Jump to content


Premium Rounds


  • Please log in to reply
23 replies to this topic

Poll: Premium Rounds (50 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Would you like to limit number of premium rounds on tanks to 10-12?

  1. Yes (15 votes [27.27%] - View)

    Percentage of vote: 27.27%

  2. No (29 votes [52.73%] - View)

    Percentage of vote: 52.73%

  3. Another solution (11 votes [20.00%] - View)

    Percentage of vote: 20.00%

Vote Hide poll

Rever85 #1 Posted 17 June 2018 - 02:11 PM

    Private

  • Player
  • 17366 battles
  • 41
  • Member since:
    08-06-2012

Ok here we go again, controversial topic of premium rounds. I think that for a sake of ballance WG should limit number of premium rounds that tank can carry to 10-12. We all know that switching to ,,2'' makes even

no-brainer a killing machine. I want to know your opinion on this topic fellow gamers.



Homer_J #2 Posted 17 June 2018 - 02:14 PM

    Field Marshal

  • Beta Tester
  • 27652 battles
  • 29,000
  • [WJDE] WJDE
  • Member since:
    09-03-2010
Most players don't shoot 10 times in a battle so what would you achieve?

Isharial #3 Posted 17 June 2018 - 02:22 PM

    Captain

  • Player
  • 19540 battles
  • 2,304
  • [T-D-U] T-D-U
  • Member since:
    12-19-2015

10-12 rounds as standard regardless of alpha? did you even consider thinking about how that would affect game balance? even just a little bit? :facepalm:

 

you should know that pressing 2 doesn't guarantee damage, nor make you win a game.. doesn't make it a "No brainer killing machine"

still need knowledge of everything else in the game. loading full gold on a tank when you don't even know what the minimap does wont make you a better player.. and if your already a good player, you don't need full gold to be good, as you already have the knowledge needed to be good....

 

all this "idea" (again) does is penalise small alpha tanks... few will fire 10 shots in an FV4005 or Type 5 heavy, but you'll fire more than that in a 12T or a Type 58.. do actually THINK about your "idea's" in future OP... just for once :amazed:

 



Flid_Merchant #4 Posted 17 June 2018 - 02:23 PM

    Corporal

  • Player
  • 9625 battles
  • 122
  • Member since:
    05-11-2015

No. If there are any changes to ammo I would like to see tanks getting more options, something like

 

APCR - highest pen, lowest damage

AP - moderate pen and damage

HEAT - low pen, high damage

HE/HESH - lowest pen, highest damage + module damage

 

Making each shell type useful in the right situation



Homer_J #5 Posted 17 June 2018 - 02:31 PM

    Field Marshal

  • Beta Tester
  • 27652 battles
  • 29,000
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostFlid_Merchant, on 17 June 2018 - 02:23 PM, said:

No. If there are any changes to ammo I would like to see tanks getting more options, something like

 

APCR - highest pen, lowest damage

AP - moderate pen and damage

HEAT - low pen, high damage

HE/HESH - lowest pen, highest damage + module damage

 

Making each shell type useful in the right situation

 

AP/APCR are fine as they are.

HEAT needs a bit more damage to offset being trolled by every bit of spaced armour.

HE is fine.

HESH needs it's own mechanic with less damage reduction from armour for non penetrating hits but penetrating HESH shouldn't do full damage.



Rever85 #6 Posted 17 June 2018 - 03:21 PM

    Private

  • Player
  • 17366 battles
  • 41
  • Member since:
    08-06-2012

View PostIsharial, on 17 June 2018 - 01:22 PM, said:

10-12 rounds as standard regardless of alpha? did you even consider thinking about how that would affect game balance? even just a little bit? :facepalm:

 

you should know that pressing 2 doesn't guarantee damage, nor make you win a game.. doesn't make it a "No brainer killing machine"

still need knowledge of everything else in the game. loading full gold on a tank when you don't even know what the minimap does wont make you a better player.. and if your already a good player, you don't need full gold to be good, as you already have the knowledge needed to be good....

 

all this "idea" (again) does is penalise small alpha tanks... few will fire 10 shots in an FV4005 or Type 5 heavy, but you'll fire more than that in a 12T or a Type 58.. do actually THINK about your "idea's" in future OP... just for once :amazed:

 

 

Yes i did, as i never carry more than 10 gold rounds myself even on low tiers regardless of alpha. Tanks with low caliber guns/alpha are made to flank, not to engage heavier tanks frontally. [edited]spaming gold ammo make tanks that should to rely on armor like type, maus almost useless. I've had this situation in one of my games today where red tomato in Obj 140 spaming gold just shot right trough my E100s mantlet, almost without aiming.

