Jump to content


Frontline bugged


  • Please log in to reply
22 replies to this topic

Aim_Away_From_Face #1 Posted 20 May 2018 - 08:48 PM

    Warrant Officer

  • Player
  • 64 battles
  • 709
  • Member since:
    09-10-2011

Anyone else getting a random bug where you die but then dont get an option to pick the next tank and you cant go back to garage as it'll be desertion. *edited*is this?

 

A lot of people had this in the team as when the option finally did come up, 6 minutes later, you could only pick 1 zone AND the enemy were able to spawn camp. 

 

The auto arty line needs to move forwards at least another 200m as this makes it completely pointless and is screwing people out of the chance to fight back. 

 


Edited by NickMustaine, 21 May 2018 - 07:48 AM.
Inappropriate language


Strappster #2 Posted 20 May 2018 - 09:01 PM

    General

  • Player
  • 25538 battles
  • 9,950
  • [WJDE] WJDE
  • Member since:
    10-20-2015

You don't get an option to pick another tank if you've already used your respawns. You get one respawn at the start of the battle, then one extra after each five minutes but never more than two can be stacked - that's it. Go through those respawns and you're stuck waiting for the next one.

 

I agree that the desertion penalty message doesn't seem appropriate, particularly as the regulations state that you can leave early but you'll forfeit the profitability bonus and pay full repair costs, but I'd rather get into a new battle than sit for up to 5 minutes waiting for the next respawn.



OreH75 #3 Posted 20 May 2018 - 09:02 PM

    Captain

  • Player
  • 48810 battles
  • 2,293
  • [OXIDE] OXIDE
  • Member since:
    05-29-2013
Dont die two times within five mintues..should not be that hard.

Aim_Away_From_Face #4 Posted 20 May 2018 - 09:11 PM

    Warrant Officer

  • Player
  • 64 battles
  • 709
  • Member since:
    09-10-2011
First death after 4 minutes. 

Hedgehog1963 #5 Posted 20 May 2018 - 09:14 PM

    Lieutenant General

  • Player
  • 51580 battles
  • 7,627
  • [DIRTY] DIRTY
  • Member since:
    04-26-2011

View PostAim_Away_From_Face, on 20 May 2018 - 08:11 PM, said:

First death after 4 minutes. 

 

Replay so we can see.

 



TwistedDrake #6 Posted 20 May 2018 - 09:16 PM

    Sergeant

  • Player
  • 1697 battles
  • 240
  • Member since:
    04-20-2015
Only bug I get... is the getting that zone arty shooting at me when I respawn in another zone after dying with the countdown on me.

Solstad1069 #7 Posted 20 May 2018 - 09:19 PM

    Lieutenant Сolonel

  • Player
  • 41019 battles
  • 3,251
  • Member since:
    06-15-2013

I just love it when you aim at a ridgeline and your reticle just flyes up, just wtf (screenshot) The performance inside the city is hardly playable also.

 

Attached Files

  • Attached File   shot_013.jpg   1.3MB


Aim_Away_From_Face #8 Posted 20 May 2018 - 09:22 PM

    Warrant Officer

  • Player
  • 64 battles
  • 709
  • Member since:
    09-10-2011
Its the most buggy thing they've ever released.

Strappster #9 Posted 20 May 2018 - 09:24 PM

    General

  • Player
  • 25538 battles
  • 9,950
  • [WJDE] WJDE
  • Member since:
    10-20-2015

View PostOreH75, on 20 May 2018 - 08:02 PM, said:

Dont die two times within five mintues..should not be that hard.

 

It's happened to me twice, both times when my team have decided that they're better off using their heavy tanks as snipers instead of, say, moving toward the cap and playing the objective. That means unless I want the battle to end because we're running out of time, I have to push the cap in my medium instead and get focused by all the enemy campers, arty and their consumables.

