Jump to content


Assistance damage needs to be made worth even more XP


  • Please log in to reply
14 replies to this topic

superfly2000 #1 Posted 14 May 2018 - 12:31 AM

    Lieutenant

  • Player
  • 77669 battles
  • 1,531
  • [SFLY] SFLY
  • Member since:
    12-25-2011

In a dreamworld I'd like to have an even more advanced system that really rewards EVERYTHING that players do to try to win.

 

As this might be very hard just upping the assistance damage XP is a quick fix.

 

I hate the egocentric players who never assist anything but only want to snipe from a safe distance.

 

Also if you are talking damage or getting shot at while spotting that could also give XP. Yet another "quick fix"...


 

Death to egoism!  :izmena:



DracheimFlug #2 Posted 14 May 2018 - 12:34 AM

    Brigadier

  • Player
  • 8957 battles
  • 4,033
  • Member since:
    11-13-2014

View Postsuperfly2000, on 14 May 2018 - 12:31 AM, said:

In a dreamworld I'd like to have an even more advanced system that really rewards EVERYTHING that players do to try to win.

 

As this might be very hard just upping the assistance damage XP is a quick fix.

 

I hate the egocentric players who never assist anything but only want to snipe from a safe distance.

 

Also if you are talking damage or getting shot at while spotting that could also give XP. Yet another "quick fix"...


 

Death to egoism!  :izmena:

 

It is really difficult to snipe 'from a safe distance' without someone assisting, and upping the assisting xps would not discourage sniping, just more idiots yoloing hoping for assist xps.

XxKuzkina_MatxX #3 Posted 14 May 2018 - 12:35 AM

    Second Lieutenant

  • Player
  • 47827 battles
  • 1,389
  • [RU18] RU18
  • Member since:
    04-02-2016
Yep, those late night/early morning ideas are good. :)

Strappster #4 Posted 14 May 2018 - 12:45 AM

    General

  • Player
  • 23695 battles
  • 8,926
  • [WJDE] WJDE
  • Member since:
    10-20-2015
Sounds like a great way to encourage more people to play arty now that they don't pen anything but blow tracks off and stun nearly everything they hit. :great:

superfly2000 #5 Posted 14 May 2018 - 12:58 AM

    Lieutenant

  • Player
  • 77669 battles
  • 1,531
  • [SFLY] SFLY
  • Member since:
    12-25-2011

View PostXxKuzkina_MatxX, on 14 May 2018 - 12:35 AM, said:

Yep, those late night/early morning ideas are good. :)

 

This is not late :P

Xandania #6 Posted 14 May 2018 - 01:14 AM

    Warrant Officer

  • Player
  • 35448 battles
  • 989
  • [-DGN-] -DGN-
  • Member since:
    05-16-2013

Lets just play the idea through:

 

Spotting and tracking damage (lets exclude stun damage as it is me thinks sort of separate - might be wrong though) does more xp. First of all this should mean that diealing damage on targets others spotted and or tracked will provide less xp as it now, lets take a chosen value 1.25x what it currently does - so 0.75% xp for damage done to targets spotted by others.

 

How could this be expoited? Yolo-runs as already mentioned would provide more xp if they actually do get support damage. Arty would get more xp as well. Snipers (lets just add red-line campers in here as well) would gain less xp - though they also have less risk than even arty as long as they do remain unspotted - bad for second/third line snipers, not that horrid for red-liners (as they just survive long and don't really participate anyhow).

Everything would stay the same for those who spot for themselves.

My guess would be that this would lead to loads of tanks getting equipped with net and binos and trying to outspot the spotters - so this might lead light becoming redundant as spotters - not necessarily a bad thing though.



superfly2000 #7 Posted 14 May 2018 - 02:22 AM

    Lieutenant

  • Player
  • 77669 battles
  • 1,531
  • [SFLY] SFLY
  • Member since:
    12-25-2011

Ill take yolo tomatoes over camp tomatoes any day.

 

Lights redundant? You don't play lights do you? They've been redundant for like 5 years thanks to corridor maps because of accuracy buff, because of crying kids and arty nerf.


Edited by superfly2000, 14 May 2018 - 02:22 AM.


DracheimFlug #8 Posted 14 May 2018 - 07:54 AM

    Brigadier

  • Player
  • 8957 battles
  • 4,033
  • Member since:
    11-13-2014

View Postsuperfly2000, on 14 May 2018 - 02:22 AM, said:

Ill take yolo tomatoes over camp tomatoes any day.

 

Lights redundant? You don't play lights do you? They've been redundant for like 5 years thanks to corridor maps because of accuracy buff, because of crying kids and arty nerf.

 

And then you get an open map where no one on your team knows how to spot and you lose quickly, because everyone has been telling the story that spotting is dead. There are actually significant open maps still in the game and there are still people who whine about them. And there are hybrid maps that have corridor sections and open sections and everyone (including lights) dives into the corridors because they think they will be safer there.

 

And corridor maps have been just as much a result of whines about any form of sniping at all, claiming 'real' tank battles are head to head and at close range. 



