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GET RID of this auto-correction


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FansiDed #1 Posted 20 May 2018 - 01:40 PM

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I like how you try to aim at tanks that are on top of the ridge/elevated terrain and your tank suddenly decides to be a *edited* AA gun and shoot above where you aim. Can we please have an option to disable this aim ,,assist''??????

Edited by NickMustaine, 21 May 2018 - 09:54 AM.
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MaxxyNL #2 Posted 20 May 2018 - 01:50 PM

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You mean the buggy reticle in Frontline? 

FansiDed #3 Posted 20 May 2018 - 01:53 PM

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Frontline is the only good thing that happened to WOT in many years apart from 1.0

Dava_117 #4 Posted 20 May 2018 - 01:53 PM

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View PostFansiDed, on 20 May 2018 - 01:40 PM, said:

I like how you try to aim at tanks that are on top of the ridge/elevated terrain and your tank suddenly decides to be a*edited*AA gun and shoot above where you aim. Can we please have an option to disable this aim ,,assist''??????

 

They should take inspiration from Arma3 distance compensation algorithm. If you point the gun to the sky and start the compensation process, the gun will remove any compensation, basically leaving you to manually do the work. At least we could do some nice shot on ridge line in this way...

Enforcer1975 #5 Posted 20 May 2018 - 01:57 PM

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View PostDava_117, on 20 May 2018 - 01:53 PM, said:

 

They should take inspiration from Arma3 distance compensation algorithm. If you point the gun to the sky and start the compensation process, the gun will remove any compensation, basically leaving you to manually do the work. At least we could do some nice shot on ridge line in this way...

 

Wait...doesn't ArmA 3 have laser designators for range estimation for a few patches? 

Dava_117 #6 Posted 20 May 2018 - 02:01 PM

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View PostEnforcer1975, on 20 May 2018 - 01:57 PM, said:

 

Wait...doesn't ArmA 3 have laser designators for range estimation for a few patches? 

 

Yep. It helps helps a lot. The good thing that WoT should get is that pointing it to the sky, remove any gun compensation. 

Because I like to compensate distance by myself, especially since targets may be at different distances at the same time and the compensation process take some time to be completed, I usually reset it quite frequently pointing the sky.


Edited by Dava_117, 20 May 2018 - 02:01 PM.


Balc0ra #7 Posted 20 May 2018 - 02:22 PM

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View PostMaxxyNL, on 20 May 2018 - 01:50 PM, said:

You mean the buggy reticle in Frontline? 

 

It's not buggy as such, like in randoms it will always aim higher to compensate for distance if the target you aim at disappears, as now you are not aiming at the air next to the rock, but he hill 300m behind it.

 

In FL the maps are 9x bigger. So when you aim at the hills outside the map 3 zones up. It's not 300m it's compensating for. It's can be 2km instead, thus the high angle suddenly Something we are not used to from the smaller random maps. 

 

Issue is that if that is gone, blind fire on de-spotted targets is suddenly way easier. And on other shots it goes into the ground way short, even tho you aim at your "target" location. And easy fix IMO would simply be a setting in the settings menu, to turn it off at ranges longer then say 750m. So it won't compensate for a shot you can't do anyway on FL 2km away. Or set it down to 300m on randoms etc.


Edited by Balc0ra, 20 May 2018 - 02:22 PM.


Jigabachi #8 Posted 20 May 2018 - 02:30 PM

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Would indeed be cool if they removed the auto compensation and leave that to the players (=skill), but you can't simply do that in a game that already runs for eight years...

But removing it from long range shots would be really helpful.

 

edit: What Balc0ra said.


Edited by Jigabachi, 20 May 2018 - 02:31 PM.


Tankyouverymuch2 #9 Posted 20 May 2018 - 03:46 PM

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That effect is seen in Randoms too, though to a lesser extent... The map size seems to be causing it, FL multiplies the effect so much, it's impossible to aim over ridges.

HugSeal #10 Posted 20 May 2018 - 05:51 PM

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They could make it so that if you aim at the sky the gun compensates to the terrain closest to your reticle, typically the Ridgeline.

 

It won't be perfect and will still mess up shots on a ridge with terrain behind it. But it's better than the current system  Or they could introduce the aimthingy in vanilla where you press q to lock the compensation to a given distance. 



Tankyouverymuch2 #11 Posted 20 May 2018 - 06:33 PM

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View PostHugSeal, on 20 May 2018 - 05:51 PM, said:

They could make it so that if you aim at the sky the gun compensates to the terrain closest to your reticle, typically the Ridgeline.

 

It won't be perfect and will still mess up shots on a ridge with terrain behind it. But it's better than the current system  Or they could introduce the aimthingy in vanilla where you press q to lock the compensation to a given distance. 

 

Or they could do what War Thunder did and just have you point the gun and have to take shell dropoff at range into consideration.

 

But that would make the game harder for those who can't aim straight even with this current system, so that would be a big no-no for WG. :hiding:



FansiDed #12 Posted 20 May 2018 - 10:06 PM

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They could just make an option for more experienced players to turn that aim assist off and for newbies to keep it on, simple.

Bulldog_Drummond #13 Posted 20 May 2018 - 10:10 PM

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View PostFansiDed, on 20 May 2018 - 12:40 PM, said:

I like how you try to aim at tanks that are on top of the ridge/elevated terrain and your tank suddenly decides to be a *edited*AA gun and shoot above where you aim. Can we please have an option to disable this aim ,,assist''??????

 

LTP

Somnorila #14 Posted 21 May 2018 - 12:59 PM

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I would like that too. Did actually made a thread regarding this long ago and barely got any traction. As this affects sniping, long arty shots on targets on ramps, and close combat brawling. If you're not aware of this or if you lose your head and highlight the enemy in the heat of battle, you can miss or bounce important shots. I somewhat learned to aim with arty my focusing at the ground not at the enemy and while brawling i use autoaim and don't point the center of my camera at the enemy for close and side shots. So maybe the most annoying is with long range sniping where free aim is not that easy because the reticle falls and rises up only when pointing at the enemy. One thing that i learned though is that even if the reticle is down, your shell will fire at the center of your camera, above the gun reticle. So in a unnatural way you still can free aim. Problem is that because of the auto-correction and lack of proper hud elements to take as reference you don't get to learn how to manually compensate for range.

ApocalypseSquad #15 Posted 21 May 2018 - 02:36 PM

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View PostTankyouverymuch2, on 20 May 2018 - 06:33 PM, said:

 

Or they could do what War Thunder did and just have you point the gun and have to take shell dropoff at range into consideration.

 

But that would make the game harder for those who can't aim straight even with this current system, so that would be a big no-no for WG. :hiding:

 

Some tanks have 1-pixel "weakspots".  It's hard enough to hit those already....




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