 

I'm glad that's never happened to you and that you're good enough to carry an entire front by yourself, though I don't think you need to be quite such a tool about it. Guess it must come with the territory when you're not mature enough to conduct yourself with any sense of decorum.



Aim_Away_From_Face #10 Posted 20 May 2018 - 09:31 PM

    Warrant Officer

  • Player
  • 64 battles
  • 709
  • Member since:
    09-10-2011
And why is everyone such a [edited]moron when playing FL ffs?!?!

Nishi_Kinuyo #11 Posted 20 May 2018 - 09:44 PM

    Brigadier

  • Player
  • 7832 battles
  • 4,504
  • [GUP] GUP
  • Member since:
    05-28-2011

View PostSolstad1069, on 20 May 2018 - 09:19 PM, said:

I just love it when you aim at a ridgeline and your reticle just flyes up, just wtf (screenshot) The performance inside the city is hardly playable also.

 

Not a bug and working as intended.

You're not aiming at the ridgeline there, you're aiming at a point hundreds of metres behind the ridgeline.

So your tank auto-adjusts the gun elevation to match the point you're aiming at, hundreds of metres behind the ridgeline.

You just rarely notice it in randoms because the maps are much smaller so the distance behind the ridgeline is much smaller.

 

See this thread and video for details on that: http://forum.worldof...shell-velocity/

Aim_Away_From_Face

 Anyone else getting a random bug where you die but then dont get an option to pick the next tank and you cant go back to garage as it'll be desertion. Wtf is this?

If you die that often within the first five minutes or something, you should see a countdown clock in orange at the bottom of your screen indicating when your next respawn becomes available.

Strappster

 You don't get an option to pick another tank if you've already used your respawns. You get one respawn at the start of the battle, then one extra after each five minutes but never more than two can be stacked - that's it. Go through those respawns and you're stuck waiting for the next one.

 Three stacks, actually.

You usually see two visible slots along with the countdown until the next respawn.

The countdown still ticks while those two slots are filled up, and after the countdown reaches zero there should be a third white respawn slot visible instead of the countdown.


Edited by Nishi_Kinuyo, 20 May 2018 - 09:47 PM.


Strappster #12 Posted 20 May 2018 - 10:07 PM

    General

  • Player
  • 25538 battles
  • 9,950
  • [WJDE] WJDE
  • Member since:
    10-20-2015

View PostNishi_Kinuyo, on 20 May 2018 - 08:44 PM, said:

Three stacks, actually.

 

Not according to the regulations.

 

FL Regs ...

 

  • The maximum number of accumulated respawns should not exceed 2.

 

 



Bulldog_Drummond #13 Posted 20 May 2018 - 10:08 PM

    General

  • Player
  • 30300 battles
  • 9,786
  • [WJDE] WJDE
  • Member since:
    08-10-2014

View PostAim_Away_From_Face, on 20 May 2018 - 07:48 PM, said:

Anyone else getting a random bug where you die but then dont get an option to pick the next tank and you cant go back to garage as it'll be desertion. *edited* is this?

 

A lot of people had this in the team as when the option finally did come up, 6 minutes later, you could only pick 1 zone AND the enemy were able to spawn camp. 

 

The auto arty line needs to move forwards at least another 200m as this makes it completely pointless and is screwing people out of the chance to fight back. 

 

 

No

Solstad1069 #14 Posted 20 May 2018 - 10:19 PM

    Lieutenant Сolonel

  • Player
  • 41019 battles
  • 3,251
  • Member since:
    06-15-2013

View PostNishi_Kinuyo, on 20 May 2018 - 09:44 PM, said:

Not a bug and working as intended.

 

 

Its anoying as fck when there is a tank on that ridgeline and your aim pops up in the air as soon as your reticle gets close to the tank.

Not that i care much since i find the Frontline mode boring with absolutely no carry potentional.



