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Arty, so i've been thinking...


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Poll: Stun mitigation (1 member has cast votes)

You have to complete 250 battles in order to participate this poll.

Is this a good idea?

  1. Yes (1 vote [100.00%] - View)

    Percentage of vote: 100.00%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Maybe, i have another suggestion in the replies (0 votes [0.00%])

    Percentage of vote: 0.00%

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Byggherren_Mars #1 Posted 28 April 2018 - 09:18 AM

    Private

  • Player
  • 9236 battles
  • 12
  • [RANGI] RANGI
  • Member since:
    06-08-2016

Shouldn't there be some kind of mitigation for stun? I mean sure we have medkits and all. But when there's 3 artillery in a game and they all seemingly focus you in your super heavy or such, you basically get perma stunned, perma tracked and so on every time you expose yourself. Is this fun for the sole person? I feel like every time you get stunned within a certain time period the stun should lose it's effectiveness or not have as much time added. I don't have a problem with the stun mechanic really, but when you're basically running a 25% less effective tank (permanently) in an already pretty slow tank it gets pretty frustrating and is not very fun. I feel like this would encourage artillery players to actively seek out other targets other than the slow lumbering tank that probably gets spotted crossing into the heavy tank position and then tracked and stunned permanently. 

 

Feel free to add your thoughts, or just answer the poll.



unhappy_bunny #2 Posted 28 April 2018 - 09:28 AM

    Captain

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  • [-OC-] -OC-
  • Member since:
    08-01-2012
why start this poll thread when there is a pinned thread for discussions of this subject?

Byggherren_Mars #3 Posted 28 April 2018 - 09:46 AM

    Private

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  • 12
  • [RANGI] RANGI
  • Member since:
    06-08-2016

View Postunhappy_bunny, on 28 April 2018 - 09:28 AM, said:

why start this poll thread when there is a pinned thread for discussions of this subject?

 

There is over 200 pages to that post, i want a quick discussion about the stun mechanic. not arty itself. because i feel like it, itself is in a good spot at the moment. *edit: fixed a factual error*

Edited by Byggherren_Mars, 28 April 2018 - 09:47 AM.


Dava_117 #4 Posted 28 April 2018 - 09:54 AM

    Major

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  • [B-BAS] B-BAS
  • Member since:
    12-17-2014
Removing stun completely if no damage is done to tank HP would already reduce the problem a lot. Especially when one or more enemu arty are french autoloader.

NUKLEAR_SLUG #5 Posted 28 April 2018 - 10:01 AM

    Lieutenant

  • Player
  • 27512 battles
  • 1,966
  • Member since:
    06-13-2015
We have one already, Spall Liner, it's just rubbish in its current form.

Buff it to a flat 50% reduction to all incoming HE damage and stun time and you've got something worth considering as an equipment option.

Sirebellus #6 Posted 28 April 2018 - 10:01 AM

    Warrant Officer

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    02-04-2016

So the Stun mechanic mitigates Superheavy tanks...

 



jabster #7 Posted 28 April 2018 - 10:04 AM

    Field Marshal

  • Beta Tester
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  • [WSAT] WSAT
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    12-30-2010

View PostByggherren_Mars, on 28 April 2018 - 08:46 AM, said:

 

There is over 200 pages to that post, i want a quick discussion ...

 

Well you luck’s in then as this thread will last until a mod notices and closes it.

Del059 #8 Posted 28 April 2018 - 11:12 AM

    Staff Sergeant

  • Player
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    12-15-2013

View PostByggherren_Mars, on 28 April 2018 - 09:18 AM, said:

Shouldn't there be some kind of mitigation for stun? I mean sure we have medkits and all. But when there's 3 artillery in a game and they all seemingly focus you in your super heavy or such, you basically get perma stunned, perma tracked and so on every time you expose yourself. Is this fun for the sole person? I feel like every time you get stunned within a certain time period the stun should lose it's effectiveness or not have as much time added. I don't have a problem with the stun mechanic really, but when you're basically running a 25% less effective tank (permanently) in an already pretty slow tank it gets pretty frustrating and is not very fun. I feel like this would encourage artillery players to actively seek out other targets other than the slow lumbering tank that probably gets spotted crossing into the heavy tank position and then tracked and stunned permanently. 

 

Feel free to add your thoughts, or just answer the poll.

 

Weird I thought that most of the complaints were about arty not shooting at super heavies :confused:

NickMustaine #9 Posted 28 April 2018 - 11:34 AM

    Moderator

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    01-08-2018
Hi guys, 

I am sorry, but I have to close this thread. Remember that if you wanna talk about SPG, we have "The Big SPG Discussion", if you want to share your ideas about it!

http://forum.worldof...ussion-thread/ 

See you soon! :) 





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