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RR, ultimate skill evaluation for world of tanks

SKILL world of tanks statistics

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Cuck0osNest #1 Posted 10 June 2018 - 06:01 AM

    Second Lieutenant

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  • Member since:
    07-25-2016

The goal of all of it: to detect players who can push flangs perfectly without abandoning it, to detect ambushers with good aiming and focusing, to detect perfect hp exchanger with victorious rationality. If player have all of this knowledges combined he will have high RR or recentRR.

RR formula: RR=AVF+Skill1+Skill4+Skill2*Skill3*Skill5

The site 

   

 
Spoiler

AVF - potential solo winrate. Main value of RR, just win more and do everything for victory. Winrate serves here as indicator of aiming, focusing skills and righteousness of actions.  The only way to show your solo winrate is to never abuse receiving random awards from dynamic platoons. Trying to avoid getting random awards is against victory rules, so possibly it is only paddable in 3rd stage of battle when your team won 1st and 2nd stages. Ofcourse getting your tank destroyed for avoiding award is not recommended anyway, benefit from spotting more, possible kamikaze rank and hog token is higher than one unreceived platoon award. Possible, maximum and approximate values  ~  -20 to  20

 

Skill1  is higher if you winning and getting kamikaze ranks if your win rate closer to 50% you have zero benefits from having many kamikaze ranks and more if close to 65% of the potential solo. You must ram properly when needed to avoid arty and other shots for faster destroying and quicker hiding under cover after it, you must indicate your self as a long road driver by ramming arty and other afk tanks at the end of the battle. Includes doing extra damage by ramming and other indications of rational actions experience when needed and destroying 1 tier tank higher in key situations. Best time for kamikaze ranks is 2nd stage of battle when you are directly participating in destroying tanks or 3rd victorious stage when you can just try pad it. By ramming on 10 tier you get extra damage taken for getting hog token. This is also an indicator of usual 1st stage of battle sniping which caused easier destroying of tanks by ramming. The affection of skill5 value is increased for tier 10 due to no chance of getting kamikaze rank. So you can free experience tier 10 or grind it without, you don't have to care, your skill will be shown. By caring too much about getting it you caring less about victory, so better is to not care. Possible, maximum and approximate values  ~  -5 to 5

 

Skill3 is a comfort and effort balancer. FairPlay = skill3*skill2.  If you don't spot - no one deals damage, nor you not your allies. Includes spotting tanks in the opening, in the 2nd stage of battle and moving to every arty position in time. The closest way to guess if gold rounds and extra rations used is by checking average experience which depends on having a premium account or not. 900 average experience with 60% win rate looks like premium account. 600 average experience and 60% looks like not having a premium account.  Also is power creep balancer, cos OP tanks just get more exp per battle.

It multiplies on skill2 which is spotting per battle dependant from the tier of a tank played. This multiplication is a balance, meaning more comforts you have, more tanks you are expected to spot per battle.  Possible, maximum and approximate values  ~  0 to 15  

 

Skill4 is a power creep balancer also. More overpowered tanks tend to have higher survival so a little more fine it will have in it. Also, Surviving in defeat means you could try harder for winning. Destroyed for ̶y̶o̶u̶r̶ ̶c̶o̶u̶n̶t̶r̶y̶  victory is always best but not as much for RR value, so maybe increasing of affection is needed. Also, it is a little indicator of improving over time, trying something new and maintaining battle trance which is good for the language of the game while playing in a platoon. Nothing to care or to padd here, this is just power creep balance. Possible, maximum and approximate values  ~  0 to 1

 

Skill5 is the hand of god token amount per 100 victories. It is multiplied on skill3 for more balanced and adequate values of RR. To get it you must survive and win the battle, having received damage from at least four different enemy vehicles(only hits and ramming that caused damage are included).  

Along with kamikaze is one of most obvious indicators of participation, also is indicates conquering key positions, taking and moving between covers. The best indicator of how you use HP exchange for rationality. The best alternative for using damage done and frags per battle because not dependent on premium rounds. Players having much of those per victory are cool to play with as teammates. It indicates what player is fully realizing tank possibilities and always there to save an ally. Tier 10 tanks tend to receive more hog tokens and it is good for RR calculation balance. Possible, maximum and approximate values  ~  0 to 10

 

Light tanks get more spotting, little amount of hog tokens and a decent amount of kami. Medium tanks get more kamikaze and hog tokens and decent spotting. Heavy tanks get much hog tokens, fewer kamikaze ranks, and not much spotting. Tank destroyers receive less experience, dependant hog token amounts, dependant spotting, and kamikazes. Here is an example of how balanced RR values for same player's TD and MT: 66 win rate jagdpanther2 has 20 RR and 57 win rate centurion1 has the same 20RR.

