15 match up would hide, level, compensate all these differences between players but still leaving a sense to the player that his performance in some extent can control the outcome of the battle. The initial battle match up was +3/-3 in tier so even the most incompetent player could score some kills as a top tier. Skills on crew members were introduced later in the game and they were designed to rise logarithmic (base 2) so experienced players wouldn't have a great advantage over casual ones. Still to have a commander with 6th sense and BIA you need 736,237 exp and that's a lot. Switching from tank to tank without training a decent crew or installing equipment is the typical kids-noobs-casual players play style. The truth is that the "garage" and not the "battle" part of this game is the one that brings money to WG. Premium vehicles for credits and crew training, premium account to grind all these tech trees and be able to play tier Xs, over powered tier Xs when they are first introduced, exp conversion for gold, premium ammo and consumables, personal reserves etc. etc. It is in WGs strong interest to keep the width of the bell shaped WR% distribution curve narrow and make players think that they are evolving or getting better in this game as they are getting more and more new tanks. That's why when team battles (7 vs 7) were first introduced the match maker tried to match teams with similar Personal Rating sums. From WGs point of view all differences between players must be hidden and subdued. As we all know by now in the US 8425330 B1 patent it is stated: "... According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. ..."

All these facts raise some interesting questions:

1. Why no matter how old and crap the computer you try to install this game on is, you will never see a message like “Sorry your computer can't support World of Tanks. Installation aborted.” ? Isn't this a real time 3D environment application ?

2. Many players have almost as many hours in this game as Michael Phelps has in the swimming pool, have every one of their commanders with 6th sense and BIA, everyone of their drivers with smooth ride and BIA, every one of their gunners with snap shot and BIA, save their credits and stockpile consumables in thousands and equipment during specials that are cheap, shoot only premium ammo, etc. etc. How on hell can WG keep them and the kids-noobs-casual players anxious to try everyone of its 500+ tanks on a PvP game both happy without screwing the old-timers behind their back ?

3. Why it’s so [edited]ing easy to have a 50 battle period with a total of 80 kills (that is 1.6 kills/battle), with a 2200 Win8 and a 42% WR% ? Something like this should never happen. How can so many human choices during battles of 1450 other players and a RNG function (no matter how bad it is) have such an extreme and twisted result? Simply the damn sample it’s too large.

4. The mathematical probability for a player to be the top damage dealer of his team in two defeats in a row (and without taking into account that doing damage normally lowers the probability of a defeat) is 1/15 * 1/2 * 1/15 * 1/2 = 1/900. Why doesn't this apply to experienced players (especially on weekends)? Every experienced player hates weekends and blames noobs-kids-casual players for that but there are 15 positions for them to fill in the enemy team and 14 in his and 15 is greater than 14. According to math every experienced player ought to have an increase in WR% during weekends, but this is [edited]ing far from truth. You need some sort of mechanism that makes this [edited] we all know happen.

5. In the game's Hall of Fame WG choose not to give the W/B rating of players for a period less than 4 weeks. Why?

6. Why every time an experienced player with decent stats, with almost always more than 20,000 battles and less than 50 posts, posts on the WG forum that this game and its MM is rigged as hell, always the same not more than 15 players with less than 15,000 battles and more than 1,500 posts (T-D-U and WJDE WG shills), start posting like maniacs on that thread about tin foil hats, the thickness of earths crust and the nutritional properties of spinach? WG employees on "maskirovka" forum patrol duty? Of course this doesn’t apply outside of WG servers where no one dares to deny that this sh1t of a game is more biased than North Korea elections.

7. In years past in order to keep the balance WG was extremely careful not to allow premium tanks that could match the elite non-premium vehicles of the same tier. All premium vehicles were inferior compared to their elite non-premium counterparts. What made WG change its policy on this subject (apart from greed) and introduce over powered premium vehicles like the Berlin Trio, the Liberte, the Skorpion G, the Patriot, the Defender, etc, etc ? Is there another “overall balancing mechanism” that allowed their presence in the game ?      

8. I started this game in 01/2012. Back then draws and 15 min battles was something common. Old accounts have about 2% draws. Recent accounts have less than 0,5% draws. It took me about 10,000 battles to witness a 15-1 score and more than 20,000 battles to see a 15-0. What was the average battle time 3 years ago and what is it today? Nowadays EVERY FOCHING BATTLE ENDS UP 15-5 IN 5 MINUTES MAX. How on hell the game came up to this without someone screwing up the MM TO LEVEL EVERYTHING AND EVERYONE OUT ?

In the mid of 2016 a high up "Einstein" in WG hierarchy said :

"- Gee we can't have 15 min battles. Noobs-kids-casual players on old crap laptops using the touchpad hate them. We have to lower the average battle time. We must be aligned to the rest of the gaming market. Lets give a 500% RNG advantage to one of the teams. After all 2 battles in the duration of just 1 pay better for the players. They will be advancing faster up the tiers".

So since 9.17 draws, close calls and 15min battles are history, one of the teams almost always roflstomps the other, we all play like foching bots and every battle ends up 15-5 in 5 min max. The first implication of this MM rig that many try to explain it as a snowball effect, was that epic medals became practically unobtainable. So in 9.18 WG lowered the requirements to get them. The second implication of this filth was that most of advanced personal missions (T55A, object 260) for the same reasons, became practically undoable. So on 9.20.1 update .... Has anyone got the De Langlades medal the past year ? Yeah, that's right WG "Einsteins". You missed it. You must revise the requirements for it also .....  

