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Behold... The new Meta for World of Tanks


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Poll: Tank Destroyers (107 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Should there be a Tank Destroyer MM limit, like SPGs?

  1. Yes. (44 votes [41.12%])

    Percentage of vote: 41.12%

  2. No. (53 votes [49.53%])

    Percentage of vote: 49.53%

  3. Hard to say. (10 votes [9.35%])

    Percentage of vote: 9.35%

Which threshold you consider the most healthy if such a limit was imposed?

  1. 0-3 (28 votes [26.17%])

    Percentage of vote: 26.17%

  2. 3-5 (22 votes [20.56%])

    Percentage of vote: 20.56%

  3. 5+ - No limit - It is fine the way it stands now (44 votes [41.12%])

    Percentage of vote: 41.12%

  4. Hard to say (13 votes [12.15%])

    Percentage of vote: 12.15%

Do you consider 750HP to be too powerful at Tier VIII?

  1. Yes (22 votes [20.56%])

    Percentage of vote: 20.56%

  2. Sometimes (17 votes [15.89%])

    Percentage of vote: 15.89%

  3. No (56 votes [52.34%])

    Percentage of vote: 52.34%

  4. Hard to say (12 votes [11.21%])

    Percentage of vote: 11.21%

Are high alpha Tank Destroyers, generally speaking, too strong?

  1. Yes (20 votes [18.69%])

    Percentage of vote: 18.69%

  2. No (41 votes [38.32%])

    Percentage of vote: 38.32%

  3. Tank Destroyers are fine (30 votes [28.04%])

    Percentage of vote: 28.04%

  4. Hard to say (16 votes [14.95%])

    Percentage of vote: 14.95%

Vote Hide poll

WindSplitter1 #1 Posted 26 May 2018 - 09:41 AM

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You heard right. The "Heavy Tanks should not be penneble from the front" main sponsor is no longer running the show or whatever he claims he did at the HQ.

 

But on serious matters:

 

Tank Destroyers.

 

You have as many as 5+ TDs per side. One shot from those and you're almost out of the battle. On high Tier battles, you can still have HP left. At low tiers, or when fighting low tiers, it's a different story.

 

Take the ISU-152 and the M41 Bulldog, for instance. They removed the autogun on the Bulldog under the pretense that it would be too strong X Tier VIs. On the other hand, we have a 750HP boomstick that can one-shot almost everything there that is not a Heavy Tank. Why?

 

Generally speaking, such vehicles massively reward a player within a single shot. And don't forget about the high camo factor TDs have, which makes digging them out hard. In battles where enemy TDs are left for last, it's excruciating to kill them even if victory is within your grasp.


 

My point here is not to change the alpha damage of the TDs. I own some myself as you can easily see. And I'm not referring to the Bobject fever either. I'd like to know what you folks think of limiting their presence per game, as with SPGs currently have a cap of 3 per side.



UrQuan #2 Posted 26 May 2018 - 09:58 AM

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I did notice the increase of TD's, but imo, it's not really because TD's are so powerful, but rather that they are the ones capable of damaging various very armored tanks, hence folks pick them.

Might sound weird, but I firmly believe that if the armor on the overly armored tanks was brought down a notch, mass TD appearance would reduce as well; simply because people would then pick other tanks that can pen the heavy armored tanks as well, leading to a more balanced team layout.

 

Not to mention the current MM giving you alot more bottomtier games & there TD's usually got an advantage too for damaging things, as they often carry powerful guns. So another point for TD's if you want to damage at least one tank in your game.

 

In the end, WoT is a game & nothing is so frustrating as meeting tanks that you can't pen, especially when the pen prevention happens by minimal skill (overly armored tanks), hence folks pick tanks that can pen others the easiest, even if said tank isn't that good for other things.

 

Edit: regarding 750 alpha at T8. Restricted to one/two tanks at T8, I'm fine with, if that is the tanks gimmick & it pays everything for it. The moment a tank gets an additional nice feature to go along with it, then it becomes an issue.

 


Edited by UrQuan, 26 May 2018 - 10:03 AM.


leggasiini #3 Posted 26 May 2018 - 10:04 AM

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High alpha TDs are generally not especially powerful. Broken is not necessarily same as OP. Neither ISU or Borsig with 15cm are particularly powerful vehicles, and neither is the JP E100 or both of the 183s at tier 10.

 

There is indeed an increase when it comes to TD population, but that's mostly because of ridiculous armor buffs, where a lot of tanks have so much armor that you need premium to pen them. F2P players thus opt for tanks that can fight these vehicles while requiring as little premium spam as possible - those being TDs, that have the highest penetration values, and HE based tanks, namely arty and Japanese heavies. Just like with the TDs, it feels like that there are more arties and Japanese heavies than there was before.



jadgboom #4 Posted 26 May 2018 - 10:43 AM

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seems to me some ones getting  owned by TD's and wants to cry about it

Rati_Festa #5 Posted 26 May 2018 - 10:44 AM

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For me its the changes to the maps in 1.0 its invited TDs to play. It quite clear on some maps you are meant to hide in a bush and snipe at the enemy, Fishermans bay and Fjords both heavily altered to suit this type of play.

thestaggy #6 Posted 26 May 2018 - 10:45 AM

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High alpha TDs are not OP, they're just broken.

