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Less Ace Tanker badges?


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Tr0gledyte #1 Posted 31 May 2018 - 04:00 PM

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As a green player I used to get fairly regular Ace Tanker games, especially in my favorite tanks. My WR has even increased a bit recently and my performance hasn't really degraded as far as I can tell, but for the past 6+ months or so I'm getting a lot less ace tanker games. Is anyone else experiencing the same thing?

 

I have no idea what might be causing it. I'm thinking it might be the 3/5/7 template where there's not enough opportunity to get the required XP  when I'm finally top tier and I don't perform well enough as a bottom tier femaledog. But I'm not sure.



Balc0ra #2 Posted 31 May 2018 - 04:09 PM

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Depends on what tanks. I have noticed some tanks being more popular vs before that I play often. Like the Crom B that is not giving out easy aces on 1K xp anymore. Or even the Swedish Leo suddenly spiked. But it could be the other way. As in they are less popular. As the less that play it, the smaller the 1% pool is. So instead of 1000 good games you have to beat, it's 10. Take the SU-76i for instance. One week 1300 XP is 1st class. Next week you ace it with 500 xp on a bad game. 

Edited by Balc0ra, 31 May 2018 - 04:09 PM.


gunslingerXXX #3 Posted 31 May 2018 - 04:14 PM

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View PostTr0gledyte, on 31 May 2018 - 04:00 PM, said:

bottom tier femaledog.

:teethhappy::teethhappy::teethhappy:

 

Don't know about the aces, I didn't get alot to begin with...



8126Jakobsson #4 Posted 31 May 2018 - 04:24 PM

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Maybe the 3-5-7 makes for more big carry games for the lucky few. Or something. If anything. 

ThinGun #5 Posted 31 May 2018 - 04:35 PM

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"fewer" . says Mr Pedantic.

Tr0gledyte #6 Posted 31 May 2018 - 05:50 PM

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View PostBalc0ra, on 31 May 2018 - 04:09 PM, said:

Depends on what tanks. I have noticed some tanks being more popular vs before that I play often. Like the Crom B that is not giving out easy aces on 1K xp anymore. Or even the Swedish Leo suddenly spiked. But it could be the other way. As in they are less popular. As the less that play it, the smaller the 1% pool is. So instead of 1000 good games you have to beat, it's 10. Take the SU-76i for instance. One week 1300 XP is 1st class. Next week you ace it with 500 xp on a bad game. 

 

I have been playing "popular" tanks a lot. Good premiums, tanks that are in the TotT, the Obj 430 II and T-10, etc. As an exception I have been scoring plenty of aces in the 430 II but that was never a popular tank so maybe you're right about that.

 

View Post8126Jakobsson, on 31 May 2018 - 04:24 PM, said:

Maybe the 3-5-7 makes for more big carry games for the lucky few. Or something. If anything. 

 

I don't know.. When you're top tier in 3/5/7 there's a) less damage to deal and b) you're shooting at lower tiers, so it's really hard to get an Ace unless your team sucks and you have to pull off a hard carry, which in itself can be very difficult as you'll often get swarmed. These games are often over very quickly too. I think that last sentence might have something to do with it, short games often mean an average performance and the games are getting shorter and shorter over time.

 

View PostThinGun, on 31 May 2018 - 04:35 PM, said:

"fewer" . says Mr Pedantic.

 

Derp. I don't try very hard online but that's one of the few things I always get wrong. My English is better than the average native speaker though.


Edited by Tr0gledyte, 31 May 2018 - 05:51 PM.


Merton15 #7 Posted 31 May 2018 - 06:01 PM

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3-5-7? Well I got top gun and an Oskin's medal in the Thunderbolt as bottom tier and still didn't ace it. Matter of luck as to recent results I suppose. On another day....

Dorander #8 Posted 31 May 2018 - 06:42 PM

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View PostThinGun, on 31 May 2018 - 03:35 PM, said:

"fewer" . says Mr Pedantic.

 

Crap, you beat me to it!

 

-- Mr. Pendantic.



Bordhaw #9 Posted 31 May 2018 - 07:15 PM

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View PostTr0gledyte, on 31 May 2018 - 03:00 PM, said:

 as far as I can tell, but for the past 6+ months or so I'm getting a lot less ace tanker games. Is anyone else experiencing the same thing?

 

 

Last 6 weeks not 6 months

 



arthurwellsley #10 Posted 01 June 2018 - 06:28 PM

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So today I played two contrasting games.

 

In the WZ-111 I got 7 kills, 4,159 damage, and 1,543 exp which gave me first class, here is the replay;

 

http://wotreplays.eu...wellsley-wz-111

 

Meanwhile I played the IS-M, which I have been struggling with. I got 6 kills, 3,400 damage, and 1,340 exp. Which gave me Ace tanker. Here is the replay;

 

http://wotreplays.eu...urwellsley-is-m

 

They are both tier VIII heavy tanks and yet the requirement for the WZ-111 seems very high? Or have I got it wrong?