Enough with the chitchat. As you can’t have a LeichtTraktor fighting against a Maus you shouldn’t have in the same battle a noob-kid-casual player on a 6 year old cheap laptop (fps<30) and a shitty connection (ping>120) fighting against a real player. WG choose not to address this problem in the same manner (that is by using “experience-ping-fps tiers”;). Instead they figured out this Periodic Match Maker Attack Losing Streak Inducing “WR% normalization” Sh1t (P.M.M.A.L.S.I.S. from now on) which “corrects” it by periodically screwing the real player. For 5 years or so WG is adjusting the parameters of its P.M.M.A.L.S.I.S. and makes it more and more brutal in a desperate attempt to increase its clientele with even more noob-kid-casual players and old cheap laptops. Just after every update all hell brakes loose. WHY ON HELL DO I HAVE TO BE SCREWED TO KEEP A STUPID KID WITH LITTLE SPARE TIME USING THE TOUCHPAD ON AN OLD CRAP LAPTOP AND A SHITTY CONNECTION SWITCHING FROM TANK TO TANK WITHOUT TRAINING A DECENT CREW OR INSTALLING EQUIPMENT, HAPPY TOO ? ALL THESE ARE HIS FAULT NOT MINE. WHY DO I HAVE TO PAY FOR THEM ?

If you want proof (IMO is WG that must prove that this sh1t isn’t rigged) all you have to do is take a sheet of paper and start counting down the occurrences of streaks (lets say 5s or 6s in a row) of wins and losses (FOR DECENT PLAYER PLAYING SOLO). You will notice that losses streaks are far greater in number and length than win ones.

Everyone even if he doesn’t clearly admits it, knows that this sh1t of a game is rigged as hell (“Don’t play during specials”, “Stay platooned”, “Don’t play outside prime time”, e.t.c. e.t.c.). There so many out there, that ask for Skill Based Matchmaking. They fail to realize that this sh1t of a game ALREADY HAS A “SKILL BASED MATCHMAKING” that instead of their satisfaction is focused on increasing WGs clientele with old crap laptops and the loosing streaks they witness are its doing.

I stopped paying them 2 years ago ("- You screw me every other day, I will continue using your services for free from now on. Period.&quot;). This game is pay-to-high caliber-loose in the long run. Why should anyone spend time and money on a game that getting better will only give him more high caliber defeats ? I even managed to figure out how this P.M.M.A.L.S.I.S. worked and overcome it to some extent (My T95E2 total freemium and solo reroll account ended up with a 60% WR), but this recent 15-5 in 5 minutes max, in every battle and be placed in the winning or loosing side on WGs whim regardless what you do is the last nail in the coffin of World of Tanks. Why should anyone play a game like this even for free ? WG if you are so foching determined to control the duration and outcome of every battle we play, what on hell do you need us for ? Play this god damned sh1t yourself.

The way I see it there is only one solution for WG to revive this [edited] game. DISABLE ALL MODS and remove all the MM rigs they have been using (internal difficulty levels, predefined outcome battle templates, global RNG modifiers for teams, taking Personal Rating of players into account during team formation etc, etc, what so ever …;) and (the whole idea belongs to many other tormented old-timers) divide the player base in 5 leagues based on Personal Rating where a player would only play with or against players of the same league. Of course as the level of the league increases so the credit and Exp income should increase with possibly a small income in gold for the top league. The number of players assigned to each league must be kept somehow equal to minimize queue waiting and if a player performs too well in his league for some time will be moved to the upper league and vice versa. In this way every player will finally have that precious for WG WR% of 49.5% in an ethical way without being furious about it. Those cursed loosing streaks induced by the MM rigs will became shorter and fewer, unicum platoons for inflation of  WR% will become meaningless, XVM bulling and swearing will be reduced and being roflstomped in a difficult battle (which just sucks for now) will worth it and pay far better.

For the few of you that still refuse to accept that this game is rigged as hell I have only one thing to say. Teaming up with the one that has the power and authority and opposing everyone that defies him is a typical woman – right wing instinctive behaviour. Get over it. Even if I brake inside the WG headquarters, smash the servers, steal the hard drives, disassemble their code, kidnap Victor Kislyi, put a gun on his head and make him talk, that wouldn't be enough proof for you. Your brain can't go beyond "Carry more noob" , "The game is not rigged", "You are wearing a tin foil hat" etc. etc. etc. So be it. I am not responsible for players rage-quitting this game. WG is .....

 

That's a very long winded way to say "I'm an idiot."

Procjon #43 Posted 01 May 2018 - 02:20 AM

    Warrant Officer

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View PostNUKLEAR_SLUG, on 01 May 2018 - 12:58 AM, said:

 

That's a very long winded way to say "I'm an idiot."

 

I think the only idiot is the person that uses such a word to offend other person and not even trying to add any value to the conversation.

 

HF

 



jabster #44 Posted 01 May 2018 - 04:18 AM

    Field Marshal

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View PostProcjon, on 01 May 2018 - 01:20 AM, said:

 

I think the only idiot is the person that uses such a word to offend other person and not even trying to add any value to the conversation.

 

HF

 

 

Exactly what value is there to add, they basically said the game is rigged and everyone knows that with a slice of anyone who disagrees is a shill. Do you think that’s a good starting point for adding value?


Edited by jabster, 01 May 2018 - 07:44 AM.