Bulldog_Drummond #15 Posted 20 May 2018 - 10:26 PM

    General

  • Player
  • 30300 battles
  • 9,786
  • [WJDE] WJDE
  • Member since:
    08-10-2014

View PostSolstad1069, on 20 May 2018 - 09:19 PM, said:

 

Its anoying as fck when there is a tank on that ridgeline and your aim pops up in the air as soon as your reticle gets close to the tank.

Not that i care much since i find the Frontline mode boring with absolutely no carry potentional.

 

Agreed.  FL is like watching paint dry.

Solstad1069 #16 Posted 20 May 2018 - 10:53 PM

    Lieutenant Сolonel

  • Player
  • 41019 battles
  • 3,251
  • Member since:
    06-15-2013

View PostBulldog_Drummond, on 20 May 2018 - 10:26 PM, said:

 

Agreed.  FL is like watching paint dry.

 

I just love it when people keeps defending a destroyed object like they have no clue whats going on around them. 

Just had my 5 last frontline battles tonight, 5 losses with absolutely no chance to do anything to avoid it. 

 

Reminds me of PVE mode in armored warfare, boring as ...


Edited by Solstad1069, 20 May 2018 - 10:53 PM.


Bulldog_Drummond #17 Posted 20 May 2018 - 10:58 PM

    General

  • Player
  • 30300 battles
  • 9,786
  • [WJDE] WJDE
  • Member since:
    08-10-2014

View PostSolstad1069, on 20 May 2018 - 09:53 PM, said:

 

I just love it when people keeps defending a destroyed object like they have no clue whats going on around them. 

Just had my 5 last frontline battles tonight, 5 losses with absolutely no chance to do anything to avoid it. 

 

Reminds me of PVE mode in armored warfare, boring as ...

 

*edited*

Edited by NickMustaine, 21 May 2018 - 07:56 AM.
Non-constructive content


Spurtung #18 Posted 21 May 2018 - 05:26 AM

    Major General

  • Player
  • 65911 battles
  • 5,900
  • [GW-UP] GW-UP
  • Member since:
    07-05-2013

View PostSolstad1069, on 20 May 2018 - 10:19 PM, said:

I just love it when you aim at a ridgeline and your reticle just flyes up, just wtf (screenshot) The performance inside the city is hardly playable also.

 

Do you need help to understand why that happens?



Bennie182 #19 Posted 21 May 2018 - 05:22 PM

    Lieutenant

  • Player
  • 54874 battles
  • 1,773
  • [WGL-A] WGL-A
  • Member since:
    03-13-2012

View PostSolstad1069, on 20 May 2018 - 09:19 PM, said:

I just love it when you aim at a ridgeline and your reticle just flyes up, just wtf (screenshot) The performance inside the city is hardly playable also.

 

I have it the other way around. Aiming for a bush and suddenly my reticle snaps down.. :/



Apocalipze #20 Posted 21 May 2018 - 06:16 PM

    Private

  • Player
  • 43371 battles
  • 3
  • Member since:
    03-02-2012

OK. My selection of obvious bugs...

 

1. Bombed by aircraft after clearly passing the dotted line long before the clock runs...

2. Clock hits 0.00 on a cap, and then a shell hits a tank and then the clock resets

3. On the centre front, somewhere in D is a bunch of rocks you can drive inside

4. You can shoot through the railway tracks on some sections

5. The rank bar jams, and remains at 'Private' for the entire game. Although it does call out rank improvements and is right at the end.

6. Game just crashes out after the end of a battle... instead of returning to the garage.

7. Spawns an attacker directly into a repair zone occupied by the retreating enemy forces

8. And...my favourite...You do well, get Major or General...the bar clicks through the next level and chimes, then it goes to the next level too that doesn't register and the number doesn't increment!

That just happened to me, started at 26, got enough points to get to 28, but I'm on 27...:( - if I'd been less successful (Captain), I'd be closer to 28 than I am now.

 

How they found time to 'fix' the cap clock, but ignored all these (and others) is beyond me?

Mr. P.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users