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Suggestion: Personal reserve rework

rework balance reserves

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Poll: Your thoughts? (44 members have cast votes)

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Your thoughts?

  1. Good idea (34 votes [77.27%])

    Percentage of vote: 77.27%

  2. Terrible idea (10 votes [22.73%])

    Percentage of vote: 22.73%

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kokek #1 Posted 01 July 2018 - 01:45 PM

    Lance-corporal

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Hello,

I would like for some good discussion about personal reserves and how do they work.
What i would like to see and am suggesting is that personal reserves stop being time based and switch to battles played. Like at the moment 1hr personal reserves get you about 10 games if one game lasts around 6-7 minutes on average.

So what I would like to see that 1hr personal reserve start being 10 battle personal reserve, now why you ask? Many players are like me, have sometimes limited time to play or have often interruptions; for instance after i put my kids to sleep i can get 1-2 hrs WoT in that time but sometimes i can get interrupted if they wake up or they wake up earlier and i end up wasting 30 mins to 1 hr of reserves time. If those reserves would be battles played and stay active after log off i think it would make more people happier and less stressful to get full bonus out of those reserves.

Also the auto resupply option on that type of reserves would be useful like on directives.

 

Thats my idea at least. Tell me what you think and should WG at least try to do something like this and would it be a welcome quality of life improvement?

 

Thanks


Edited by kokek, 01 July 2018 - 02:12 PM.


Jigabachi #2 Posted 01 July 2018 - 02:22 PM

    Field Marshal

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We had this kind of thread multiple times already.

Yes, having the reserves count matches instead of minutes would be nice, but that most definitely won't happen because it's built on the exact issues you described. And even if they decided to do it, you'd most definitely have to pay more for the reserves.



kokek #3 Posted 01 July 2018 - 04:59 PM

    Lance-corporal

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i never seen a topic like this here so if there was a thread like this im sorry. But yes i guess they profit from exact issues we have with using personal reserves... one can hope right?

WindSplitter1 #4 Posted 01 July 2018 - 09:13 PM

    Major

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View Postkokek, on 01 July 2018 - 03:59 PM, said:

i never seen a topic like this here so if there was a thread like this im sorry. But yes i guess they profit from exact issues we have with using personal reserves... one can hope right?

 

Sweetie, PRs are basically to give free-2-play users the same benefits as they would receive if they were meant to play with a premium account. That's prolly one of the reasons why WG wants it to stay that way and incentivize the actual purchase of a premium account.

PervyPastryPuffer #5 Posted 01 July 2018 - 10:38 PM

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Vote YES for a prosperous, better future. :great:

 

:popcorn:



Homer_J #6 Posted 01 July 2018 - 11:04 PM

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View Postkokek, on 01 July 2018 - 04:59 PM, said:

i never seen a topic like this here so if there was a thread like this im sorry. But yes i guess they profit from exact issues we have with using personal reserves... one can hope right?

Yes it has been discussed many times.  It would be a good thing for players and could resolve some of the issues around reserves like people quitting if they think they will have a bad battle.  It still needs some time limit though, WG give them out to encourage people to play so if you replace the 1hr with 10 games then you can't play one battle a week for 10 weeks.  Probably more like 10 battles / 4 hours.

 

View PostJigabachi, on 01 July 2018 - 02:22 PM, said:

 you'd most definitely have to pay more for the reserves.

 

People pay for them, except in bundles?

undutchable80 #7 Posted 02 July 2018 - 10:02 AM

    Lieutenant

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Battle-based over time-based would be great. 

 

Also I'd love the option of trading PRs for better ones; say I have 40 PR for 50% xp for two hours. Would be great if I could trade those 40 in for 20 PRs of 100% xp for two hours. 



Geno1isme #8 Posted 02 July 2018 - 10:26 AM

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Time-based makes it much easier for WG to calculate the effects: High-XP games tend to take longer than Low-XP games, so time-based reserves kinda limit the effect. Also convertig it to battle-based might lead to (even) more campy behavior of some players to not waste the effects by dying early.