Slyspy #45 Posted 01 May 2018 - 06:59 AM

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He was doing so well. He had it all quite correct. But then he involved the patent and went all tin foil. Initial analysis: Correct. Conclusion: Baco. 

jabster #46 Posted 01 May 2018 - 07:44 AM

    Field Marshal

  • Beta Tester
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View PostSlyspy, on 01 May 2018 - 05:59 AM, said:

He was doing so well. He had it all quite correct. But then he involved the patent and went all tin foil. Initial analysis: Correct. Conclusion: Baco. 

 

As they did the many times they’ve made the same post before.

Jigabachi #47 Posted 01 May 2018 - 07:47 AM

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View Postloulakas, on 01 May 2018 - 12:47 AM, said:

This game is actually a PvP 1st person shooter between players with different age, hardware, internet connection, experience, IQ, skill. Kids, old people, cheap laptops, hi-end gaming rigs, WiFi, 3G, living next to WG servers or far from them, WoT maniacs, casual players etc. etc. THIS IS THE BIG AND WHOLE PICTURE.

All these far different people are the potential clients of WG and somehow they must all be kept happy. When the designers of this game started its development they choose to have 15 vs 15 battles. Why? So the average contribution of a player in his team would be 100 / 15 = 6.66%. In this way if a player is inexperienced or lags or drops its team still has a chance to win the battle. The initial idea was that this 15 vs 15 match up would hide, level, compensate all these differences between players but still leaving a sense to the player that his performance in some extent can control the outcome of the battle. The initial battle match up was +3/-3 in tier so even the most incompetent player could score some kills as a top tier. Skills on crew members were introduced later in the game and they were designed to rise logarithmic (base 2) so experienced players wouldn't have a great advantage over casual ones. Still to have a commander with 6th sense and BIA you need 736,237 exp and that's a lot. Switching from tank to tank without training a decent crew or installing equipment is the typical kids-noobs-casual players play style. The truth is that the "garage" and not the "battle" part of this game is the one that brings money to WG. Premium vehicles for credits and crew training, premium account to grind all these tech trees and be able to play tier Xs, over powered tier Xs when they are first introduced, exp conversion for gold, premium ammo and consumables, personal reserves etc. etc. It is in WGs strong interest to keep the width of the bell shaped WR% distribution curve narrow and make players think that they are evolving or getting better in this game as they are getting more and more new tanks. That's why when team battles (7 vs 7) were first introduced the match maker tried to match teams with similar Personal Rating sums. 

Until here, that actually was a quite decent post.



Kozzy #48 Posted 01 May 2018 - 08:15 AM

    Lieutenant Сolonel

  • Player
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    06-29-2011

View PostSlyspy, on 01 May 2018 - 05:59 AM, said:

He was doing so well. He had it all quite correct. But then he involved the patent and went all tin foil. Initial analysis: Correct. Conclusion: Baco. 

 

View PostJigabachi, on 01 May 2018 - 06:47 AM, said:

Until here, that actually was a quite decent post.

 

Was thinking the same thing.

 

The guy then went 'full...' well, you know.  All data that has been collected on the subject of team balance has shown that the teams are not manipulated (in terms of player skill) and that the MM does in fact ignore skill/PR/WN8/WR completely when it comes to placing players on the teams.

 

No one has provided evidence to the contrary.



loulakas #49 Posted 01 May 2018 - 10:02 AM

    Lance-corporal

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  • Member since:
    01-16-2012
Slyspy, jabster, Jigabachi, cobra6, etc, etc, etc, can you guess how I got in this thread ? I followed jabster in here. HA HA HA. Yeap last weekend after a 1-15 defeat in FOCHING 2 min and 22 sec I realized that you (since you too obviously work for Victor Kislyi) have F.U.B.A.R. this "game's" gameplay to the point of no return. There is no point in playing a game where someone or something just "tosses a coin" for you and places you in the wining or loosing team, where there is no way to change the pre-set battle outcome. I think I will join you in this sh1t. Its more interesting actually and fits better to my revolutionary and altruistic nature. I will too stop playing the game and start patrolling the forum FOR YOUR POSTS....... I know you are just doing your job and the company and the money it represents are entirely his but wake up. You will soon be left unemployed.......

Ceeb #50 Posted 01 May 2018 - 10:16 AM

    Lieutenant General

  • Beta Tester
  • 34446 battles
  • 6,625
  • [BEXF] BEXF
  • Member since:
    01-14-2011

I've been on a massive losing streak, but that's all me, No heart for the game at the moment and seem to be logging on, playing a game then leaving.

 

Playing maybe 1 to 2 games a night. if that...

 

Love the game. Hate the way its going.



Jigabachi #51 Posted 01 May 2018 - 10:38 AM

    Field Marshal

  • Player
  • 17948 battles
  • 21,021
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011
Actually... if people call us paid trolls all the time for disagreeing with them... maybe we should really ask for some payment. Would be easy cash, especially since we wouldn't even need to change any of our standpoints towards the game. Complaining and criticising all day - and getting cash in return. Not bad.


jabster #52 Posted 01 May 2018 - 10:45 AM

    Field Marshal

  • Beta Tester
  • 12806 battles
  • 26,635
  • [WSAT] WSAT
  • Member since:
    12-30-2010

View Postloulakas, on 01 May 2018 - 09:02 AM, said:

Slyspy, jabster, Jigabachi, cobra6, etc, etc, etc, can you guess how I got in this thread ? I followed jabster in here. HA HA HA. Yeap last weekend after a 1-15 defeat in FOCHING 2 min and 22 sec I realized that you (since you too obviously work for Victor Kislyi) have F.U.B.A.R. this "game's" gameplay to the point of no return. There is no point in playing a game where someone or something just "tosses a coin" for you and places you in the wining or loosing team, where there is no way to change the pre-set battle outcome. I think I will join you in this sh1t. Its more interesting actually and fits better to my revolutionary and altruistic nature. I will too stop playing the game and start patrolling the forum FOR YOUR POSTS....... I know you are just doing your job and the company and the money it represents are entirely his but wake up. You will soon be left unemployed.......

