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OIias_of_Sunhillow #1 Posted 27 June 2018 - 08:51 PM

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..respawns in Random Battles ?

 

It'd sure get rid of a lot of camping.

Not sure it'd work too well on the smaller maps with top tiers; you'd forever have your spawn bombed. 

 

Maybe that was a big part of the positive reaction to, 30 v 30 Assault.

 



psychobear #2 Posted 27 June 2018 - 09:03 PM

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View PostOIias_of_Sunhillow, on 27 June 2018 - 09:51 PM, said:

..respawns in Random Battles ?

 

It'd sure get rid of a lot of camping.

Not sure it'd work too well on the smaller maps with top tiers; you'd forever have your spawn bombed. 

 

Maybe that was a big part of the positive reaction to, 30 v 30 Assault.

 

 

Not a good idea, in my opinion. There's way too much yolo as it is. And respawns would definitely cause a rise in this regard. 

 

As for reducing camping and making the game more fluid and dynamic, this could be easily achieved by removing fartillery. Simple as that. No respawn needed and no yolo increase. Win-win.



OIias_of_Sunhillow #3 Posted 27 June 2018 - 09:10 PM

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View Postpsychobear, on 27 June 2018 - 08:03 PM, said:

As for reducing camping and making the game more fluid and dynamic, this could be easily achieved by removing fartillery. Simple as that. No respawn needed and no yolo increase. Win-win.

 

 

I'm not sure, regarding that particular point.

I've been in plenty of battles, with no artillery, you still get massed players, kemping bush, throughout the game. 

 



Homer_J #4 Posted 27 June 2018 - 10:00 PM

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Respawns would fix quite a few if the irritations people have with the game.  It's not so bad being wiped out by invisible TDs if you come back 15 seconds later.

 

I have hopes that something along the lines of Frontline mode will become the default game mode.



WindSplitter1 #5 Posted 27 June 2018 - 10:03 PM

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Mixed feelings.

 

It wouldn't end YOLOing but would give you another option

On the other hand because you have respawns, players won't feel there are any consequences for their actions and play even worse.

 

There's also the issue of players disconnecting because the battle is taking too long to finish.

 

View Postpsychobear, on 27 June 2018 - 08:03 PM, said:

 

Not a good idea, in my opinion. There's way too much yolo as it is. And respawns would definitely cause a rise in this regard. 

 

As for reducing camping and making the game more fluid and dynamic, this could be easily achieved by removing fartillery. Simple as that. No respawn needed and no yolo increase. Win-win.

 

 

For once, I'm gonna have to almost hand it to Psychobear. When you die, you'll pick another tank. If it happens to be of a different class of which you entered the battle with (HT instead of LT, SPG instead of TD, etc) can make things problematic with regards to "balance". More so in our current mapset.

 

7 SPGs in Ensk are useless in the same sense 7 HTs in Malibu.

 

But ...

 

7 SPGs in Ensk X 7 HTs is a "Fk this I'm out". Ditto for LTs X HTs in Malibu



psychobear #6 Posted 27 June 2018 - 10:03 PM

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View PostOIias_of_Sunhillow, on 27 June 2018 - 10:10 PM, said:

 

 

I'm not sure, regarding that particular point.

I've been in plenty of battles, with no artillery, you still get massed players, kemping bush, throughout the game. 

 

 

True, but the point is to reduce camping, not to completely eradicate it. There will always be campers to some extent, even if the game had one single tier, one single tank model and one single map. I get your point, as things stood just the same in my experience too, but despite of there being some camping still going on, overall games with no fartillery are always a lot more fluid, dynamic and enjoyable.

soul3ater #7 Posted 27 June 2018 - 10:08 PM

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Malinovka with 3 arty on each side, you're talking about respawns and I am like get me out of here please.

Element6 #8 Posted 27 June 2018 - 10:12 PM

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View PostHomer_J, on 27 June 2018 - 10:00 PM, said:

Respawns would fix quite a few if the irritations people have with the game.  It's not so bad being wiped out by invisible TDs if you come back 15 seconds later.

 

I have hopes that something along the lines of Frontline mode will become the default game mode.

Frontline as default? That would mean the end of my wot career, respawn and prolonged battles really wasn't my cup of tea.



Karasu_Hidesuke #9 Posted 27 June 2018 - 10:14 PM

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While I like the idea of respawns, it is a feature in many games that feature PvP, the fact is that all the maps we use in randoms are just too small to allow for respawns without making them even more unplayable than they currently are. If we could get bigger maps, and actual real maps that would allow for effective flanking and counter maneuvers then respawns would really be cool idea. If only we... wait...

 

We had such a game mode, it was called Frontline...:(

 

...

 

View PostElement6_TheSprout, on 27 June 2018 - 09:12 PM, said:

 Frontline as default? That would mean the end of my wot career, respawn and prolonged battles really wasn't my cup of tea.

 

Yo, dude. No offense but.. you ever tried coffee?

 

 


Edited by Browarszky, 27 June 2018 - 10:17 PM.


vcristi #10 Posted 27 June 2018 - 10:18 PM

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No.

