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the pleasures of vanila client >:|


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Sirebellus #21 Posted 17 May 2018 - 12:43 PM

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View PostAXIS_OF_RESISTANCE, on 16 May 2018 - 10:29 PM, said:

HE is zero skill + OP hull down tank with 3k+ dpm is zero skill :child:.

 

What relevance has his skill level to a discussion about automatically transferring crew and equipment between tanks ?

pecopad #22 Posted 17 May 2018 - 01:23 PM

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View PostSirebellus, on 17 May 2018 - 12:43 PM, said:

 

What relevance has his skill level to a discussion about automatically transferring crew and equipment between tanks ?

 

Wrong thread I guess... or auto reply... Replay please... your stats make you unworthy of posting anything... git gud... you know the drill

Jumping_TurtIe #23 Posted 17 May 2018 - 01:28 PM

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View PostStrappster, on 16 May 2018 - 07:36 PM, said:

I don't understand - why is it a struggle to make two clicks to return the previous crew to a vehicle? :confused:

 

People are .... I am lazy ...

Baldrickk #24 Posted 17 May 2018 - 01:52 PM

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View PostJumping_TurtIe, on 17 May 2018 - 01:28 PM, said:

 

People are .... I am lazy ...

I'm so lazy I'm a software engineer...

 



Cobra6 #25 Posted 17 May 2018 - 04:16 PM

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Actually, automatic crew switching could be implemented as far as I'm concerned, and a clock in the garage please!

 

Cobra 6



Cannes76 #26 Posted 17 May 2018 - 04:58 PM

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View PostGeno1isme, on 17 May 2018 - 10:28 AM, said:

 

I actually found automatic crew returns highly annoying when I used that mod for a while. First it added a noticable delay when switching between affected tanks. And more importantly it made it very cumbersome to actually change what crew is used on a tank.

 

 

That's the price you have to pay for using that legal exploit. I highly doubt WG ever intended people to share modules between many tanks at the same time.

 

You consider moving binos/camouflage/toolbox between many vehicles an exploit eventhough it is exactly WAD by WG? :amazed:

IncandescentGerbil #27 Posted 17 May 2018 - 05:18 PM

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No one doubts the usefulness of certain UI mods. It's all the other stuff that sticks in the craw.

Baldrickk #28 Posted 17 May 2018 - 05:26 PM

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View PostIncandescentGerbil, on 17 May 2018 - 05:18 PM, said:

No one doubts the usefulness of certain UI mods. It's all the other stuff that sticks in the craw.

My entire mod setup is garage mods + forumite mod + proxy and gun range rings on minimap



Homer_J #29 Posted 17 May 2018 - 05:49 PM

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I'm pretty certain that updating mods every patch would be more effort than I currently spend moving crew and equipment.  That's how lazy I am.

Element6_TheSprout #30 Posted 17 May 2018 - 06:11 PM

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No wonder I'm constantly broke fitting all my tanks with equipment so I don't have to swap :D




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