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gucci39 #1 Posted 05 May 2018 - 09:41 AM

    Private

  • Player
  • 3024 battles
  • 8
  • Member since:
    02-07-2017

Hello community, 

 

I am curious what mods you're using :) ?



Jigabachi #2 Posted 05 May 2018 - 09:42 AM

    Field Marshal

  • Player
  • 17858 battles
  • 18,542
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011
None.

Rataplan #3 Posted 05 May 2018 - 09:54 AM

    Sergeant

  • Player
  • 15808 battles
  • 273
  • [USAW] USAW
  • Member since:
    06-09-2011
Only my brain, urgently needs updating though.

Dorander #4 Posted 05 May 2018 - 10:00 AM

    Captain

  • Player
  • 17854 battles
  • 2,299
  • Member since:
    05-07-2012

Oh you know, the usual, warpack, aimbot, destroyed objects marker, laserpointers, all the stuff I need to keep myself away from being a unicum.

 

On a more serious note, I use Aslain's modpack so wouldn't even know what many of the mods are called, also the pack has many alternative choices... most of my mods are cosmetic so that information looks the way I like it and is placed where I think it's most convenient for me to see during gameplay. If you need mod suggestsions I'd suggest you check out the official mod portal on the Wargaming site, it lists vetted mods/packs. Aslain's for example comes with an installer that provides a preview screenshot for what the mod looks like in-game.



IncandescentGerbil #5 Posted 05 May 2018 - 10:12 AM

    Second Lieutenant

  • Player
  • 35666 battles
  • 1,443
  • Member since:
    11-24-2015
None.

Dava_117 #6 Posted 05 May 2018 - 10:23 AM

    Major

  • Player
  • 18568 battles
  • 2,751
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014
Completely vanilla except in Christmas time, where I now add the golden KV-4 skin that Desyatnik_Pansy made for me. The game interface is getting better during last years, so no need for mods IMO. :)

TsundereWaffle #7 Posted 05 May 2018 - 11:19 AM

    Field Marshal

  • Player
  • 26579 battles
  • 10,913
  • [LEWD] LEWD
  • Member since:
    03-31-2013
I use a mod that changes the appearance of my crewmembers. Besides that, nothing else

steview162 #8 Posted 05 May 2018 - 11:29 AM

    Brigadier

  • Clan Diplomat
  • 33067 battles
  • 4,095
  • [-T-O-] -T-O-
  • Member since:
    05-06-2011
Aslains haxpax

Browarszky #9 Posted 05 May 2018 - 02:27 PM

    Colonel

  • Player
  • 16012 battles
  • 3,537
  • [I-S-L] I-S-L
  • Member since:
    12-03-2013

Nun.

 

At one point I used some XVM mod pack, but I think that one is no longer updated so.. currently none.



Joggaman #10 Posted 05 May 2018 - 02:34 PM

    Lieutenant General

  • Player
  • 23048 battles
  • 6,038
  • [WJDE] WJDE
  • Member since:
    05-23-2011
None

OIias_of_Sunhillow #11 Posted 05 May 2018 - 03:34 PM

    Captain

  • Player
  • 24120 battles
  • 2,380
  • Member since:
    07-20-2011
None.

Strappster #12 Posted 05 May 2018 - 03:39 PM

    General

  • Player
  • 23695 battles
  • 8,926
  • [WJDE] WJDE
  • Member since:
    10-20-2015
Oldskool's Auto Equip.

demon_tank #13 Posted 05 May 2018 - 03:43 PM

    Second Lieutenant

  • Player
  • 24476 battles
  • 1,119
  • [NOS] NOS
  • Member since:
    11-18-2012
None most of the time.

Babbet_1 #14 Posted 05 May 2018 - 03:44 PM

    Warrant Officer

  • Player
  • 10563 battles
  • 719
  • [WJDE] WJDE
  • Member since:
    12-13-2015
Completely vanilla - Oh, with a dash of chocolate sauce occasionally!  :)

wsatnutter #15 Posted 05 May 2018 - 03:46 PM

    Lieutenant General

  • Beta Tester
  • 24428 battles
  • 7,304
  • [WSAT] WSAT
  • Member since:
    08-25-2010

Solos duke nukem

And sprout  camo 



enu_ #16 Posted 05 May 2018 - 04:31 PM

    Lieutenant Сolonel

  • Beta Tester
  • 22557 battles
  • 3,039
  • [-322-] -322-
  • Member since:
    08-18-2010
clean client since patch where they added option for horizontal camera stabiliztion

Mimos_A #17 Posted 05 May 2018 - 04:49 PM

    Lieutenant

  • Player
  • 22198 battles
  • 1,847
  • [QSF-L] QSF-L
  • Member since:
    05-30-2015
At the moment, none. I intend to put in awfultankers server reticle again, but then I'm lazy, so it hasn't happened yet.

fighting_falcon93 #18 Posted 05 May 2018 - 04:56 PM

    Lieutenant Сolonel

  • Player
  • 29765 battles
  • 3,432
  • Member since:
    02-05-2013

I want to play the game as vanilla as possible, so I'd prefer to play without mods at all, but there are 2 of them that I really like:

 

- Live Mark of Excellence Calculator: Shows you MoE % live during the battle.

- Spotted Tanks Indicator: Shows you which tanks that has been spotted so far during the battle.



Mimos_A #19 Posted 05 May 2018 - 05:02 PM

    Lieutenant

  • Player
  • 22198 battles
  • 1,847
  • [QSF-L] QSF-L
  • Member since:
    05-30-2015

View Postfighting_falcon93, on 05 May 2018 - 04:56 PM, said:

I want to play the game as vanilla as possible, so I'd prefer to play without mods at all, but there are 2 of them that I really like:

 

- Live Mark of Excellence Calculator: Shows you MoE % live during the battle.

- Spotted Tanks Indicator: Shows you which tanks that has been spotted so far during the battle.

 

I used that one for quite some time, but I've become a bit weary about whether it should be allowed or not. Let me start by saying I think it's a feature that should be in the base game. Especially on the edges of maps it's impossible to see what is and isn't spotted (the hill on Prokh, good luck figuring out what's there from the minimap...). But it does without a doubt give an advantage to be able to see in a split second whether you're safe to push or not.

fighting_falcon93 #20 Posted 05 May 2018 - 05:48 PM

    Lieutenant Сolonel

  • Player
  • 29765 battles
  • 3,432
  • Member since:
    02-05-2013

View PostMimos_A, on 05 May 2018 - 05:02 PM, said:

I used that one for quite some time, but I've become a bit weary about whether it should be allowed or not. Let me start by saying I think it's a feature that should be in the base game. Especially on the edges of maps it's impossible to see what is and isn't spotted (the hill on Prokh, good luck figuring out what's there from the minimap...). But it does without a doubt give an advantage to be able to see in a split second whether you're safe to push or not.

 

I completely agree on both parts, that it should be in the base game, and that it does give an advantage. I remember back when I didn't use this mod and I had to manually count on the minimap how many tanks that hadn't been spotted yet :P






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