Jump to content


How playing tier 8 feels after the loss of Frontline

godbless357 357fun tier 8

  • Please log in to reply
25 replies to this topic

CaptainMastiff #1 Posted 04 June 2018 - 02:36 PM

    Captain

  • Player
  • 25139 battles
  • 2,071
  • [B-TEC] B-TEC
  • Member since:
    06-08-2011

*
POPULAR

On the 7th of May we were blessed with the Frontline game mode. A mode where tier 8 tanks could seek respite and recover, prolapses could work their way back in after having such a continued rough ride. We could play tanks we wanted to without having to dab the skill key every game. From that day forth when I hovered over my tier 8 MMs it was like

 

Now with the loss of Frontlines, a mode dearly loved by many. Taken away so young in her prime this is how I feel about tier 8 MM


Edit: Also this one for good measure

Now our teams are filled with three lucky seal clubbers preying on the weak and stock, only for there to be another enemy

 

 

 

For added effect, I will log my games in the IS-M, the one that suffers the most since Frontline disappeared

 

Game 1 – 9/8/7 Siegfried Line Assault
Game 2 – 10/9/8 Overlord Standard
Game 3 – 9/8 Paris Standard
Game 4 - 9/8 Ruinberg Standard

Game 5 – 10/9/8 Himmelsdorf Encounter
Game 6 – 10/9/8 Province (LOL) Standard
Game 7 – 10/9/8 El Haluf Standard
Game 8 – 9/8 Mountain pass Standard
Game 9 – 8 only Murovanka Standard
Game 10 – 10/9/8 Mannerheim Line Standard
Game 11 – 10/9/8 Westfield Standard
Game 12 – 8 only Sand River Encounter
 


Edited by CaptainMastiff, 05 June 2018 - 06:02 PM.


Evilier_than_Skeletor #2 Posted 04 June 2018 - 02:46 PM

    Warrant Officer

  • Player
  • 18285 battles
  • 541
  • [TSOP] TSOP
  • Member since:
    02-05-2016
Stronk use of pictures to emphasize your point. Have a +1.

Search_Warrant #3 Posted 04 June 2018 - 02:51 PM

    Lieutenant General

  • Player
  • 27644 battles
  • 6,435
  • [LEWD] LEWD
  • Member since:
    02-08-2011

View PostEvilier_than_Skeletor, on 04 June 2018 - 01:46 PM, said:

Stronk use of pictures to emphasize your point. Have a +1.

 

Almost feels like one of ID_100 posts. :P

Dorander #4 Posted 04 June 2018 - 02:53 PM

    Lieutenant Сolonel

  • Player
  • 18669 battles
  • 3,225
  • Member since:
    05-07-2012

Start with a relatable complaint about the loss of Frontline and the annoyance that is tier 8 MM. End with a generic artywhine.

 

Nothing to see here, move along...



Evilier_than_Skeletor #5 Posted 04 June 2018 - 02:55 PM

    Warrant Officer

  • Player
  • 18285 battles
  • 541
  • [TSOP] TSOP
  • Member since:
    02-05-2016

View PostSearch_Warrant, on 04 June 2018 - 02:51 PM, said:

 

Almost feels like one of ID_100 posts. :P

 

I don't understand. Could you explain this with a picture?

Search_Warrant #6 Posted 04 June 2018 - 02:57 PM

    Lieutenant General

  • Player
  • 27644 battles
  • 6,435
  • [LEWD] LEWD
  • Member since:
    02-08-2011

View PostEvilier_than_Skeletor, on 04 June 2018 - 01:55 PM, said:

 

I don't understand. Could you explain this with a picture?

 

one of his older posts. :trollface:


Edited by Search_Warrant, 04 June 2018 - 02:57 PM.


Karasu_Hidesuke #7 Posted 04 June 2018 - 03:15 PM

    Colonel

  • Player
  • 16170 battles
  • 3,994
  • [I-S-L] I-S-L
  • Member since:
    12-03-2013
...'best not to nibble'...:(

Edited by Browarszky, 04 June 2018 - 03:17 PM.


