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Frontline - Definite Improvement In Game Play - Error Spotted


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MrEasyUK #1 Posted 29 May 2018 - 03:17 PM

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I have to say that Front Line mode is absolutely refreshing, I know it is tier 8 only but it makes the game open choice and very refreshing, the only thing that can effect the start of a game in defence or attack is the choice of vehicle people start with.... The Italian pay to win is becoming tiring though, whats the point of levelling the Italian tanks if you going be able to buy an over powered medium.

 

I genuinely hope that their will be more regular Frontline games, I would not like to wait months for the next Front Line event in fact I am sure my interest would evaporate, If I was WG I would broaden the Frontline mode across other tiers and with other maps, new Frontline maps too, this would certainly keep me entertained, happy and playing the game.

 

It is a long time since I was entertained and enjoying WoT but this mode needs to be expanded upon, bear in mind WG Random games still suck.

 

Please note that in front of the Objective 3 you have a rail yard with railway sheds, then you have a strip of buildings with a platform, if you look closely they are floating, or not seated correctly on the ground, the fact it is floating wont do the render count of the area or peoples fps any good.

 

Posted Image

 


Edited by MrEasyUK, 29 May 2018 - 03:26 PM.


MaxxyNL #2 Posted 29 May 2018 - 03:19 PM

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There are more urgent problems with Frontline. A floating building is not one of them... :hiding:

evilchaosmonkey #3 Posted 29 May 2018 - 03:39 PM

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It's a realistic model of Belorussian build quality.

Xandania #4 Posted 29 May 2018 - 05:26 PM

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Maybe a few superheavies bumped into it and that'S why it isn't level any more.

 

Other than that I like the mode as it allows for an easy grind of stock tanks or shitty crews. So I do hope to see this mode again, but not as a permanent thing - it would die out quickly



Solstad1069 #5 Posted 29 May 2018 - 05:50 PM

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Glad to here you like Frontline OP, i not so much, but thats a different story.

I love to try it again if they decide to go for tier 6 or 7.



RamRaid90 #6 Posted 29 May 2018 - 06:48 PM

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View PostSolstad1069, on 29 May 2018 - 04:50 PM, said:

Glad to here you like Frontline OP, i not so much, but thats a different story.

I love to try it again if they decide to go for tier 6 or 7.

 

Personally I would love to see frontline available for V, VII and IX since VIII already have TBs and SH.

 

Other than that it was fun to start with, but has quickly grown old and stale.


Edited by RamRaid90, 29 May 2018 - 06:49 PM.


MrEasyUK #7 Posted 29 May 2018 - 08:58 PM

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@ MaxxyNL

 

Thanks for pointing that out, try and avoid getting so excited in future please, no one said it was more urgent than other problems, calm down a peg or two perhaps,


Edited by MrEasyUK, 29 May 2018 - 08:59 PM.


Browarszky #8 Posted 01 June 2018 - 06:11 PM

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I've noticed that the spawn locations drift following movements of the opposing forces, respectively. But I think the spawn location can be thrown off by a single enemy tank that ventures into your teams rear. This happened to me, at least, when our team was trying to capture zone D, the map showed spawn location on A near the borderline, but instead I spawned at the original A spawn area with an enemy TD camping near A cap.

clixor #9 Posted 02 June 2018 - 09:28 AM

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View PostBrowarszky, on 01 June 2018 - 06:11 PM, said:

I've noticed that the spawn locations drift following movements of the opposing forces, respectively. But I think the spawn location can be thrown off by a single enemy tank that ventures into your teams rear. This happened to me, at least, when our team was trying to capture zone D, the map showed spawn location on A near the borderline, but instead I spawned at the original A spawn area with an enemy TD camping near A cap.

 

Actually, this can be a viable abusable tactic, just keep one tank as deep in enemy lines as possible to throw off the speed the enemy team can reinforce.

vixu #10 Posted 02 June 2018 - 09:36 AM

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Defenders should not be allowed into the lost territories. 

Browarszky #11 Posted 02 June 2018 - 10:13 AM

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View Postclixor, on 02 June 2018 - 08:28 AM, said:

 

Actually, this can be a viable abusable tactic, just keep one tank as deep in enemy lines as possible to throw off the speed the enemy team can reinforce.

 

That's why I mentioned it. Nobody ventures that far into the rear by accident. Normally, I'd say ignore the stragglers and push forward fast, but having to spawn a full zone's length further back puts your team at a huge disadvantage.

 

View Postvixu, on 02 June 2018 - 08:36 AM, said:

 Defenders should not be allowed into the lost territories. 

 

Based on the above, I tend to agree.

 


Edited by Browarszky, 02 June 2018 - 10:14 AM.





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