 

Not a rating for arty due to lack of efforts required but still, aim skills will be indicated by win rate. One of best arty only player has 8 RR compared to expected game mastery completion value of 15RR.

 

So after all, you don't have to care about anything but victory. Everything made for victory is game knowledge in RR calculations. Currently, RR calculation is focused on searching players with high-end knowledge and skills. But still, its calculations were improving and been fixing over almost 2 years for players with 50+ win rate. RR is balanced, so 40% win rate players get informative deserved values just according to their game knowledge level. 

Currently, the site is functioning with most needed features. Also available in more informative and interactive google spreadsheets but with manual calculations(coma rule for digits, do not touch colored).

 

Work to do:

Analyzing separate(not sum)  use of crucial contribution and brother in arms for platoon coefficient calculations. 

 

So, nothing personal, only skill, only RR.

 

 


Edited by Cuck0osNest, 27 December 2018 - 08:38 AM.


xx984 #2 Posted 10 June 2018 - 10:32 AM

    Major

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    08-11-2013
*edited*

Edited by NickMustaine, 11 June 2018 - 08:48 AM.
Non-constructive content


250swb #3 Posted 10 June 2018 - 04:27 PM

    Major General

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View PostCuck0osNest, on 10 June 2018 - 05:01 AM, said:

 

Light tanks get more spotting, little hog and decent amount of kami. Medium tanks get more kamikadze and hog, decent spotting. Heavy tanks get much hog, less kami, not much spotting. Tank destroyers receive less experience, dependant hog token amouts, dependant spotting and 

 

If that hog comes in a bun with a dill pickle I'm all for it.



Cuck0osNest #4 Posted 28 June 2018 - 08:36 PM

    Second Lieutenant

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  • Member since:
    07-25-2016

Finally fixed balance between skill5 and skill1, now RR differences between HT and MT is minimal, fine from spotting more is used as type of tank determination

 

 

Overall of Players winrate battles spot surv avg exp ovrl kamikazi platoon awards avg tier VF hand of god tokens platoon coeff avf skill2(spot) skill1(KAM) skill3(fairplay) skill4(participat) skill5(sleipnir move) RR

 

obj260 60 1000 1,8 36 666 0 3 10 10,01010101 80 0,31 8,072662105 1,81 0,0224240614 4,076576577 0,48557 9,058681661 17,63933783
e50 59 1000 2,5 37 666 13 3 9 9,01010101 80 0,31 7,266210492 2,259 2,379683936 5,087837838 0,4712842857 8,278147543 18,39532626
caern 59,41 946 1,55 30,44 797 4 1 8 9,42010101 55 0,1162790698 9,003430616 1,248 0,8671380204 2,34880803 0,5649985714 4,448923527 14,88449073
centur 55,75 1121 1,82 28,1 651 23 0 8 5,76010101 70 0,008920606601 6,13481158 1,464 2,809280355 3,373271889 0,5984271429 6,227775002 15,77029408

Edited by Cuck0osNest, 28 June 2018 - 08:44 PM.


Cuck0osNest #5 Posted 31 July 2018 - 02:08 AM

    Second Lieutenant

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  • 11759 battles
  • 1,044
  • [YGDRA] YGDRA
  • Member since:
    07-25-2016

Some fist top tables of RR where you can see who is top1 among players with 20000+ battles whom nicknames were checked for stats on this site. There also you can check your and your friend's Rock&Roll rating just by typing nickname.

Spoiler

 

 

Fixed: recent top now shows up fast, renew is each 2 days.

The video is added about how to use RR values in searching preferrable playstyle or in evaluating players.


 

Edited by G_Bg_82, 19 October 2018 - 10:49 AM.


Cuck0osNest #6 Posted 01 September 2018 - 07:20 PM

    Second Lieutenant

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  • 11759 battles
  • 1,044
  • [YGDRA] YGDRA
  • Member since:
    07-25-2016

 

Gratz Chessgenie for being first top1 recent RR for 1000 battles...at least somewhere he is good . Only nicknames which RR was calculated are shown in recents.


Edited by Cuck0osNest, 02 September 2018 - 03:58 AM.


TANKOPPRESSION #7 Posted 05 September 2018 - 12:52 AM

    Warrant Officer

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    04-25-2012

Its a neat analyzer and looks good , the draw back I can see is that the numbers are all derived from random matchmaking battles . So as for skill evaluation there would have to be some sort of a normalisation of the randomness and I dont think that would be able to be done good enough or we could have a lot less random matchmaker . So as it is we are looking at just random stats  .

