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Inconsistency HE amo

wot wargaming arty HE

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CaptainBrowning #1 Posted 01 June 2018 - 07:03 PM

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Why do "normal" tanks get more and always dmg when shooting HE amo...i mean..arty can get no dmg hits sometimes and always low dmg.......

For ex...a t49 can benefit from HE with dmg on every shot.....please use same characteristics for same type of gun/amo ffs.

 

And arty aiming is just *edited* up....over 80% of shot in the outer range of the aiming circle......*edited*

 

//Capt 


Edited by NickMustaine, 02 June 2018 - 08:08 AM.
Inappropriate remarks


CircleOfSorrow #2 Posted 01 June 2018 - 07:06 PM

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View PostCaptainBrowning, on 01 June 2018 - 06:03 PM, said:

Why do "normal" tanks get more and always dmg when shooting HE amo...i mean..arty can get no dmg hits sometimes and always low dmg.......

For ex...a t49 can benefit from HE with dmg on every shot.....please use same characteristics for same type of gun/amo ffs.

 

And arty aiming is just *edited* up....over 80% of shot in the outer range of the aiming circle......*edited*

 

//Capt 

 

I see the weekend has well and truly started for you.  Make sure you pass out on your side or stomach.

Spurtung #3 Posted 01 June 2018 - 07:16 PM

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"Inconsistency" can be explained by differences in caliber, nothing surprising that the 152mm of the T-49 and KV-2 are more efficient shooting HE than the Obj. 140's 100mm gun.

Balc0ra #4 Posted 01 June 2018 - 07:29 PM

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T49 usually aims at flat rear armor at close range. And not firing at 700m with a shell coming in at an angle from above to usually hit more effective armor or modules even. 

 

That and his HE pen is higher then SPG's. And he has HEAT ammo with 152 pen for more "consistent" damage. So as he has more HE pen, he has a lower chance to get a half roll on a failed pen. 


Edited by Balc0ra, 01 June 2018 - 07:30 PM.


Tr0gledyte #5 Posted 01 June 2018 - 09:28 PM

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Arty often hits UFP, turrets etc. In my tier 8 french SPG I can do 0 dmg to a T95 if I hit the front, or 350 if I hit the roof. It's RNG.

Aikl #6 Posted 01 June 2018 - 09:35 PM

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Risk versus reward. The T49s can't sit in the base and click away (nor can it stun), hence it makes perfect sense that it deals more damage. Not that it is to scale or anything. Nothing really is in WoT.



Dorander #7 Posted 01 June 2018 - 09:38 PM

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The funny thing is that other than artillery ammo having a large® splash radius and stun mechanics, they actually do use the same mechanic. The damage calculation and accuracy functionality for artillery firing HE shells and for regular tanks firing HE shells is, last I checked, exactly the same.

 

The difference in result you're experiencing is because accuracy relies on dispersion values, the longer the firing distance, the further off-center the hit will be (even with equal disperson values), because the dispersion value is its based on 100m distance. Fire twice as far, you can expect twice as much dispersion on average. It's the price you pay for being able to fire from the other side of the map. To compensate for the high miss probability you get splash radius and stun as a bonus (at least on higher tier arties, some of the low ones barely have anything worth mentioning but those are also typically really accurate).

 

The T49, firing typically at close range, can aim at low armour locations on its target in order to achieve high damage results. The price it pays is risking getting counter-fire. A well-aimed T49 will consequentially do more damage than an artillery piece, and more reliably, because it actually has to take risk to achieve it, even when shell mechanics are functionally identical.



NUKLEAR_SLUG #8 Posted 01 June 2018 - 09:49 PM

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View PostCaptainBrowning, on 01 June 2018 - 07:03 PM, said:

And arty aiming is just *edited* up....over 80% of shot in the outer range of the aiming circle...... *edited*

 

[edited].




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