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invisible tanks in proxy spot range during gameplay


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polt3rg3ist #1 Posted 27 April 2018 - 07:02 PM

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Hello! greetings to u all tankers and happy hunting - my toughts is have u encountered the new cloaking effect that curently is on going . and i mean off course the thing when a enemy tank within your proxy spotting distance just goes invisible ,now many of u say of he just gone behind bush or obstacle well thing is i had this BUG happend several time today we were atleast 2-3 tanks spotting enemy tanks behind a rock or smaller shed within our proxy spotting range no more than 10-20 meters and enemy just disapeared it was not just my self but also the spotting team mate that reacted in chat that were did he go , getting shotted several times.

so if u had this problem dont be afraid to write in chat or in forum cos we need to get it sorted out.



breeeze #2 Posted 27 April 2018 - 07:04 PM

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Replay or it didn't happen.

RamRaid90 #3 Posted 27 April 2018 - 07:05 PM

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Replay, or it didn't happen. Scratch that, it didn't happen as its hard coded into the game that anything within 50m will always be spotted regardless of cover.

 

My thoughts are that you don't actually know how far away the enemy was and you would be surprised to know that if you highlight them your crossair tells you.

 

Edit: ALso, I believe you probably struggle to understand spotting vs camo and thats probably the reason you're here.


Edited by RamRaid90, 27 April 2018 - 07:06 PM.


lgfrbcsgo #4 Posted 27 April 2018 - 07:10 PM

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Well, it could have been a server problem. Spotting is done server side and last time I checked today EU2 was still having problems. I still doubt it, but it is possible.

Homer_J #5 Posted 27 April 2018 - 07:50 PM

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View PostRamRaid90, on 27 April 2018 - 07:05 PM, said:

Replay, or it didn't happen. Scratch that, it didn't happen as its hard coded into the game that anything within 50m will always be spotted regardless of cover.

 

It has happened in the past when the servers are playing up.

 

But replay or it didn't.



MPV_11 #6 Posted 27 April 2018 - 08:00 PM

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There’s a possible bug in ver 1.0 where tanks ‘disappear’ and there’s been a number of threads on it. Lots of people have reported it (including me) and Claus Kellerman posted a video showing it. But your proxy spotting may not be same issue.

RamRaid90 #7 Posted 27 April 2018 - 08:40 PM

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View PostHomer_J, on 27 April 2018 - 06:50 PM, said:

 

It has happened in the past when the servers are playing up.

 

But replay or it didn't.

 

My money is still on the OP thinking 100m is 10m...

Enforcer1975 #8 Posted 27 April 2018 - 09:20 PM

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View PostRamRaid90, on 27 April 2018 - 08:40 PM, said:

 

My money is still on the OP thinking 100m is 10m...

 

There was that video from Claus Kellerman where he showed a tree ( @ 5:15 ) that was felled by an invisible tank where he claimed it was 50m away which is impossible because the patriot who shot the guy in the T29 was 97m away. So much for misjudging distances. 


Edited by Enforcer1975, 27 April 2018 - 09:24 PM.


Balc0ra #9 Posted 27 April 2018 - 09:31 PM

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View PostEnforcer1975, on 27 April 2018 - 09:20 PM, said:

 

There was that video from Claus Kellerman where he showed a tree ( @ 5:15 ) that was felled by an invisible tank where he claimed it was 50m away which is impossible because the patriot who shot the guy in the T29 was 97m away. So much for misjudging distances.

 

50m? That tree is 3 grids away, so it's close to 150 more then 50m away. But then again that was from the early days of 1.0 when most had issues seeing enemy tanks, or even friendly tanks. So that could be that bug.

 

As for OP? Well since that bug is fixed. I suspect it could be a packetloss issue, or.... he was more then 50m away.



Jigabachi #10 Posted 27 April 2018 - 09:39 PM

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Impossible to tell without a replay.

vixu #11 Posted 27 April 2018 - 09:54 PM

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well... I've never been too good in game mechanics. But it does seem to be odd in places after the HD map update. 

