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Sniper view question


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Argedeava #1 Posted 16 May 2018 - 05:39 PM

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In certain positions, while in sniper view the central indicator and the aiming point don`t overlap. If a targhet appears they merge.

1. Why is that?

2. If taking a blind shoot in certain situation which one will the projectile aim towards?



tank276 #2 Posted 16 May 2018 - 05:50 PM

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View PostArgedeava, on 16 May 2018 - 04:39 PM, said:

In certain positions, while in sniper view the central indicator and the aiming point don`t overlap. If a targhet appears they merge.

1. Why is that?

2. If taking a blind shoot in certain situation which one will the projectile aim towards?

 

Imagine the central indicator as a "lazer tag".

It aligns only if there is something solid (rock, building, enemy tank) to be in the way of the "lazer tag".

The projectile follows the aiming point, not the indicator.



Baldrickk #3 Posted 16 May 2018 - 06:23 PM

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Most often seen aiming over a ridgeline - what you are really aiming at is the skybox behind the ridge, only the shell will drop if you fire there, so your reticule is projected in the position where the shell will end up.

peekakilla #4 Posted 17 May 2018 - 01:14 AM

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this video explain it pretty well;

 



Spurtung #5 Posted 17 May 2018 - 01:46 AM

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We should have some way of choosing aim distance to avoid this. No need to pick a number between 0 and gun range, but in these cases, a simple:

press 8 to shoot at <this> distance

press 9 to shoot at <that> distance

whenever there was a conflict, like ridge lines, or to avoid having to shoot in 3rd person to lob a HE round (KV-2 and T110E3, looking at you).



Argedeava #6 Posted 17 May 2018 - 04:58 PM

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View Postpeekakilla, on 17 May 2018 - 01:14 AM, said:

this video explain it pretty well;

 

 

That barrel moving in accordance with the shell type is interesting. I can speculate it`s a feature retained from a profesional engine that got simplified for gaming.




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