 

So exactly what evidence would you accept that the game isn't rigged then considering that you've already basically said that anyone who disagrees with you is a WG shill (rather interesting that at the same time you also think it's up to WG to prove the game isn't rigged).

 

That would seem to suggest that you're somewhat closed minded and would discount anything that doesn't agree with your current position would it not?


Edited by jabster, 01 May 2018 - 10:55 AM.


Homer_J #53 Posted 01 May 2018 - 10:46 AM

    Field Marshal

  • Moderator
  • 33364 battles
  • 36,956
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View Postloulakas, on 01 May 2018 - 10:02 AM, said:

 there is no way to change the pre-set battle outcome. 

Interesting that your win rate is in the top 20% according to wotlabs.  How did you get such good odds.  Also how can you be so certain who works for WG unless you are on the inside?  Hmm... the plot thickens.



OreH75 #54 Posted 01 May 2018 - 11:41 AM

    Major

  • Player
  • 54437 battles
  • 2,864
  • [-NARF] -NARF
  • Member since:
    05-29-2013

View Postloulakas, on 01 May 2018 - 12:47 AM, said:

This game is actually a PvP 1st person shooter..

Stopped reading after this error because it is not. 



Ceeb #55 Posted 01 May 2018 - 12:15 PM

    Lieutenant General

  • Beta Tester
  • 34446 battles
  • 6,625
  • [BEXF] BEXF
  • Member since:
    01-14-2011

View Postloulakas, on 30 April 2018 - 11:47 PM, said:

This game is actually a PvP 1st person shooter between players with different age, hardware, internet connection, experience, IQ, skill. Kids, old people, cheap laptops, hi-end gaming rigs, WiFi, 3G, living next to WG servers or far from them, WoT maniacs, casual players etc. etc. THIS IS THE BIG AND WHOLE PICTURE.

All these far different people are the potential clients of WG and somehow they must all be kept happy. When the designers of this game started its development they choose to have 15 vs 15 battles. Why? So the average contribution of a player in his team would be 100 / 15 = 6.66%. In this way if a player is inexperienced or lags or drops its team still has a chance to win the battle. The initial idea was that this 15 vs 15 match up would hide, level, compensate all these differences between players but still leaving a sense to the player that his performance in some extent can control the outcome of the battle. The initial battle match up was +3/-3 in tier so even the most incompetent player could score some kills as a top tier. Skills on crew members were introduced later in the game and they were designed to rise logarithmic (base 2) so experienced players wouldn't have a great advantage over casual ones. Still to have a commander with 6th sense and BIA you need 736,237 exp and that's a lot. Switching from tank to tank without training a decent crew or installing equipment is the typical kids-noobs-casual players play style. The truth is that the "garage" and not the "battle" part of this game is the one that brings money to WG. Premium vehicles for credits and crew training, premium account to grind all these tech trees and be able to play tier Xs, over powered tier Xs when they are first introduced, exp conversion for gold, premium ammo and consumables, personal reserves etc. etc. It is in WGs strong interest to keep the width of the bell shaped WR% distribution curve narrow and make players think that they are evolving or getting better in this game as they are getting more and more new tanks. That's why when team battles (7 vs 7) were first introduced the match maker tried to match teams with similar Personal Rating sums. From WGs point of view all differences between players must be hidden and subdued. As we all know by now in the US 8425330 B1 patent it is stated: "... According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. ..."

All these facts raise some interesting questions:

1. Why no matter how old and crap the computer you try to install this game on is, you will never see a message like “Sorry your computer can't support World of Tanks. Installation aborted.” ? Isn't this a real time 3D environment application ?

2. Many players have almost as many hours in this game as Michael Phelps has in the swimming pool, have every one of their commanders with 6th sense and BIA, everyone of their drivers with smooth ride and BIA, every one of their gunners with snap shot and BIA, save their credits and stockpile consumables in thousands and equipment during specials that are cheap, shoot only premium ammo, etc. etc. How on hell can WG keep them and the kids-noobs-casual players anxious to try everyone of its 500+ tanks on a PvP game both happy without screwing the old-timers behind their back ?

3. Why it’s so [edited]ing easy to have a 50 battle period with a total of 80 kills (that is 1.6 kills/battle), with a 2200 Win8 and a 42% WR% ? Something like this should never happen. How can so many human choices during battles of 1450 other players and a RNG function (no matter how bad it is) have such an extreme and twisted result? Simply the damn sample it’s too large.

4. The mathematical probability for a player to be the top damage dealer of his team in two defeats in a row (and without taking into account that doing damage normally lowers the probability of a defeat) is 1/15 * 1/2 * 1/15 * 1/2 = 1/900. Why doesn't this apply to experienced players (especially on weekends)? Every experienced player hates weekends and blames noobs-kids-casual players for that but there are 15 positions for them to fill in the enemy team and 14 in his and 15 is greater than 14. According to math every experienced player ought to have an increase in WR% during weekends, but this is [edited]ing far from truth. You need some sort of mechanism that makes this [edited] we all know happen.