Homer_J #11 Posted 27 June 2018 - 10:18 PM

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View PostWindSplitter1, on 27 June 2018 - 10:03 PM, said:

 

For once, I'm gonna have to almost hand it to Psychobear. When you die, you'll pick another tank. If it happens to be of a different class of which you entered the battle with (HT instead of LT, SPG instead of TD, etc) can make things problematic with regards to "balance". More so in our current mapset.

 

7 SPGs in Ensk are useless in the same sense 7 HTs in Malibu.

 

But ...

 

7 SPGs in Ensk X 7 HTs is a "Fk this I'm out". Ditto for LTs X HTs in Malibu

 

Indeed you would have to put more restrictions on what tanks a player can respawn in than they had in FL.  There's quite a bit of tweaking needs doing though before FL can run alongside randoms and both be a success.

PervyPastryPuffer #12 Posted 27 June 2018 - 10:20 PM

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Maps in WoT aren't designed to fit respawn mechanics. Just look at Warplanes, totally different map design, multiple capture points...

 

Now take a look at Frontline mode! Totally different map design, no? Similar to Warplanes.



Homer_J #13 Posted 27 June 2018 - 10:20 PM

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View PostElement6_TheSprout, on 27 June 2018 - 10:12 PM, said:

Frontline as default? That would mean the end of my wot career, respawn and prolonged battles really wasn't my cup of tea.

 

I don't see random going completely.  Although the NA server might not be able to support both.  Part of the appeal of WoT is being able to go into battle knowing it will be 15 mins at the most.

Blubba #14 Posted 27 June 2018 - 10:21 PM

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I'd suggest not but I'd like to see them try something similar as an alternative to Assault, Encounter and randoms. A weekend of Frontline once a month with say anything from tier 5 up. Just to shake it up a little.

Erwin_Von_Braun #15 Posted 27 June 2018 - 10:22 PM

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View Postpsychobear, on 27 June 2018 - 08:03 PM, said:

 

this could be easily achieved by removing fartillery.

 

Until the whiners find something else to complain about 'ruining their game'

View PostHomer_J, on 27 June 2018 - 09:00 PM, said:

being wiped out by invisible TDs

 

Like this^

Element6 #16 Posted 27 June 2018 - 10:35 PM

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View PostBrowarszky, on 27 June 2018 - 10:14 PM, said:

Yo, dude. No offense but.. you ever tried coffee?

Yeah, I have several cups each day. Frontline wasn't my cup of coffee either I'm afraid. The novelty of it all just wore off too quickly, the last 10 battles or so to get to the first level 30 rank or whatever they were called was just a drag. It's odd but after more than 28k battles it is still standard randoms that keeps me going, and I only play assault or encounter every now and then when I toon with someone who has them enabled. I didn't even like grand battles.

 

None taken btw.

 

View PostHomer_J, on 27 June 2018 - 10:20 PM, said:

I don't see random going completely.  Although the NA server might not be able to support both.  Part of the appeal of WoT is being able to go into battle knowing it will be 15 mins at the most.

Don't get me wrong, if people want to play frontline or whatever they should be able to do so, but I hope it won't get in the way of randoms. But if that mode became dominant I'd just have to bow to the majority, take my hat, and exit the door.

 



Karasu_Hidesuke #17 Posted 27 June 2018 - 10:42 PM

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View PostElement6_TheSprout, on 27 June 2018 - 09:35 PM, said:

 

Don't get me wrong, if people want to play frontline or whatever they should be able to do so, but I hope it won't get in the way of randoms. But if that mode became dominant I'd just have to bow to the majority, take my hat, and exit the door.

 

 

I don't know if they can do it, but one approach would be to make FL 'dynamic' in the sense that it would open for whichever tiers have too many tanks in queue at a given time. It would still need to be activated in game settings, otherwise people would get pissed if they were expecting to get into a max 15 min battle and were to end up in FL for like 30 mins or something.

 

View PostHomer_J, on 27 June 2018 - 09:20 PM, said:

 

I don't see random going completely.  Although the NA server might not be able to support both.  Part of the appeal of WoT is being able to go into battle knowing it will be 15 mins at the most.

 

 

I usually only need like 1 to 2 mins per random myself... but then again, I've always been over efficient...:hiding:



Enforcer1975 #18 Posted 28 June 2018 - 09:29 AM

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View Postpsychobear, on 27 June 2018 - 10:03 PM, said:

 

True, but the point is to reduce camping, not to completely eradicate it. There will always be campers to some extent, even if the game had one single tier, one single tank model and one single map. I get your point, as things stood just the same in my experience too, but despite of there being some camping still going on, overall games with no fartillery are always a lot more fluid, dynamic and enjoyable.

Exact opposite. Players keep moving because of artillery especially on open maps where the only protection against them is moving. Without arty it's a game of whoever gets bored first and yolos to get to the next game ( which i would do because i don't like wasting time with nothing happening ). Boring campfest. At least arty can blindshot the obvious  camper spots and break a stalemate.


Edited by Enforcer1975, 28 June 2018 - 09:30 AM.


Jigabachi #19 Posted 28 June 2018 - 09:36 AM

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Not on those maps. Definitely no. No, no. Really. Hell no. Obviously.

But as somebody already wrote, a fixed and improved frontline mode with more maps becoming an alternative main gamemode... that would be awesome.

Edited by Jigabachi, 28 June 2018 - 09:36 AM.





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