Just been in Serene Coast game. Even if I account for the fact that our scouts were not doing much, whole enemy team was nicely kemping bush and often were unspotted.  even heavies after shooting, like the BP at 9.51 only became spotted, yet was shooting at me all the time.. 

Also I had really hard time aiming, cause in many cases the contours were not shown. At least for me  for the tiger at 12:02, and Lowe at 10:20. 

My guess is that those new bushes are not working right. Still, thanks to to my team that won the game for me, got steel wall as steel as it gets.

 

http://wotreplays.eu/site/4325340#serene_coast-vixu-is-m


Edited by vixu, 27 April 2018 - 09:55 PM.


LCpl_Jones #12 Posted 27 April 2018 - 10:13 PM

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there are bushes that have 100% camo, i'm sure of it

UrQuan #13 Posted 28 April 2018 - 09:05 AM

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View PostLCpl_Jones, on 27 April 2018 - 10:13 PM, said:

there are bushes that have 100% camo, i'm sure of it

 

Aye, some bushes/fallen trees seem to provide insane camo values (source, I hid my shooting KV-4 behind a fallen tree from a poor Lowe at 116 meters - spotting done by someone else). Other tanks got insame camo values, so any bush just puts them in 'proxy spot only' range.

 

It is known that proxy range overrides all. So what OP claims is dubious. Sure it could happen, server can bug out too. But that should be a rare occurance. As much as OP claims? More misjudging distances, especially as rocks are involved, who do provide perfect camo when you sit behind them.

A replay would resolve alot


Edited by UrQuan, 28 April 2018 - 09:05 AM.


Baldrickk #14 Posted 28 April 2018 - 09:16 AM

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View PostUrQuan, on 28 April 2018 - 09:05 AM, said:

 

Aye, some bushes/fallen trees seem to provide insane camo values (source, I hid my shooting KV-4 behind a fallen tree from a poor Lowe at 116 meters - spotting done by someone else). Other tanks got insame camo values, so any bush just puts them in 'proxy spot only' range.

 

It is known that proxy range overrides all. So what OP claims is dubious. Sure it could happen, server can bug out too. But that should be a rare occurance. As much as OP claims? More misjudging distances, especially as rocks are involved, who do provide perfect camo when you sit behind them.

A replay would resolve alot

 It could be that the Löwe had really bad crew.

It comes from the shop with 50% crew I believe. 

 

I had a similar situation last night where their top tier light consistently failed to spot me in the open, despite no cover. It was only him so i doubt that it was something up with the spotting system.  Their bottom tier arty spotted me just fine from twice as far away. 



Etre_ #15 Posted 28 April 2018 - 09:23 AM

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I have noticed something like this, but not on proxy range. I get shot by tanks at 50-100m from positions I should have been able to spot back but I don't. For example I got shot on Live Oaks attacking from the north down to their hill on the west side. I was in Progento and up there was a SU100. I was under the hill, closer than the last building, basically under it and didn't spot anything in return. I remember being able to spot that position from a few hundred meters. 

 

 

The explanation I came up with: fallen trees provide much better camo values and often act as double bush. 



Baldrickk #16 Posted 28 April 2018 - 09:25 AM

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View PostMPV_11, on 27 April 2018 - 08:00 PM, said:

There’s a possible bug in ver 1.0 where tanks ‘disappear’ and there’s been a number of threads on it. Lots of people have reported it (including me) and Claus Kellerman posted a video showing it. But your proxy spotting may not be same issue.

 

View PostEnforcer1975, on 27 April 2018 - 09:20 PM, said:

 

There was that video from Claus Kellerman where he showed a tree ( @ 5:15 ) that was felled by an invisible tank where he claimed it was 50m away which is impossible because the patriot who shot the guy in the T29 was 97m away. So much for misjudging distances. 