5. In the game's Hall of Fame WG choose not to give the W/B rating of players for a period less than 4 weeks. Why?

6. Why every time an experienced player with decent stats, with almost always more than 20,000 battles and less than 50 posts, posts on the WG forum that this game and its MM is rigged as hell, always the same not more than 15 players with less than 15,000 battles and more than 1,500 posts (T-D-U and WJDE WG shills), start posting like maniacs on that thread about tin foil hats, the thickness of earths crust and the nutritional properties of spinach? WG employees on "maskirovka" forum patrol duty? Of course this doesn’t apply outside of WG servers where no one dares to deny that this sh1t of a game is more biased than North Korea elections.

7. In years past in order to keep the balance WG was extremely careful not to allow premium tanks that could match the elite non-premium vehicles of the same tier. All premium vehicles were inferior compared to their elite non-premium counterparts. What made WG change its policy on this subject (apart from greed) and introduce over powered premium vehicles like the Berlin Trio, the Liberte, the Skorpion G, the Patriot, the Defender, etc, etc ? Is there another “overall balancing mechanism” that allowed their presence in the game ?      

8. I started this game in 01/2012. Back then draws and 15 min battles was something common. Old accounts have about 2% draws. Recent accounts have less than 0,5% draws. It took me about 10,000 battles to witness a 15-1 score and more than 20,000 battles to see a 15-0. What was the average battle time 3 years ago and what is it today? Nowadays EVERY FOCHING BATTLE ENDS UP 15-5 IN 5 MINUTES MAX. How on hell the game came up to this without someone screwing up the MM TO LEVEL EVERYTHING AND EVERYONE OUT ?

In the mid of 2016 a high up "Einstein" in WG hierarchy said :

"- Gee we can't have 15 min battles. Noobs-kids-casual players on old crap laptops using the touchpad hate them. We have to lower the average battle time. We must be aligned to the rest of the gaming market. Lets give a 500% RNG advantage to one of the teams. After all 2 battles in the duration of just 1 pay better for the players. They will be advancing faster up the tiers".

So since 9.17 draws, close calls and 15min battles are history, one of the teams almost always roflstomps the other, we all play like foching bots and every battle ends up 15-5 in 5 min max. The first implication of this MM rig that many try to explain it as a snowball effect, was that epic medals became practically unobtainable. So in 9.18 WG lowered the requirements to get them. The second implication of this filth was that most of advanced personal missions (T55A, object 260) for the same reasons, became practically undoable. So on 9.20.1 update .... Has anyone got the De Langlades medal the past year ? Yeah, that's right WG "Einsteins". You missed it. You must revise the requirements for it also .....  

Enough with the chitchat. As you can’t have a LeichtTraktor fighting against a Maus you shouldn’t have in the same battle a noob-kid-casual player on a 6 year old cheap laptop (fps<30) and a shitty connection (ping>120) fighting against a real player. WG choose not to address this problem in the same manner (that is by using “experience-ping-fps tiers”;). Instead they figured out this Periodic Match Maker Attack Losing Streak Inducing “WR% normalization” Sh1t (P.M.M.A.L.S.I.S. from now on) which “corrects” it by periodically screwing the real player. For 5 years or so WG is adjusting the parameters of its P.M.M.A.L.S.I.S. and makes it more and more brutal in a desperate attempt to increase its clientele with even more noob-kid-casual players and old cheap laptops. Just after every update all hell brakes loose. WHY ON HELL DO I HAVE TO BE SCREWED TO KEEP A STUPID KID WITH LITTLE SPARE TIME USING THE TOUCHPAD ON AN OLD CRAP LAPTOP AND A SHITTY CONNECTION SWITCHING FROM TANK TO TANK WITHOUT TRAINING A DECENT CREW OR INSTALLING EQUIPMENT, HAPPY TOO ? ALL THESE ARE HIS FAULT NOT MINE. WHY DO I HAVE TO PAY FOR THEM ?

If you want proof (IMO is WG that must prove that this sh1t isn’t rigged) all you have to do is take a sheet of paper and start counting down the occurrences of streaks (lets say 5s or 6s in a row) of wins and losses (FOR DECENT PLAYER PLAYING SOLO). You will notice that losses streaks are far greater in number and length than win ones.

Everyone even if he doesn’t clearly admits it, knows that this sh1t of a game is rigged as hell (“Don’t play during specials”, “Stay platooned”, “Don’t play outside prime time”, e.t.c. e.t.c.). There so many out there, that ask for Skill Based Matchmaking. They fail to realize that this sh1t of a game ALREADY HAS A “SKILL BASED MATCHMAKING” that instead of their satisfaction is focused on increasing WGs clientele with old crap laptops and the loosing streaks they witness are its doing.

I stopped paying them 2 years ago ("- You screw me every other day, I will continue using your services for free from now on. Period.&quot;). This game is pay-to-high caliber-loose in the long run. Why should anyone spend time and money on a game that getting better will only give him more high caliber defeats ? I even managed to figure out how this P.M.M.A.L.S.I.S. worked and overcome it to some extent (My T95E2 total freemium and solo reroll account ended up with a 60% WR), but this recent 15-5 in 5 minutes max, in every battle and be placed in the winning or loosing side on WGs whim regardless what you do is the last nail in the coffin of World of Tanks. Why should anyone play a game like this even for free ? WG if you are so foching determined to control the duration and outcome of every battle we play, what on hell do you need us for ? Play this god damned sh1t yourself.