 

Even the spotting damage was IS-M = 871 vs WZ-111 = 1366. So combined spotting and damage for the WZ-111 was 5,525. What the hell does the WZ-111 need for Ace Tanker?

 


Edited by arthurwellsley, 01 June 2018 - 06:29 PM.


Sherwood_Ankou #11 Posted 01 June 2018 - 07:52 PM

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looking at how its calculated it depends on how many people have been playing the tank over the past 7 days. So the more popular a tank is, the harder it is to get ace tanker if i'm reading correctly.

Bulldog_Drummond #12 Posted 01 June 2018 - 08:06 PM

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View PostSherwood_Ankou, on 01 June 2018 - 06:52 PM, said:

looking at how its calculated it depends on how many people have been playing the tank over the past 7 days. So the more popular a tank is, the harder it is to get ace tanker if i'm reading correctly.

 

Depends a bit on the tank.  When the T-60 freebie came out I aced it first time and frequently thereafter, despite not doing well in it, even though everyone and his dog was playing it and battles with 20 of them were not infrequent.

 

Meanwhile after 400+ games in my now quite rarely seen Pz S35 I still haven't managed an ace.

 

 



_underscored_ #13 Posted 01 June 2018 - 10:08 PM

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View PostTr0gledyte, on 31 May 2018 - 03:00 PM, said:

for the past 6+ months or so I'm getting a lot less ace tanker games. Is anyone else experiencing the same thing?

 

Good question. I don't know - I play too different tanks from 6 months ago to really tell. But it's entirely possible that more decent players have improved enough that more top % exp games are consistently played, more often. At least for certain tanks. I could think of other reasons such as map changes affecting it too but I don't have any sound arguments. Another theory off the bat is decent players are nowadays looking less at wn8 and more at MoE percentage, therefore caring about assist more, therefore raising ace reqs - even though that doesn't really match last 6 months.

 

- As someone said being top tier in 3/5/7 means you probably shoot more lower tiers = exp penalty, relatively. Acing when top tier often means needing 5-8 kills on top of getting good damage+assist.

 

- If WZ needs more exp to ace than ISM that simply means people get more (top %) exp in WZ than ISM. For one thing WZ is prem so more experienced players will play it with better crews. And without checking I believe the WZ has significantly better view range which easily could increase average exp by some % on its own.

 

- How many games are played in the tank doesn't matter. It's the exp distribution of the games. There's possibly an exception is for new tanks, where there is some delay in needed exp from what was produced recently, but I doubt it's significant. Tank popularity among different skill segments and how it varies is more important, but at the same time that kind of statistics is sort of hard to get at. Even though it's still possible to make some educated guesses, say, E-50M being harder to ace two years ago.

 



Schepel #14 Posted 02 June 2018 - 01:25 AM

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View PostSherwood_Ankou, on 01 June 2018 - 07:52 PM, said:

looking at how its calculated it depends on how many people have been playing the tank over the past 7 days. So the more popular a tank is, the harder it is to get ace tanker if i'm reading correctly.

 

Not quite. The game looks at a rolling average. You need to outperform n% of the results in order to get a medal. The more people play, the more likely the rolling average is lower(ed), because the average score becomes, well, average. However, if the tank isn't actually all that popular (yet), but generally played by 'good' players, the requirements for an ace might skyrocket. This is why it is generally quite hard to ace T6+ tanks of newly introduced tech trees: a disproportional percentage of new owners perfowms (well) above average. These tanks appear to be popular because one sees them a lot, but it's only a small segment of the player population playing. Give the potatoes a few months to catch up and you will ace it with scores that previously didn't even earn you a first class.

kaneloon #15 Posted 02 June 2018 - 01:51 AM

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There are a lot of unicum playing now, each of them having multiple aces.

I won't try to shame but when they are running food and use "good" ammo, it elevates the requirements ...



TankkiPoju #16 Posted 02 June 2018 - 05:48 AM

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Guys,

 

the gossip on Reddit is Frontline mode is messing up Ace badge requirements for tier 8 tanks. They are much, much higher as a result.

 

Someone made a post about 1700XP game being 1st class only with KV-4: https://www.reddit.c...is_a_1st_class/



kaneloon #17 Posted 02 June 2018 - 09:57 AM

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FL does impact badges ? Would seem strange as they are not "real battles" in regards of the mainstream wot : just a money and xp grabber.

TankkiPoju #18 Posted 02 June 2018 - 11:53 AM

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View Postkaneloon, on 02 June 2018 - 09:57 AM, said:

FL does impact badges ? Would seem strange as they are not "real battles" in regards of the mainstream wot : just a money and xp grabber.

 

You are assuming WG actually has the capability to make a game mode with such bugs.




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