The reason I say this is the thread is called (RR, ultimate skill evaluation for world of tanks) but it isnt and will generate a general misconception on skill .



Cuck0osNest #8 Posted 05 September 2018 - 01:17 AM

    Second Lieutenant

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RR is only about skill and is ultimate, each one type of tank's RR  is normalized and balanced here, and each type have their own benefits to RR value. Other stats are misconception of game knowledge or not much informative, that's why they are not participating in RR, knowledge is in victories - in RR.

Edited by Cuck0osNest, 06 September 2018 - 02:10 AM.


Cuck0osNest #9 Posted 19 September 2018 - 06:20 AM

    Second Lieutenant

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    07-25-2016
So it figured out what platooning gives you additional 100experience, not sure if this additional experience counts as base experience earned and records into the average experience with this value... If it does, then platoon coefficient's influence requires a little nerfing.

Edited by Cuck0osNest, 19 September 2018 - 06:23 AM.


Cuck0osNest #10 Posted 18 October 2018 - 05:20 AM

    Second Lieutenant

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  • 1,044
  • [YGDRA] YGDRA
  • Member since:
    07-25-2016

Forum signature prototypes. Ratio is rationality, which is skill1+skill4. Oskorei is skill3*skill2*skill5. 

 


Edited by Cuck0osNest, 18 October 2018 - 05:28 AM.


BR33K1_PAWAH #11 Posted 18 October 2018 - 05:52 AM

    Warrant Officer

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    04-11-2018
Awesome drawing skells :trollface:

Cuck0osNest #12 Posted 18 October 2018 - 05:57 AM

    Second Lieutenant

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  • 11759 battles
  • 1,044
  • [YGDRA] YGDRA
  • Member since:
    07-25-2016
How much megabytes this feature will take in the hosting...

DorsVenabiIi #13 Posted 25 October 2018 - 03:03 PM

    Second Lieutenant

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  • [BIBLE] BIBLE
  • Member since:
    03-31-2015
My RR is only 6.8 :arta:

Cuck0osNest #14 Posted 26 October 2018 - 03:57 AM

    Second Lieutenant

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  • 11759 battles
  • 1,044
  • [YGDRA] YGDRA
  • Member since:
    07-25-2016

View PostDorsVenabiIi, on 25 October 2018 - 03:03 PM, said:

My RR is only 6.8 :arta:

Since your account is 2014year +

it is evaluative Green skill color

15+ purple

10+blue

5+green

0+yellow

-5+red

etc


Edited by Cuck0osNest, 26 October 2018 - 03:58 AM.


trrprrprr #15 Posted 31 October 2018 - 03:38 PM

    Warrant Officer

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  • 1900 battles
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    04-12-2011
On that one i have very bad score. But kinda find it pretty much useless as all other stat pages. So more skilled player will be a passive spotter than front line fighter...even more if you take in to formula kamikaze/platoon medals. Even more kamikaze medal doesnt mean you participate or move/engage - more times it means that some fool light tank tried to ram your 100tonn spg.   Rating like this is more in favour to spotter and old medals , that where aquired alot easier in early years.   Anyways good job.  But still think that atleast average exp should be taken in consideration more...like in that fair player search, first man with least average exp = his performance in game is worse than those who are behind him in that top....that just doesnt make sense, as exp revard in game is calculated by overall performance in favor to close combat and overall actions done. Even more, kamikaze isnt a skill factor, but plain luck.

Cuck0osNest #16 Posted 01 November 2018 - 06:58 AM

    Second Lieutenant

  • Player
  • 11759 battles
  • 1,044
  • [YGDRA] YGDRA
  • Member since:
    07-25-2016

View Posttrrprrprr, on 31 October 2018 - 03:38 PM, said:

On that one i have very bad score. But kinda find it pretty much useless as all other stat pages. So more skilled player will be a passive spotter than front line fighter...even more if you take in to formula kamikaze/platoon medals. Even more kamikaze medal doesnt mean you participate or move/engage - more times it means that some fool light tank tried to ram your 100tonn spg.   Rating like this is more in favour to spotter and old medals , that where aquired alot easier in early years.   Anyways good job.  But still think that atleast average exp should be taken in consideration more...like in that fair player search, first man with least average exp = his performance in game is worse than those who are behind him in that top....that just doesnt make sense, as exp revard in game is calculated by overall performance in favor to close combat and overall actions done. Even more, kamikaze isnt a skill factor, but plain luck.

Kamikaze, is the only dynamic skill indicator and also sniping indicator of using comfort zone, you didn't mention or read what it is directly dependent from winrate.

Average experience depends on having premium account and is used as comfort balancer in RR, top1 RR for 13k+ battles have highest average exp in hes clan.

