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which maps would you like to see reworked?

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Poll: which maps would you like to see reworked? (24 members have cast votes)

You have to complete 250 battles in order to participate this poll.

which maps would you like to see reworked?

  1. Abbey (6 votes [4.62%] - View)

    Percentage of vote: 4.62%

  2. Airfield (2 votes [1.54%] - View)

    Percentage of vote: 1.54%

  3. Cliff (4 votes [3.08%] - View)

    Percentage of vote: 3.08%

  4. El halluf (2 votes [1.54%] - View)

    Percentage of vote: 1.54%

  5. Ensk (7 votes [5.38%] - View)

    Percentage of vote: 5.38%

  6. Erlenberg (5 votes [3.85%] - View)

    Percentage of vote: 3.85%

  7. Fisherman's bay (7 votes [5.38%] - View)

    Percentage of vote: 5.38%

  8. Fjords (7 votes [5.38%] - View)

    Percentage of vote: 5.38%

  9. Glacier (2 votes [1.54%] - View)

    Percentage of vote: 1.54%

  10. Himmelsdorf (2 votes [1.54%] - View)

    Percentage of vote: 1.54%

  11. Karelia (0 votes [0.00%])

    Percentage of vote: 0.00%

  12. Lakeville (5 votes [3.85%] - View)

    Percentage of vote: 3.85%

  13. Live Oaks (3 votes [2.31%] - View)

    Percentage of vote: 2.31%

  14. Malinovka (3 votes [2.31%] - View)

    Percentage of vote: 2.31%

  15. Mines (9 votes [6.92%] - View)

    Percentage of vote: 6.92%

  16. Mountain Pass (7 votes [5.38%] - View)

    Percentage of vote: 5.38%

  17. Murovanka (1 vote [0.77%] - View)

    Percentage of vote: 0.77%

  18. Prokhorovka (4 votes [3.08%] - View)

    Percentage of vote: 3.08%

  19. Province (11 votes [8.46%] - View)

    Percentage of vote: 8.46%

  20. Redshire (3 votes [2.31%] - View)

    Percentage of vote: 2.31%

  21. Ruinberg (4 votes [3.08%] - View)

    Percentage of vote: 3.08%

  22. Sand River (4 votes [3.08%] - View)

    Percentage of vote: 3.08%

  23. Serene Coast (2 votes [1.54%] - View)

    Percentage of vote: 1.54%

  24. Siegfried Line (3 votes [2.31%] - View)

    Percentage of vote: 2.31%

  25. Steppes (1 vote [0.77%] - View)

    Percentage of vote: 0.77%

  26. Westfield (1 vote [0.77%] - View)

    Percentage of vote: 0.77%

  27. Nebelburg (1 vote [0.77%] - View)

    Percentage of vote: 0.77%

  28. Mannerheim Line (3 votes [2.31%] - View)

    Percentage of vote: 2.31%

  29. Overlord (4 votes [3.08%] - View)

    Percentage of vote: 3.08%

  30. Paris (11 votes [8.46%] - View)

    Percentage of vote: 8.46%

  31. Tundra (6 votes [4.62%] - View)

    Percentage of vote: 4.62%

Vote Hide poll

meta_knigh25 #1 Posted 04 May 2018 - 10:20 AM

    Corporal

  • Player
  • 14005 battles
  • 154
  • [BRT_6] BRT_6
  • Member since:
    04-09-2016
Give reasons to your choices :P

Edited by meta_knigh25, 04 May 2018 - 10:24 AM.


meta_knigh25 #2 Posted 04 May 2018 - 10:43 AM

    Corporal

  • Player
  • 14005 battles
  • 154
  • [BRT_6] BRT_6
  • Member since:
    04-09-2016

In my opinion

Ensk:right part need to be reworked for lights,meds,arties and light tds

Erlenberg: need to Rework the left area in order to make it easier to attack from north(like the right part from South)

Himmelsdorf:Need a Rework for arties and lights

Lakeville:need a Rework for lights and meds

Mines:a bigger left island area for meds and lights(instead of rushing hill)

