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3 mark rewards

#3mark #marks #rewards

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Somewhat #1 Posted 13 June 2018 - 08:14 PM

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I would like to share an idea to the wargaming community and wargaming itself.

3 mark rewards

Whenever a player 3 marks a tank he will get rewards.

Tier 6: unknown rewards at the moment

Tier 7: unknown rewards at the moment

Tier 8: unknown rewards at the moment

Tier 9: unknown rewards at the moment

Tier 10: unknown rewards at the moment

This can also be divided into classes.

It will not be the same if you 3 mark Tank destroyer or Heavy tank, or Arty.... for the same tier (for example tier 10).

 

In my opinion this will lead to players trying to play better and at the same time this can lead to wargaming to make money out of it.

Some players will buy premium consumables and other stuff in order to be more competitive.

 

Let me know what do you think of this idea?



Jumping_TurtIe #2 Posted 13 June 2018 - 08:25 PM

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All depends what the rewards are.

Somewhat #3 Posted 13 June 2018 - 08:27 PM

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View PostJumping_TurtIe, on 13 June 2018 - 08:25 PM, said:

All depends what the rewards are.

 

That can be decided by WarGaming, but the idea is important

Aikl #4 Posted 13 June 2018 - 08:28 PM

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I kind of doubt the game needs incentives for doing damage over winning games. That's what's going to happen.

 

Gameplay quality aside it's sort of interesting, but hardly end-game content - like the game lack.



8126Jakobsson #5 Posted 13 June 2018 - 08:31 PM

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I'd settle for 10% of the expenses for the games played between 90-95% paid back in credits. Tryharding is bad for the economy, I tell you. :child:   

wremise #6 Posted 13 June 2018 - 09:11 PM

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how about WG's special? 2 gold fire-fighter-kits?

Homer_J #7 Posted 13 June 2018 - 09:41 PM

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You already get your reward for redline camping thanks.  A sticker on your gun barrel.

marepbc #8 Posted 13 June 2018 - 10:00 PM

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Would love to see credits reward for example for tier 10 tanks :

1st mark - 500k credits

2nd mark - 1mil credits

3rd mark - 2mil credits

 

... or maybe if you have 1 mark your after game repair costs are reduced for 10%, 2 marks for 20%, 3 marks for 30%.

 

Having 3 stripes on gun barrel is cool, but I feel some actual benefit should be added for completing hardest skilled achievement in game. But again , it will mess with lots of players gameplay thinking - same as campaign missions did it. I remember when campaign missions were introduced there were tons of suicidal scout light tanks... 


Edited by marepbc, 13 June 2018 - 10:00 PM.


Unicums_Tast3_G00D #9 Posted 13 June 2018 - 10:03 PM

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View PostAikl, on 13 June 2018 - 07:28 PM, said:

I kind of doubt the game needs incentives for doing damage over winning games. That's what's going to happen.

 

Gameplay quality aside it's sort of interesting, but hardly end-game content - like the game lack.

 

But dmg does win games? Rather have a baddy charging doing 3-4 shots of dmg and die then a useless baddy sat in a bush in hist 268 v4 doing 0 dmg. :)

Homer_J #10 Posted 13 June 2018 - 10:07 PM

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View Postmarepbc, on 13 June 2018 - 10:00 PM, said:

 

Having 3 stripes on gun barrel is cool, but I feel some actual benefit should be added for completing hardest skilled achievement in game. But again , it will mess with lots of players gameplay thinking - same as campaign missions did it. I remember when campaign missions were introduced there were tons of suicidal scout light tanks... 

This is the problem, if they were realistically achievable in normal play then I would be OK with there being some more incentive but they currently promote selfish gameplay and not the type which gets wins either.



psychobear #11 Posted 13 June 2018 - 10:10 PM

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*edited*

This post has been edited by the moderation team due to the violation of rule 4

Edited by zebra4lol, 15 June 2018 - 09:35 AM.


Jigabachi #12 Posted 13 June 2018 - 10:15 PM

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Bad idea as long as those marks are only obtainable by padding. No need to further reward that kind of gameplay.

Some rewards for some well designed milestones you can hit with your tanks - that would be nice.



fwhaatpiraat #13 Posted 13 June 2018 - 10:34 PM

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View Postmarepbc, on 13 June 2018 - 10:00 PM, said:

... or maybe if you have 1 mark your after game repair costs are reduced for 10%, 2 marks for 20%, 3 marks for 30%.

Only makes the gap between good and bad players (even) bigger.

