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God hasn't abandoned us yet - Bobject has been nerfed on supertest

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leggasiini #1 Posted 11 May 2018 - 02:44 PM

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- Aim time nerfed from 1.92 to 2.21 sec
- Engine power nerfed rom 1500 to 1350 HP
- Specific power nerfed from 20 to 18 hp/ton
- Reverse speed nerfed from 22 to 20 km/h
- Movement bloom nerfed from 0.115 to 0.144;
- Movement bloom nerfed 0.115 to 0.144;
- Armor nerfed:

 

EDIT: 2nd iteration nerfs

 

  • Aim time nerfed from 1.92 to 2.4 (compared to 2.21 in first iteration)
  • Engine power nerfed from 1500 to 1350
  • Specific power from 20 to 18 hp/ton
  • Forward speed nerfed from 55 to 50
  • Reverse speed nerfed from 22 to 20
  • Dispersion on gun traverse nerfed from 0.096 to 0.115
  • Dispersion on movement nerfed from 0.115 to 0.153 (0.144 in the first iteration)
  • Dispersion on traverse nerfed 0.115 to 0.153 (0.144 in the first iteration)
  • HP pool nerfed from 2100 to 2000
  • Traverse speed nerfed from 23 to 22
  • Gun traverse speed nerfed from 31.3 to 29.2
  • Armor has been nerfed:

 

 

Source (in русский): https://vk.com/wotclue?w=wall-70226354_1247868

 

-----------------

 

Fairly meaty nerf, actually. It is certainly a step onto the right direction, IMO, and basically exactly how I think it should have been nerfed. I think that the reverse speed nerf isn't enough, though; -20 is still A LOT, and will still cause similar problems as the -22 reverse speed causes. -15 would be better. That, and I think the LFP nerf won't really make a difference; it's still either an autoricochet or autopen. They should just make it weak enough to be overmatchable by everything; it's super tiny and very hard to hit from ranges longer than 100m, anyway.


Edited by leggasiini, 18 May 2018 - 06:25 PM.


samuelx43a #2 Posted 11 May 2018 - 02:53 PM

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Nice to see they are doing smth, but I'm worried that bob in the 268 v4 will be complaining about the nerf and revert the changes

Mav75 #3 Posted 11 May 2018 - 02:59 PM

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Still needs more. I still turns and moves way too fast.

Dava_117 #4 Posted 11 May 2018 - 03:04 PM

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Well, at least the telemeter is now a more viable weackspot and tier 8 tanks (having the right angle) can pen LLFP more easily. 

Nice to see soft stat and engine power reduced too...



Simeon85 #5 Posted 11 May 2018 - 03:07 PM

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Very minor nerfs, aside the armour, I mean those are what like 5% nerfs, are those realistically going to fix the tank? Most of those could be boosted back up again by using food.

 

Like hp/ton should drop to like 14.

Reverse speed should be like 12

It's a 152mm gun, the aim time should be nearer 3s.

 

Stuff like this. 

 

And that lower plate could be 80mm thick it wouldn't really matter as most AP and APCR rounds would still bounce. 



Dava_117 #6 Posted 11 May 2018 - 03:12 PM

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View PostSimeon85, on 11 May 2018 - 03:07 PM, said:

Very minor nerfs, aside the armour, I mean those are what like 5% nerfs, are those realistically going to fix the tank? Most of those could be boosted back up again by using food.

 

Like hp/ton should drop to like 14.

Reverse speed should be like 12

It's a 152mm gun, the aim time should be nearer 3s.

 

Stuff like this. 

 

And that lower plate could be 80mm thick it wouldn't really matter as most AP and APCR rounds would still bounce. 

 

TBH, good aimtime is what an assault gun need. I would have nerfed accuracy to 0.45-0.5 and lowered cammo to 4-5% static at most instead, so it can't snipe from the back as a lot of people do in it.

Edited by Dava_117, 11 May 2018 - 03:12 PM.


Jumping_TurtIe #7 Posted 11 May 2018 - 03:12 PM

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Bobject ?

JocMeister #8 Posted 11 May 2018 - 03:13 PM

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But this is still progress. This is probably the fastest WG has ever admitted they miffed something? I mean its usually "we need to collect data vodka vodka" and then 1 year later they nerf something that has already been powercrept into oblivion. 

Browarszky #9 Posted 11 May 2018 - 03:13 PM

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If it's not too much to ask, could they slap this surplus armor on the upcoming Czolg, please.

 

Thank you in advance.

 

:hiding:



tank276 #10 Posted 11 May 2018 - 03:14 PM

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Its a good start though.

kinskikl4us #11 Posted 11 May 2018 - 03:17 PM

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View Postleggasiini, on 11 May 2018 - 01:44 PM, said:

- Aim time nerfed from 1.92 to 2.21 sec
- Engine power nerfed rom 1500 to 1350 HP
- Specific power nerfed from 20 to 18 hp/ton
- Reverse speed nerfed from 22 to 20 km/h
- Movement bloom nerfed from 0.115 to 0.144;
- Movement bloom nerfed 0.115 to 0.144;
- Armor nerfed:

 

 

 

Sauce (in русский): https://vk.com/wotcl...0226354_1237091

 

-----------------

 

Fairly meaty nerf, actually. It is certainly a step onto the right direction, IMO, and basically exactly how I think it should have been nerfed. I think that the reverse speed nerf isn't enough, though; -20 is still A LOT, and will still cause similar problems as the -22 reverse speed causes. -15 would be better. That, and I think the LFP nerf won't really make a difference; it's still either an autoricochet or autopen. They should just make it weak enough to be overmatchable by everything; it's super tiny and very hard to hit from ranges longer than 100m, anyway.