 

As for the number of TDs, too many of them result in a campy environment as most of them follow the ''go spot!'' mantra, so you have few tanks contesting the map and the few tanks that are moving are very conscious of the hidden dangers.

 

To take this further, I believe where possible, all tanks should be limited. We all know that 2 or more arty can ruin a game, especially on open maps. Likewise too many scouts just trip over one another and too many heavies makes the lives of everyone else a misery. We've all been one of two mediums on a city or corridor map where each team has 8 or 9 heavy tanks. Total crap fest.

 

Maps are an issue as well. Far too many of them have powerful and idiotic camping spots near the spawn. Steppes is a prime example. South spawn has a number of powerful camping spots on the redline behind the spawn. If the TDs actually had to move to get to good spots then it would be okay but that is not the case on many maps.


Edited by thestaggy, 26 May 2018 - 10:49 AM.


jadgboom #7 Posted 26 May 2018 - 10:48 AM

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what happening here is clear and obvious the crying about arty got it changed and now its the crying about super TD's that take no skill to play this will continue until all the tanks are the same armour same gun same speed same shells

tankqull #8 Posted 26 May 2018 - 10:54 AM

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gameplay becomes boring as hell when over 50% of your team consists of TDs+SPgs 5-9Tds+3arties is utter nonesense.

Balc0ra #9 Posted 26 May 2018 - 10:58 AM

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TD "meta" comes and goes several times a year. Nothing new. It's mostly affected by top of the tree too I suspect. 

Yakito #10 Posted 26 May 2018 - 11:11 AM

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I don't remember seeing a team of mostly TDs ever winning. They usually camp too much and eventually get flanked from all sides.
If more people played TDs aggressively then I'd be scared.

This is a non issue thing.

CmdRatScabies #11 Posted 26 May 2018 - 11:13 AM

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View PostUrQuan, on 26 May 2018 - 09:58 AM, said:

I did notice the increase of TD's, but imo, it's not really because TD's are so powerful, but rather that they are the ones capable of damaging various very armored tanks, hence folks pick them.

 

 

Certainly why I started credit grinding in an Strv S1 - almost never needs gold even in the constant TIer X games we get these days so always makes good credits.

Gkirmathal #12 Posted 26 May 2018 - 11:20 AM

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View PostBalc0ra, on 26 May 2018 - 09:58 AM, said:

TD "meta" comes and goes several times a year. Nothing new. It's mostly affected by top of the tree too I suspect. 

 

Wasn't it also because of 9.18 balancing of vehicle classes between each teams?

Initially in TD's and arty classes were balanced between teams, if my memory serves me right. Later followed my LT balancing between teams.



Shaade_Silentpaw #13 Posted 26 May 2018 - 11:25 AM

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As a frequent TD player, I do agree with the first point - and believe 3 would be a good limit per team.

 

I do not agree with the other though -  all the high-alpha TDs have serious drawbacks. (besides 268 v4, but nerfbat incoming there)

The only ones I have concerns about are the 183mm HESH shells and the ISU - BUT, the thing about the ISU is that the alpha is really only crazy when shooting lower tier vehicles...

 

 

 


Edited by Shaade_Silentpaw, 26 May 2018 - 11:25 AM.


XxKuzkina_MatxX #14 Posted 26 May 2018 - 11:39 AM

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Is that topic in response to a certain E3 mangling your Skoda today in Westfield? :)

smokeytheband1t #15 Posted 26 May 2018 - 12:53 PM

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my only problem with TDs is  when there are too manny high alpha TD's ..it causes games to become stagnant .. nobody wants to peek or scout with 155mm/183mm/170mm worth of death & doom looming over them



WindSplitter1 #16 Posted 26 May 2018 - 05:41 PM

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View Postjadgboom, on 26 May 2018 - 09:43 AM, said:

seems to me some ones getting  owned by TD's and wants to cry about it

 

I own TDs (both ways).



250swb #17 Posted 26 May 2018 - 05:42 PM

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Ask yourself what tank is TOTT at the moment, then ask yourself how many TD's you see playing, then take on the intellectual challenge of making the connection, no prizes, just for fun.

WindSplitter1 #18 Posted 26 May 2018 - 05:44 PM

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View PostXxKuzkina_MatxX, on 26 May 2018 - 10:39 AM, said:

Is that topic in response to a certain E3 mangling your Skoda today in Westfield? :)

 

Eh? :hiding:

 

Actually it wasn't an E3. Bunch of lights and meds sniped me from the other hillside. I saw another one vehicle that was closer than him and went for that one.

But I gotta say, the world sure is small! My face hurts from the laughing :D

Suurpolskija #19 Posted 26 May 2018 - 05:49 PM

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It's the TotT. But on topic, did they buff/change the cano you get from bushes? I've found it harder to dig put td's or pretty much any tank that found a piece of shrubbery as cover.

It's crazy to be outspotted by arty while playing a light tank with 470m view range...

FatigueGalaxy #20 Posted 26 May 2018 - 06:39 PM

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View PostSuurpolskija, on 26 May 2018 - 05:49 PM, said:

It's the TotT. But on topic, did they buff/change the cano you get from bushes? I've found it harder to dig put td's or pretty much any tank that found a piece of shrubbery as cover.

It's crazy to be outspotted by arty while playing a light tank with 470m view range...

 

No, but there is a lot more of bushes so it's easier to double-bush.




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