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Why is arty allowed in frontlines?


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scouse_in_the_house #1 Posted 19 May 2018 - 07:36 PM

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Why is the broken class included in frontlines, the consumable replaces them and takes on the role of clearing campers so this should have been the perfect opportunity to exclude a class that does nothing but give people the opportunity to troll and frustrate others.  Frontlines is the most fun I've had in WoT for a long time, enough to bring me back to game after a few years, but this class as usual puts a major downer on the mode.  

 

Next iteration leave arty to randoms, personally I can't even fathom why someone would even play them in a mode that is so fluid and flexible, to troll perhaps?



Grand_Moff_Tano #2 Posted 19 May 2018 - 07:39 PM

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Why is Broken Medium, Light tanks and Tank Destroyers allowed?

Dexatroph #3 Posted 19 May 2018 - 07:41 PM

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View Postscouse_in_the_house, on 19 May 2018 - 07:36 PM, said:

Why is the broken class included in frontlines, the consumable replaces them and takes on the role of clearing campers so this should have been the perfect opportunity to exclude a class that does nothing but give people the opportunity to troll and frustrate others.  Frontlines is the most fun I've had in WoT for a long time, enough to bring me back to game after a few years, but this class as usual puts a major downer on the mode.  

 

Next iteration leave arty to randoms, personally I can't even fathom why someone would even play them in a mode that is so fluid and flexible, to troll perhaps?

 

Arty is a class as any other class and has a role in this game mode and  limited to 1 per line. I'm sorry when you don't understand that.

 

 

 

 



Homer_J #4 Posted 19 May 2018 - 07:42 PM

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Why are light tanks allowed, they can cross that big map far too quickly.

 

Arty actually makes more sense in FL, because finally you have choice of where to position.

 

The arty/airstrike combat reserves could be ditched though.



mani_the_blyatoris #5 Posted 19 May 2018 - 07:44 PM

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View PostChipmunk_of_Vengeance, on 19 May 2018 - 07:39 PM, said:

Why is Broken Medium, Light tanks and Tank Destroyers allowed?

 

Maybe because when they can shoot you, you can shoot back? Maybe because playing them takes more than clicking a mouse button every 30s from a map corner?

Igor_BL #6 Posted 19 May 2018 - 07:45 PM

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I am against arties in this game... if i could choose,  i would remove them completely.

 

but, in frontline, SPGs have more use and proper rolles then in randoms.

they dont force people to camp. Map is way bigger. there is less arty then in randoms. map is not coridorish like some of random maps.

even with arty in enemies team, you can still play properly... which is not a case in randoms. you get Prokhorovka 3vs3 SPGs in each team, and that game is dead. you cant play normally, risky. you just need to camp...



Grand_Moff_Tano #7 Posted 19 May 2018 - 07:45 PM

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View Postmani_the_blyatoris, on 19 May 2018 - 06:44 PM, said:

 

Maybe because when they can shoot you, you can shoot back? Maybe because playing them takes more than clicking a mouse button every 30s from a map corner?

 

But they can still penetrate the front of my Mauerbrecher which is so unfair.

Dorander #8 Posted 19 May 2018 - 07:46 PM

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Please artywhine in the appropriate stickied thread so we don't have to read this crap over and over. Thank you for your (lack of) contribution!

 

:arta:



scouse_in_the_house #9 Posted 19 May 2018 - 07:48 PM

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View PostChipmunk_of_Vengeance, on 19 May 2018 - 07:39 PM, said:

Why is Broken Medium, Light tanks and Tank Destroyers allowed?

 

They have to risk something, dont strip away 50% of my meds hit points in 1 hit and a stun that must of been dreamt up by a masochist, it's a game its meant to enjoyed arty drains all the fun out of it.

 

My old clan has a group on steam 100+ people in there, most don't play anymore but whenever WoT comes up they complain about this total BS its the worst aspect of this game.  Frontlines has the consumables arty is not needed.



Dorander #10 Posted 19 May 2018 - 08:23 PM

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View Postscouse_in_the_house, on 19 May 2018 - 06:48 PM, said:

 

 Frontlines has arty the consumables are not needed.

 

Fixed that for you. When the consideration is remove a core aspect of the game or remove a mode-specific gimmick, the gimmick gets to go.