The way I see it there is only one solution for WG to revive this [edited] game. DISABLE ALL MODS and remove all the MM rigs they have been using (internal difficulty levels, predefined outcome battle templates, global RNG modifiers for teams, taking Personal Rating of players into account during team formation etc, etc, what so ever …;) and (the whole idea belongs to many other tormented old-timers) divide the player base in 5 leagues based on Personal Rating where a player would only play with or against players of the same league. Of course as the level of the league increases so the credit and Exp income should increase with possibly a small income in gold for the top league. The number of players assigned to each league must be kept somehow equal to minimize queue waiting and if a player performs too well in his league for some time will be moved to the upper league and vice versa. In this way every player will finally have that precious for WG WR% of 49.5% in an ethical way without being furious about it. Those cursed loosing streaks induced by the MM rigs will became shorter and fewer, unicum platoons for inflation of  WR% will become meaningless, XVM bulling and swearing will be reduced and being roflstomped in a difficult battle (which just sucks for now) will worth it and pay far better.

For the few of you that still refuse to accept that this game is rigged as hell I have only one thing to say. Teaming up with the one that has the power and authority and opposing everyone that defies him is a typical woman – right wing instinctive behaviour. Get over it. Even if I brake inside the WG headquarters, smash the servers, steal the hard drives, disassemble their code, kidnap Victor Kislyi, put a gun on his head and make him talk, that wouldn't be enough proof for you. Your brain can't go beyond "Carry more noob" , "The game is not rigged", "You are wearing a tin foil hat" etc. etc. etc. So be it. I am not responsible for players rage-quitting this game. WG is .....

 

​"TDU and WJDE Shills"

 

Lol.

 

Best part of these forums are the Dingers.

 

And kudos for writing the longest post I almost finished reading



Laukaus #56 Posted 01 May 2018 - 02:57 PM

    Sergeant

  • Player
  • 10708 battles
  • 205
  • Member since:
    03-27-2013

 

 

View Postloulakas, on 01 May 2018 - 09:02 AM, said:

Slyspy, jabster, Jigabachi, cobra6, etc, etc, etc, can you guess how I got in this thread ? I followed jabster in here. HA HA HA. Yeap last weekend after a 1-15 defeat in FOCHING 2 min and 22 sec I realized that you (since you too obviously work for Victor Kislyi) have F.U.B.A.R. this "game's" gameplay to the point of no return. There is no point in playing a game where someone or something just "tosses a coin" for you and places you in the wining or loosing team, where there is no way to change the pre-set battle outcome. I think I will join you in this sh1t. Its more interesting actually and fits better to my revolutionary and altruistic nature. I will too stop playing the game and start patrolling the forum FOR YOUR POSTS....... I know you are just doing your job and the company and the money it represents are entirely his but wake up. You will soon be left unemployed.......

 

Could not agree more, except your last sentence. There still are hundred million idiots paying for this "game".
 

Edited by Laukaus, 01 May 2018 - 08:38 PM.


Shadowiko #57 Posted 01 May 2018 - 05:03 PM

    Corporal

  • Player
  • 26910 battles
  • 114
  • Member since:
    06-21-2015

View Postloulakas, on 01 May 2018 - 12:47 AM, said:

This game is actually a PvP 1st person shooter between players with different age, hardware, internet connection, experience, IQ, skill. Kids, old people, cheap laptops, hi-end gaming rigs, WiFi, 3G, living next to WG servers or far from them, WoT maniacs, casual players etc. etc. THIS IS THE BIG AND WHOLE PICTURE.

All these far different people are the potential clients of WG and somehow they must all be kept happy. When the designers of this game started its development they choose to have 15 vs 15 battles. Why? So the average contribution of a player in his team would be 100 / 15 = 6.66%. In this way if a player is inexperienced or lags or drops its team still has a chance to win the battle. The initial idea was that this 15 vs 15 match up would hide, level, compensate all these differences between players but still leaving a sense to the player that his performance in some extent can control the outcome of the battle. The initial battle match up was +3/-3 in tier so even the most incompetent player could score some kills as a top tier. Skills on crew members were introduced later in the game and they were designed to rise logarithmic (base 2) so experienced players wouldn't have a great advantage over casual ones. Still to have a commander with 6th sense and BIA you need 736,237 exp and that's a lot. Switching from tank to tank without training a decent crew or installing equipment is the typical kids-noobs-casual players play style. The truth is that the "garage" and not the "battle" part of this game is the one that brings money to WG. Premium vehicles for credits and crew training, premium account to grind all these tech trees and be able to play tier Xs, over powered tier Xs when they are first introduced, exp conversion for gold, premium ammo and consumables, personal reserves etc. etc. It is in WGs strong interest to keep the width of the bell shaped WR% distribution curve narrow and make players think that they are evolving or getting better in this game as they are getting more and more new tanks. That's why when team battles (7 vs 7) were first introduced the match maker tried to match teams with similar Personal Rating sums. From WGs point of view all differences between players must be hidden and subdued. As we all know by now in the US 8425330 B1 patent it is stated: "... According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. ..."

All these facts raise some interesting questions:

1. Why no matter how old and crap the computer you try to install this game on is, you will never see a message like “Sorry your computer can't support World of Tanks. Installation aborted.” ? Isn't this a real time 3D environment application ?

