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RR, ultimate skill evaluation for world of tanks

SKILL world of tanks statistics

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Cuck0osNest #1 Posted 10 June 2018 - 06:01 AM

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RR formula: RR=AVF+Skill1+Skill3+Skill4+Skill5

The site 

   

 
Spoiler

AVF - potential solo winrate. Main value of RR, just win more and do everything for victory. Winrate serves here as indicator of aiming, focusing skills and righteousness of actions.  The only way to show your solo winrate is to never abuse receiving random awards from dynamic platoons. Trying to avoid getting random awards is against victory rules, so possibly it is only paddable in 3rd stage of battle when your team won 1st and 2nd stages. Ofcourse getting your tank destroyed for avoiding award is not recommended anyway, benefit from spotting more, possible kamikaze rank and hog token is higher than one unreceived platoon award. Possible, maximum and approximate values  ~  -20 to  20

 

Skill1  is higher if you winning and getting kamikaze ranks if your win rate closer to 50% you have zero benefits from having many kamikaze ranks and more if close to 65% of the potential solo. You must ram properly when needed to avoid arty and other shots for faster destroying and quicker hiding under cover after it, you must indicate your self as a long road driver by ramming arty and other afk tanks at the end of the battle. Includes doing extra damage by ramming and other indications of rational actions experience when needed and destroying 1 tier tank higher in key situations. Best time for kamikaze ranks is 2nd stage of battle when you are directly participating in destroying tanks or 3rd victorious stage when you can just pad it. By ramming on 10 tier you get extra damage taken for getting hog token. The affection of skill5 value is increased for tier 10 due to no chance of getting kamikaze rank. So you can free experience tier 10 or grind it without, you don't have to care, your skill will be shown. By caring too much about getting it you caring less about victory, so better is to not care. Possible, maximum and approximate values  ~  -5 to 5

 

Skill3 is a comfort and effort balancer. If you don't spot - no one deals damage, nor you not your allies. Includes spotting tanks in the opening, in the 2nd stage of battle and moving to every arty position in time. The closest way to guess if gold rounds and extra rations used is by checking average experience which depends on having a premium account or not. 900 average experience with 60% win rate looks like premium account. 600 average experience and 60% looks like not having a premium account.  Also is power creep balancer, cos OP tanks just get more exp per battle.

It multiplies on skill2 which is spotting per battle dependant from the tier of a tank played. This multiplication is a balance, meaning more comforts you have, more tanks you are expected to spot per battle.  Possible, maximum and approximate values  ~  0 to 15  Affecting only on skill5 value

 

Skill4 is a power creep balancer also. More overpowered tanks tend to have higher survival so a little more fine it will have in it. Also Surviving in lost battle means you could try harder for winning. Destroyed for ̶y̶o̶u̶r̶ ̶c̶o̶u̶n̶t̶r̶y̶  victory is always best but not as much for RR value, so maybe increasing of affection is needed. Also, it is a little indicator of improving over time and maintaining battle trance which is good for the language of the game while playing in a platoon. So nothing to care or to pad here, this is just power creep balance. Possible, maximum and approximate values  ~  0 to 1

 

Skill5 is the hand of god token amount per 100 victories. It is multiplied on skill3 for more balanced and adequate values of RR. To get it you must survive and win the battle, having received damage from at least four different enemy vehicles(only hits and ramming that caused damage are included).  

Along with kamikaze is one of most obvious indicators of participation, also is indicates conquering key positions, taking and moving between covers. The best indicator of how you use HP exchange for rationality. The best alternative for using damage done and frags per battle because not dependent on premium rounds. Players having much of those per victory are cool to play with as teammates. It indicates what player is fully realizing tank possibilities and always there to save an ally. Tier 10 tanks tend to receive more hog tokens and it is good for RR calculation balance. Possible, maximum and approximate values  ~  0 to 10

 

Light tanks get more spotting, little amount of hog tokens and a decent amount of kami. Medium tanks get more kamikaze and hog tokens and decent spotting. Heavy tanks get much hog tokens, fewer kamikaze ranks, and not much spotting. Tank destroyers receive less experience, dependant hog token amounts, dependant spotting, and kamikazes. Here is an example of how balanced RR values for same player's TD and MT: 66 win rate jagdpanther2 has 20 RR and 57 win rate centurion1 has the same 20RR.