 

OBJECT 263-4 NERF!?

 

Still not enough i fear though.



pihip #12 Posted 11 May 2018 - 03:18 PM

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Aimtime, hp/t and reverse speed still too high, but at least now it has weakspots, however small.

Search_Warrant #13 Posted 11 May 2018 - 03:18 PM

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So they nerfed it from RRR autowin to RRR autowin? the LFP is still 290 raw and the pixel lower-lower plate is still stupid. the cupolas are still stupid even after the nerf (GG tier 8 tanks go F yourself, STILL).

 

useless nerfs, needs its armor taking away.


Edited by Search_Warrant, 11 May 2018 - 03:19 PM.


Warzey #14 Posted 11 May 2018 - 03:18 PM

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View PostSimeon85, on 11 May 2018 - 02:07 PM, said:

Very minor nerfs, aside the armour, I mean those are what like 5% nerfs, are those realistically going to fix the tank? Most of those could be boosted back up again by using food.

 

Like hp/ton should drop to like 14.

Reverse speed should be like 12

It's a 152mm gun, the aim time should be nearer 3s.

 

Stuff like this. 

 

And that lower plate could be 80mm thick it wouldn't really matter as most AP and APCR rounds would still bounce. 

 

Those would indeed be good nerfs if your goal was to discourage people from playing this tank ever again. 

Search_Warrant #15 Posted 11 May 2018 - 03:22 PM

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View PostWarzey, on 11 May 2018 - 02:18 PM, said:

 

Those would indeed be good nerfs if your goal was to discourage people from playing this tank ever again. 

 

At this point, that would be a godsend.

Simeon85 #16 Posted 11 May 2018 - 03:22 PM

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View PostDava_117, on 11 May 2018 - 03:12 PM, said:

 

TBH, good aimtime is what an assault gun need. I would have nerfed accuracy to 0.45-0.5 and lowered cammo to 4-5% static at most instead, so it can't snipe from the back as a lot of people do in it.

 

E3 which is the closest thing to a 268 v4 frontally has 2.4s with considerably worse dispersion values (even the nerfed ones), an IS7 is a brawling tank and that has 2.78s aim time but still works.

 

2.3s is pretty much the same as the STB-1, far too low IMO for a 650 alpha gun that has nearly 300 pen, it doesn't need to be that accurate against most targets because of that pen.

 

Aim time should at least be in the 2.7s region IMO. 

 

Longer aim times actually make more logical sense for brawling tanks because they are closer to the action, like a Leopard 1 should have a fast aim time cos it's paperness makes it bad at close range, a 430U is much better close range so should have a longer aim time to be worse at long range. 

 

View PostWarzey, on 11 May 2018 - 03:18 PM, said:

Those would indeed be good nerfs if your goal was to discourage people from playing this tank ever again. 

 

 

It's an E3 with better armour and better mobility, even with 14 hp/ton and 12 reverse speed, a longer aim time and those proposed armour nerfs it would still basically be a much more mobile E3. 

 

 


Edited by Simeon85, 11 May 2018 - 03:27 PM.


tankqull #17 Posted 11 May 2018 - 03:29 PM

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it would need abysmal dispersion KV2 likeish and horrific turnspeed if the armor pattern stays as is.

Element6_TheSprout #18 Posted 11 May 2018 - 03:31 PM

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View PostSearch_Warrant, on 11 May 2018 - 03:22 PM, said:

At this point, that would be a godsend.

Would it be a godsend to nerf a tank into such a state that is was useless and not viable, and nobody would play it? What on earth would be the point of having the tank in the first place then?

 

 

 

 



RamRaid90 #19 Posted 11 May 2018 - 03:33 PM

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View Posttankqull, on 11 May 2018 - 02:29 PM, said:

it would need abysmal dispersion KV2 likeish and horrific turnspeed if the armor pattern stays as is.

 

Which it doesnt if you actually read.

Search_Warrant #20 Posted 11 May 2018 - 03:34 PM

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View PostElement6_TheSprout, on 11 May 2018 - 02:31 PM, said:

Would it be a godsend to nerf a tank into such a state that is was useless and not viable, and nobody would play it? What on earth would be the point of having the tank in the first place then?

 

 

 

 

 

Its russian, screw them. they have obj430U to fall back on right? another OP tank. or maybe club seals in 85M? Defender? T-44 (overbuffed) im to the point of not caring about anything russian being balanced at this rate. nerf it to the ground.

Edited by Search_Warrant, 11 May 2018 - 03:35 PM.





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