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Remove Arty Strike in Front Line.


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Search_Warrant #1 Posted 23 May 2018 - 04:07 PM

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Its too strong. anything with a weak engine deck instantly dies. im sick and tierd of sidescraping a corner just to get greeted by a hail and "i win" combat reserve, it sucks, its not fun and Arty is already enough, we dont need this stupid thing in game. im sick of it now.

Edited by Search_Warrant, 23 May 2018 - 07:50 PM.


Balc0ra #2 Posted 23 May 2018 - 04:09 PM

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As pointed out in your other topics of late. Tier 8 balance is the worst tier for tier. And considering half the team drives T32 FL vs Defenders and Patriots spamming HE since their AP pen is terrible, it would be worse then randoms if it was not there.

Edited by Balc0ra, 23 May 2018 - 04:10 PM.


Dorander #3 Posted 23 May 2018 - 04:11 PM

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View PostBalc0ra, on 23 May 2018 - 03:09 PM, said:

As pointed out in your other topics of late. Tier 8 balance is the worst tier for tier. And considering half the team drives T32 FL vs Defenders and Patriots spamming HE since their AP pen is terrible, it would be worse then randoms if it was not there.

 

Why would it be so much worse, exactly? I seldomly use the artillery strike consumable myself but when I do it's far more interesting to throw it on a Skorp G than anything with a lot of armour, since it just does so much more damage against weakly armoured targets.

OIias_of_Sunhillow #4 Posted 23 May 2018 - 04:14 PM

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I'm an arty player. Never played it in FrontLine though.

I have to admit that I hate that particular part of FL. 

I can accept, 'normal', arty, but this 'perk', is awful.



TheR3dBaron #5 Posted 23 May 2018 - 04:33 PM

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I think arty strike is ok. The only ******* annoying thing about is that all timers seem to hit 0 at the same time, meaning even a strong tank in a strong position can get annihilated in seconds.

DarkPacifist #6 Posted 23 May 2018 - 04:53 PM

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I think that arty strikes are good, maybe nerf it a little bit, but the most annoying thing in frontline are arties...like we already have the strikes, no need for more

Jigabachi #7 Posted 23 May 2018 - 05:00 PM

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The barrage should have an angle similar to real arty, coming from the direction of the player when facing towards the enemy side.
That would reduce its power against cappers a bit.

And yes, against all those OP and broken vehicles it's a real joy to use. Needs to stay.

wEight_Tanker #8 Posted 23 May 2018 - 05:01 PM

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I get struck by player arties more than the perk arty. But I'd like a bit off my pain and suffering taken and the perk getting nerfed or removed.

azakow #9 Posted 23 May 2018 - 05:10 PM

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View PostSearch_Warrant, on 23 May 2018 - 04:07 PM, said:

Its too strong. anything with a weak engine deck instantly dies. im sick and teird of sidescraping a corner just to get greeted by a hail and "i win" combat reserve, it sucks, its not fun and Arty is already enough, we dont need this stupid thing in game. im sick of it now.

Campers  side scrapers talk!

:trollface:



the_nebuchadnezzar #10 Posted 23 May 2018 - 05:27 PM

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I didn`t found arty to be a problem in FL. It`s true, I play meds 90% of the time so I don`t stay too much in one place. On the other hand, I found platoons to be more toxic for FL then arty.

Hedgehog1963 #11 Posted 23 May 2018 - 05:27 PM

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*tired

overcorpse #12 Posted 23 May 2018 - 05:35 PM

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View PostOIias_of_Sunhillow, on 23 May 2018 - 04:14 PM, said:

I'm an arty player. Never played it in FrontLine though.

I have to admit that I hate that particular part of FL. 

I can accept, 'normal', arty, but this 'perk', is awful.

 

The irony in this post is priceless.

Search_Warrant #13 Posted 23 May 2018 - 05:55 PM

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View PostJigabachi, on 23 May 2018 - 04:00 PM, said:

And yes, against all those OP and broken vehicles it's a real joy to use. Needs to stay.

 

Well i was in C defending in  a Primo Victoria using my armor in hulldown, i went to reverse after shooting and bam 2 Artystrikes and im instantly destroyed. they dont use it on OP tanks, they use it anything that dare try hulldown/sidescrape a position. also they use it on SkorpG's (but thats understandable)

Edited by Search_Warrant, 23 May 2018 - 05:55 PM.


Suurpolskija #14 Posted 23 May 2018 - 06:12 PM

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Air strike is enough imo. No need for arty strike.

DracheimFlug #15 Posted 23 May 2018 - 06:19 PM

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View PostSearch_Warrant, on 23 May 2018 - 05:55 PM, said:

 

Well i was in C defending in  a Primo Victoria using my armor in hulldown, i went to reverse after shooting and bam 2 Artystrikes and im instantly destroyed. they dont use it on OP tanks, they use it anything that dare try hulldown/sidescrape a position. also they use it on SkorpG's (but thats understandable)

 

So a one-off event is enough to change the rules. Right..... 

Ixis70 #16 Posted 23 May 2018 - 07:12 PM

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I don't mind the arty strikes but I think WG should remove artillery from the team list, its a waste of a tank that could be pushing the objectives and just another excuse for lazy players to sit at the back of the map farming damage and getting credits for basically doing nothing.

unhappy_bunny #17 Posted 23 May 2018 - 07:15 PM

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View PostIxis70, on 23 May 2018 - 07:12 PM, said:

I don't mind the arty strikes but I think WG should remove artillery from the team list, its a waste of a tank that could be pushing the objectives and just another excuse for lazy players to sit at the back of the map farming damage and getting credits for basically doing nothing.

 

yawn!

unwucht #18 Posted 23 May 2018 - 07:21 PM

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Great Perk, it should definitely stay in game. 
It is a necessary measure to balance the game and to dig out tanks camping hull down. 

If you are annoyed by it, use it yourself.



DracheimFlug #19 Posted 23 May 2018 - 07:47 PM

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View PostIxis70, on 23 May 2018 - 07:12 PM, said:

I don't mind the arty strikes but I think WG should remove artillery from the team list, its a waste of a tank that could be pushing the objectives and just another excuse for lazy players to sit at the back of the map farming damage and getting credits for basically doing nothing.

 

Not to be confused with all the players in conventional tanks who do exactly the same being a lot less useful.....

Search_Warrant #20 Posted 23 May 2018 - 07:52 PM

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View PostDracheimFlug, on 23 May 2018 - 05:19 PM, said:

 

So a one-off event is enough to change the rules. Right..... 

 

No this happens almost every time i try defend a point using my turret armor on Primo or some other tank. sudden death.




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