2. Many players have almost as many hours in this game as Michael Phelps has in the swimming pool, have every one of their commanders with 6th sense and BIA, everyone of their drivers with smooth ride and BIA, every one of their gunners with snap shot and BIA, save their credits and stockpile consumables in thousands and equipment during specials that are cheap, shoot only premium ammo, etc. etc. How on hell can WG keep them and the kids-noobs-casual players anxious to try everyone of its 500+ tanks on a PvP game both happy without screwing the old-timers behind their back ?

3. Why it’s so [edited]ing easy to have a 50 battle period with a total of 80 kills (that is 1.6 kills/battle), with a 2200 Win8 and a 42% WR% ? Something like this should never happen. How can so many human choices during battles of 1450 other players and a RNG function (no matter how bad it is) have such an extreme and twisted result? Simply the damn sample it’s too large.

4. The mathematical probability for a player to be the top damage dealer of his team in two defeats in a row (and without taking into account that doing damage normally lowers the probability of a defeat) is 1/15 * 1/2 * 1/15 * 1/2 = 1/900. Why doesn't this apply to experienced players (especially on weekends)? Every experienced player hates weekends and blames noobs-kids-casual players for that but there are 15 positions for them to fill in the enemy team and 14 in his and 15 is greater than 14. According to math every experienced player ought to have an increase in WR% during weekends, but this is [edited]ing far from truth. You need some sort of mechanism that makes this [edited] we all know happen.

5. In the game's Hall of Fame WG choose not to give the W/B rating of players for a period less than 4 weeks. Why?

6. Why every time an experienced player with decent stats, with almost always more than 20,000 battles and less than 50 posts, posts on the WG forum that this game and its MM is rigged as hell, always the same not more than 15 players with less than 15,000 battles and more than 1,500 posts (T-D-U and WJDE WG shills), start posting like maniacs on that thread about tin foil hats, the thickness of earths crust and the nutritional properties of spinach? WG employees on "maskirovka" forum patrol duty? Of course this doesn’t apply outside of WG servers where no one dares to deny that this sh1t of a game is more biased than North Korea elections.

7. In years past in order to keep the balance WG was extremely careful not to allow premium tanks that could match the elite non-premium vehicles of the same tier. All premium vehicles were inferior compared to their elite non-premium counterparts. What made WG change its policy on this subject (apart from greed) and introduce over powered premium vehicles like the Berlin Trio, the Liberte, the Skorpion G, the Patriot, the Defender, etc, etc ? Is there another “overall balancing mechanism” that allowed their presence in the game ?      

8. I started this game in 01/2012. Back then draws and 15 min battles was something common. Old accounts have about 2% draws. Recent accounts have less than 0,5% draws. It took me about 10,000 battles to witness a 15-1 score and more than 20,000 battles to see a 15-0. What was the average battle time 3 years ago and what is it today? Nowadays EVERY FOCHING BATTLE ENDS UP 15-5 IN 5 MINUTES MAX. How on hell the game came up to this without someone screwing up the MM TO LEVEL EVERYTHING AND EVERYONE OUT ?

In the mid of 2016 a high up "Einstein" in WG hierarchy said :

"- Gee we can't have 15 min battles. Noobs-kids-casual players on old crap laptops using the touchpad hate them. We have to lower the average battle time. We must be aligned to the rest of the gaming market. Lets give a 500% RNG advantage to one of the teams. After all 2 battles in the duration of just 1 pay better for the players. They will be advancing faster up the tiers".

So since 9.17 draws, close calls and 15min battles are history, one of the teams almost always roflstomps the other, we all play like foching bots and every battle ends up 15-5 in 5 min max. The first implication of this MM rig that many try to explain it as a snowball effect, was that epic medals became practically unobtainable. So in 9.18 WG lowered the requirements to get them. The second implication of this filth was that most of advanced personal missions (T55A, object 260) for the same reasons, became practically undoable. So on 9.20.1 update .... Has anyone got the De Langlades medal the past year ? Yeah, that's right WG "Einsteins". You missed it. You must revise the requirements for it also .....  

Enough with the chitchat. As you can’t have a LeichtTraktor fighting against a Maus you shouldn’t have in the same battle a noob-kid-casual player on a 6 year old cheap laptop (fps<30) and a shitty connection (ping>120) fighting against a real player. WG choose not to address this problem in the same manner (that is by using “experience-ping-fps tiers”;). Instead they figured out this Periodic Match Maker Attack Losing Streak Inducing “WR% normalization” Sh1t (P.M.M.A.L.S.I.S. from now on) which “corrects” it by periodically screwing the real player. For 5 years or so WG is adjusting the parameters of its P.M.M.A.L.S.I.S. and makes it more and more brutal in a desperate attempt to increase its clientele with even more noob-kid-casual players and old cheap laptops. Just after every update all hell brakes loose. WHY ON HELL DO I HAVE TO BE SCREWED TO KEEP A STUPID KID WITH LITTLE SPARE TIME USING THE TOUCHPAD ON AN OLD CRAP LAPTOP AND A SHITTY CONNECTION SWITCHING FROM TANK TO TANK WITHOUT TRAINING A DECENT CREW OR INSTALLING EQUIPMENT, HAPPY TOO ? ALL THESE ARE HIS FAULT NOT MINE. WHY DO I HAVE TO PAY FOR THEM ?