Geno1isme #9 Posted 14 May 2018 - 08:14 AM

    Lieutenant General

  • Player
  • 41469 battles
  • 7,219
  • [TRYIT] TRYIT
  • Member since:
    09-03-2013
XP for assistance is fine, you just need to understand the way it is calculated: You get 50% of the XP the shooter gets. Literally. Including all modificators for range and tier difference. Your own tier difference and range on the other hand is irrelevant.

Simeon85 #10 Posted 14 May 2018 - 08:28 AM

    Captain

  • Player
  • 1097 battles
  • 2,297
  • Member since:
    04-19-2013

Considering it is pretty easy just to sit in the bush on say Prohk or Malinovka and basically go afk, yet still rack up thousands of damage of assistance then no I don't think it is a good idea to further boost XP from assistance, enough is given out already.

 

Sniping already gets less XP because someone else is doing the spotting, so hardly like it is rewarded, plus bad map design encourages red line and base line camping, not the XP system.

 

 



Slyspy #11 Posted 14 May 2018 - 08:47 AM

    Field Marshal

  • Player
  • 14193 battles
  • 16,542
  • [T-D-U] T-D-U
  • Member since:
    12-07-2011
Meh, players would redline it regardless of map design. 

Enforcer1975 #12 Posted 14 May 2018 - 08:48 AM

    Field Marshal

  • Player
  • 20646 battles
  • 10,559
  • [WJDE] WJDE
  • Member since:
    05-04-2014

View PostDracheimFlug, on 14 May 2018 - 07:54 AM, said:

 

And then you get an open map where no one on your team knows how to spot and you lose quickly, because everyone has been telling the story that spotting is dead. There are actually significant open maps still in the game and there are still people who whine about them. And there are hybrid maps that have corridor sections and open sections and everyone (including lights) dives into the corridors because they think they will be safer there.

 

And corridor maps have been just as much a result of whines about any form of sniping at all, claiming 'real' tank battles are head to head and at close range. 

 

Well that is more or less true. You could get more assist back then when i started LTing than you could do now since the amount of bots and redliners has increased a lot. 

 

Pre 1.0

I bit longer ago.... 

http://wotreplays.eu...3641608#details

And here a game with Baldrickk back then when we were tooning "for fun". 

http://wotreplays.eu...615597#details 

This one wasn't even that long ago but it got worse quickly.

http://wotreplays.eu...053321#details 

Post 1.0

Just a few days ago....

http://wotreplays.eu...4357621#details

http://wotreplays.eu...351647#details 

 

Not scouting but this shows exactly how "active" some many players are...

http://wotreplays.eu...e/4357633#stats

11:22 on the timer and still in base...

 

 

 


Edited by Enforcer1975, 14 May 2018 - 09:08 AM.


Homer_J #13 Posted 14 May 2018 - 08:57 AM

    Field Marshal

  • Beta Tester
  • 27652 battles
  • 29,000
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View Postsuperfly2000, on 14 May 2018 - 12:31 AM, said:

In a dreamworld I'd like to have an even more advanced system that really rewards EVERYTHING that players do to try to win.

 

The game rewards winning, not trying and failing.

 

As for rewarding assist more, to get assist someone has to be doing the assisting.  You run the risk of everyone only spotting and tracking in order to get the assist and nobody actually doing the important job of killing the enemy.



Simeon85 #14 Posted 14 May 2018 - 09:27 AM

    Captain

  • Player
  • 1097 battles
  • 2,297
  • Member since:
    04-19-2013

View PostSlyspy, on 14 May 2018 - 08:47 AM, said:

Meh, players would redline it regardless of map design. 

 

If they were sat in open areas devoid of cover and concealment a lot less would. 

 

Currently many maps reward base campers with spots that have elevation, concealment, hard cover and that are close to unflankable, often that overlook open ground on every approach. Basically red liners and base campers on many maps are given the perfect positions that you should be forced to fight and contest, but they get them handed on a plate.

 

That is bad map design. 



Balc0ra #15 Posted 14 May 2018 - 09:36 AM

    Field Marshal

  • Player
  • 64400 battles
  • 15,436
  • [WALL] WALL
  • Member since:
    07-10-2012

None of my old LT-15 games when it was 100% assist and not combined damage/assist were even top 5 spots. I had a 13K spotting game when I did the Obj. Got 7th place on the team in my 13 90 in a tier X game. Even my 10K spotting game in the UDES "when it had the useless stock gun" was not even top 5. I'm ofc only talking about spotting assist, not track assist. 

 

The 50% XP penalty for the one doing the damage is fine tbh. But IMO scouts should get 75% of what the one doing the damage would have gotten if it was his own spotting at least, not 50%. That alone would help. 100% might be a bit to much tbh. But 50% is still way to little for most to feel it's worth playing a scout role with assist vs farming damage to counter it. 

 

Now to balance the fact that HT's gets lots O assist on HT lines at times due to arty etc, they should still have it at 50%. You could give LT's 80 to 75% of the XP. And meds 65% of the XP vs 50%. As meds do take up the scout role mid to late game when their LT's are taken out. It should not be less rewarding for them either tbh.


Edited by Balc0ra, 14 May 2018 - 09:38 AM.





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users