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Crew and repair questions

Crew Repair Drowning Crewrank Rank Modules Gameplay

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Misha_is_the_best #1 Posted 23 June 2018 - 09:47 PM

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I always wondered if when my vehicle drowns with half health if i pay the half of the repair or the full repair? Or when my crew is knocked out if i pay the full repair?

And does the crew rank (for example major or sergant) do something with the training speed?

And last question - when i end up surviving the battle with rly low health and most of my modules are hit do i pay extra credits to repair then?


Edited by Misha_is_the_best, 23 June 2018 - 09:48 PM.


WindSplitter1 #2 Posted 24 June 2018 - 01:15 AM

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View PostMisha_is_the_best, on 23 June 2018 - 08:47 PM, said:

I always wondered if when my vehicle drowns with half health if i pay the half of the repair or the full repair? Or when my crew is knocked out if i pay the full repair?

You pay full repair.

 

And does the crew rank (for example major or sergant) do something with the training speed?

Dunno. But I don't think so.

 

And last question - when i end up surviving the battle with rly low health and most of my modules are hit do i pay extra credits to repair then?

Dunno. But I don't think so.

 

The last point is a valid question and I wonder myself.

 

There was a period where I repaired a broken module if I had used the repair kit once to hopefully bring down costs. But I'm not sure if it worked.

 

Let's wait for our senior members to pitch in...



Homer_J #3 Posted 24 June 2018 - 01:39 AM

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If you drown you pay full repair and full module repair.

 

I don't see what relevance having half health is, you are still fully destroyed by drowning.

 

Crew rank doesn't mean anything.

 

Destroyed modules have a cost.


Edited by Homer_J, 24 June 2018 - 01:41 AM.


Spurtung #4 Posted 24 June 2018 - 04:24 AM

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View PostMisha_is_the_best, on 23 June 2018 - 10:47 PM, said:

And does the crew rank (for example major or sergant) do something with the training speed?

 

Nope.

Crew ranks are quite meaningless and will go up whenever a crew member passes the 50% of a skill IIRC.

 

Source: http://wiki.wargaming.net/en/Crew#Ranks


Edited by Spurtung, 24 June 2018 - 04:54 AM.


azakow #5 Posted 24 June 2018 - 09:59 AM

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9k matches and question of a 2k beginner.

Wow.

 

In case you spare some time, browse this: http://wiki.wargamin.../World_of_Tanks



ThinGun #6 Posted 24 June 2018 - 11:17 AM

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View Postazakow, on 24 June 2018 - 09:59 AM, said:

9k matches and question of a 2k beginner.

Wow.

 

In case you spare some time, browse this: http://wiki.wargamin.../World_of_Tanks

 

4656 posts and the attitude of a 1 post orangutan.

 

Way to welcome people to a forum...



CircleOfSorrow #7 Posted 24 June 2018 - 11:31 AM

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:popcorn:

vasilinhorulezz #8 Posted 24 June 2018 - 12:15 PM

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If you end a game with full hp, and let's say you have damaged tracks

you still pay repair costs, so I guess modules add up to your repair costs, or they have their own costs,

one of the two.



Homer_J #9 Posted 25 June 2018 - 05:33 PM

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View Postvasilinhorulezz, on 24 June 2018 - 12:15 PM, said:

 I guess modules add up to your repair costs,

 

No guessing involved when you have knowledge.

 

Easiest way to show it is fit removed speed governor, if you use it you will have repair costs no matter what because it starts damaging your engine straight away.



Misha_is_the_best #10 Posted 07 July 2018 - 08:05 AM

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View PostWindSplitter1, on 24 June 2018 - 01:15 AM, said:

 

The last point is a valid question and I wonder myself.

 

There was a period where I repaired a broken module if I had used the repair kit once to hopefully bring down costs. But I'm not sure if it worked.

 

Let's wait for our senior members to pitch in...

Once when i played my Type4 i had like 50hp and most modules broken and i payed like 2K more credits than the destroyed vehicle cost.

Kinda confusing to me


Edited by Misha_is_the_best, 07 July 2018 - 08:06 AM.






Also tagged with Crew, Repair, Drowning, Crewrank, Rank, Modules, Gameplay

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