 

Not a rating for arty due to lack of efforts required but still, aim skills will be indicated by win rate. One of best arty only player has 8 RR compared to expected game mastery completion value of 15RR.

 

So after all, you don't have to care about anything but victory. Everything made for victory is game knowledge in RR calculations. Currently, RR calculation is focused on searching players with high-end knowledge and skills. But still, its calculations were improving and been fixing over almost 2 years for players with 50+ win rate. RR is balanced, so 40% win rate players get informative deserved values just according to their game knowledge level. 

Currently site is functioning with most needed features. Also available in more informative  and interactive google spreadsheets but with manual calculations(coma rule for digits, do not touch colored).

 

Work to do:

Analyzing separate(not sum)  use of crucial contribution and brother in arms for platoon coefficient calculations. 

 

 


Edited by Cuck0osNest, 20 August 2018 - 02:14 PM.


xx984 #2 Posted 10 June 2018 - 10:32 AM

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*edited*

Edited by NickMustaine, 11 June 2018 - 08:48 AM.
Non-constructive content


250swb #3 Posted 10 June 2018 - 04:27 PM

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View PostCuck0osNest, on 10 June 2018 - 05:01 AM, said:

 

Light tanks get more spotting, little hog and decent amount of kami. Medium tanks get more kamikadze and hog, decent spotting. Heavy tanks get much hog, less kami, not much spotting. Tank destroyers receive less experience, dependant hog token amouts, dependant spotting and 

 

If that hog comes in a bun with a dill pickle I'm all for it.



Cuck0osNest #4 Posted 28 June 2018 - 08:36 PM

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Finally fixed balance between skill5 and skill1, now RR differences between HT and MT is minimal, fine from spotting more is used as type of tank determination

 

 

Overall of Players winrate battles spot surv avg exp ovrl kamikazi platoon awards avg tier VF hand of god tokens platoon coeff avf skill2(spot) skill1(KAM) skill3(fairplay) skill4(participat) skill5(sleipnir move) RR

 

obj260 60 1000 1,8 36 666 0 3 10 10,01010101 80 0,31 8,072662105 1,81 0,0224240614 4,076576577 0,48557 9,058681661 17,63933783
e50 59 1000 2,5 37 666 13 3 9 9,01010101 80 0,31 7,266210492 2,259 2,379683936 5,087837838 0,4712842857 8,278147543 18,39532626
caern 59,41 946 1,55 30,44 797 4 1 8 9,42010101 55 0,1162790698 9,003430616 1,248 0,8671380204 2,34880803 0,5649985714 4,448923527 14,88449073
centur 55,75 1121 1,82 28,1 651 23 0 8 5,76010101 70 0,008920606601 6,13481158 1,464 2,809280355 3,373271889 0,5984271429 6,227775002 15,77029408

Edited by Cuck0osNest, 28 June 2018 - 08:44 PM.


Cuck0osNest #5 Posted 31 July 2018 - 02:08 AM

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Some fist top tables of RR where you can see who is top1 among players with 20000+ battles whom nicknames were checked for stats on this site. There also you can check your and your friend's Rock&Roll rating just by typing nickname.

Spoiler

 


Edited by Cuck0osNest, 31 July 2018 - 02:28 AM.


Cuck0osNest #6 Posted 16 August 2018 - 11:46 PM

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Fixed: recent top now shows up fast, renew is each 2 days.

The video is added about how to use RR values in searching preferrable playstyle or in evaluating players.







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