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progetto .46 got nerfed


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AXIS_OF_RESISTANCE #1 Posted 03 May 2018 - 01:21 PM

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reload got nerfed ?

https://tanks.gg/tank/progetto-46

compare reload now in game .


Edited by AXIS_OF_RESISTANCE, 04 May 2018 - 01:44 PM.


NOR_Leopard_2A7 #2 Posted 03 May 2018 - 01:24 PM

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They didn't mention it in the patch notes... https://worldoftanks...ate101-is-here/
 

For those that don't know, the reload used to be:

 

*11.51s

*8.63s

*7.67s

 

They nerfed it to:

*12s

*9s

*8s


 

Edited by Daxeno, 03 May 2018 - 03:31 PM.


AXIS_OF_RESISTANCE #3 Posted 03 May 2018 - 01:31 PM

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View PostNOR_Leopard_2A7, on 03 May 2018 - 01:24 PM, said:

They didn't mention it in the patch notes... https://worldoftanks...ate101-is-here/

 

yes they didn't  mention it,but the moment  i logged in game i saw something weird the reload on my proggeto was 7 seco

View PostNOR_Leopard_2A7, on 03 May 2018 - 01:27 PM, said:

For those that don't know, the reload used to be:

 

*11.51s

*8.63s

*7.67s

 

They nerfed it to:

*12s

*9s

*8s

 

feelsbadman :sceptic: thx for the numbers  

K_A #4 Posted 03 May 2018 - 01:32 PM

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https://worldoftanks.eu/en/news/general-news/progetto-m35-mod-46/

 

This post from over 3 weeks ago about the release of the tank already states 8, 9 and 12. I think you're forgetting a gun rammer or something.



BSHDBCG #5 Posted 03 May 2018 - 01:35 PM

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Isn't it because gg shows it with a 110% (aka 100% and +10% from 100% commander) loader and the game with the standard 100%?

Anna_Kalashnikova #6 Posted 03 May 2018 - 01:36 PM

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Base Value is 8/9/12 and effective value (with commander bonus) is 7.67/8.63/11.51

 

BSHDBCGs answer tells the same thing. on tanks.gg you can click on options and switch between both.


Edited by Anna_Kalashnikova, 03 May 2018 - 01:38 PM.


NOR_Leopard_2A7 #7 Posted 03 May 2018 - 01:37 PM

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They updated that article with the update then. Cuz when I logged in there was a red mark on the canon and I saw the change was on the reload time.

Grand_Moff_Tano #8 Posted 03 May 2018 - 01:41 PM

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View PostNOR_Leopard_2A7, on 03 May 2018 - 12:37 PM, said:

They updated that article with the update then. Cuz when I logged in there was a red mark on the canon and I saw the change was on the reload time.

 

Don't think they have, the reload seems to be about the same as of when I last logged in before the update.

Balc0ra #9 Posted 03 May 2018 - 01:41 PM

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View PostNOR_Leopard_2A7, on 03 May 2018 - 01:37 PM, said:

They updated that article with the update then. Cuz when I logged in there was a red mark on the canon and I saw the change was on the reload time.

 

Yeah I was wondering what that was about. But not played it yet to see if the actual value has changed. As it says 7 flat on the info as it did yesterday on the first shot. But it was below 7 still.

Edited by Balc0ra, 03 May 2018 - 01:42 PM.


AXIS_OF_RESISTANCE #10 Posted 03 May 2018 - 01:42 PM

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View PostBSHDBCG, on 03 May 2018 - 01:35 PM, said:

Isn't it because gg shows it with a 110% (aka 100% and +10% from 100% commander) loader and the game with the standard 100%?

 

View PostAnna_Kalashnikova, on 03 May 2018 - 01:36 PM, said:

Base Value is 8/9/12 and effective value (with commander bonus) is 7.67/8.63/11.51

 

BSHDBCGs answer tells the same thing. on tanks.gg you can click on options and switch between both.

 

the reload got nerfed gun stats in tech tree got nothing to do with crew:popcorn: , or your just trolling :P . 

