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So, the WZ-132-1...


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vasilinhorulezz #1 Posted 04 June 2018 - 09:06 PM

    Warrant Officer

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Just got the tank, had a few games,

and I can't find my self to really like it.

I mean, is it only playable with vents and food, to actually be good?

Yea, the mobility is good, no complains there,

but, WTH is wrong with this gun?

Aim time is bad, soft stats, bad,

seriously what's wrong with this gun?

Shot on the move?

Nope,

shoot targets at long distance?

Shells can't even land in the same post code.

9 seconds reload, really, REALLY?

 

Current setup, Vents-Rammer-Optics,

crew, BIA, SS, SR, SA, Reckon, Snapshot, Safe stowage, camo.

 

Any opinions on the tank, and what setup do you use on it?

Also, should I consider bond equipment, like improved vents or VStab?


Edited by vasilinhorulezz, 04 June 2018 - 09:07 PM.


Tankyouverymuch2 #2 Posted 04 June 2018 - 09:55 PM

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I'm still on the tier 8 WZ-132 lol, well...was... I recently unlocked the tier 9.

 

I usually just passive scout when the map allows it.

 

The tier 10 has a bouncy turret, right? ...maybe peeking over a ridgeline at mid-range while shooting at the flank of your enemies could work. It's not a sniper.


Edited by Tankyouverymuch2, 04 June 2018 - 09:55 PM.


Quintuss #3 Posted 04 June 2018 - 10:34 PM

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When i finished the tier 9 i sold it and decided that the crew can ride the Type 64 exclusively - no way i'll buy that POS of a tier 10 tank. 

 

I don't see how i'd enjoy driving a tank with horrible gunhandling, horrible pen and accuracy (for a tier 10) that doesn't even have a real edge in mobility, camo or vision. That bit of extra camo on the move is only important on few maps and realistically even on them i'd rather have a working gun myself.



etody77 #4 Posted 04 June 2018 - 11:13 PM

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at tier  10 you have turret

Simeon85 #5 Posted 05 June 2018 - 08:40 AM

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All tier 10 lights are bad.

 

But the WZ has a 1.92s aim time and pretty decent soft stats, just the accuracy is bad. 



Somnorila #6 Posted 05 June 2018 - 01:08 PM

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I run it same as the tier 8, no food but with BIA, vents, vstab and optics and it's workable. Seems like downgrade but it has higher alpha. I felt bad when 132 lost it's 85mm gun as i liked to play it spotter and high dpm to detrack enemies not to deal damage at long range or to trade peaking just turret behind some small depression. Anyway you need to play it a bit ti get the hang of its new stats and also you need your crew back to 100%.  

DeadLecter #7 Posted 05 June 2018 - 01:23 PM

    Corporal

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View PostSimeon85, on 05 June 2018 - 11:10 AM, said:

All tier 10 lights are bad.

 

But the WZ has a 1.92s aim time and pretty decent soft stats, just the accuracy is bad. 

 

not true. They are all practically meds that trade their gun for camo and mobility. They are harder to play but definitely not bad. Ive played them on test server and they are pretty good

Dr_ownape #8 Posted 05 June 2018 - 01:27 PM

    Major General

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Sry can't help as I stopped at the WZ-132. didn't see any point in carrying on with tier 9/10 lights

Igor_BL #9 Posted 05 June 2018 - 01:40 PM

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View PostDeadLecter, on 05 June 2018 - 01:23 PM, said:

 

not true. They are all practically meds that trade their gun for camo and mobility. They are harder to play but definitely not bad. Ive played them on test server and they are pretty good

 

not true.

denisdenikr #10 Posted 05 June 2018 - 03:42 PM

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View PostSimeon85, on 05 June 2018 - 08:40 AM, said:

All tier 10 lights are bad.

 

But the WZ has a 1.92s aim time and pretty decent soft stats, just the accuracy is bad. 

 

Its not from Mother Russia.... Its Chinese copy so OFC its accuracy is bad...

Simeon85 #11 Posted 05 June 2018 - 03:59 PM

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View PostDeadLecter, on 05 June 2018 - 01:23 PM, said:

 

not true. They are all practically meds that trade their gun for camo and mobility. They are harder to play but definitely not bad. Ive played them on test server and they are pretty good

 

I have 3 of them, and yes they are all bad, they are like the equivalent of tier 8.5 tanks, most tier 9 meds are more effective.

 

Pretty much for all of them, almost all skill levels under perform in them. 

 

A Bat Chat or Obj. 140 is able to do 90% of the same job of scouting, whilst being vastly superior in every other role.  

 

They have no armour, tier 8 hit points, tier 8 DPM, tier 9 penetration, tier 8.5 premium rounds, bad accuracy and their camo is only marginally better than other tier 10 meds. Mobility is not that much better either and in several cases their view range is worse. 



DeadLecter #12 Posted 05 June 2018 - 04:41 PM

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View PostSimeon85, on 05 June 2018 - 06:29 PM, said:

 

I have 3 of them, and yes they are all bad, they are like the equivalent of tier 8.5 tanks, most tier 9 meds are more effective.

 

Pretty much for all of them, almost all skill levels under perform in them. 

 

A Bat Chat or Obj. 140 is able to do 90% of the same job of scouting, whilst being vastly superior in every other role.  

 

They have no armour, tier 8 hit points, tier 8 DPM, tier 9 penetration, tier 8.5 premium rounds, bad accuracy and their camo is only marginally better than other tier 10 meds. Mobility is not that much better either and in several cases their view range is worse. 

 

then It's probabely my mistake to extend my experince to all tankers cause for me scouts are better than meds. I enjoy 13 90 more than 25ap and 13 105 more than 25t. Ive also played other T10 LTs on test server and I definitely love them. I also love meds than can be as good as a scout, like you said, Obj 140. But honestly at least in my experience most scouts are better than meds of their own tier

Edited by DeadLecter, 05 June 2018 - 04:42 PM.





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