Edited by Rever85, 17 June 2018 - 03:24 PM.


ThinGun #7 Posted 17 June 2018 - 03:29 PM

    Second Lieutenant

  • Player
  • 34088 battles
  • 1,073
  • Member since:
    12-08-2014
I think all tanks should be able to carry unlimited premium rounds.  I'm sick and tired of running out of ammo and having to ram enemy tanks.

Igor_BL #8 Posted 17 June 2018 - 03:30 PM

    Second Lieutenant

  • Player
  • 37527 battles
  • 1,171
  • Member since:
    06-10-2015

View PostHomer_J, on 17 June 2018 - 02:31 PM, said:

 

AP/APCR are fine as they are.

HEAT needs a bit more damage to offset being trolled by every bit of spaced armour.

HE is fine.

HESH needs it's own mechanic with less damage reduction from armour for non penetrating hits but penetrating HESH shouldn't do full damage.

 

APCR is far from balanced

That round has not a single drawback vs regular AP/APCR ammo.
Premium APCR is better in every single way.

 

HEAT has drawbacks, HE/HESH has even more drawbacks. APCR is superb premium round.



CoDiGGo #9 Posted 17 June 2018 - 03:34 PM

    Warrant Officer

  • Player
  • 14873 battles
  • 568
  • [MOARR] MOARR
  • Member since:
    05-10-2015
Translation= armored tanks not enough op, buff them even more please. I want to push w and farm all enemy bottom tiers only because they cant pen me, please kill skill and make all about the armor

Isharial #10 Posted 17 June 2018 - 03:34 PM

    Captain

  • Player
  • 19540 battles
  • 2,304
  • [T-D-U] T-D-U
  • Member since:
    12-19-2015

View PostRever85, on 17 June 2018 - 03:21 PM, said:

 

Yes i did, as i never carry more than 10 gold rounds myself even on low tiers regardless of alpha. Tanks with low caliber guns/alpha are made to flank, not to engage heavier tanks frontally. [edited]spaming gold ammo make tanks that should to rely on armor like type, maus almost useless. I've had this situation in one of my games today where red tomato in Obj 140 spaming gold just shot right trough my E100s mantlet, almost without aiming.

they're not made to be useless either.. your not curing the issue, your simply making it worse in a game where flanking is not always possible in corridors....

 

please tell me how you "flank" a VK100P with a Type 58's AP rounds (you cant, your AP isn't even good enough to pen its weakest point), don't base your "ideas" on T10 gameplay only. it doesn't translate well down the tiering.

if you bothered to actually look at how it would affect the game as a whole, you'd have seen that, but obviously you don't give a damn about balancing, just whatever suits you :sceptic: 

 

if "armour" doesn't mean anything anymore, then why is it most tanks, such as the maus, block close, if not over their own hitpoints every single game they're in? even the stats show that...… so why do you want to buff them even more? :amazed: doesn't look like you care about balancing.. perhaps learn to use your armour better? or simply accept you cant play them rather than blaming it on premium ammo which is itself a victim of heavies being made to powercreep everything else...

 

 

 

 



Homer_J #11 Posted 17 June 2018 - 03:41 PM

    Field Marshal

  • Beta Tester
  • 27652 battles
  • 29,000
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostIgor_BL, on 17 June 2018 - 03:30 PM, said:

 

APCR is far from balanced

That round has not a single drawback vs regular AP/APCR ammo.
Premium APCR is better in every single way.

 

And so it should be if I'm paying a premium price for it.  That is it's drawback, less profit.



Sharian #12 Posted 17 June 2018 - 04:05 PM

    Lance-corporal

  • Player
  • 54125 battles
  • 79
  • [BRIT6] BRIT6
  • Member since:
    12-06-2012

The better solution would to make the 'premium' ammo available for gold only as it used to be many years ago instead of silver or gold that it currently is, that will sort out some of the gold spamming issues currently infecting this game.

I am aware that some of the Tier X TD's have high HE damage but imo normally knock out modules/crew with high but not obscene damage rather than instakilling with premium HE/HESH/HEAT rounds.

Being 1-shotted by a FV4005 using premium in a Leopard 1 is just no fun (thanks RNG - 1950 HP gone in a flash) :angry:



WindSplitter1 #13 Posted 17 June 2018 - 04:12 PM

    Captain

  • Player
  • 15544 battles
  • 2,279
  • Member since:
    02-07-2016

View PostFlid_Merchant, on 17 June 2018 - 01:23 PM, said:

No. If there are any changes to ammo I would like to see tanks getting more options, something like

 

APCR - highest pen, lowest damage

AP - moderate pen and damage

HEAT - low pen, high damage

HE/HESH - lowest pen, highest damage + module damage

 

Making each shell type useful in the right situation

 

View PostHomer_J, on 17 June 2018 - 01:31 PM, said:

 

AP/APCR are fine as they are.