Anna_Kalashnikova #11 Posted 03 May 2018 - 01:44 PM

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.

The update may have changed the displayed values from effective to base. The difference is explained above. When i want to troll, i do it in the german forum, which is only usefull for trolling ;)
 

Edited by NickMustaine, 04 May 2018 - 10:24 AM.


PauI #12 Posted 03 May 2018 - 01:47 PM

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there is no nerf, tank is great...i love it almost as much as my lorr40t

my issue is with the line that after some games on the test server i am thinking not to play, maybe is better to save the xp for the polish


Edited by PauI, 03 May 2018 - 01:48 PM.


AXIS_OF_RESISTANCE #13 Posted 03 May 2018 - 01:49 PM

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View PostAnna_Kalashnikova, on 03 May 2018 - 01:44 PM, said:

.

 

bro 

:confused:

*11.51s

*8.63s

*7.67s

 

They nerfed it to:

*12s

*9s

*8s

this is gun stats from tech tree ,got nothing to do with crew and wHAt not if you understand English ....



pudelikael #14 Posted 03 May 2018 - 01:51 PM

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View PostNOR_Leopard_2A7, on 03 May 2018 - 01:27 PM, said:

For those that don't know, the reload used to be:

 

*11.51s

*8.63s

*7.67s

 

They nerfed it to:

*12s

*9s

*8s

 

Everyone who bought this tank for 60 euros - cheated

AXIS_OF_RESISTANCE #15 Posted 03 May 2018 - 01:51 PM

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View PostAnna_Kalashnikova, on 03 May 2018 - 01:45 PM, said:

The update may have changed the displayed values from effective to base. The difference is explained above. When i want to troll, i do it in the german forum, which is only usefull for trolling ;)

 

effective to base ??????? :popcorn:can you please explain that :child:.....

NOR_Leopard_2A7 #16 Posted 03 May 2018 - 01:53 PM

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Base, meaning without any skill/perk, vents, food and other stuff that makes it reload faster.

BSHDBCG #17 Posted 03 May 2018 - 01:55 PM

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View PostAXIS_OF_RESISTANCE, on 03 May 2018 - 01:49 PM, said:

...

 

Try to go to the tank.gg link you posted and click on "Options", then choose base values and then click back on stats. Those are the stats you will normally see in game when hoovering over the gun.

 

I am sorry if you don't understand that concept, but your English might be somewhat bad.

 

Anyway that is the difference between efficient stats and base stats on that page.


Edited by BSHDBCG, 03 May 2018 - 01:56 PM.


AXIS_OF_RESISTANCE #18 Posted 03 May 2018 - 01:55 PM

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View PostNOR_Leopard_2A7, on 03 May 2018 - 01:53 PM, said:

Base, meaning without any skill/perk, vents, food and other stuff that makes it reload faster.

 

yes like i said gun stats in tech tree are unrelated to crew and what not .:amazed:

Strappster #19 Posted 03 May 2018 - 01:55 PM

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AXIS is right. Screenshot of my Prosecco as of a couple of minutes ago. You can see the red circled '1' on the gun and the highlighted line in the details pop-up. My single shell reload has also changed from 6.9s to 7s.

 



K_A #20 Posted 03 May 2018 - 01:56 PM

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View PostAXIS_OF_RESISTANCE, on 03 May 2018 - 12:51 PM, said:

 

effective to base ??????? :popcorn:can you please explain that :child:.....

 

Effective as in what you have with a 100% crew, base as in what the tank's base reload is. If you have a 100% crew your reload will be higher than the base reload because of the commander's buff to loader's effective crew skill. Nothing has changed in the reload time of the tank, they just probably corrected the shown values in tech tree to base or something. The tank reloads just as fast as it did yesterday.

 

EDIT well if they did change something, they changed it to what the values were supposed to be in the first place, as 8/9/12 was what was announced for the tank on release date.


Edited by K_A, 03 May 2018 - 01:57 PM.





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