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Province is a Tier X fail


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FizzlePopBerryTwist #1 Posted 10 May 2018 - 12:08 PM

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The old map was decent enough and fine for lowtiers.

Now you make it smaller, jagged and the space to fight (flank and advance) are limited to literally 2 possibilities!

 

Doesn't that sound fun for Tier10 heavies, which can't move hide or do anything - ANYTHING they are made for?

 

Wargaming fixed nearly all maps. Even Proko i can finally enjoy... however... this is the kind of joke i can't even laugh at.

They always add 1 map that sucks [edited]so hard, it might as well be a vacuum .... strapped onto a bulls behind... 

 

yet since i'm not a mean guy i got a suggestion for dummies: make it a lowtier map again!

 

Those are smaller, have less view range and are quicker.... aka make the map work!

....and take a guess which was the original intend of this map?


Edited by FizzlePopBerryTwist, 10 May 2018 - 12:13 PM.


Jigabachi #2 Posted 10 May 2018 - 12:13 PM

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Cold coffee. We already know that...

Simeon85 #3 Posted 10 May 2018 - 12:18 PM

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I think it's fine, there are IMO many worse maps in the game.

 

And a map that is bad for heavies is a good thing, too many maps favour heavies.

 

It's a map with actual cross fire and where fast tanks have a role and view range has a role, none of these things are a bad thing IMO.  It's a bit campy but you just have to be patient and watch your angles, plus they need to do more to make the middle more viable.

 

I'd much rather play Province than like Ensk, Mines, Mountain Pass, Abbey etc. 



signal11th #4 Posted 10 May 2018 - 12:26 PM

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Agree, complete waste of time that map is.

Rati_Festa #5 Posted 10 May 2018 - 12:35 PM

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WG need to start really thinking which maps are suitable for which tiers. I agree with OP this map isn't great for t10 at all. It needs to be limited to mid tiers imo along with Mines which has the same feel of claustrophobic play at high tiers which I dislike.

tank276 #6 Posted 10 May 2018 - 01:40 PM

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I would rather play Province than Mines in tier X....

staurinsh #7 Posted 10 May 2018 - 01:46 PM

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View PostRati_Festa, on 10 May 2018 - 11:35 AM, said:

WG need to start really thinking which maps are suitable for which tiers.

 

Too busy to think reasons for buffing 268/4

demon_tank #8 Posted 10 May 2018 - 02:21 PM

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Well is it worse than Encounter on Mines ?

Simeon85 #9 Posted 10 May 2018 - 02:35 PM

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View Postdemon_tank, on 10 May 2018 - 02:21 PM, said:

Well is it worse than Encounter on Mines ?

 

No cos that is massively unbalanced favouring the north team.

 

----------------------

 

As I said on the other Province threads -

 

Cross -> spot -> camo snipe -> profit. 

 

Seriously anything fast needs to cross to the other side, they use the ledges to spot enemies who have moved up that side, they will get shot in the sides and by you (you can move back behind the bushes to fire without getting spotted). Once you have made a big indent in the enemy, you then have to dig the campers out, they are more difficult to spot from the ledges and they did themselves in so you have to move up being careful to watch your flank against enemies on the other cliff. 

 

Later game you can also use the lower flanking routes to dig out the more stubborn dug in enemies but using those routes early game is suicide. 

 

It's a map about awareness, spotting and patience which IMO makes it instantly more interesting than the multiple drive to brawl point, brawl at 50m maps we have. 



fwhaatpiraat #10 Posted 10 May 2018 - 02:36 PM

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View PostSimeon85, on 10 May 2018 - 12:18 PM, said:

I think it's fine, there are IMO many worse maps in the game.

 

And a map that is bad for heavies is a good thing, too many maps favour heavies.

 

It's a map with actual cross fire and where fast tanks have a role and view range has a role, none of these things are a bad thing IMO.  It's a bit campy but you just have to be patient and watch your angles, plus they need to do more to make the middle more viable.

