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Krapov being altered and supertested


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Dr_ownape #1 Posted 12 July 2018 - 04:17 PM

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https://thearmoredpa...ertest-kharkov/

 

make what you will but i for one will never go to the open circle now i can't escape the same way

 

Lights will not be able to decap as easily as no more buildings to shoot and scoot behind

 

Open field still too small for lights to be affective

 

 



Karasu_Hidesuke #2 Posted 12 July 2018 - 04:19 PM

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... ' this should decrease the amount of unexpected flanking manoeuvres and breakthroughs behind the lines'

 

way to go, WG, keep up the krap work. :great:



mikedee #3 Posted 12 July 2018 - 04:27 PM

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View PostBrowarszky, on 12 July 2018 - 03:19 PM, said:

... ' this should decrease the amount of unexpected flanking manoeuvres and breakthroughs behind the lines'

 

way to go, WG, keep up the krap work. :great:

 

god forbid fun and unpredictable battles. let's have more corridors so we can spend 10 minutes bouncing on russian turrets and getting pounded into the dirt by artillery

Kennel_Dog #4 Posted 12 July 2018 - 04:27 PM

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Let's take an okay map and figure out how to [edited]it up completely so it's hated.

_b_ #5 Posted 12 July 2018 - 04:30 PM

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:facepalm:

4nt #6 Posted 12 July 2018 - 04:30 PM

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View PostBrowarszky, on 12 July 2018 - 04:19 PM, said:

... ' this should decrease the amount of unexpected flanking manoeuvres and breakthroughs behind the lines'

 

way to go, WG, keep up the krap work. :great:

I wish I'd be tech-savvy enough to make the facepalm-emoji. Only good thing about Khrakov was this very thing, why the [edited]take it specifically away? 



8126Jakobsson #7 Posted 12 July 2018 - 04:31 PM

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Yeah we don't want any of those unexpected flanking manoeuvres to occur, now do we. Can't stop the dumb down train.

 

choo-choo!



Junglist_ #8 Posted 12 July 2018 - 04:36 PM

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Yep they managed to make it even worse. Isn't this like a third test version that's being tested after the removal? So hopefully it won't go live.

Steve8066 #9 Posted 12 July 2018 - 04:49 PM

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yet another map butchered and made a complete abortion. WG, you really do need to take a step back and take a long hard look at just how much you are ******* up things. As the saying goes, `you couldnt organise a piss up in a brewery`.

JocMeister #10 Posted 12 July 2018 - 05:07 PM

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View Post8126Jakobsson, on 12 July 2018 - 04:31 PM, said:

Yeah we don't want any of those unexpected flanking manoeuvres to occur, now do we. Can't stop the dumb down train.

 

choo-choo!

 

WG map design in a nutshell.



Enforcer1975 #11 Posted 12 July 2018 - 05:13 PM

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View Post4nt, on 12 July 2018 - 04:30 PM, said:

I wish I'd be tech-savvy enough to make the facepalm-emoji. Only good thing about Khrakov was this very thing, why the [edited]take it specifically away? 

 

:facepalm:  ;facepalm;  replace ; = :


Edited by Enforcer1975, 12 July 2018 - 05:13 PM.


Mr_Burrows #12 Posted 12 July 2018 - 05:13 PM

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Where is the "epic fail-button" when you need it? 

 

Sometimes it shines through that WG deliberately tries to make this game worse. This supertest map is proof beyond all reasonable doubt. Just look at the Colosseum-feature in the lower right corner. 4 ways in, but just 2 ways out - dead I presume. 

 

WG... GET YER FEKKING ACT TOGETHER! 



Enforcer1975 #13 Posted 12 July 2018 - 05:14 PM

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I really don't have any words for the crap they made out of this map that was bad already....i thought it can't get any worse and me idiot actually expected an improvement. 

 

It seems the majority of players really play with  when the devs have to make even more corridors to protect them from players who actually learned how to play their game. :facepalm:


Edited by Enforcer1975, 12 July 2018 - 05:19 PM.


Xandania #14 Posted 12 July 2018 - 05:30 PM

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View Postmikedee, on 12 July 2018 - 03:27 PM, said:

 

god forbid fun and unpredictable battles. let's have more corridors so we can spend 10 minutes bouncing on russian turrets and getting pounded into the dirt by artillery

 

On the other hand half the team seems tog et lost in the woods or the seaside on open maps....

Lord_Barbarozza #15 Posted 12 July 2018 - 05:57 PM

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how about not letting people access 50 of the map and let each team play cannonball hitting each other from their bases.

 

In tennis you cant enter the opponents side, in volleyball you stay on your side, in badminton you stay on your side. Actually Prohorovka has this mechanic where you stay on your side sniping.



Balc0ra #16 Posted 12 July 2018 - 06:53 PM

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Well it seems they have made some changes since the last test. Inc making the wide flanks a one-way lane towards the south east corner. Tho they added a few buildings back. But... most of the buildings blocking base reset are gone. 

 

Not easy to say. But some aspects seems better. While others seem to make the fixed part of the map worse. But without playing it, who knows. As most maps are not bad by design. But by the way ppl play them. So it remains to be seen where the focus will shift, if at all. If the new lemming lane is the middle, or if the south east area will be 100% ignored now that its wide roads are one way. 



Emeraldweed #17 Posted 12 July 2018 - 07:00 PM

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View PostDr_ownape, on 12 July 2018 - 06:17 PM, said:

https://thearmoredpa...ertest-kharkov/

 

make what you will but i for one will never go to the open circle now i can't escape the same way

 

Lights will not be able to decap as easily as no more buildings to shoot and scoot behind

 

Open field still too small for lights to be affective

 

 

 

+ that drop down ( the picture with the tiger II )  will wreck so many lights

Homer_J #18 Posted 12 July 2018 - 07:14 PM

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View PostBrowarszky, on 12 July 2018 - 04:19 PM, said:

... ' this should decrease the amount of unexpected flanking manoeuvres and breakthroughs behind the lines'

 

way to go, WG, keep up the krap work. :great:

 

View Postmikedee, on 12 July 2018 - 04:27 PM, said:

 

god forbid fun and unpredictable battles. 

 

View Post8126Jakobsson, on 12 July 2018 - 04:31 PM, said:

Yeah we don't want any of those unexpected flanking manoeuvres to occur, now do we. 

 

View PostEnforcer1975, on 12 July 2018 - 05:13 PM, said:

 

:facepalm:  ;facepalm;  replace ; = :

 

I have to agree with these sentiments.

 

How to take a pretty dire map and make it even worse.

 

Just forget it already, stop wasting time on this one, move on and make something else.



Procjon #19 Posted 12 July 2018 - 07:17 PM

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WG got WTF moment - "wtf comrades, we need to increase the use of premium ammo so credit spending will go up, then people will need to switch to premium account to make any credits and finally we will be able to cover vodka's bill'. ;)

 

HF



8126Jakobsson #20 Posted 12 July 2018 - 07:23 PM

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View PostHomer_J, on 12 July 2018 - 07:14 PM, said:

move on and make something else.

 

..did you just say HD Pearl River?  

 

Spoiler

 






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