Spotting participates 2 times in RR: first is in fairness(more spotting better), secondly in hog tokens amount(more spotting is worser), so spotting is just balancing role for RR. 

 

At least you tried.



trrprrprr #17 Posted 01 November 2018 - 11:12 AM

    Warrant Officer

  • Player
  • 1900 battles
  • 589
  • Member since:
    04-12-2011

View PostCuck0osNest, on 01 November 2018 - 05:58 AM, said:

Kamikaze, is the only dynamic skill indicator and also sniping indicator of using comfort zone, you didn't mention or read what it is directly dependent from winrate.

Average experience depends on having premium account and is used as comfort balancer in RR, top1 RR for 13k+ battles have highest average exp in hes clan.

Spotting participates 2 times in RR: first is in fairness(more spotting better), secondly in hog tokens amount(more spotting is worser), so spotting is just balancing role for RR. 

 

At least you tried.

 

But even win rate is so shady skill to take in action, i do ok in most of my tanks, but best example is my Obj 705 - its at 22.58% win rate with average damage of 1693  and exp 661. So by this kind of statistics your calculations throw this tank in to last places even tho, if my team would carry and i gate same resuts but with 50%+ win rate, i would get like 2x or 3x higher score...just cos of win.  And average experience isnt calculated with premium in wg stats.   Not saying that i understand it clearly + my english isnt good at all, but as i understand, your statistics are made by taking kamikaze/spotting/wr platoon medals and other medals in to action....   SO by that i think it this way: Yesterday i had more bad games than good, performance wise as always normal - losing many games with 2-4k damage done, day before i had better win rate, but my performance worse that yesterday..... so your statistics will show that only by winning i get better score than when team loses but i performed better....  If you make statistics like this, you should add few more lines, damage done, damage blocked, assist/tracked damage.   And if you add spotting, you should make a priority damage by spotting, not raw spot amount as many games lights rush in to enemy side, spot all team and thats all, no damage done as enemy team still very far away and behind cower.  
 
 


Cuck0osNest #18 Posted 01 November 2018 - 11:42 AM

    Second Lieutenant

  • Player
  • 11759 battles
  • 1,044
  • [YGDRA] YGDRA
  • Member since:
    07-25-2016

Your tank with 27 battles in it can't be the best example for evaluation...


Edited by Cuck0osNest, 01 November 2018 - 12:41 PM.


trrprrprr #19 Posted 01 November 2018 - 01:19 PM

    Warrant Officer

  • Player
  • 1900 battles
  • 589
  • Member since:
    04-12-2011

View PostCuck0osNest, on 01 November 2018 - 10:42 AM, said:

Your tank with 27 battles in it can't be the best example for evaluation...

 

Just as example where stats like this doesnt work and as i mentioned, you can evaluate player by spotted/kamikaze, some medals without taking in to consideration, damage done/blocked, time in game and time in close combat. Even more, if you take tank damage, you have to somehow work in shots done by tanker and penetrations. Cos its not hard to get to 8k+ damage blocked in lower tier games just showing something like very small part of yout turret. Same goes with spotting - you have to somehow make it, so even if a scout spotted 12tanks, but thanks to his spotting no damage was done - so those 12 spots should be taken in or with alot lower point income than spotter, who did spot two tanks, but made 3k spot damage out of it.   And my example was, just how bad one tank can perform thanks to so random match making, and i pointed out that tank as it gets the worst rolls so far even tho i perfm +- the same like with any other tank.    And pointed out the low WR there as its still apart of your overall score, where it takes raw WR from it as heavy doesnt spot much tanks....so this tank is worse than lets say my other tier 9 heavy with same performance stats, but only difference that other tier 9 heavy has 50%+ wr.  Thats how i understand this given statistics as i really dont understand how you can measure overall performance by parameters, that large part of them comes from spotting and medals that where alot easier to get like 5 years ago who had tier Xs, than now.

Cuck0osNest #20 Posted 01 November 2018 - 05:08 PM

    Second Lieutenant

  • Player
  • 11759 battles
  • 1,044
  • [YGDRA] YGDRA
  • Member since:
    07-25-2016

Yes, you cant lie to RR and cant pad it. Cant even try to spot more , cos spotting is just balancing role. You just have to do everything right for victory in any matchmake. This is perfect and fair. If you feel the need to spot more, victory or defeat will show if it was right.

Only light tanks have this tendention preferable cos they are rarely to get hog tokens to have a fee from spotting. So it works for TD that can't spot much and hog token skill is increased for them by this.


Edited by Cuck0osNest, 06 November 2018 - 01:23 PM.






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