 

 

That video is filled with so much junk...

 because i can't be bothered to toe this all out myself. This isn't 100% accurate, but close enough

 

Some theories (not necessarily correct!)
2:20 The Type 61 was behind a rock on the ridge that was obscuring his line of sight south, so the E 50 was able to move up.
2:55 The Type 61 is hiding behind that rock again and loses sight of the E 50. You can see this clearly at
3:15 in the main view.
3:20 The Type 61 moves forward and can see around the rock again.
3:50 The Type 61 hid himself moving forward to the other rock and still can't see the E 50. He's hiding himself from fire.
5:14 The pine tree you're looking through is perhaps obscuring the line of sight from the commander's hatch, but not from the sniper view. This is kind of rubbish, but it's a real mechanic that's been in the game for a long time and you can catch it happening when tanks come around the corners of buildings too. Basically, your sniper camera is not your commander's eyes, but a magic flying camera!
9:15 Your tank can't see the tank pushing the dead tank. Your magic camera in the sky would be able to, your commander was flying like superman, but your tank has no line of sight. There's a huge chunk of rock in the way. The AT-8 is in proximity spotting range, so you can see him through the ground.
9:50 The AT-8 can see you through proximity, not line of sight.
11:50 I'm not convinced that was a proxi spot. I suspect the Patton saw him because he pulled back after firing.
12:00 The WT pulled back out of proxi spotting range or the Patton could no longer see him (he moved forward again) and there is foliage between your tank and the top of his tank. Even though he fired, you don't see him because you're dead. (There's a perk that fixes that!)

 

 

 

 

 



Etre_ #17 Posted 28 April 2018 - 10:04 AM

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The part with the tank that was pushing, that IS2 wasn't the one pushing but it came from heavy "side". Not the same tank, no one noticed :)

Baldrickk #18 Posted 28 April 2018 - 10:22 AM

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View PostEtre_, on 28 April 2018 - 10:04 AM, said:

The part with the tank that was pushing, that IS2 wasn't the one pushing but it came from heavy "side". Not the same tank, no one noticed :)

Pretty sure it was the IS pushing the tank.

He wasnt spotted though because there was terrain between the IS and Klaus. You can tell easily because the aim reticule is resting on it.



Baldrickk #19 Posted 28 April 2018 - 10:33 AM

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View Postvixu, on 27 April 2018 - 09:54 PM, said:

well... I've never been too good in game mechanics. But it does seem to be odd in places after the HD map update. 

Just been in Serene Coast game. Even if I account for the fact that our scouts were not doing much, whole enemy team was nicely kemping bush and often were unspotted.  even heavies after shooting, like the BP at 9.51 only became spotted, yet was shooting at me all the time.. 

Also I had really hard time aiming, cause in many cases the contours were not shown. At least for me  for the tiger at 12:02, and Lowe at 10:20. 

My guess is that those new bushes are not working right. Still, thanks to to my team that won the game for me, got steel wall as steel as it gets.

 

http://wotreplays.eu/site/4325340#serene_coast-vixu-is-m

 

There is an LTG hiding in the bushes right about here:

He was spotting all your heavies.  He shot you too. It should have been quite obvious.

 

As for all those shooting you and your team, they were using the bushes back there, while your team were poking around unscreened rocks.

 

nothing suspicious here as far as I can tell.


Edited by Baldrickk, 28 April 2018 - 10:35 AM.


vixu #20 Posted 28 April 2018 - 10:42 AM

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View PostBaldrickk, on 28 April 2018 - 10:33 AM, said:

 

There is an LTG hiding in the bushes right about here:

He was spotting all your heavies.  He shot you too. It should have been quite obvious.

 

As for all those shooting you and your team, they were using the bushes back there, while your team were poking around unscreened rocks.

 

nothing suspicious here as far as I can tell.


What about the contours? There were couple of times when I didn't see a contour, while I've seen tank clearly in my sights.






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