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Does the continual release of new tanks hurt the game?


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Wintermute_1 #1 Posted 01 July 2018 - 02:10 PM

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I'm thinking in terms of;

 

1. Each additional tank now has to be exhibit some combination of 'extreme stats' in order to differentiate it from the existing 400+, which leads to power creep and tanks only suited to specific map types.

2. So much 'cross over' in tank types that tank roles disappear. Are light tanks relevent when meds can perform their role equally well?

3. The impossibility of balancing the current number of tanks against each other.

 

I really don't understand WGs obsession with adding tech trees and tank lines. It no longer adds anything to the game. Theres so much they could be doing to actually improve things; overhaul crew skills where 90% of the options are redundant, increasing the range and quality of maps, modifying how environmental factors like water, weather and fire affect the game...

 

Or maybe its just new tanks = free experience use and conversion, more premium time use. And thats good enough in WGs books



Bordhaw #2 Posted 01 July 2018 - 02:13 PM

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View PostWintermute_1, on 01 July 2018 - 01:10 PM, said:

I'm thinking in terms of;

 

1. Each additional tank now has to be exhibit some combination of 'extreme stats' in order to differentiate it from the existing 400+, which leads to power creep and tanks only suited to specific map types.

2. So much 'cross over' in tank types that tank roles disappear. Are light tanks relevent when meds can perform their role equally well?

3. The impossibility of balancing the current number of tanks against each other.

 

I really don't understand WGs obsession with adding tech trees and tank lines. It no longer adds anything to the game. Theres so much they could be doing to actually improve things; overhaul crew skills where 90% of the options are redundant, increasing the range and quality of maps, modifying how environmental factors like water, weather and fire affect the game...

 

Or maybe its just new tanks = free experience use and conversion, more premium time use. And thats good enough in WGs books

 

I wish they'd get on building new maps. But I guess they cannot sell maps so tank after tank comes...

Solstad1069 #3 Posted 01 July 2018 - 02:27 PM

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They are too busy selling premium tanks with a new skin.

To me that sounds like a company that want some quick cash, but dont care too much about the future.


Edited by Solstad1069, 01 July 2018 - 02:28 PM.


Lord_Barbarozza #4 Posted 01 July 2018 - 03:03 PM

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Lots of new tanks makes people need more resources.

New tanks are nice, but its not what made people play this game, in the beginning there was much fewer tank lines, and you simply chose the tank the caught your attention.

A million players has over the last 2 years grinded a tier 10 tank that now is average or below average.

 

400 alpha damage on T110e5 was ok due to to rate of fire and gun handling loosing 40-90 alpha compared to the other heavies, then 560 alpha and 750 alpha on 2 of the german super heavies. Now there will be 500 000 polish players that will grind the new polish heavy tanks which has 750 alpha and probably more versatile than the 750 E100. 690 alpha could be more fitting at least.

All those grinding the 650 alpha russian heavy now wonders, what is special with my tank now.

 

on Youtube we call some of this stuff clickbait, WG want the quick views, spontaneous money spending, not the good stable content from stable money spenders.



Aine #5 Posted 01 July 2018 - 03:22 PM

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This question is as old as 2012, when the American tree was introduced.

New tanks don't necessarily upset the rest of the tanks, if penetration of guns would stay within a certain amount of range.



Rati_Festa #6 Posted 01 July 2018 - 03:24 PM

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View PostBordhaw, on 01 July 2018 - 02:13 PM, said:

 

I wish they'd get on building new maps. But I guess they cannot sell maps so tank after tank comes...

They could sell maps though...

I would buy them as well, I have no issue paying for quality content.



chillsnotskills #7 Posted 01 July 2018 - 03:36 PM

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View PostRati_Festa, on 01 July 2018 - 02:24 PM, said:

They could sell maps though...

I would buy them as well, I have no issue paying for quality content.

 

Couple of euros for more more content - maps. But they would have to be good



gunslingerXXX #8 Posted 01 July 2018 - 04:48 PM

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People don't spend money on a tank similair to a tank they already have, easy as that.

unhappy_bunny #9 Posted 01 July 2018 - 05:05 PM

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Yes, some tanks do have a negative effect on the game, in my opinion. 

We need variety in the tanks available, but I think WG have made some mistakes. 

That has put me off playing higher tiers. 



