Jump to content


More informative artillery indicators - nobody reads bottom left chat!


  • Please log in to reply
27 replies to this topic

FizzlePopBerryTwist #1 Posted 05 May 2018 - 11:13 AM

    Staff Sergeant

  • Player
  • 24602 battles
  • 316
  • [FIM] FIM
  • Member since:
    05-18-2011

We all were in games on which our artillery tried to give support.

However even if they mark their targets, its rather unclear when its going to happen.

 

You have to read the bottom left, while trying not to be shot... - most likely while some 'helpful' team member spams away the message!

Taking your eyes off the screen to start browsing messages for a tiny green 2 letter digit... does that sound right!?

 

It does not. Thats why: move the (countdown) number RIGHT ONTOP OF THE ARROW:

Why not let it count for 3 seconds to make sure everyone understands its in fact: a count down.

Not 3 ammo. Not 3 degree angle! but 3... 2... 1... PAM!

This is how you do an indicator, which is informative and self explanatory. 

In fact: you could remove the bottom chat message and nobody would even notice. (also it would clean up the busy chat)

 

WG, feel free to hire me :)


Edited by FizzlePopBerryTwist, 05 May 2018 - 11:16 AM.


BravelyRanAway #2 Posted 05 May 2018 - 11:21 AM

    General

  • Beta Tester
  • 22601 battles
  • 9,366
  • [H_I_T] H_I_T
  • Member since:
    12-29-2010

Remove arty. Problem solved.

 

WG, feel free to hire me.:)



Capus #3 Posted 05 May 2018 - 11:51 AM

    Lieutenant

  • Player
  • 38741 battles
  • 1,780
  • Member since:
    05-13-2012

If your shot requires allies to move out of the blast zone, don't take the shot.

 

It might look like a good idea to you, but you aren't the one angling your armor, trying not to get hit etc. You may get a bit of dmg on your target, but that's pointless if retreating out of the blast zone caused more dmg to your ally. In my experience these arty pings are merely the arty players making excuses for themselves for shooting at allies.

 

And as only 2% (real nr pulled out of a dark place) of arty players is smart enough to not shoot near arties: delete all arty.


Edited by Capus, 05 May 2018 - 11:52 AM.


Unknown_Lifeform #4 Posted 05 May 2018 - 11:57 AM

    Warrant Officer

  • Player
  • 27425 battles
  • 507
  • Member since:
    12-11-2012
OPs idea is actually a good one and it would be useful for other tanks trying to make decisions.

Jigabachi #5 Posted 05 May 2018 - 12:20 PM

    Field Marshal

  • Player
  • 17935 battles
  • 19,089
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011

View PostUnknown_Lifeform, on 05 May 2018 - 11:57 AM, said:

OPs idea is actually a good one and it would be useful for other tanks trying to make decisions.

A more informative and intuitive solution: Make the arty pointers visible to your team. Similar to the simple markers we have, just a white outline with a few additional lines inside.

 

The problem with the marker is that situations change too fast. You set your pointer while still having 10s of reload. And when your teammate expects you to shoot, you actually have your gun pointed at the other side of the map already.



mpf1959 #6 Posted 05 May 2018 - 12:22 PM

    Warrant Officer

  • Player
  • 15753 battles
  • 792
  • [WJDE] WJDE
  • Member since:
    10-29-2017

If someone calls help, If possible I will always go over and try, If it's dicey I will place a marker, if they don,t move back, and it's a risk of damaging them too I go elsewhere, if they then get creamed (which is often the case) It's not my fault, I tried. Of course then there is the corpse sounding off haughtily about lack of help etc etc, but that's bonus entertainment!



Strappster #7 Posted 05 May 2018 - 12:27 PM

    General

  • Player
  • 24145 battles
  • 9,019
  • [WJDE] WJDE
  • Member since:
    10-20-2015

A good idea which I'm unable to like so ...

 

 

While we're on the subject, can the circle ground marker be changed to the actual size of the incoming splash? This isn't my idea but I think it's worth repeating. It'd be useful for tanks to see the actual splash area and for arty to judge whether a shot is likely to splash an ally (usual caveat about not firing when that's a risk apply).

 

Also, when I mark a tank, why can't the circles be shown as well as the arrows? If an tank is brawling on a corner it's easy to miss the arrows shown above a target.



BP_OMowe #8 Posted 05 May 2018 - 04:23 PM

    Captain

  • Player
  • 24764 battles
  • 2,047
  • [-GY-] -GY-
  • Member since:
    01-08-2013

View PostCapus, on 05 May 2018 - 11:51 AM, said:

If your shot requires allies to move out of the blast zone, don't take the shot.

 

It's more about you Steves not going into a facehug with a target when the shell is in the air...  and perhaps (since 98% are not smart enough), letting those at the front line prepare to make their move when the enemy is stunned.