CaptainMastiff #8 Posted 04 June 2018 - 03:21 PM

    Captain

  • Player
  • 25139 battles
  • 2,071
  • [B-TEC] B-TEC
  • Member since:
    06-08-2011

View PostDorander, on 04 June 2018 - 02:53 PM, said:

Start with a relatable complaint about the loss of Frontline and the annoyance that is tier 8 MM. End with a generic artywhine.

 

Nothing to see here, move along...

 

I included the artillery whine because I thought that might relate to more people. I actually play artillery myself, though I'm aware my lifespan may be lowered.

crnakoza #9 Posted 04 June 2018 - 05:19 PM

    Lieutenant

  • Player
  • 56284 battles
  • 1,880
  • Member since:
    11-03-2014

View PostCaptainMastiff, on 04 June 2018 - 02:36 PM, said:


 

Maybe, but it does affect her grammar.



Suurpolskija #10 Posted 04 June 2018 - 05:22 PM

    Lieutenant

  • Player
  • 18692 battles
  • 1,642
  • [URHO] URHO
  • Member since:
    01-26-2016

Fun post. :)

 

I don't mind the frontline ending though. As it was, it got pretty boring very fast. Not that I mind the credits or exp, but In the end, I do play this game for fun, not credits.



CaptainMastiff #11 Posted 04 June 2018 - 05:31 PM

    Captain

  • Player
  • 25139 battles
  • 2,071
  • [B-TEC] B-TEC
  • Member since:
    06-08-2011

View PostSuurpolskija, on 04 June 2018 - 05:22 PM, said:

Fun post. :)

 

I don't mind the frontline ending though. As it was, it got pretty boring very fast. Not that I mind the credits or exp, but In the end, I do play this game for fun, not credits.

 

 

It did get a bit boring but at the same time I could actually know that I would go in and still enjoy the game. 

Currently tier 8 MM is an absolute lottery, what could be more fun that being cannon fodder for 3 lucky individuals... on Paris.



Search_Warrant #12 Posted 04 June 2018 - 07:27 PM

    Lieutenant General

  • Player
  • 27644 battles
  • 6,435
  • [LEWD] LEWD
  • Member since:
    02-08-2011

View PostCaptainMastiff, on 04 June 2018 - 04:31 PM, said:

 

 

It did get a bit boring but at the same time I could actually know that I would go in and still enjoy the game. 

Currently tier 8 MM is an absolute lottery, what could be more fun that being cannon fodder for 3 lucky individuals... on Paris.

 

Just flank them :trollface:

Bordhaw #13 Posted 04 June 2018 - 08:23 PM

    Major

  • Player
  • 11978 battles
  • 2,806
  • Member since:
    01-29-2017

View PostCaptainMastiff, on 04 June 2018 - 01:36 PM, said:

On the 7th of May we were blessed with the Frontline game mode. A mode where tier 8 tanks could seek respite and recover, prolapses could work their way back in after having such a continued rough ride. We could play tanks we wanted to without having to dab the skill key every game. From that day forth when I hovered over my tier 8 MMs it was like

 

Now with the loss of Frontlines, a mode dearly loved by many. Taken away so young in her prime this is how I feel about tier 8 MM

 

Edit: Also this one for good measure

Now our teams are filled with three lucky seal clubbers preying on the weak and stock, only for there to be another enemy

 

 


Edited by Bordhaw, 04 June 2018 - 08:23 PM.


undutchable80 #14 Posted 04 June 2018 - 09:33 PM

    Captain

  • Player
  • 8241 battles
  • 2,064
  • [T-D-U] T-D-U
  • Member since:
    10-30-2014

View PostSuurpolskija, on 04 June 2018 - 05:22 PM, said:

Fun post. :)

 

I don't mind the frontline ending though. As it was, it got pretty boring very fast. Not that I mind the credits or exp, but In the end, I do play this game for fun, not credits.

Those were just a bonus to me. The fun part was in actually penning stuff and feeling competitive during my Pershing and T69 grind in FL. Pershing grind is done, but I feel so hopeless now when I start battle in Randoms in my T69... 



Shaade_Silentpaw #15 Posted 04 June 2018 - 09:57 PM

    Staff Sergeant

  • Player
  • 23416 battles
  • 446
  • Member since:
    10-12-2015
That last one killed me, well done~ :teethhappy:

WindSplitter1 #16 Posted 04 June 2018 - 10:07 PM

    Major

  • Player
  • 16596 battles
  • 2,571
  • [ORDEM] ORDEM
  • Member since:
    02-07-2016

FL got bored because it was just the map.