 

As a compromise to overcome the "I play only 30 minutes" issue without getting the other side-effects of a battle-based system I'd like to see converting the individual reserves into time-contingents for each reserve type. So instead of earning five 2h reserves of +100% XP you'd get 10h of +100% XP which can be turned on/off at will (and automatically turns off at logout). If that turns out to be too good just convert at less than 100% (e.g. turn the five 2h reserves into a 5h contingent instead of 10h).



Sirebellus #9 Posted 02 July 2018 - 11:01 AM

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I don't have a problem with Personal Reserves because they give so many of them away that not getting the full use out of them is irrelevant... I mean I got 10 hours of 100% XP and 10 hours of 200% CrewExp PR's this weekend, for playing about 4 hours of WoT. and another 3 hours of 100% XP for predicting that France would beat Argentina in the football... I just get the damn things quicker than I can use them

What I would like is to have the Non-Activated Consumables changed so you decide whether or not to activate them in the 30 sec battle countdown... you may want to use a consumable such as food or high octane gasoline or Quality Oil when you are bottom of a 3-5-7 on an open map, but not when you are top of a 3-5-7 on Himmelsdorf for example... if you knew what battle you were playing your choice to use the consumable that game would be less risky (by not using it you would still be taking up a consumable slot, just not using up the single use consumable)

badabum #10 Posted 02 July 2018 - 02:06 PM

    Sergeant

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I also prefer per-battle personal reserves because you can play at your own pace and take breaks when tired and also no more lost reserves when the server crashes or you have to leave the game unexpectedly for real life reasons.

 

WG could also implement per-battle mode as an option for personal reserves, it's really not that difficult; this way you can please everyone. Basically when selecting a reserve you get 2 buttons: "activate for 2 hours" and "activate for 16 battles" so each player chooses what's best for them. 



StinkyStonky #11 Posted 02 July 2018 - 05:02 PM

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A while back I had some 4 hour crew trainers.  Had to plan carefully when I'd be able to get value from those.

It would have been much easier with 4x 1 hour PRs.

 

If there was ONE THING I could change with them, it would be to make them work in Strongholds, Advances and Clan Wars.



Bordhaw #12 Posted 02 July 2018 - 07:42 PM

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View Postkokek, on 01 July 2018 - 12:45 PM, said:

 

Thats my idea at least. Tell me what you think and should WG at least try to do something like this and would it be a welcome quality of life improvement?

 

Thanks

 



Homer_J #13 Posted 03 July 2018 - 08:59 AM

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View Postundutchable80, on 02 July 2018 - 10:02 AM, said:

 

Also I'd love the option of trading PRs for better ones; say I have 40 PR for 50% xp for two hours. Would be great if I could trade those 40 in for 20 PRs of 100% xp for two hours. 

 

Or at least be able to stack them.  So I can activate three +50% reserves and get +150% - the downside being that I can't activate any other type at the same time.

OneSock #14 Posted 03 July 2018 - 09:56 AM

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Agreed. Would mean you can dip in and out of the game a bit more flexible.

 

Same should apply to premium time, which I currently don't bother with as no point paying for something I can't use for over 3/4 of the day.

 

That said, I do have a huge stack of personal reserves.



Homer_J #15 Posted 03 July 2018 - 10:05 AM

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View PostOneSock, on 03 July 2018 - 09:56 AM, said:

 

Same should apply to premium time, which I currently don't bother with as no point paying for something I can't use for over 3/4 of the day.

 

That doesn't really bother me as there are lots of things I pay for when I can't use them all of the time.  I hired a car for four days for Tankfest and only drove it on three of them and one of those was just to take it back.

 

It would be nice to be able to put it on hold for a week or two a couple of times a year though.  If I could do that I might be tempted to buy six months rather than one.  If I thought the game would last that long of course.



kokek #16 Posted 08 July 2018 - 12:12 PM

    Lance-corporal

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yea stacking of same type would be cool also...but dont think there might be any changes to anything like this soon... 





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