Moutain pass: a middle larger with more shelters and covers for lights and meds

prokhorovka: a kind of city for heavies in order to provide a kind of cover against arties(in the little destructible town)

Ruinberg: need a Rework of the right side to make it fair(North side can cover city easier than South side)

Paris: need a real area for meds and lights(and need to be bigger i guess)

Tundra:another way for meds and lights(the right hill is just tiny and many heavies go here)

Nebelburg:Need to remove the base cliffs that foster to camp base and discourage light to do an active spoting in right area(if tds are camping at base, lights will have no cover or a little)

 

 



StuffKnight #3 Posted 05 May 2018 - 03:58 PM

    Warrant Officer

  • Player
  • 32052 battles
  • 918
  • [_RBP_] _RBP_
  • Member since:
    06-09-2011

Any map which allows TD's to basecamp and crapon things with no effort need to be reworked so that TD's have to move away from the base in order to defend it effectively.

 

So basically, all of them.

 

And not a rework per se but smaller maps need to be limited to lower tiers. Mines with Tier X is just dogshit.

 

EDIT:
And Ensk just needs to go entirely.


Edited by StuffKnight, 05 May 2018 - 04:12 PM.


kill2night #4 Posted 07 June 2018 - 11:03 PM

    Private

  • Player
  • 10697 battles
  • 8
  • [DFPC] DFPC
  • Member since:
    02-09-2015

Himmelsdorf:

- seems to fit heavies and TD's mostly, meds can only go uphill, lights have no purpose whatsoever, especially at higher tiers

- the railroad section could be bigger or wider with more obstructions, as this would give more room to lights/meds to try and spot TD's in the back.

 

Mines:

- too small for higher tiers.

- either make it larger or limit it to max tier 4.

 

Province:

- liked the old one better, as imo the new one is far too shiny and indestructible for a war theatre.

- also, it doesn't work at all as WG announced, basically it's just a camp fest.

- not sure of a solution, so I think best to remove it in favor of other more beautiful maps, like Pearl River :)

 

Ruinberg:

- fights in the city aren't as exciting anymore as they used to be, probably because of what OP said.

- and because of that you end up with 1 or 2 tanks against 5..

 

Paris:

- like Himmelsdorf, seems to fit heavies and TD's mostly. Not much to do for lights/meds, except camping or getting killed quickly.

 

The latter applies to most, if not all maps unfortunately. In fact, all maps should be reworked, removed and/or replaced to entail more active play, instead of just sitting in a bush for 10 min waiting for a deer to come by.

 

BTW, after playing FL intensively, most maps feel to small now. I think larger maps would force players to be more active on the battlefield.


Edited by kill2night, 07 June 2018 - 11:05 PM.


General_McMuschi #5 Posted 08 June 2018 - 06:24 AM

    Warrant Officer

  • Player
  • 22797 battles
  • 830
  • Member since:
    06-19-2015

Fjords - because even though it's not a city map, it feels like it. Too much covers, hills, rocks, ridges and similar.

Peninsula is a trap for noobs, they'll camp there all game being useless waiting for their team to die.

 

I made a mistake in voting because I just woke up and didn't see well, voted for Malinovka which is one of my most favorite maps, idiot me. Sorry! I was going to vote for Mines instead. :(

 

Mines - My first and main problem with it is it's size, too small for high tier battles.

My second problem with it is - Encounter - Southern team needs to go over the water to get to the hill, Northern team gets on the hill easier and faster which is unfair because winning hill is important.

 

Mountain Pass - such a bad map, hate it. Southern team has balcony which is huge advantage. Rocky hill next to/above Northern base sucks too, it's like a trap for noobs. 

 

Province - Too awful to even waste words on it. I would be happy if it would be removed.

 

Paris - I just don't like playing on it. It's best for heavies, but what's the point in having armor even on a city map if there are Japanese heavies everywhere?

 

Tundra - It's too small. Heavy flank is so isolated and the road there is too tight for a group of fat heavies, it gets too crowded. I don't enjoy Tundra in any type of vehicle.

 

Highway - it was a good map and I want it back!

 

 

 

 

 

 

 

 

 

 







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