 

I'd much rather play Province than like Ensk, Mines, Mountain Pass, Abbey etc. 

 

But it usually results in a brawl. And most tanks have 400 (or more) base view range anyway. Besides light tanks ofcourse.

Only at the start there is a role for fast tanks to light some enemies. There is no flanking at all.

 



soul3ater #11 Posted 10 May 2018 - 02:53 PM

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ok for lower tiers but full tier X's..oh boy.

 

good luck facing 268 v4's in a corridor map.



Simeon85 #12 Posted 10 May 2018 - 03:00 PM

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View Postfwhaatpiraat, on 10 May 2018 - 02:36 PM, said:

 

But it usually results in a brawl. And most tanks have 400 (or more) base view range anyway. Besides light tanks ofcourse.

Only at the start there is a role for fast tanks to light some enemies. There is no flanking at all.

 

 

You can use the lower routes, but it has to be later game with less tanks around but usually by that time I have like 4-5k spotting so I don't really care.

 

It's a corridor map, but at least it's a corridor map where there is interaction between the two flanks. 



_Flagada_Jones_ #13 Posted 10 May 2018 - 03:02 PM

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Just another camping fest, like all the map changed or new map.

This is just made to make party longer by adding big camp map...

"WG games are too fast!
-Ok we will camp fest every map!!!"

VarzA #14 Posted 10 May 2018 - 03:23 PM

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View PostSimeon85, on 10 May 2018 - 02:35 PM, said:

 

No cos that is massively unbalanced favouring the north team.

 

----------------------

 

As I said on the other Province threads -

 

Cross -> spot -> camo snipe -> profit. 

 

Seriously anything fast needs to cross to the other side, they use the ledges to spot enemies who have moved up that side, they will get shot in the sides and by you (you can move back behind the bushes to fire without getting spotted). Once you have made a big indent in the enemy, you then have to dig the campers out, they are more difficult to spot from the ledges and they did themselves in so you have to move up being careful to watch your flank against enemies on the other cliff. 

 

Later game you can also use the lower flanking routes to dig out the more stubborn dug in enemies but using those routes early game is suicide. 

 

It's a map about awareness, spotting and patience which IMO makes it instantly more interesting than the multiple drive to brawl point, brawl at 50m maps we have. 

 

 

It also makes it a map dependent on spotting, and light drivers are already the most abused group in the game .... with WG doing nothing to address player abuse.


Edited by VarzA, 10 May 2018 - 03:23 PM.


IncandescentGerbil #15 Posted 10 May 2018 - 03:52 PM

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Haven't really played it enough... But as a general rule I am sick of maps where 90% of the playing area is a kill zone if you enter it.

OneSock #16 Posted 10 May 2018 - 04:00 PM

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From what i have seen the map is mostly played north vs south rather than east vs west.

 

Not sure if that was the intention or what ?!



SlyMeerkat #17 Posted 10 May 2018 - 04:22 PM

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I dont play much tier 10 tanks so dont know

Megatron_77 #18 Posted 10 May 2018 - 05:31 PM

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View PostFizzlePopBerryTwist, on 10 May 2018 - 12:08 PM, said:

 

Wargaming fixed nearly all maps. Even Proko i can finally enjoy... however... this is the kind of joke i can't even laugh at.

They always add 1 map that sucks [edited]so hard, it might as well be a vacuum .... strapped onto a bulls behind... 

 

Is that a joke? WG fixed nearly all maps? LUL wth. They rekt almost all the maps with the HD maps



leggasiini #19 Posted 10 May 2018 - 07:58 PM

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It's not perfect but there are worse maps in the game. It would be a true achievement if you managed to make a worse map than the reworked Fjords. That map is so hilariously terrible. Paris, Fishermans Bay, Mines (at high tiers at least), and Glacier are also all worse than Province, IMO.

Edited by leggasiini, 10 May 2018 - 07:58 PM.


WindSplitter1 #20 Posted 10 May 2018 - 08:58 PM

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No map is worse than Ensk. Although Province does challenge it quite well.




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