HEAT needs a bit more damage to offset being trolled by every bit of spaced armour.

HE is fine.

HESH needs it's own mechanic with less damage reduction from armour for non penetrating hits but penetrating HESH shouldn't do full damage.

 

These.

 

And then the concept of "premium ammo" dies.



Homer_J #14 Posted 17 June 2018 - 04:12 PM

    Field Marshal

  • Beta Tester
  • 27652 battles
  • 29,000
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostSharian, on 17 June 2018 - 04:05 PM, said:

The better solution would to make the 'premium' ammo available for gold only as it used to be many years ago 

Yes, make wallet warriors great again!

 

Also give us something to spend all the gold on which WG insist on adding to bundles.



vasilinhorulezz #15 Posted 17 June 2018 - 04:19 PM

    Second Lieutenant

  • Player
  • 22780 battles
  • 1,097
  • Member since:
    09-26-2014

Show us where the bad premium round touched you:

 


Edited by vasilinhorulezz, 17 June 2018 - 04:20 PM.


Flavortown #16 Posted 17 June 2018 - 04:34 PM

    Warrant Officer

  • Player
  • 16141 battles
  • 800
  • [-PJ-] -PJ-
  • Member since:
    02-15-2015

So op doesnt know how to play e100 and thinks that maus is ruined by premium ammo spam.

 

Well at least he isnt playing type 5 and whining about getting spammed premium.



LordMuffin #17 Posted 17 June 2018 - 04:40 PM

    Field Marshal

  • Player
  • 48080 battles
  • 10,872
  • [-GLO-] -GLO-
  • Member since:
    06-21-2011

View PostCoDiGGo, on 17 June 2018 - 03:34 PM, said:

Translation= armored tanks not enough op, buff them even more please. I want to push w and farm all enemy bottom tiers only because they cant pen me, please kill skill and make all about the armor

This change will hardly make any difference at all.

It is only like 1-2 players in each battle that shoots more then 10 times anyway.



LordMuffin #18 Posted 17 June 2018 - 04:43 PM

    Field Marshal

  • Player
  • 48080 battles
  • 10,872
  • [-GLO-] -GLO-
  • Member since:
    06-21-2011

View PostRever85, on 17 June 2018 - 03:21 PM, said:

 

Yes i did, as i never carry more than 10 gold rounds myself even on low tiers regardless of alpha. Tanks with low caliber guns/alpha are made to flank, not to engage heavier tanks frontally. [edited]spaming gold ammo make tanks that should to rely on armor like type, maus almost useless. I've had this situation in one of my games today where red tomato in Obj 140 spaming gold just shot right trough my E100s mantlet, almost without aiming.

If you angle your E100 you have a 70% chance to bounce Obj140 premium ammo.

 

E100 is one of the few remaining tanks where you need to angle your tank and think of how you play with your armour for it to work.



tankqull #19 Posted 17 June 2018 - 04:56 PM

    Second Lieutenant

  • Player
  • 20542 battles
  • 1,477
  • [-FD-] -FD-
  • Member since:
    08-31-2011

premium ammu should be niche ammunition make them all cost the same as standart AP and acessable by all tanks at all times but with significant drawbacks

 

APCR - needs significent penetration drop by distance as it allready has but the current values are loughable -> make it a closerange high pen ammu (<200m) only capable of penning rather low armoured vehicles at longer ranges where the high velocity helps to hit at all, 10-20% less dmg as AP pen AP<APCR<HEAT

 

HEAT - dmg reduction depending on % of overpenning to simulate the way the ammunition works by creating shrapnels within the tank to dmg it and its crew, if armour is to thin the dmg potential cant be reached due to a lack of shrapnels same base dmg as AP but requires armor equal to its pen potential to deliver this amount of dmg

 

HESH/HEPT - no dmg at all if it doesent pen thus prone to multiple armor layers, HESH<HE dmg wise HE<<HESH<AP pen wise


Edited by tankqull, 17 June 2018 - 04:59 PM.


Igor_BL #20 Posted 17 June 2018 - 06:04 PM

    Second Lieutenant

  • Player
  • 37527 battles
  • 1,171
  • Member since:
    06-10-2015

View PostHomer_J, on 17 June 2018 - 03:41 PM, said:

And so it should be if I'm paying a premium price for it.  That is it's drawback, less profit.

 

it is meaningless drawback.

compared to all those HEAT, or evenually HESH/HE, have.






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users