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How do Bushes work exactly?

Bushes Work

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Frankenstein_42 #1 Posted 20 May 2018 - 06:49 PM

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Hey Guys!

 

I know the basic bush rules. But how is the bush added to your camo? 

I heard bushes give you +50% Cammo. Is that true?

Does it just give YourCamo + 50% or YourCamo * 1,5?

Does anybody know that?

 

Sincerly

Frankenstein_42



Kooallu #2 Posted 20 May 2018 - 08:53 PM

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View PostFrankenstein_42, on 20 May 2018 - 07:49 PM, said:

Hey Guys!

 

I know the basic bush rules. But how is the bush added to your camo? 

I heard bushes give you +50% Cammo. Is that true?

Does it just give YourCamo + 50% or YourCamo * 1,5?

Does anybody know that?

 

Sincerly

Frankenstein_42

 

You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks, houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects like bushes or trees (up or felled) provide a camouflage bonus up to 64%, depending on the density of the object. A full list can be found here.

As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m radius around your tank is reduced to 30% of the original value. Objects furter away are unaffected.

Environment camouflage bonuses stack, but special rules apply when firing your gun:
  • In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.
  • However, as soon as tank 1 fires its gun, the environment bonuses within the 15m radius no longer stack. Instead, only the bonus from the bush with the highest camouflage bonus is taken into account. In addition, the bonus from that bush is reduced to 30% of its original value, so 0.3 * X. Bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X.
  • Note that environment bonuses get reduced only for the tank that fired - other tanks in the vicinity do not get penalized[1][2]


No camouflage bonus is provided by:

  • Player tanks (dead or alive)
  • Grass
  • Downloadable camouflage skins (as opposed to the camouflage patterns you buy for gold or rent for credits)
  • Anything else

Note that your tank does not need to be fully hidden to take advantage of an environment camouflage bonus, the environment only needs to cover all of your visibility checkpoints in the direction of the spotting tank's view range ports for the bonus to apply.



Gremlin182 #3 Posted 20 May 2018 - 09:55 PM

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The secret is to be far enough back from the bush for it to appear solid in sniper mode.

Watching some of the videos you see players doing this they move forward till the bush becomes somewhat transparent and spot their target then back off till its solid again and fire.

 

Of course the enemy will get a rough direction the shot came from and if its the only piece of cover they will probably fire into it.

They will also do that if some pain on a big tank parks behind you then they shoot at him and get you ;)

When you are firing in third person view look for double bushes where you are behind one but there is another bush in line with the shot that will also hide you very well indeed.

Done right they will never actually spot you.

 



BravelyRanAway #4 Posted 20 May 2018 - 10:12 PM

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View PostFrankenstein_42, on 20 May 2018 - 05:49 PM, said:

Does anybody know that?

 

Sincerly

Frankenstein_42

Great advice from the two guys above, it's what you need to know.

No need to sign each post as we know it was you who posted.:honoring:

 

Regards,

BravelyRanAway.:hiding:


Edited by BravelyRanAway, 20 May 2018 - 10:12 PM.


Frankenstein_42 #5 Posted 21 May 2018 - 09:04 AM

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The only thing i want to know was if the camo from the bushes gets added (f.i.: you got 20% camo bush got 50% so then your camo is (not fireing of course) 20% + 50% = 70%) or if it the percentage get multiplied (f.i.: you got 20% and the bush got 50% so then 20% + (50% of the 20%) = 20% + 20%/2 = 30%)

Suurpolskija #6 Posted 21 May 2018 - 11:24 AM

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The both Bushes I've heard of were Presidents of the USA. I think they both worked their [edited]off to make arabs hate them.

Gremlin182 #7 Posted 21 May 2018 - 02:20 PM

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View PostFrankenstein_42, on 21 May 2018 - 09:04 AM, said:

The only thing i want to know was if the camo from the bushes gets added (f.i.: you got 20% camo bush got 50% so then your camo is (not fireing of course) 20% + 50% = 70%) or if it the percentage get multiplied (f.i.: you got 20% and the bush got 50% so then 20% + (50% of the 20%) = 20% + 20%/2 = 30%)

 

was kinda hoping to avoid this as its not an easy question other than to say they are all different but yes the value is added.