 

Or were you just using Frontline as an excuse for a generic artywhine? Not that it matters, this thread will get closed like all the others.



Pansenmann #11 Posted 19 May 2018 - 08:40 PM

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why is artillery allowed?

because it's a regular class in this game and is fun.

 

and it's more fun than for example playing TD's

as they get three consumable slots



tankqull #12 Posted 19 May 2018 - 08:41 PM

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im fine with arties, but i´d wish they would have ammunition that actually help them support the battle like napalm grenades to destroy trees and bushes with a chance to set a tank hit/staying in the effect on fire.

smoke granades creating artifical cover etc etc. all creating support dmg wich should be better rewarded for arties in terms of XP and silveroutcome.



PhooBar #13 Posted 19 May 2018 - 08:50 PM

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View Postscouse_in_the_house, on 19 May 2018 - 07:36 PM, said:

Why is the broken class included in frontlines, the consumable replaces them and takes on the role of clearing campers so this should have been the perfect opportunity to exclude a class that does nothing but give people the opportunity to troll and frustrate others.  Frontlines is the most fun I've had in WoT for a long time, enough to bring me back to game after a few years, but this class as usual puts a major downer on the mode.  

 

Next iteration leave arty to randoms, personally I can't even fathom why someone would even play them in a mode that is so fluid and flexible, to troll perhaps?

 

I think one of the reasons that arty is in Frontlines is that WG hoped that it would really irritate a very small group of toxic bell-ends that play this game.

Who could pass up an opportunity like that?

 

-And-

 

NB4TL



scouse_in_the_house #14 Posted 19 May 2018 - 09:10 PM

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View PostPhooBar, on 19 May 2018 - 08:50 PM, said:

 

I think one of the reasons that arty is in Frontlines is that WG hoped that it would really irritate a very small group of toxic bell-ends that play this game.

Who could pass up an opportunity like that?

 

-And-

 

NB4TL

Agreed arty is pretty toxic as a whole, it provokes bad reaction in many players.



Balc0ra #15 Posted 19 May 2018 - 11:37 PM

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But when the medium or HT you are flanking uses a bomb strike on you it's fine? As it's limited to 3 pr team, and other tanks using arty or bomb support is more frequent then arty hits. I don't even get hit by them every game. I honestly forget they are there most times... unless you are in a 4 vs 10 on your lane and he can only focus on you.

Edited by Balc0ra, 19 May 2018 - 11:38 PM.


TheComfyChair #16 Posted 19 May 2018 - 11:44 PM

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unhappy_bunny #17 Posted 19 May 2018 - 11:57 PM

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Why is arty allowed in frontlines?

 

Because, despite what you think about it, it is a legitimate part of the game, and players can choose whatever vehicle they like.



scouse_in_the_house #18 Posted 20 May 2018 - 12:17 AM

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View Postunhappy_bunny, on 19 May 2018 - 11:57 PM, said:

Why is arty allowed in frontlines?

 

Because, despite what you think about it, it is a legitimate part of the game, and players can choose whatever vehicle they like.

But having both arty and the consumables is total over kill, personally i like the consumables they feel so dynamic there's a huge skill element to their proper use.  Arty is one of the big 3 issues with mm and premium ammo, they have an opportunity to address arty now with the consumables, just like they are hopefully taking steps on premium ammo in future.



Schepel #19 Posted 20 May 2018 - 12:18 AM

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What I really don't get is why people moan and complain about arty. Respawn takes away the sting of getting hit. You literally get to respawn faster than arty gets to reload.  Furthermore, even if you don't play arty you have ways of countering it. All you need is common sense and recon. Alternatively, repair circles are a thing in FL. FL is actually the best place for arty to be. It is a has a legitimate role to play, both in offence and defence. Arty is never useless by default, which is a bit of an issue with the regular battle mode. As a damage dealer, arty isn't great, but as a support class it really shines in FL. It is a useful and legitimate counter to cap rushes and/or dug in hull down tanks and tank destroyers.

 


 



mjs_89 #20 Posted 20 May 2018 - 12:28 AM

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View Postmani_the_blyatoris, on 19 May 2018 - 07:44 PM, said:

 

Maybe because when they can shoot you, you can shoot back? Maybe because playing them takes more than clicking a mouse button every 30s from a map corner?

 

What if a LT launches an airstrike at you? Can you shoot back?




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