Hedgehog1963 #10 Posted 01 July 2018 - 05:10 PM

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View PostgunslingerXXX, on 01 July 2018 - 03:48 PM, said:

People don't spend money on a tank similair to a tank they already have, easy as that.

 

Posted Image

Hedgehog1963 #11 Posted 01 July 2018 - 05:11 PM

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Quite the opposite.  Grinding new lines is what will keep the game going.

Jigabachi #12 Posted 01 July 2018 - 05:14 PM

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View PostgunslingerXXX, on 01 July 2018 - 04:48 PM, said:

People don't spend money on a tank similair to a tank they already have, easy as that.

Define "people". Many of those "poeple" do exactly that. They simply buy everything, because... well. Because.

 

@ thread: Of course it hurts the game, with "it" meaning the constant spam of new and more and more broken premium tanks as well as new tank branches based on an already broken tank balance. No discussion needed.



shane73tank #13 Posted 01 July 2018 - 06:19 PM

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View PostJigabachi, on 01 July 2018 - 04:14 PM, said:

Define "people". Many of those "poeple" do exactly that. They simply buy everything, because... well. Because.

 

@ thread: Of course it hurts the game, with "it" meaning the constant spam of new and more and more broken premium tanks as well as new tank branches based on an already broken tank balance. No discussion needed.

 

for once I didn’t, just unlocked the centurion today and did not buy the 5/1 because having checked out some reviews is it a slightly better centurion - how terribad would the grind be then

Mko #14 Posted 01 July 2018 - 07:03 PM

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I don't like the fact that there are so many made up (or blueprint-only) vehicles already and they are about to add more.

 

Also looking at the tech trees and total number of vehicles might be really scary to new players.



tnk_mstr_99 #15 Posted 01 July 2018 - 07:13 PM

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If they made all those half-assed nations into real nations, techtree wise, no. But all they do is pump out OP prems with minor visual adjustments. Then again, they lost the plot a while ago anyway.

Yaccay #16 Posted 02 July 2018 - 07:08 AM

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WG should create new maps as fast new tanks.

undutchable80 #17 Posted 02 July 2018 - 07:35 AM

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Adding new content is important to any game that wants to live long and prosper. So the release of new nations, tank lines etc for the regular tech tree I think is good, but it feels like WG have been overdoing it with the release of premium after premium, which in a lot of ways is unnecessary.

iztok #18 Posted 02 July 2018 - 07:39 AM

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View PostWintermute_1, on 01 July 2018 - 02:10 PM, said:

I really don't understand WGs obsession with adding tech trees and tank lines. It no longer adds anything to the game.

But it adds a lot of RL cash to WG. IMO for WG WoT is in "milking" phase now. :(



Cobra6 #19 Posted 02 July 2018 - 07:56 AM

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Each new tank needs to be the same or better than the last one, otherwise what is the point in buying them according to a large section of the player base. This system shoots means they are shooting themselves in the foot however as it directly causes power creep.

 

Back in the days WG only released premiums which were at best equal to their same tier free counterparts but more often then not more similar to stock tanks of the same tier. This ensured a balanced game where power creep went very VERY slow which was a good thing for the game in the long run.

 

Then some clueless dorks were employed in the financing and balancing department and this system that worked very well went out the window, power creep sped up like a maniac and we arrived at the point we are now where premiums are frequently blatantly better then the free versions.

This, in the long run, is very bad for the game in general, not only for the balance but good for the wallet which in the end is the only thing WG really cares about, more even then the health of their own games.

 

Cobra 6


Edited by Cobra6, 02 July 2018 - 07:56 AM.


Elmer_Fud #20 Posted 02 July 2018 - 08:17 AM

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View PostBordhaw, on 01 July 2018 - 02:13 PM, said:

 

I wish they'd get on building new maps. But I guess they cannot sell maps so tank after tank comes...

 

Thing is, they probably could sell new maps. EA do it very well with their BF series. They have included "exclusive" maps in most of their paid for add on packs. I know WG do their business differently but to be honest £30 to £40 for 1 tank?....That is just ridiculous, you can buy whole games for less than that.

 

And before you all point out  WOT costs nothing to download and can be free to play, yes I know that, but it's also worth noting that without F2P the amount of people populating the servers would be a darned site less probably leading to more Bots to prop the game up. 






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