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Training Center

1.0.2

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vuque #1 Posted 12 June 2018 - 03:08 PM

    Community Manager

  • WG Staff
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  • [YOQ] YOQ
  • Member since:
    08-05-2010

Commanders,

 

Please share your feedback regarding the Training Center on this topic.

 

Thanks!



SlyMeerkat #2 Posted 12 June 2018 - 06:27 PM

    Captain

  • Player
  • 16748 battles
  • 2,357
  • [FILO] FILO
  • Member since:
    01-29-2013
We definitely need more of this stuff in game for people to learn and get better and it would also be awesome if you added in an armour inspector kind of thing like what WoT Console has so that way players can learn about their tanks if they cba to go on a website for it all 

LietnautMilitary #3 Posted 17 July 2018 - 12:20 AM

    Corporal

  • Player
  • 10529 battles
  • 107
  • Member since:
    04-08-2012

Make campaing lines with AI and campaing types like defense, attack, support, simulation standard battle. Max tier 5. Tier 6+ have big guns and armors. Novice on start must play 3 battles and win minimal 1 before start play with hummans. Campaing for race like USA, Germans.... like USA (team with player) vs GERMANS (team with AI).

Player go relative strict on story lines and read orders like game spawn scout on high placed area. And game tell player find cover enemy see you and soon start fire and marked target behind wall close player and many others thinks. Start like pushing slow tank on battle end on heavy teamwork rush flank center, right, left player lead heavy tanks and If player annihilate all enemy and reach USA base. Game spawn AI crusaders 400 meters out from enemy base and start on player position counter-attack. Texts stay behind destroyed ally tank on red base, show enemy only tower. If enemy hit you reset base and you lose points......


Edited by LietnautMilitary, 17 July 2018 - 12:25 AM.






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