If you want proof (IMO is WG that must prove that this sh1t isn’t rigged) all you have to do is take a sheet of paper and start counting down the occurrences of streaks (lets say 5s or 6s in a row) of wins and losses (FOR DECENT PLAYER PLAYING SOLO). You will notice that losses streaks are far greater in number and length than win ones.

Everyone even if he doesn’t clearly admits it, knows that this sh1t of a game is rigged as hell (“Don’t play during specials”, “Stay platooned”, “Don’t play outside prime time”, e.t.c. e.t.c.). There so many out there, that ask for Skill Based Matchmaking. They fail to realize that this sh1t of a game ALREADY HAS A “SKILL BASED MATCHMAKING” that instead of their satisfaction is focused on increasing WGs clientele with old crap laptops and the loosing streaks they witness are its doing.

I stopped paying them 2 years ago ("- You screw me every other day, I will continue using your services for free from now on. Period.&quot;). This game is pay-to-high caliber-loose in the long run. Why should anyone spend time and money on a game that getting better will only give him more high caliber defeats ? I even managed to figure out how this P.M.M.A.L.S.I.S. worked and overcome it to some extent (My T95E2 total freemium and solo reroll account ended up with a 60% WR), but this recent 15-5 in 5 minutes max, in every battle and be placed in the winning or loosing side on WGs whim regardless what you do is the last nail in the coffin of World of Tanks. Why should anyone play a game like this even for free ? WG if you are so foching determined to control the duration and outcome of every battle we play, what on hell do you need us for ? Play this god damned sh1t yourself.

The way I see it there is only one solution for WG to revive this [edited] game. DISABLE ALL MODS and remove all the MM rigs they have been using (internal difficulty levels, predefined outcome battle templates, global RNG modifiers for teams, taking Personal Rating of players into account during team formation etc, etc, what so ever …;) and (the whole idea belongs to many other tormented old-timers) divide the player base in 5 leagues based on Personal Rating where a player would only play with or against players of the same league. Of course as the level of the league increases so the credit and Exp income should increase with possibly a small income in gold for the top league. The number of players assigned to each league must be kept somehow equal to minimize queue waiting and if a player performs too well in his league for some time will be moved to the upper league and vice versa. In this way every player will finally have that precious for WG WR% of 49.5% in an ethical way without being furious about it. Those cursed loosing streaks induced by the MM rigs will became shorter and fewer, unicum platoons for inflation of  WR% will become meaningless, XVM bulling and swearing will be reduced and being roflstomped in a difficult battle (which just sucks for now) will worth it and pay far better.

For the few of you that still refuse to accept that this game is rigged as hell I have only one thing to say. Teaming up with the one that has the power and authority and opposing everyone that defies him is a typical woman – right wing instinctive behaviour. Get over it. Even if I brake inside the WG headquarters, smash the servers, steal the hard drives, disassemble their code, kidnap Victor Kislyi, put a gun on his head and make him talk, that wouldn't be enough proof for you. Your brain can't go beyond "Carry more noob" , "The game is not rigged", "You are wearing a tin foil hat" etc. etc. etc. So be it. I am not responsible for players rage-quitting this game. WG is .....

 

This is the longest post I have ever read.

 

Well worth it. I agree with most of what poster mentioned. Very good analysis and suggestions.



Laukaus #58 Posted 01 May 2018 - 05:42 PM

    Sergeant

  • Player
  • 10708 battles
  • 205
  • Member since:
    03-27-2013

View Postloulakas, on 01 May 2018 - 09:02 AM, said:

Slyspy, jabster, Jigabachi, cobra6, etc, etc, etc, can you guess how I got in this thread ? I followed jabster in here. HA HA HA. Yeap last weekend after a 1-15 defeat in FOCHING 2 min and 22 sec I realized that you (since you too obviously work for Victor Kislyi) have F.U.B.A.R. this "game's" gameplay to the point of no return.

 

Good point. Those four "players" you mentioned have posted a bit under 67000 (sixtyseventhousand) messages to this forum. That makes average about 16700... ...who has dedication to write 16700 messages (particularly when not even a bit sense in them) without getting paid...??? 



Bulldog_Drummond #59 Posted 01 May 2018 - 07:53 PM

    Field Marshal

  • Player
  • 34434 battles
  • 11,367
  • [DRATT] DRATT
  • Member since:
    08-10-2014

View PostLaukaus, on 01 May 2018 - 04:42 PM, said:

 

Good point. Those four "players" you mentioned have posted a bit under 67000 (sixtyseventhousand) messages to this forum. That makes average about 16700... ...who has dedication to write 16700 messages (particularly when not even a bit sense in them) without getting paid...??? 

 

I get paid even more than they do.  In my negotiations with WG they made clear that they were looking for quality more than quantity.

Private_Pearts #60 Posted 01 May 2018 - 07:57 PM

    Warrant Officer

  • Player
  • 25108 battles
  • 526
  • [WOPR] WOPR
  • Member since:
    02-24-2015

View PostBulldog_Drummond, on 26 April 2018 - 11:25 PM, said:

 

We all get bad patches.  For me these are from:

 

  • Grinding a tank which is horrible stock
  • Playing high tiers beyond my capability
  • Forgetting to use enough gold ammo
  • Playing while very tired or blind drunk
  • Playing a tank which for whatever reason will not work for me
  • Tooning with Dingers
  • Luck

 

Luck is probably the least significant of these

 

 

I play better when I'm drunk........................................................





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