 

View Postpsychobear, on 13 June 2018 - 10:10 PM, said:

*edited*

This post has been edited by the moderation team due to the violation of rule 4
 

 

*edited*

This post has been edited by the moderation team due to the violation of rule 3


Edited by zebra4lol, 15 June 2018 - 09:35 AM.


marepbc #14 Posted 13 June 2018 - 10:48 PM

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View PostJigabachi, on 13 June 2018 - 10:15 PM, said:

Bad idea as long as those marks are only obtainable by padding. No need to further reward that kind of gameplay.

Some rewards for some well designed milestones you can hit with your tanks - that would be nice.

 

Marks are not obtainable by padding but by actually being consistently good player. But that's the problem I am saying, average player will share your opinion and it will mess up with their gameplay even more.

TrewSx #15 Posted 13 June 2018 - 11:00 PM

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View PostJigabachi, on 13 June 2018 - 09:15 PM, said:

Bad idea as long as those marks are only obtainable by padding. No need to further reward that kind of gameplay.

 

What do you mean by that ? I worked hard to get my marks on Leopard 1 and PTA, and even if people choose to believe that this is all done by red line camping and spamming HEAT all day long, well they are wrong. 

One needs both assist and raw damage to progress and you won't get much assist by sitting in the corner hugging the red line. This kind of generalization is pure BS.



Artick_ #16 Posted 13 June 2018 - 11:05 PM

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View PostSomewhat, on 13 June 2018 - 08:14 PM, said:

I would like to share an idea to the wargaming community and wargaming itself.

3 mark rewards

Whenever a player 3 marks a tank he will get rewards.

Tier 6: unknown rewards at the moment

Tier 7: unknown rewards at the moment

Tier 8: unknown rewards at the moment

Tier 9: unknown rewards at the moment

Tier 10: unknown rewards at the moment

This can also be divided into classes.

It will not be the same if you 3 mark Tank destroyer or Heavy tank, or Arty.... for the same tier (for example tier 10).

 

In my opinion this will lead to players trying to play better and at the same time this can lead to wargaming to make money out of it.

Some players will buy premium consumables and other stuff in order to be more competitive.

 

Let me know what do you think of this idea?

 

Imagine that there are ~400 tanks in this game

Imagine that skill4ltu got 360 3 marked tanks

 

Imagine rewards :))



vasilinhorulezz #17 Posted 13 June 2018 - 11:09 PM

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The reward is visible on your gun barrel, no need for further rewards.

XxKuzkina_MatxX #18 Posted 13 June 2018 - 11:15 PM

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View PostArtick_, on 14 June 2018 - 12:05 AM, said:

 

Imagine that there are ~400 tanks in this game

Imagine that skill4ltu got 360 3 marked tanks

 

Imagine rewards :))

 

I think for what's required to get those and for the good game play involved, they deserve some kind of reward. Skill, Marko, Orzanel and many others, they really deserve something other than cosmetic marks on the gun for the awesome game play and the hours invested in getting those marks. :)

Edited by XxKuzkina_MatxX, 13 June 2018 - 11:27 PM.


Aikl #19 Posted 13 June 2018 - 11:20 PM

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View PostUnicums_Tast3_G00D, on 13 June 2018 - 09:03 PM, said:

 

But dmg does win games? Rather have a baddy charging doing 3-4 shots of dmg and die then a useless baddy sat in a bush in hist 268 v4 doing 0 dmg. :)

 

If it's done at the right time, sure. I'd guess that a 'baddy' would actually just camp. Hard to predict, doubt a below-average player would bother three-marking any tank at all. Plenty of "above-average" players that might default to camping, though. Better than kills, though. The marathons with kill requirements are just beyond silly. Well, players are, I guess.

 

Stretch goals are interesting, of course, but unlocking patterns and rewards with kills/experience is a maybe a better idea. You'd still want to do whatever makes the most experience - which usually is winning games. It seems to work fine in War Thunder, for instance.

 

(Of course, that would mean actual work. Much easier to just give some free stuff to those who bother three-marking stuff. They do deserve it. Question is if they need a game-related reward at all...)

 


Edited by Aikl, 13 June 2018 - 11:25 PM.


XxKuzkina_MatxX #20 Posted 13 June 2018 - 11:25 PM

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View PostAikl, on 14 June 2018 - 12:20 AM, said:

 

If it's done at the right time, sure. I'd guess that a 'baddy' would actually just camp. Hard to predict, doubt a below-average player would bother three-marking any tank at all. Plenty of "above-average" players that might default to camping, though.

 

Stretch goals are interesting, of course, but unlocking patterns and rewards with kills/experience is a maybe a better idea. You'd still want to do whatever makes the most experience - which usually is winning games.

 

 

Camping to get that last bit of damage is a fail safe technique during marking tanks. It's not a valid option at the start of the battle nor a valid option in marking tanks in general. Sure some players can make that mistake at first, getting damage from the red line, but soon anyone will discover that's so hard to progress on the marks by raw damage only.




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