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which maps would you like to see reworked?

maps

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Poll: which maps would you like to see reworked? (11 members have cast votes)

You have to complete 250 battles in order to participate this poll.

which maps would you like to see reworked?

  1. Abbey (2 votes [5.00%] - View)

    Percentage of vote: 5.00%

  2. Airfield (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  3. Cliff (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  4. El halluf (2 votes [5.00%] - View)

    Percentage of vote: 5.00%

  5. Ensk (3 votes [7.50%] - View)

    Percentage of vote: 7.50%

  6. Erlenberg (3 votes [7.50%] - View)

    Percentage of vote: 7.50%

  7. Fisherman's bay (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  8. Fjords (2 votes [5.00%] - View)

    Percentage of vote: 5.00%

  9. Glacier (0 votes [0.00%])

    Percentage of vote: 0.00%

  10. Himmelsdorf (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  11. Karelia (0 votes [0.00%])

    Percentage of vote: 0.00%

  12. Lakeville (2 votes [5.00%] - View)

    Percentage of vote: 5.00%

  13. Live Oaks (0 votes [0.00%])

    Percentage of vote: 0.00%

  14. Malinovka (0 votes [0.00%])

    Percentage of vote: 0.00%

  15. Mines (2 votes [5.00%] - View)

    Percentage of vote: 5.00%

  16. Mountain Pass (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  17. Murovanka (0 votes [0.00%])

    Percentage of vote: 0.00%

  18. Prokhorovka (2 votes [5.00%] - View)

    Percentage of vote: 5.00%

  19. Province (4 votes [10.00%] - View)

    Percentage of vote: 10.00%

  20. Redshire (0 votes [0.00%])

    Percentage of vote: 0.00%

  21. Ruinberg (2 votes [5.00%] - View)

    Percentage of vote: 5.00%

  22. Sand River (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  23. Serene Coast (0 votes [0.00%])

    Percentage of vote: 0.00%

  24. Siegfried Line (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  25. Steppes (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  26. Westfield (0 votes [0.00%])

    Percentage of vote: 0.00%

  27. Nebelburg (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  28. Mannerheim Line (0 votes [0.00%])

    Percentage of vote: 0.00%

  29. Overlord (1 vote [2.50%] - View)

    Percentage of vote: 2.50%

  30. Paris (4 votes [10.00%] - View)

    Percentage of vote: 10.00%

  31. Tundra (2 votes [5.00%] - View)

    Percentage of vote: 5.00%

Vote Hide poll

meta_knigh25 #1 Posted 04 May 2018 - 10:20 AM

    Corporal

  • Player
  • 12021 battles
  • 132
  • [BRT_6] BRT_6
  • Member since:
    04-09-2016
Give reasons to your choices :P

Edited by meta_knigh25, 04 May 2018 - 10:24 AM.


meta_knigh25 #2 Posted 04 May 2018 - 10:43 AM

    Corporal

  • Player
  • 12021 battles
  • 132
  • [BRT_6] BRT_6
  • Member since:
    04-09-2016

In my opinion

Ensk:right part need to be reworked for lights,meds,arties and light tds

Erlenberg: need to Rework the left area in order to make it easier to attack from north(like the right part from South)

Himmelsdorf:Need a Rework for arties and lights

Lakeville:need a Rework for lights and meds

Mines:a bigger left island area for meds and lights(instead of rushing hill)

Moutain pass: a middle larger with more shelters and covers for lights and meds

prokhorovka: a kind of city for heavies in order to provide a kind of cover against arties(in the little destructible town)

Ruinberg: need a Rework of the right side to make it fair(North side can cover city easier than South side)

Paris: need a real area for meds and lights(and need to be bigger i guess)

Tundra:another way for meds and lights(the right hill is just tiny and many heavies go here)

Nebelburg:Need to remove the base cliffs that foster to camp base and discourage light to do an active spoting in right area(if tds are camping at base, lights will have no cover or a little)

 

 



StuffKnight #3 Posted 05 May 2018 - 03:58 PM

    Warrant Officer

  • Player
  • 27357 battles
  • 734
  • [_RBP_] _RBP_
  • Member since:
    06-09-2011

Any map which allows TD's to basecamp and crapon things with no effort need to be reworked so that TD's have to move away from the base in order to defend it effectively.

 

So basically, all of them.

 

And not a rework per se but smaller maps need to be limited to lower tiers. Mines with Tier X is just dogshit.

 

EDIT:
And Ensk just needs to go entirely.


Edited by StuffKnight, 05 May 2018 - 04:12 PM.






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