Balc0ra #9 Posted 05 May 2018 - 04:58 PM

    Field Marshal

  • Player
  • 66298 battles
  • 16,320
  • [WALL] WALL
  • Member since:
    07-10-2012
I'm amazed you think ppl would back off even if the counter was covering half the screen. It they want the damage alone in a 1 on 1, they will stay close to the target. Or want's to yolo rush in with their scouts after you fire to farm damage. They will do so regardless if the counter is there or not. As you pressing T to target the ground to indicate you are aiming there, and they still don't move. Means they don't care, or don't want your help. Simple as that.

BP_OMowe #10 Posted 05 May 2018 - 06:01 PM

    Captain

  • Player
  • 24764 battles
  • 2,047
  • [-GY-] -GY-
  • Member since:
    01-08-2013

View PostBalc0ra, on 05 May 2018 - 04:58 PM, said:

I'm amazed you think ppl would back off even if the counter was covering half the screen. It they want the damage alone in a 1 on 1, they will stay close to the target. Or want's to yolo rush in with their scouts after you fire to farm damage. They will do so regardless if the counter is there or not. As you pressing T to target the ground to indicate you are aiming there, and they still don't move. Means they don't care, or don't want your help. Simple as that.

 

It is more about giving them the option to stay clear, as the warning now tends to drown. Also keep in mind that there is a delay of several seconds between firing and the shell actually landing.

Vule777 #11 Posted 05 May 2018 - 06:18 PM

    Second Lieutenant

  • Player
  • 23933 battles
  • 1,462
  • Member since:
    02-28-2017

It is good idea and i agree. Many times other player won't move even if I pinned someone, for example if is some tank behind cover, my teammate won't move and let me shoot, when he die than offend me because it's my fault.

 

I think that tomato players are way more friendly and want to participate in game with other teammates, than green, blue or purple ones.

 

WG remove arty and open third server only for arty, I'll be there first.



Bordhaw #12 Posted 05 May 2018 - 06:18 PM

    Major

  • Player
  • 11553 battles
  • 2,526
  • Member since:
    01-29-2017
Or just play with people who know how to play the game...

Edited by Bordhaw, 05 May 2018 - 06:19 PM.


PhooBar #13 Posted 06 May 2018 - 02:55 AM

    Captain

  • Player
  • 18789 battles
  • 2,337
  • [T-D-U] T-D-U
  • Member since:
    01-22-2013

It's a neat idea.

The only problem is that it won't raise the IQ of people that think it's a good idea to YOLO rush into your bulls-eye countdown marker.

Can't fix stupid.



psychobear #14 Posted 06 May 2018 - 12:29 PM

    Lieutenant

  • Player
  • 18992 battles
  • 1,651
  • [7EVEN] 7EVEN
  • Member since:
    06-21-2012
The only artillery indicator this game needs is a patchnote stating it has been completely removed from the game.

Vule777 #15 Posted 06 May 2018 - 08:02 PM

    Second Lieutenant

  • Player
  • 23933 battles
  • 1,462
  • Member since:
    02-28-2017
Omg, in my country we have saying, i'll try to translate:"You are annoying like ulcer on the as#".

Edited by Vule777, 06 May 2018 - 08:02 PM.


Strappster #16 Posted 06 May 2018 - 08:12 PM

    General

  • Player
  • 24145 battles
  • 9,019
  • [WJDE] WJDE
  • Member since:
    10-20-2015

View PostVule777, on 06 May 2018 - 07:02 PM, said:

Omg, in my country we have saying, i'll try to translate:"You are annoying like ulcer on the as#".

 

I guess you must hear that a lot.

Vule777 #17 Posted 06 May 2018 - 08:17 PM

    Second Lieutenant

  • Player
  • 23933 battles
  • 1,462
  • Member since:
    02-28-2017

I thought for arty haters, what's with you?

 

Every second post in every topic is "remove arty"...that is annoying.


Edited by Vule777, 06 May 2018 - 08:20 PM.


BravelyRanAway #18 Posted 06 May 2018 - 08:30 PM

    General

  • Beta Tester
  • 22601 battles
  • 9,366
  • [H_I_T] H_I_T
  • Member since:
    12-29-2010

View PostVule777, on 06 May 2018 - 07:17 PM, said:

Every second post in every topic is "remove arty"...that is annoying.

Most guys who play a lot of arty get annoyed by such things.



Vule777 #19 Posted 06 May 2018 - 08:34 PM

    Second Lieutenant

  • Player
  • 23933 battles
  • 1,462
  • Member since:
    02-28-2017

Never mind if i play it or not, I just can't read any topic that i'm interested in that doesn't have bunch of that posts.

 

In pinned topic about suggestion, remove it, remove it, remove it. In this topic guy suggest something useful and all start "Nooo remove it, remove it...". Are you serious?



BravelyRanAway #20 Posted 06 May 2018 - 08:43 PM

    General

  • Beta Tester
  • 22601 battles
  • 9,366
  • [H_I_T] H_I_T
  • Member since:
    12-29-2010

View PostVule777, on 06 May 2018 - 07:34 PM, said:

 Are you serious?

Very.....there's nothing more annoying than a one-handed player hiding at the back giving orders while he couldn't be arsed to get up close and personal himself.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users