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frontline mode

frontline

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rangerd #1 Posted 30 April 2018 - 08:21 PM

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is the frontline mode not just like a MOBA  version of WoT,without the turrets deffending and players trying to destroy turrets its about capping a point  and progress or is it only i that see the frontline mode liek that if so tell me if im crazy

Agent_327 #2 Posted 30 April 2018 - 08:24 PM

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Yes, no.. Err Maybe?

SnowRelic #3 Posted 30 April 2018 - 10:29 PM

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No. It's a triple-front triple-line slugfest. Was quite enjoyable to play on the test server. Could use both tactics and long-range engagements. Didn't see a red line enemies couldn't be dug out of. Didn't need any gold because it's side-shots all day long, as long as the tank's properly positioned. Don't know how much is changed by going down to tier 8 and especially adding all sorts of weird power-up stuff. Pretty much looking forward to it.

ExistanceUK #4 Posted 01 May 2018 - 11:02 AM

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I played a couple of games on the current test server, yeah it's not a bad mode as it looks like they removed the more funky stuff like power ups and just left the repair/rearm points. Instead you get an additional ability/slot like the air strike in CW for different abilities. 

 

One thing I did notice is that it seemed very hard bordering on impossible for the defenders to win. It seemed very easy to attack. 

 

 



undutchable80 #5 Posted 01 May 2018 - 01:32 PM

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View PostExistanceUK, on 01 May 2018 - 11:02 AM, said:

I played a couple of games on the current test server, yeah it's not a bad mode as it looks like they removed the more funky stuff like power ups and just left the repair/rearm points. Instead you get an additional ability/slot like the air strike in CW for different abilities. 

 

One thing I did notice is that it seemed very hard bordering on impossible for the defenders to win. It seemed very easy to attack. 

 

 

 

If the defenders dont redline and wait, but aggressively defend (i.e. attack) they have a far better chance. Too many ppl think Defend = redline base. Then it is easy to lose...

ExistanceUK #6 Posted 01 May 2018 - 02:17 PM

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No it was a bit more fundamental than that, the attackers could just keep coming from all directions but the defenders tended to camp more so the attackers would know where they were from last time. Either that or the attackers could just zerg one area and the defenders could not respond effectively (maybe some lights transit from one area to another but not much else). 

 

Fundamentally WoT is not made for respawning, especially in an uneven situation such as attack/defense. 

 

 


Edited by ExistanceUK, 01 May 2018 - 02:18 PM.


gunslingerXXX #7 Posted 01 May 2018 - 07:56 PM

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View Postundutchable80, on 01 May 2018 - 01:32 PM, said:

 

If the defenders dont redline and wait, but aggressively defend (i.e. attack) they have a far better chance. Too many ppl think Defend = redline base. Then it is easy to lose...

 

Exactly. I have not noticed attacking/defending is better, as long as you push together you can win both sides.

 

I do hate this arty bs stuff btw. Whoever thought it would be a good idea to add 3 versions of arty to a single game clearly doesn't play the game...

 



wilddog666 #8 Posted 10 May 2018 - 09:50 AM

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hi

ironz #9 Posted 10 May 2018 - 09:55 AM

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View Postwilddog666, on 10 May 2018 - 08:50 AM, said:

hi

 

nice first post :D Hi yourself

Hellfoxe #10 Posted 10 May 2018 - 11:12 AM

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View PostExistanceUK, on 01 May 2018 - 11:02 AM, said:

I played a couple of games on the current test server, yeah it's not a bad mode as it looks like they removed the more funky stuff like power ups and just left the repair/rearm points. Instead you get an additional ability/slot like the air strike in CW for different abilities. 

 

One thing I did notice is that it seemed very hard bordering on impossible for the defenders to win. It seemed very easy to attack. 

 

 

 

I notice that the team are very bad poorly made with a lot of players using rental tanks= no experience in tier 8, zero notice in minimap where teammate need reinforcement, sniper duel wasting 11 min for noting.

Aim_Away_From_Face #11 Posted 10 May 2018 - 05:55 PM

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Basically, it's completely broken until the defenders are prevented from entering already captured areas. 





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