The Luchs has a camo value of 17.07 stationary and moving and When it fires its camo value is 4.78

 

If I am behind a bush with a density of 10% ie a light bush its camo value becomes 27.07 that's stationary and moving.

Firing a shot when behind that same bush and closer than 15 meters you lose the camo value of that bush.

Fire a second shot and you just have your base firing camo value of 4,78.

So stay more than 15 meters away

 

http://www.wotinfo.n...vegetation_camo

 

Camo values of WoT trees, bushes and other obstacles

Map (internal description) Map Vegetation type Factor
01_Karelia Karelia BirchFall 38%
01_Karelia Karelia BirchFall_2 8%
01_Karelia Karelia BirchFall_3 30%
01_Karelia Karelia Bush2_1 50%
01_Karelia Karelia Fir_1 33%
01_Karelia Karelia Fir_2 30%
01_Karelia Karelia Fir_3 0%
01_Karelia Karelia Juniper_bush 38%
01_Karelia Karelia Maple 45%
01_Karelia Karelia Scrub 38%
01_Karelia Karelia ScrubBrown 50%
01_Karelia Karelia ShrubSouth_cluster 50%
01_Karelia Karelia Spruce 35%

 


Edited by Gremlin182, 21 May 2018 - 02:36 PM.


Baldrickk #8 Posted 21 May 2018 - 03:16 PM

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View PostKooallu, on 20 May 2018 - 08:53 PM, said:

 

You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks, houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects like bushes or trees (up or felled) provide a camouflage bonus up to 64%, depending on the density of the object. A full list can be found here.

As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m radius around your tank is reduced to 30% of the original value. Objects furter away are unaffected.

Environment camouflage bonuses stack, but special rules apply when firing your gun:
  • In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.
  • However, as soon as tank 1 fires its gun, the environment bonuses within the 15m radius no longer stack. Instead, only the bonus from the bush with the highest camouflage bonus is taken into account. In addition, the bonus from that bush is reduced to 30% of its original value, so 0.3 * X. Bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X.
  • Note that environment bonuses get reduced only for the tank that fired - other tanks in the vicinity do not get penalized[1][2]


No camouflage bonus is provided by:

  • Player tanks (dead or alive)
  • Grass
  • Downloadable camouflage skins (as opposed to the camouflage patterns you buy for gold or rent for credits)
  • Anything else

Note that your tank does not need to be fully hidden to take advantage of an environment camouflage bonus, the environment only needs to cover all of your visibility checkpoints in the direction of the spotting tank's view range ports for the bonus to apply.

Slight correction to the bold bit:

 

When you fire your gun, the most effective bush within 15m is reduced to 30% effectiveness.

The rest are reduced to 0%.



Baldrickk #9 Posted 21 May 2018 - 03:19 PM

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View PostFrankenstein_42, on 21 May 2018 - 09:04 AM, said:

The only thing i want to know was if the camo from the bushes gets added (f.i.: you got 20% camo bush got 50% so then your camo is (not fireing of course) 20% + 50% = 70%) or if it the percentage get multiplied (f.i.: you got 20% and the bush got 50% so then 20% + (50% of the 20%) = 20% + 20%/2 = 30%)

Bushes are a flat bonus. As long as your vehicle is covered by it, you get the same bonus.

 

So a light tank might go from 40% to 60%

A maus would go from 0% to 20%



Frankenstein_42 #10 Posted 21 May 2018 - 03:48 PM

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View PostGremlin182, on 21 May 2018 - 01:20 PM, said:

 

was kinda hoping to avoid this as its not an easy question other than to say they are all different but yes the value is added.

The Luchs has a camo value of 17.07 stationary and moving and When it fires its camo value is 4.78

 

If I am behind a bush with a density of 10% ie a light bush its camo value becomes 27.07 that's stationary and moving.

Firing a shot when behind that same bush and closer than 15 meters you lose the camo value of that bush.

Fire a second shot and you just have your base firing camo value of 4,78.