Credits, experience and reward system made it not suitable to be permanetly.



the_nebuchadnezzar #17 Posted 04 June 2018 - 10:14 PM

    Second Lieutenant

  • Player
  • 49135 battles
  • 1,240
  • Member since:
    08-19-2013

Well, that depends.... Played Progetto and T 44 100 today. Had some good and some great games. But that because they are both good tanks. This can not ne said about the CDC, which sucked even in FL. 



Aikl #18 Posted 04 June 2018 - 10:22 PM

    Brigadier

  • Player
  • 26003 battles
  • 4,349
  • [-MM] -MM
  • Member since:
    04-13-2011

View PostCaptainMastiff, on 04 June 2018 - 01:36 PM, said:

(...)


Now our teams are filled with three lucky seal clubbers preying on the weak and stock, only for there to be another enemy

(...)

 

And 20% of the time - you can be one of those three lucky sealclubbers!

 

Let's take a second to appreciate the care that has gone into the 3-5-7 experience:

 

Block Quote

 

You'd think people would stop playing with a 3/10 'good games rate', but I bet they won't in the long run. Heck, look at the relative popularity of WoT. The 3-5-7 scheme isn't new, it's just more intense than the matchmaker used to be. 

Watch this video to get a fair idea. It's been posted on this forum (or the WoT subreddit) before to describe WoT. It's not 100% relevant, but you get the idea of what game design involves.

 

Spoiler 

 

 

From a March Q&A with the WoT creative director (https://www.twitch.tv/videos/234403166) we get some insight in what the intentions behind the matchmaker and the game is. In my mind, the design of WoT is practically gambling. You get rewarded essentially randomly. Matchmaking, RNG ...it's rather clever how it's baked into the rest of the game. [while skill is demonstrably important in WoT, there are plenty of stuff going on that the player can't affect - there's a reason why there are practically no players with a sub-40% winrate and few 'organic' players pushing 60%.]

If you ask me, they know their crap pretty well when they talk more or less openly about it on stream. [and it's also quite funny how Bletskiy actually states that it's 'more important to look fair than be fair' in relation to giving a T8 tank T7 matchmaking - I get what he means, but you gotta wonder how much that extends to other stuff]

 

02:01:29:

Andrey Bletskiy, WoT Creative Director:

The point here is that the best games happen when, uh, you have an enemy, someone you can really engage and test yourself against. You have someone a little bit weaker, a minion, you have a victim. (...)

When you turn it the other way around, you should have, when you are at the bottom of the list, you have lots of enemies, and you have scary monsters, like, scary and VERY SCARY.

(...) Playing a higher tier is more rewarding if you have someone else you can ...be stronger th- (...) just mechanically superior against. And playing lower tiers is super rewarding if you can overcome crazy odds and win even if your top guys die or something like that. Again, this is something (...) memorable.

 

This is roughly the same as what the video describes (at least if your comprehension of psychology is simplified; I'm not a behaviourist). 

 

We may also assume that more 'dedicated'/better players do not crave the random reward as strongly as those who are more 'casual' players. They don't need to, because they have the means to achieve good results without any help. 

 

(Seems like it wouldn't work long-term, but WoT has a really solid playerbase by now, and they can afford turning the matchmaker up to eleven. As the Youtube video supports - what Bletskiy outlines isn't good game design. It's lazy milking technique.)


Edited by Aikl, 04 June 2018 - 10:23 PM.


THE_JACK_OF_HEARTS #19 Posted 05 June 2018 - 03:58 PM

    Warrant Officer

  • Player
  • 9513 battles
  • 912
  • Member since:
    02-04-2015
1st world whining ..

kaneloon #20 Posted 05 June 2018 - 04:12 PM

    Lieutenant

  • Player
  • 28659 battles
  • 1,899
  • [OBLIC] OBLIC
  • Member since:
    11-18-2011

Arty players mothers are cool and sexy ? Wow.

 

Besides no 12 years old child is playing wot, they play Fortnite or League of Legends ...







Also tagged with godbless357, 357fun, tier 8

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users