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You know where to put your 3 arta/match WG


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Metalmangorlo #1 Posted 27 May 2018 - 03:39 PM

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Prevents camping...and gameplay

vasilinhorulezz #2 Posted 27 May 2018 - 03:43 PM

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Managed to post before it gets locked :medal:

Enforcer1975 #3 Posted 27 May 2018 - 03:49 PM

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Games without arty are just as campy and even worse during endgame.

Jigabachi #4 Posted 27 May 2018 - 03:54 PM

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Block Quote

 You know where to put your 3 arta/match WG

Into your matches?

That would be very kind of you. That way we would have less arties per match. :)



Suurpolskija #5 Posted 27 May 2018 - 04:52 PM

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Posting in the artywhine thread of the day, "awtotd", before it gets locked and moved to the proper megathread. :arta:

CraftyVeteran #6 Posted 27 May 2018 - 05:16 PM

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inb4 thread lock due to whinefest.

gunslingerXXX #7 Posted 27 May 2018 - 05:27 PM

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Average arty/game increased from 1.5 to 2 recently.

WoT_RU_Doing #8 Posted 27 May 2018 - 05:30 PM

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3vs3 is a lot better than the 0vs1 battles I got last night

Balc0ra #9 Posted 27 May 2018 - 05:36 PM

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View PostEnforcer1975, on 27 May 2018 - 03:49 PM, said:

Games without arty are just as campy and even worse during endgame.

 

Tbh it's a double edge sword. With arty HT's won't push at times if they know the enemy HT's have arty cover, and they know the enemy arty can't help if the enemy HT's push. So it's a waiting game.  But if there is no arty, it can stall just as easy as the HT's have TD's behind them, or they know they won't get out of the fight vs the HT without loosing 90% of their HP. So on that part of the map, it's usually down to pick your poison at times. As of late it's more down to who outguns who more so then who has the most support in terms of the flank moving or not.

Edited by Balc0ra, 27 May 2018 - 05:37 PM.


c0keb0ttle #10 Posted 27 May 2018 - 05:38 PM

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Onto the test server apparently. :angry:

Enforcer1975 #11 Posted 27 May 2018 - 08:19 PM

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View PostBalc0ra, on 27 May 2018 - 05:36 PM, said:

 

Tbh it's a double edge sword. With arty HT's won't push at times if they know the enemy HT's have arty cover, and they know the enemy arty can't help if the enemy HT's push. So it's a waiting game.  But if there is no arty, it can stall just as easy as the HT's have TD's behind them, or they know they won't get out of the fight vs the HT without loosing 90% of their HP. So on that part of the map, it's usually down to pick your poison at times. As of late it's more down to who outguns who more so then who has the most support in terms of the flank moving or not.

 

Same when you have too many TDs.

 

Your HTs won't push because they know the enemy TDs are just waiting and vice versa until one side had enough of the stalemate, yolos from behind their cover and gets decimated by the HTs and their support then cry "noob support stop camping"....

Both arty and TDs are the cause for a lot of camping when there are too many of them. Three arty per side isn't really that bad, the problem is that everybody always gathers at the usual chokepoints and is surprised when it rains...

 



TungstenHitman #12 Posted 27 May 2018 - 08:49 PM

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View PostEnforcer1975, on 27 May 2018 - 07:19 PM, said:

 

Same when you have too many TDs.

 

 

Well too many of any class other than mediums is a bit of a *edited*fest tbh. TD's, generally speaking of course, are another cowardly noob risk nothing but gain cheap rendering range shots on players trying to make something happen. You will get any class of tank being played this way of course with a risk nothing mindset player, which is always better to do when totally clueless rather than just plod forwards and get killed stupidly though it's not much better. Point being, primarily its Arty and SPG that are the only class guilty most of all of camping and this is their playstyle apart from a few TDs, overall, they are a noob risk nothing cowardly class of tank, fun etc not withstanding. 

 

Would the game be better without Arty? Yes it would, there's simply no skill in it nor can any skill avoid being hit by it. Would the game be better without TDs? maybe it would, but at least they are line of sight tanks and while they can hit hard and be a pain the arse, at least a player can take measures, be map aware and so you cannot be flattened by a TD when behind cover from it or not even anywhere near it, unlike SPG that just scroll across a map and click, move a few yards for a better angle, click again, move again, click, its just not right for this pisseasy garbage to have such an influence in open map battles and worst of all, gain huge damage and credits for drinking a beer and playing one handed risk nothing redline stuff. 

 

So would the game be better with just HTs MTs and LTs? Well, tbh, if the number of LTs were limited to 2 per team, I actually think the game would be much better without both SPG and TDs. Would 3 classes of tanks be limited and boring? I really don't think so, I can't see any positive gains from the inclusion of SPG and TDs tbh and the game would, I believe, flow much better and overall be a much better experience. You will still have campers and clueless light tanks etc but the role of TD can be played by many heavy tanks and mediums while scouting can be done with light tanks and some mediums.

 

Nearly every battle today, same as I said the last time, had 6 arty, and the battles results were all topped by arty, at least one or two of them were in the top 3 for damage every time, is that good for the game? that SPG are topping results for damage and ultimately deciding the win or loss which in turn, depends on how good or bad your SPG players are? It shouldn't be a factor imo but it is and while other classes should be much much more influential in who wins and who loses, unfortunately, at least on open maps of which there are many, SPG rule supreme above all other classes and just pathetic.


Edited by NickMustaine, 28 May 2018 - 08:38 AM.
Inappropriate remarks


iuytr #13 Posted 27 May 2018 - 08:54 PM

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Arty accuracy seems to be higher after 1.0. Passive scouting is back on the menu! What was the point of lighting up the enemy and no one on your team bothered to do a thing about it? Passive scouting, yes, if anyone can remember how to do it ....

Vule777 #14 Posted 27 May 2018 - 08:57 PM

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Is that nick that you using in game? If so watch out of Sky can noob like me.:trollface:

Hedgehog1963 #15 Posted 27 May 2018 - 09:03 PM

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Posted Image

Browarszky #16 Posted 27 May 2018 - 10:46 PM

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Well, the British Empire was the empire that the sun never set on.. so, I'm guessing that's not where you suggest...

HeidenSieker #17 Posted 27 May 2018 - 10:52 PM

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View PostHedgehog1963, on 27 May 2018 - 09:03 PM, said:

8<

 

ROFL!

 

:) just in case...


Edited by HeidenSieker, 27 May 2018 - 10:53 PM.


Hedgehog1963 #18 Posted 27 May 2018 - 11:38 PM

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View PostBrowarszky, on 27 May 2018 - 09:46 PM, said:

Well, the British Empire was the empire that the sun never set on.. so, I'm guessing that's not where you suggest...

 

Posted Image

Steve8066 #19 Posted 27 May 2018 - 11:44 PM

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View PostMetalmangorlo, on 27 May 2018 - 03:39 PM, said:

Prevents camping...and gameplay

 

it actually promotes camping. If im in a battle with 3 arty im more inclined to camp than a battle with zero arty.

Renesco #20 Posted 27 May 2018 - 11:48 PM

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I hate playing a 3 arty match when I'm in arty, there's just not enough targets to go around. We're all splashing the same poor fool who poked his head out from behind that rock. You can't shine in arty when there's 3 of you.




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