So stay more than 15 meters away

 

http://www.wotinfo.n...vegetation_camo

 

Camo values of WoT trees, bushes and other obstacles

Map (internal description) Map Vegetation type Factor
01_Karelia Karelia BirchFall 38%
01_Karelia Karelia BirchFall_2 8%
01_Karelia Karelia BirchFall_3 30%
01_Karelia Karelia Bush2_1 50%
01_Karelia Karelia Fir_1 33%
01_Karelia Karelia Fir_2 30%
01_Karelia Karelia Fir_3 0%
01_Karelia Karelia Juniper_bush 38%
01_Karelia Karelia Maple 45%
01_Karelia Karelia Scrub 38%
01_Karelia Karelia ScrubBrown 50%
01_Karelia Karelia ShrubSouth_cluster 50%
01_Karelia Karelia Spruce 35%

 

 

okay ty thats what i thought would happen but i wasnt shure

 

ty for all the answers



mpf1959 #11 Posted 22 May 2018 - 12:39 PM

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what a great thread!

 

So for my noob question: if my tank has a 30% static camo rating, and I get behind a 50% bush, it's then 80% and almost invisible?

 

 

edit: I think this is the one I have been hiding behind :mellow:

01_Karelia Karelia Fir_3 0% 

 


Edited by mpf1959, 22 May 2018 - 12:41 PM.


Baldrickk #12 Posted 22 May 2018 - 01:12 PM

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View Postmpf1959, on 22 May 2018 - 12:39 PM, said:

what a great thread!

 

So for my noob question: if my tank has a 30% static camo rating, and I get behind a 50% bush, it's then 80% and almost invisible?

 

 

edit: I think this is the one I have been hiding behind :mellow:

01_Karelia Karelia Fir_3 0% 

 

 That's correct, yes.

Not many 50% bushes remain though. 

 

To be more realistic, lets say it's a 30% bush.

You then have 60% camo.

 

A 400m VR vehicle then needs to get within 160m to spot you.

The good news is that bushes stack.

Two of those bushes brings it down to 40m (aka 50m due to proxy range)

 

This is why we double bush where possible.



mpf1959 #13 Posted 23 May 2018 - 12:20 PM

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Thanks Baldrick, I'm starting to grasp this now. It's important stuff to know, and will help lift a (this) bloke out of Noob-dom!

Babbet_1 #14 Posted 23 May 2018 - 05:05 PM

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I agree! This is great stuff! However, the bit of the puzzle which is missing for me, is how to estimate the view range of the enemy you are facing, from which to deduct your (bushed or unbushed) camo rating. At the moment I am rather limited to the knowledge that HT's   and SPG's are gonna have a lot shorter view range than LT's, MT's and TD's. Beyond that, I know I've got a lot to learn, so any tips on that aspect would be much appreciated.

 

 

 

 



Baldrickk #15 Posted 23 May 2018 - 05:30 PM

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View PostBabbet_1, on 23 May 2018 - 05:05 PM, said:

I agree! This is great stuff! However, the bit of the puzzle which is missing for me, is how to estimate the view range of the enemy you are facing, from which to deduct your (bushed or unbushed) camo rating. At the moment I am rather limited to the knowledge that HT's   and SPG's are gonna have a lot shorter view range than LT's, MT's and TD's. Beyond that, I know I've got a lot to learn, so any tips on that aspect would be much appreciated.

Point your reticule at them.  Range will be shown at the top. 

Watch your enemies, if their turrets turn to you you've likely been spotted. Enact your escape plan.

You have an escape plan, right?

 

Over time you'll just learn to feel this out. 6th sense helps, but be aware that some tanks can aim and shoot before the 3s delay triggers the alert.


Edited by Baldrickk, 23 May 2018 - 05:32 PM.


Babbet_1 #16 Posted 23 May 2018 - 07:17 PM

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Thank you Baldrickk, that's very helpful! I must try to pay more attention to the range notification in future. Escape plan? - yes, sometimes, but not always. To be honest, there are still a few maps where I flounder about like a wet herring (if you'll excuse the strong smell of fish!)  :)





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